at my attribute level, peace and harmony is supposed to last 66 seconds, with a recast time of 45 seconds, now i know if i attack someone or do a spell that targets an enemy then it ends, but i am not doing that and it is running out in like 20 seconds, and no one is interrupting/removing it either
anyone else noticed this???
peace and harmony bugged??
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Before you go reporting it as a bug, maybe you should make sure you understand how the spell works.
Peace and Harmony (Elite)
Elite Enchantment Spell. For (Min: 30 - Max: 90) seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally.
Aegis doesn't target an ally
Heal Party doesn't target an ally
Divine Boon targets you
Glyph of Lesser Energy targets you
I would guess that the game doesn't consider you an ally of yourself. To me, this looks like a bug fix where the previous workings of the spell were bugged and now it works as described. That said, maybe it is buggy as target ally should not include you so you shouldn't be able to cast the spell on yourself.
Peace and Harmony (Elite)
Elite Enchantment Spell. For (Min: 30 - Max: 90) seconds, target ally gains +1 Energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally.
Aegis doesn't target an ally
Heal Party doesn't target an ally
Divine Boon targets you
Glyph of Lesser Energy targets you
I would guess that the game doesn't consider you an ally of yourself. To me, this looks like a bug fix where the previous workings of the spell were bugged and now it works as described. That said, maybe it is buggy as target ally should not include you so you shouldn't be able to cast the spell on yourself.
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i know this but this is an ELITE spell and shouldnt be so unuseful with stuff like divine boon, glyphs, and aegis. Those 4 spells should work under the peace harmony enchant or you might as well not even make it an elite. They need to change it that peace and harmony only ends if you attack or cast on an enemy.
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I dont think thats gonna happen dude if u havent notice Anet is finaly trying to do away with the soloers... I just noticed last nite after the patch that there is no refunding of att. points witch is great but theres always a catch u cant rearange your att out of town anymore again trying to do away with soloers.
Or so i think.
Or so i think.
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| Before you go reporting it as a bug, maybe you should make sure you understand how the spell works. |

The skill descriptions are usually pretty explicit, you are included as a "target ally" but you are not included as a "target other ally". A spell like heal party may not have an explicit target, but you are certainly the implicit target as you get the divine favor bonus.
Of course it's possible the change was intentional, but it doesn't really fit with the rest of the mechanics of the game or even the name of the skill.
Regardless when something doesn't make sense and used to work differently, I'll take 10 seconds out of my game time to submit a /bug, if it's working as intended they can delete it.
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Yes. This spell was only marginally useful as an elite before the patch--it is difficult to justify this skill over taking some other elite. With this change, it makes it an easier decision to just pass on the skill since alot of good monk spells don't specifically target an ally, but instead target all your allies.
I suspect the change to this and other similar spells was intentional but has had unintended consequences: I don't know this for sure, but I bet the way it worked it was open to abuse in conjunction with many PBAOE spells from other professions.
I doubt it was intentional that it would make the spell useless for many common monk spells.
I would think a good fix would be to change the descirption to read
"...ends if that ally attacks or casts a spell that targets or affects a foe."
I suspect the change to this and other similar spells was intentional but has had unintended consequences: I don't know this for sure, but I bet the way it worked it was open to abuse in conjunction with many PBAOE spells from other professions.
I doubt it was intentional that it would make the spell useless for many common monk spells.
I would think a good fix would be to change the descirption to read
"...ends if that ally attacks or casts a spell that targets or affects a foe."
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The build that I used before when I was the primary healer in a group always included peace and harmony. I could cast Heal Other, Heal Party, Healing Breeze, Orision of Healing, Mending, Restore Life, and Convert Hexes and not one of these would make peace and harmony end. Not one! Even casting peace and harmony again wouldn't end it. The only thing that would break PaH when I would use that build was when I attacked. Now I fart and the spell ends.
Peace and Harmony ends whenever you use a skill that doesn't "target" an ally. This means that skills like Aegis, Heal Party, Blessed Signet, Divine Boon, Glyph of Lesser Energy, and dozens of other skills that did not previously end P&H now do. If the skill doesn't read "target ally" or "target other ally", it'll end Peace and Harmony. It came along with the change to Zealot's Fire which no longer triggers on skills that don't have a specific target like shouts and stances.
Yes, this nerfed P&H which was already a sub-par energy management skill. The best thing to do is hope that it gets changed in the future, and use other skills for the time being. If you want to be pro-active about it, maybe submit an evaluation of the skill and concise reasoning as to why it's underpowered to ArenaNet.
Yes, this nerfed P&H which was already a sub-par energy management skill. The best thing to do is hope that it gets changed in the future, and use other skills for the time being. If you want to be pro-active about it, maybe submit an evaluation of the skill and concise reasoning as to why it's underpowered to ArenaNet.
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Originally Posted by Fye Duron
Everyone will have to get use to the nerfed Peace and Harmany.. not that it needed to be nerfed at all.... but the changes were perment.
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now peace and harmony is useless to any efficient build i can think of. I seen absolutely nothing wrong with P&H before this unneeded change and have no idea why they added more variants that end it.
PLEASE anet fix this skill to how it was.


