Zealot Fire Fixed. =[

Nexx

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Fixed Divine Boon, Guilt, Mark of Subversion, Peace and Harmony, Shame, and Zealot's Fire so that when they say "when casting a skill/spell that targets an ally/enemy," they only trigger on targeted skills or spells, not on untargeted ones. The Furnace Update fixed Zealot's Fire so that using tactic skills won't trigger the fire anymore. *sniff*

Guess no more warrior tactic zealot fire spamming now. Back to boring old hammer and axe.

EDIT:
Anyways, here's my ex-uber fun PvP zealot fire swordy. Decent damage, durable and enjoyable to play.

100 Blades
Rush
Fear Me
Watch Yourself
[Utility] ~ Rez,Bullstrike,Protector's Strike,Smite Hex
Mend Ailment
Strength of Honor
Zealot's Fire

Naz Warhammer

Naz Warhammer

Ascalonian Squire

Join Date: Jun 2005

Singapore

The Republic's Edge [TRE]

W/E

OMG!...just when i recently spent a little fortune to convert my W/mo into farming mode, they had to do this! Not that W/mos were exceptionally good farmers anyway..

I Farm Sigils

Ascalonian Squire

Join Date: Sep 2005

This was a better way to fix it. Ether Renewal was fine. If you look at Zealot's fire, it's easy to see that no spell should be that powerful.

Magistrix

Pre-Searing Cadet

Join Date: Jul 2005

Mo/Me

They could have at least made Peace and Harmony's trigger be "offensive" spells rather than spells that "don't target an ally" - I can't cast Divine Boon or Aegis any more with P&H on =(