Update Is Up

Loviatar

Underworld Spelunker

Join Date: Feb 2005

i just got mine

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

YEAH. i noticed GWG crashed when it got up. LOL

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

me too... beat me too it

Network

Network

Krytan Explorer

Join Date: Jul 2005

This is cool! Now we can have weddings! We can add guests to the guild so that they can get to hall! COOL! It cost 100gold now. =(

Crowskie

Academy Page

Join Date: Jun 2005

AR, US

FLA

R/Me

Notice the new guild windows and such?

Luna Thirteen

Luna Thirteen

Academy Page

Join Date: Jun 2005

The Chill City Bandits [CHIL]

N/Me

It's easy....I like the attribute refund thingie now...I can be whatever I want ever ^_^

Phrozenflame

Lion's Arch Merchant

Join Date: Aug 2005

Can confirm, its up and ready!

Time to find Sorrow's furnace!

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

Holy hell.

Great update.

Ultra faction is now permanent!
# Arenas can now match teams with opponents from around the world.

# Prebuilt PvP characters now include Resurrection Signet.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

OMG!!!! Superior salvage kits!

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Glint Teleporter in Droknar's Forge!!

Dyeeo

Dyeeo

Lion's Arch Merchant

Join Date: May 2005

San Diego

Lost Children

E/Mo

No More Refund Points :d

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

Hoorah!
I'm getting mine now.

Here is the changelog:
Quote:
Update - Wednesday, September 7

Sorrow's Furnace

* Sorrow's Furnace consists of two new, large and challenging explorable regions located deep in the Shiverpeak Mountains between Spearhead Peak and Snake Dance. These areas contain the following:

o Seventeen new quests, most of them fully repeatable and offering high XP rewards

o Four new cinematics

o A variety of new monsters, including new Stone Summit Dwarves that are the strongest in the Shiverpeak Mountains, and entirely new types of creatures that are being introduced to the game for the first time

o Boss monsters named after the contest winning entries

* Boss monsters in the new Sorrow's Furnace regions drop newly-introduced green "unique" weapons that are named after the boss.


Titan Quests

* The Titan Quests are a series of five new veteran-level quests, starting in Droknar’s Forge and spanning the continent, that continue the storyline for those who have already vanquished the foes of Hell's Precipice. These quests feature some of the most challenging and rewarding content in the game, with ten new types of monsters, including several never-before-seen creature types.


Chests and Loot

* The landscape of Tyria is now dotted with new, randomly positioned locked chests, which are guaranteed to contain uncommon or better items. These chests largely replace the old system of unlocked chests with predictable positions and common loot.

* Whenever your party finds a new, locked chest, multiple party members can each use their own keys to unlock the chest and get their own loot.

* Monsters randomly drop chest keys, and you can also buy chest keys from Merchants.

* Added Superior Salvage Kits and Superior Identification Kits, which are the same as Expert Salvage Kits and Identification Kits except with 100 charges instead of 25.

* Improved the quality of most Crafter and Collector Weapons.

* Increased the drop rate of uncommon and rare items on large maps.

* Increased the drop rate of all insight scrolls.

* Added three new insight scrolls: Adventurer's Insight, Hunter's Insight, and Rampager's Insight. These scrolls provide a level of accelerated XP gain for the entire party but are much more common and less expensive than the existing rare insight scrolls.

* Collectors in Perdition Rock and Sorrow's Furnace now give XP enhancing scrolls in return for collectable monster drops. Conversely, there are no longer crafters for these scrolls.

* Various low-level quests now give additional gold as a reward for completion.


Skill Acquisition

* The maximum amount of XP required to gain additional skill points beyond level 20 has been lowered from 20,000 to 15,000. This change retroactively benefits existing characters.

* The gold cost of learning new skills now follows a price curve similar to armor, rising in cost more quickly than before but capping out at 1 platinum piece after learning 20 skills.

* Skill trainers in towns now offer a wider selection of skills, and there is a newly introduced skill trainer in Ember Light Camp who sells every non-elite skill in the game.


Faction Gain

* The accelerated Faction rewards that were temporarily available during the PvP Extreme Weekend have now become a permanent part of the game.

* The Priests of Balthazar are now located in PvP map outposts instead of towns, so you don't need to have or use a high-level role-playing character to spend your faction points.


Attribute Points

* The concept of Attribute Refund Points has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost.


Guilds and Guild Combat

* For 100 gold you can now invite someone to be a guest of your guild. As a guest, he can enter your Guild Hall any number of times over the next 8 hours, join your team and participate with you in Guild Combat. If he has been a member of his own guild for long enough to receive full Faction for guild battles, then he will also receive full Faction for playing with you as a guest of your guild. (However, to engage in Guild Combat, at least half the members of your team must be members of your guild.)

* Inviting a new member into your guild now costs 100 gold.

* The opposing guild’s rating and rank are now displayed when you receive a challenge and at the beginning of Guild combat.

* Balance changes to Guild combat maps make the Guild Lord less susceptible to ganking:

o Newly introduced banner messages warn you if your base is breached or if your Guild Lord is attacked.

o The NPC Arcanists have been replaced with Bodyguards who not only cast spells on the enemy team but also heal your Guild Lord. They also now appear in your list of Party Allies.

o The NPC Archers now use Pin Down on the invading enemy team.

o New NPC Archers have been added to the Druid's, Nomad's, and Frozen Isle guild halls.

o The Guild Lord himself, and various defending NPCs, are sturdier than they were before.

* The "Victory or Death!" cry now comes at 30 minutes instead of 45 minutes.

* In Guild Combat, your guild cape is now colored red or blue to indicate your team color.


Other PvP Changes

* Arenas can now match teams with opponents from around the world.

* Prebuilt PvP characters now include Resurrection Signet.

* Default PvP character weapon choices are now more appropriate.

* Pets now stay closer to their owners.

* Players no longer receive XP or Faction from the deaths of enemies that their party did not kill.


Skill Changes

* Updated various skill descriptions to more accurately describe the skill effects.

* Fixed Fevered Dreams so that it doesn't spread conditions to allies.

* Fixed "I Will Avenge You!" so that it doesn't count dead spirits.

* Fixed Physical Resistance so that it no longer lowers your elemental armor by more than it should.

* Fixed Revive Animal so that the health of the newly revived animal depends on the attribute level of the caster.

* Fixed Symbiotic Bond so that it correctly redirects half of the damage from the pet to the master, and changed it from a stance to a shout.

* Fixed Well of the Profane so that targets in the area of effect cannot be the target of new enchantments, rather than not being able to cast new enchantments.

* Fixed Divine Boon, Guilt, Mark of Subversion, Peace and Harmony, Shame, and Zealot's Fire so that when they say "when casting a skill/spell that targets an ally/enemy," they only trigger on targeted skills or spells, not on untargeted ones.

* Fixed the Resurrection Orb so that it doesn’t resurrect dead spirits.


Monster Balance Changes

* Increased the level of difficulty and reward in The Underworld. Several areas have been updated with new creatures to add variety to fights and emphasize teamwork.

* Updated boss monster spawns throughout the Southern Shiverpeaks so that boss monsters are less random, and therefore elite skill capture is more reliable.

* Renamed "Stone Summit Arcanist" to "Stone Summit Heretic," and Shiverpeak's "Grawl Ulodyte" to "Grawl Crone" for clarity.

* Armageddon Lords now spawn Ashen Hulks when they die.

* Blessed Griffons, Mergoyle Wavebreakers, and other creatures who use Grasping Earth, Deep Freeze, or Symbol of Wrath will now use them properly even with only one enemy present.

* Centaurs and Dwarves in The Traveler's Vale now respond more intelligently to ranged attacks.

* Flesh Golems now cast Death Nova.

* Kings Guards in Thunderhead Keep are now appropriate level, helping reduce the initial difficulty of the mission.

* Tengu Groups in Twin Serpent Lakes now have a better variety of creatures.


User Interface

* The Quest Log now groups quests by importance and region.

* The green Quest Arrows now guide you towards the next step of the quest even if it is more than one map away.

* Traders now display a "last paid" price on the sell tab.

* Item upgrades on Priests of Balthazar are now color-coded to show the enhancement level.

* The Priests of Balthazar now display information about previously unlocked items.

* The names of Major Runes now appear purple (uncommon), and those of Superior Runes are now displayed in gold (rare).

* Faction bonuses for Flawless Victories and Winning Streaks are now displayed with different text in your chat window.

* The Skill List now sorts skills by attribute in its default setting.

* The trade window more clearly distinguishes between platinum and gold offered, and displays a warning if the other player offers customized items.

* A button on the Guild tab provides easy travel to your Guild Hall.

* After leveling up, a new on-screen button provides a visual reminder to spend your new attribute points.

* Added new tooltips to many user interface elements.

* Updated European and Korean translations.


Bug Fixes

* Fixed several quests with missing NPC locations in the quest log.

* Fixed missing exclamation marks over key NPCs.

* Fixed bugs in the following missions: Fort Ranik, Thunderhead Keep, Iron Mines of Moladune, The Underworld, and Fissure of Woe.

* Fixed bugs in the following quests: Counting the Fallen, Defend the Temple of War, Endangered Species, Family Reunion, Final Blow, Fires in the North, Gift for Althea, Oswalt's Epitaph, Royal Papers, The Misplaced Sword, To Kryta: Journey's End, and Tower of Courage.

* Fixed doors in the holdout at the end of Thunderhead Keep.

* Fixed pathing issues in D'Alessio Arena, Dragon's Gullet, Druids Isle, Scoundrel's Rise, and the Isle of the Dead guild hall.

* Fixed inaccuracies in the sword symbols which are displayed after completing a primary or secondary mission.

* Fixed green quest markers so that they properly update on the Map Area window.

* Fixed a display error that sometimes caused skills from your old secondary profession to still continue to be displayed in your skill inventory after switching to a new secondary profession.

* Fixed a bug which caused vendor items to sometimes show an "Under Construction" icon.

* Fixed Condition, Hex, and Enchantment Health bar icons that were not updating correctly for out of range targets.

* Fixed movement key state not being restored upon release of opposite movement key.

* Fixed profession and level truncation in party window invites.

* Fixed the potential for accidental item drops that existed when releasing items on the background of the multiple bag interface.

* Fixed chat bubble stacking.

* Fixed various minor glitches related to window sizes and text clipping.

* Fixed miscellaneous rare crash bugs

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

hey can someone plz post the updates in this window?! for some reason the guildwars.com/gameupdates pages wont load for me

thanks so much

Lord Bentam

Lion's Arch Merchant

Join Date: May 2005

Around the corner.

Muffins of Wrath (MoW)

Mo/Me

so what do we do .. where is it?

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

OMG>>>>> "Increased the level of difficulty and reward in The Underworld. Several areas have been updated with new creatures to add variety to fights and emphasize teamwork. "

Zelc

Ascalonian Squire

Join Date: May 2005

Oh shoot. They didn't fix Ether Renewal.

Since the ladder hasn't been reset, I bet the PvP changes will come soon, like in a week or two.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

"• Fixed doors in the holdout at the end of Thunderhead Keep. " LMAO

drwtwn312

Ascalonian Squire

Join Date: Sep 2005

Grim Frostbitten Moongoats

W/Mo

neterr=7 anybody else keep getting this? Hopefully not just me.

Castanza

Academy Page

Join Date: May 2005

R/N

Quote:
Originally Posted by Lord Bentam
so what do we do .. where is it?

just load the game up and it will download

Immortal Flame

Immortal Flame

Lion's Arch Merchant

Join Date: Apr 2005

LA, California

Nothing to Lose [NtL]

Quote:
Originally Posted by Network
This is cool! Now we can have weddings! We can add guests to the guild so that they can get to hall! COOL! It cost 100gold now. =(

Weddings?! What where?!

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I just got 7 skill points out of the blue O.O

Network

Network

Krytan Explorer

Join Date: Jul 2005

This Sucks! We Have To Beat The Game To Do Sorrows!

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

not to be the first one to complain...but no toggle capes(all of about 3 lines of code) and no new trade system. These were the two MAJOR complaints from MOST people and they simply ignored it. I gave ArenaNet some slack when they were jerking us around with PvPX to hide the fact that they hadn't finished the update because I thought they were working on the things we actually wanted....there's really no excuse for not putting in the option to toggle cape on and off...that's sheer laziness

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Maybe I'm missing something but I got a character who has 612,928 XP but I don't see a single retroactive skill point.

That's 66 skill points with 21 missions completed. That leaves 41 skill points from leveling.

Not to mention I lost my Guild cape, can't access my Guild chat or Guild Hall.

Dyeeo

Dyeeo

Lion's Arch Merchant

Join Date: May 2005

San Diego

Lost Children

E/Mo

2 new builds?!?!

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

errr...what? clarify please...interested.

Axle_Fieshe

Banned

Join Date: May 2005

Mo/W

perfect update

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

There, everyone seems happy, i expect to see no complaining for the next 2 week

Castanza

Academy Page

Join Date: May 2005

R/N

Quote:
Originally Posted by Network
This Sucks! We Have To Beat The Game To Do Sorrows!

so if you haven't beaten hells precipe you can't do sorrows? is that right, i'm still at work and i was hoping to go to sorrows when i got home, however i'm stuck at the thunderhead keep mission (i hate it so much).

Dyeeo

Dyeeo

Lion's Arch Merchant

Join Date: May 2005

San Diego

Lost Children

E/Mo

I just had to reload again. There was a second mini update. Probably bug fix.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Sanji
Maybe I'm missing something but I got a character who has 612,928 XP but I don't see a single retroactive skill point.
You have to kill a monster first. Even one that gives 0 XP.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Things to be resolved.

1. Two new builds? What do you mean, Dyeoo?
2. Rubies and sapphires
3. Access paths/location

Pictures, please =)

Dyeeo

Dyeeo

Lion's Arch Merchant

Join Date: May 2005

San Diego

Lost Children

E/Mo

The second one was just a bug fix.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by Algren Cole
not to be the first one to complain...but no toggle capes(all of about 3 lines of code) and no new trade system. These were the two MAJOR complaints from MOST people and they simply ignored it. I gave ArenaNet some slack when they were jerking us around with PvPX to hide the fact that they hadn't finished the update because I thought they were working on the things we actually wanted....there's really no excuse for not putting in the option to toggle cape on and off...that's sheer laziness
Yes, I'm dissapointed about that too... had been soo hoping I woudln't have to quit my guild to go without cape.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

"* Tengu Groups in Twin Serpent Lakes now have a better variety of creatures."

Whoa, you mean the 99.5% Mo/W population in Riverside might actually go down?

"* Added Superior Salvage Kits and Superior Identification Kits, which are the same as Expert Salvage Kits and Identification Kits except with 100 charges instead of 25."

Sweet! I'm a salvage 'ho to the bone. I always carry 2 ID's and 5 experts. Now I can carry 1 and 2. Awesome.

" * Armageddon Lords now spawn Ashen Hulks when they die."

They were WAY too easy for the way the Seer hyped them up.

"* The concept of Attribute Refund Points has been removed from the game. You can now refund and reassign your attribute points as much as you like, whenever you are in a town or outpost."

Excellent. Now I don't have to go earn 2 or 3 thousand EXP everytime I want to switch from axe to hammer for a mission.

"This Sucks! We Have To Beat The Game To Do Sorrows!"

Ooooh, somewhere you can't be run! Imagine that! Try it; you might actually enjoy playing the game all the way through.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by kvndoom
Ooooh, somewhere you can't be run! Imagine that! Try it; you might actually enjoy playing the game all the way through.
Seriously!

Azadaleou

Azadaleou

Academy Page

Join Date: Jun 2005

Ohio

A/W

Anyone having trouble keeping antialaising enabled since the update? If I move from a different town it drops and everything looks fuzzy. I have to switch to another mode of AA then back to what I had it at before to fix it.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by lg5000
Yes, I'm dissapointed about that too... had been soo hoping I woudln't have to quit my guild to go without cape.
I've wanted to join a guild for months...thought this was the time.

not to mention arenanet pwned the hell out of my router with that forced error

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

Quote:
Originally Posted by Zelc
Oh shoot. They didn't fix Ether Renewal.
It wasn't working as its labeled?

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by Dzan
It wasn't working as its labeled?
Nope. They forgot to change the label to "Godly Energy Regeneration. Click for more"