Quick Diversion Question

Esrever

Esrever

Frost Gate Guardian

Join Date: Jun 2005

Looking For Guild

If i were to cast a hex and then cast Diversion over it, what would happen if the target tried to use Remove Hex (or any hex removal)? Would the first hex be removed and Remove Hex diverted, would Diversion be removed and Remove Hex diverted, or would Diversion be removed without it activating?

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Diversion will add its +skilk recharge delay either at the start or end activating a skill... either way, the diversion hex shouldn't be present to remove by the time Remove Hex applies its effect. At least this is how I've seen it work... can someone else confirm or deny this?

Warskull

Site Contributor

Join Date: Jul 2005

[out]

The first hex would be removed. When they start to cast remove hex diversion is triggered and thus ends. Remove hex is then diverted and they remove the first hex. However it is still a very good way to discourage them from remove the hex as you can then replace the first hex and they have to wait quite some time (usually 45s+) to remove again.

TheArrow

TheArrow

Frost Gate Guardian

Join Date: May 2005

USA

The Illuminati [Illu]

Mo/

Diversion will be removed and Remove Hex will be diverted. The original hex cast will stay until its duration ends or its removed by another skill/person. Diversion triggers upon completion of a skill that was started casting while diversioned, so it doesn't interrupt a skill and it allows it to complete and then adds the recharge on to the skills normal recharge. If it hits an adrenal skill then that skill is out for however long Diversion makes the recharge.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

umm arrow have you tested this? are you sure remove hex would remove diversion... that just doesn't sound right. When remove hex finishes casting it gets diverted therfore making the original hex get removed. I haven't tested this but that somehow seems odd. Cause diversion ends when they use remove hex

TheArrow

TheArrow

Frost Gate Guardian

Join Date: May 2005

USA

The Illuminati [Illu]

Mo/

Diversion was cast after the original hex meaning its on top and thus the hex that Remove Hex will target.

arredondo

arredondo

Wilds Pathfinder

Join Date: May 2005

^^^ Wrong information above ^^^

Tested and verified, if you lay down a hex, and put Diversion over it, both will disappear and the Hex remover will be Diverted.

Example... Backfire-->Diversion (opponent's Hex removal) = Hex removal triggers Back Fire damage and is Diverted, Diversion disappears, Back Fire disappears.

rii

Desert Nomad

Join Date: Mar 2005

UK

Diversion doesnt stop the effect of the next skill it just adds recharge of hefty length.

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

WW+Backfire+WW+Diversion+WW

This will stop them. Kid tested, mother approved. Works 99% of the time I use it on casters. They have no earthly idea what to do.. I love it.

Therm

Therm

Frost Gate Guardian

Join Date: Aug 2005

Mo/

Maybe its stupid question but what re the skills? Are the skills ALL of the possible spells, attacks etc? Can i use diversion vs any char in the game (not only casters)?

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by Therm
Maybe its stupid question but what re the skills? Are the skills ALL of the possible spells, attacks etc? Can i use diversion vs any char in the game (not only casters)? Yes.

Mr Fizzle

Mr Fizzle

Lion's Arch Merchant

Join Date: Aug 2005

W/E

Just curious why put more than one hex if your using Diversion Id understand another hex,but diversion the monk removes hex,another diversion ext. = ).

EDIT:OOps nvm forgot bout stuff like life siphon Wastrel's Worry and stuff