pvp monk build help.

Digitalblast

Digitalblast

Krytan Explorer

Join Date: Apr 2005

Calgary AB.

Wanta Fanta [WTF] mo/mes, war/el, nec/ra

E/N

Havent played my monk much in pvp. I pretty much have all the skills for my mo/mes and mo/nec. Whats a good healing build to support my hoh team? I need something that will also help me from getting rapped by the people targeting me first. Whats some good strategies.

Should I divine boon heal? Can you tell me your build and attr point spread thats works good for you. thanks.

Lord Bentam

Lion's Arch Merchant

Join Date: May 2005

Around the corner.

Muffins of Wrath (MoW)

Mo/Me

I highly reccomend Energy Drain, It reduces your enemy's healing/spellcasting ability plus add's to your own.

Xonic

Xonic

Krytan Explorer

Join Date: Jul 2005

Mo/Me

I think this will be moved to the build discussion section

anyway, with my limited experience and skill set for PvP, I find those are useful:

hex breaker
couple direct heals
healing breeze (I bring it for the times when oppositing team losses their enchante strip players)
smith hex
divine boon
healing hand (the only elite healing I have atm. I find it very useful)

Wrane Latrobe

Ascalonian Squire

Join Date: Jul 2005

Wood

E/Me

http://www.guildwarsguru.com/forum/s...ad.php?t=56290

should answer most questions

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

UGH healing hands. Just my personal opinion but it sucks some serious ---! I don't know why i even wasted a skill point on it. On a W/Mo it sucks cause they will most likely use it on themselves. On a Monk the dmg u take healing hands simply doesn't help THAT much. It's ok i guess but...

1.Hex Breaker(a must)
2.boon healing is ok but with all the smite running around i don't think you'll need to spike heal. unless they aren't E/Mo's cause signet spike hurts
3.Signet of devotion(Personally i like this cause its no energy and heals nicely as well but its 2 second castime is a drawback but signets aren't spells so its harder to disrupt)
4.smite hex(the 2 sec castime of remove hex just isn't for me)
5.healing touch
6.orison/heal other/w/e heals suits you
7.w/e elite u personally like peace and harmony for ex.(energy drain requires points in inspiration and if he/she does hex breaker it spread yourself a bit 2 thin)
8.some healing skill or mend ailment/condition removal

CAT

Banned

Join Date: May 2005

KOREA

Slash Rank[DeeR]

R/Me

Oh well, ill throw in my two cents as well
http://guildwarsguru.com/forum/showthread.php?t=56947

1. Word of Healing <--slightly less spammable other heal.
2. Orison of Helaing <-- spammable heal to anyone
3. Healing Touch <--- strong selfheal
4. Signet of Devotion <-- zero energy heal
^^
Above are your main heals, you'll be using those most of the time. Use these skills for pure healing and nothing else. Skills should be well rounded, and you can remove on preference as long as they are similar (such as dwanyas would be replacable with orison, heal area could replace healing touch, but you wouldnt want to replace signet of devotion with heal other)

5. Healing Seed
^^
Healing seed is a must, its a godly monk skill and every monk should have it.

6. Channeling
^^
Energy management skill, channeling is a simple and effective energy management for a low cost healer. NOTE: the key to energy management is to use it not just when your low on energy, but for the entire battle. Keep channeling up to make your mana take much much longer to drop to zero.

7. Inspired Hex (sub options: hexbreaker, remove hex)
^^
Very nice hex removal skill but it has the longest recharge. Remove hex has less then half of the recharge of inspired, and hexbreaker is the most effective but only works for self. Hexbreaker is only appropriate to run as long as the team has atleast 2 hex removals.

8. Skill of preference
Options:
Running around skill(kiting) ---> healing breeze
More healing ------> dwanyas, heal other
More energy management -----> energy tap, divine spirit
Mend Ailment -----> condition removal

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Best pvp monk for my cases is usually a prot monk. [I'm a warrior so hex/condition removal + dmg reduction is usually better...] Of course, most 8 player teams run one skilled healer and 2 protectors, or 2 skilled healers and one very good protector.

If I wanted a monk backing me up, he'd be mo/me with divine favor, protection, inspiration.

10+2 protection, 10+1 divine favor, 11 inspiration

I don't think losing 75 hp on a target that the ENTIRE enemy team will be shooting at justifies a superior rune but can someone convince me otherwise?

Reversal of Fortune
Shielding Hands
Convert Hexes
Remove Hex
Mend Ailment
Draw Conditions
Energy Drain {E}
Channeling

Of course, this build works well with a healer monk backing it up and the healer in my eyes would be something like this... Mo/W

10+2 Healing Magic, 10+1 Divine Favor, 11 tactics

Orison of Healing
Word of Healing {E}
Healing Touch
Healing Seed
Healing Breeze
Remove Hex
Bonetti's Defense
Watch Yourself!/Balanced Stance

That last double option is in fear of gale/hammer users vs. just high dmg types.

I don't run monks myself personally, but if I needed backups, these would be the ones I'd prefer...

Dovi the Monk

Frost Gate Guardian

Join Date: Feb 2005

Beaches of Kryta, aka Florida

Remnants of Ascalon

Mo/Me

orison, heal seed, heal touch, word of healing, sig of devotion, channeling, inspired hex, res sig or restore life

heal:12+2
DF - 11+1
Inspiration: 6