Frog post update in LA-no more Att Refunds
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got screenies of all frogs comments in LA after update. Nothing special. I'll try to compile them.
Attribute Refunds a thing of the past...omg
Attribute Refunds a thing of the past...omg
chaos dragoon
finally
Carinae
I don't have screenshots, but the Frog definately said:
1) that 1v1 duels would be added in the future.
2) smiting would be nerfed SOON.
1) that 1v1 duels would be added in the future.
2) smiting would be nerfed SOON.
Arathorn5000
1v1 duels would be awful IMO..
Divine Elemental
1vs1 would be like wow
and yes god i wish i could play today :CRY: SO HARD MY EYES BREAK!
and yes god i wish i could play today :CRY: SO HARD MY EYES BREAK!
Mercury Angel
Quote:
Originally Posted by Arathorn5000
1v1 duels would be awful IMO..
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1 vs 1 dueling where you can pick your opponent is highly desireable to me, without rewards. I want to be able to get some meaningful feedback and hard numbers, without having to form 2 teams of 4 and going to the team arenas international district.
Plus, it'd be fun setting conditions on a build and challenging your friend to make a more effective duelist under those conditions.
superauron
I concur to the negativity of 1 v 1, there would be a bigger spike in egotism. But it would be fun to totally pwn those boastful noobs with their overrated Fiery Swords .
Well, I've heard that you need to finish the Ring of Fire missions in order to do Sorrow's Furnance/Grent-something's Footprint. But I've also seen screenshots of people going from Camp Raknor and ignoring the last missions.
Well, I've heard that you need to finish the Ring of Fire missions in order to do Sorrow's Furnance/Grent-something's Footprint. But I've also seen screenshots of people going from Camp Raknor and ignoring the last missions.
Lampshade
Stance Smiting is already out the window.
1v1 is good option. I would never to it unless to prove to the stupid warrior that his uB3R hAxXX 15-21 sword sucks vs my monk ( non-smiting)
1v1 is good option. I would never to it unless to prove to the stupid warrior that his uB3R hAxXX 15-21 sword sucks vs my monk ( non-smiting)
telarin
uh, u know one time at the random arenas. you are bound to come across a situation where only 1 ppl is left on each team and they took like ages to kill each other... i got into one with 2 W/Mo's.. both heals and that match can literally drag on.... so for 1v1 I am not too sure it'll actually be interesting or just will be plain boring.
One and Two
if you make your skill bar for 1v1 instead of complementing (or hoping, in random) another's build, it might go faster.
Porkchop Sandwhiches
Quote:
Originally Posted by Carinae Dragonblood
2) smiting would be nerfed SOON.
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I feel smiting got pretty well nerfed this update as it is. Zealots Fire went buh bye so no more strong smite builds. I fear if they nerf smiting even more it will be pretty useless. The only two abilities they need to worry about are Balt. Aura and Symbol of Wrath.
One and Two
monks should go on strike...wow. plenty of people used to be able to solo uw and other hard places. but only monks got blamed...wow. as for the pvp, i must say once again that smites were easy to beat. mesmer.
The Red Knight
Oh God Symbol Of Wrath Can't Run Away Fro Mthat Shit No Never Impossible To Escape!@
Carinae
I forgot to mention this, but the funniest thing the Frog did last night, was to ask everyone to goto the Circle near the weaponsmith and dance.... synchro-dance.
He even counted down for us to synch up!
There must have been 300 people dancing there!
He even counted down for us to synch up!
There must have been 300 people dancing there!
Nick The Nicker
Quote:
Originally Posted by Carinae Dragonblood
I forgot to mention this, but the funniest thing the Frog did last night, was to ask everyone to goto the Circle near the weaponsmith and dance.... synchro-dance.
He even counted down for us to synch up! There must have been 300 people dancing there! |
Thats crazy I wish I was there
sidepocket13
Quote:
Originally Posted by Carinae Dragonblood
I forgot to mention this, but the funniest thing the Frog did last night, was to ask everyone to goto the Circle near the weaponsmith and dance.... synchro-dance.
He even counted down for us to synch up! There must have been 300 people dancing there! |
Savio
I was there too, but the massive lag caused me to put in /dance * too late
But, the Frog did at least respond to my question: "The armours of the ascended shall be completed, in time. It will take time, for which Those who serve ask patience"
When will the wait end? When can I run around in black 15k Knight's armor and look good but not be as effective or original?
But, the Frog did at least respond to my question: "The armours of the ascended shall be completed, in time. It will take time, for which Those who serve ask patience"
When will the wait end? When can I run around in black 15k Knight's armor and look good but not be as effective or original?
Krank
edit sorry for that, i havent played GW for a week or so, i feel dumb now
bahloney
I think you may've misunderstood krank. ATT refund 'points' are gone, you can change your build as much as you like now as long as you're in an outpost or town.
Handy for a monk who likes to switch between various heal smite and prot combos depending on the mission ahead.
Handy for a monk who likes to switch between various heal smite and prot combos depending on the mission ahead.
Valerius
i like it... now i can try out a whole bunch of builds without having to grind the exp to get refund points
a_scrawny_gnoll01
Att refunds will not go away. That is on par with removing the attribute points all together. Why tell players that they can only play one certain method, in a game that demands verstility and adaptation for the players? Doing this would only be saying:
"We know this game needs flexability in order to be played successfuly, so we are taking that out in order to throw in a curve of unparalleled monotonous gameplay!"
I think what was said was misunderstood, or was just worded poorly by the frog. I highly doubt they will take out this system.
"We know this game needs flexability in order to be played successfuly, so we are taking that out in order to throw in a curve of unparalleled monotonous gameplay!"
I think what was said was misunderstood, or was just worded poorly by the frog. I highly doubt they will take out this system.
Carinae
Quote:
Originally Posted by a_scrawny_gnoll01
Att refunds will not go away. That is on par with removing the attribute points all together. Why tell players that they can only play one certain method, in a game that demands verstility and adaptation for the players? Doing this would only be saying:
"We know this game needs flexability in order to be played successfuly, so we are taking that out in order to throw in a curve of unparalleled monotonous gameplay!" I think what was said was misunderstood, or was just worded poorly by the frog. I highly doubt they will take out this system. |
a_scrawny_gnoll01
Quote:
Originally Posted by Carinae Dragonblood
You are wrong. Attribute Refunds are already GONE! However, there is no limit on moving Attribute Points around, in towns only. So you still have a flexible character, more flexible actually.
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Clarity to the situation makes everyone happy.
Carinae
In that regard, you are correct.