PLZ anet can we have keyring or key pouch

Shaquira

Academy Page

Join Date: Jul 2005

Lowlands Strike Force (LSF)

E/Mo

If i noticed correctly there will be several different keys linked to specific areas. Which means we have to reserve several spots to store or carry them.

I would love to see a small pouch added to carry a few sets of keys with you.

Shaquira

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Moved to suggestion forum.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

pfft if they make that might as well have scrolls stack aswell.

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

think of it this way deviance...
you would be totaly pissed if you accidentaly salvaged your keys or sold them to vendor (assuming you could do that in first place)

they dont have to be much, just one key-ring for generic chest keys and one key ring or a key pouch like the belt pouch, for the special area keys.
and the key ring is one per person, and holds up to 10 keys.

think the OP isnt complaing about the keys themselves, just asking/sugesting a way to help carry them more effectively.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

speaking of which i have already sold 1 key to the vendor via double clicked the wrong item; atleast it wasnt my crystalline sword.

and keys can be droped by normal badies; not like the "rare" scrolls.

I want to carry more than 10 scrolls at once. I want a hot key for them too but i know it isnt gunna happen.

Shaquira

Academy Page

Join Date: Jul 2005

Lowlands Strike Force (LSF)

E/Mo

Quote:
Originally Posted by D.E.V.i.A.N.C.E
speaking of which i have already sold 1 key to the vendor via double clicked the wrong item; atleast it wasnt my crystalline sword.

and keys can be droped by normal badies; not like the "rare" scrolls.

I want to carry more than 10 scrolls at once. I want a hot key for them too but i know it isnt gunna happen.
I was really asking for a way to caary some with me without having to scarifice a lot of valuable backpack space.

You say you KNOW things are not going to happen? How do you know?

Did you knwo of all the changes in advance this time? How many of them did you know would not happen before?

The hotkey for scrolls seems like a good idea and may well be in development. Like it was explained by someone in a thread on toggleable capes it is not just coding that is required to do that but an interface change as well. The same goes for a button like that. It may just be more difficult to implement than we think .. so it would need more time.

When i made the post i meant the pouch to be for keys only ... it might as well be a small use-able-item pouch that could also carry scrolls with like 6-8 slots or so, hotkeyable in some way so you can use it without having to open your pack.

Shaquira

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

if keys are affected by how many people buy (anyone confirm or deny this) then this would not be good.

As some of the richer people could stack a whole shed load of them, rasing the price for others.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

Hotkeys for an item that isnt there to begin with isnt a smart devoleping move; plus theres 6 scrolls now and ALL F1-12 are being used; what hot key would you use in game while you battle? Alt + Clover leafe + space bar? or just double click? (side joke for apple users)

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

the prices will not be effected by the buy/sell ratio because they are bought from merchants and their prices do not fluctuate at all.
anyway when you use a key you will have a new space for an item because it will be used up (from what i have read) so no problems in that area. why not put them in your last bag? thats what i do with any ecto or shards i come across

Kazahana

Frost Gate Guardian

Join Date: May 2005

SoCal

W/E

umm in case you havent reallized keys stack unless mine are special i doubt it but you can stack a stack of 250 keys together so they dont take up much room just take shiverpeak and miners keys with you and your coo

Shaquira

Academy Page

Join Date: Jul 2005

Lowlands Strike Force (LSF)

E/Mo

@kazahana

I was in gates of kryta and the merchant sold a kryta key for 200g.

This leads me to believe there may be a Wildes key, a Shiverpeak key etc.

They can all be stacked but it does requires several spots in inventory

Shaquira

Sandman Uk

Sandman Uk

Banned

Join Date: May 2005

Uk Leicester

N/R

How about an Ultimate drop A GOLD LOCK PICK that opens all Chests

How awersome would that be

John Waffletord

Frost Gate Guardian

Join Date: Jul 2005

Baltimore, MD, USA

or maybe a big chain saw that rips the chest if half, but you have a 50% chance of destroying everything in the chest if your chainsaw mastery is < 5

Sluggs

Sluggs

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Shaquira
If i noticed correctly there will be several different keys linked to specific areas. Which means we have to reserve several spots to store or carry them.

I would love to see a small pouch added to carry a few sets of keys with you.

Shaquira
As soon as I saw it I knew different key types for each area were going to be a pain.

They introduce superior salvage and identification kits which serve no purpose other than to free up inventory slots then introduce a dozen different types of key which have no purpose other than to use up inventory slots.

I suggest the game should have 2 types of lock and key (normal and superior) and chests in the game can have multiple locks of each type. That way the cost of opening chests in different areas can be adjusted without clogging up player inventories.

ANet keep saying how they monitor these forums and value player feedback, why can't they run some of their hairbrain ideas like this one past players before they impliment them?

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Quote:
Originally Posted by aron searle
if keys are affected by how many people buy (anyone confirm or deny this) then this would not be good.

As some of the richer people could stack a whole shed load of them, rasing the price for others.
I bought a key shortly after the first update, and again just now. The price of keys does NOT seem to change, so this is not an issue. "Buying up" keys is pointless.

Also, keys of the same type stack, so those kinds, effectively, only take up one spot. If you're only going into a certain area, it makes sense to ONLY bring keys of that area... no need to go around buying every key you see, because they won't be useful everywhere.

A keypouch is interesting, and I'm not disagreeing with the idea entirely, but lets see how it affects gameplay before we ask for something like this.

Scaper-X

Frost Gate Guardian

Join Date: Mar 2005

San Francisco, CA Custom Title: Ninja Filmmaker

Agony Guild [Agny]

W/Mo

Quote:
Originally Posted by Shaquira
This leads me to believe there may be a Wildes key, a Shiverpeak key etc.
Confirm Shiverpeaks key and Miners key.

As for stackability of identical keys, I haven't checked.
-- Scaper-X

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

Just use your inventory with a lil brain power and (a) you'll never accidentally sell them & (b) if two slots in inventory =taking up too much space......you have far to few worries in life.

But hey, I'll go along with the suggestion :-)

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

well, say there were 10 area keys for area chests...wouldnt it make sence to make a key puch with at least 10 slots, one for each key?

and poping them in the last bag..hm, only usefull if you dont have a last bag full of materials, and you dont have a stash with oyur dyes and keepsies items in, and you havent filled your least used characters backpack, bags and inventry FULL up with stuff.

and, befor anyone says, well just sell all that crap, i dont see why i should have to, especialy when its goood stuff that i am waiting to use on decent damage wepons that have no properties....

they realy need to add purchaseable storeage slots on a scratch card....a quick tenner for them, a quick 5 extra slots for me

greenlantern

greenlantern

Wilds Pathfinder

Join Date: Oct 2005

OA

I think that having a bag that only takes up one inventory spot and holds all your keys of differnt types would solve so many problems. Keys are a good idea, but there are so many types of them.

/Sign if you agree.

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Why a bag?

Bump for keyring!

Special K

Special K

Ascalonian Squire

Join Date: Jan 2006

Severe Cranial Damage

W/Mo

Keyring FTW!

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Yeah but keys are stackable items and they are area specific. If you're still carrying Shiverpeak keys in the desert well that's kind of dumb on your part. No offense intended but if it only takes one inventory slot why not just buy 4 or 5 for each area use what you use and resell the rest to pay for keys in the next area? Personal inventory management would be more effective than a new mechanic for key storage.

CartmanPT

Academy Page

Join Date: Oct 2005

W/Mo

Already did all mission/bonus/quests, so i like to farm, i farm south shiverpeaks - shiverpeak keys; FOW - Obsidian Key; UW - Phantom Keys; Sorrow - Miner Key. Im i dumb for not sell all my obsidian keys each time europe loses favour'???

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Well honestly? No not those keys the only keys I keep in constant supply are Obsidian and Phantom. Other than that the rest are sellable and expendable. So you will have a max of 2 inventory slots taken up with keys that stack if you just manage your inventory effectively. Shiverpeak and Miner keys you shouldn't need anymore than three at a time if that. Depending on your build you might want to stock up on phantom keys because if you run a 2 man 55 HP and SS/SV combo then you get more chests. Not so much on Obsidian because you have to run large groups through there. I'd say maybe 5 max at any given time with any extra going to storage between farming runs. Other than that there is no point in keeping mass amounts of keys from any of the other areas, certainly not enough of them that you actually have to consider suggesting a game mechanic just to store keys en masse.

Special K

Special K

Ascalonian Squire

Join Date: Jan 2006

Severe Cranial Damage

W/Mo

Changing keys becomes a big hassle, especially for us farmers. Quite often I find that my storage is full as well as my character inventories. I'm also a runner. Does that mean that I should stop in every town and swap out keys? Too much hassle. A keyring is a great idea and would be an easy thing to code into the game.

BTW, I usually keep upwards of 30 shiverpeaks keys. I've used more than that before on a single run.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

See I don't get that hassel part. I farm as well and I run the same areas that you run I guarantee you that. Just as you have to set your skills to prepare for the areas you are about to enter you should also prepare your inventory as well. It's just part of your preparation. While yes it would be easy to code you also have to remember that all code must be tested and retested before being released and anything you put in on one end you have to take out on the other because of disk size constraints. I'm not saying that the small amount of code required to create a key ring mechanic would overload the disk but you have to think about the priorities of the programmers when you think about these suggestions. Sure they could probably include every single suggestion on this board. It would likely take three disks though and that would mean extra packaging cost, extra freight cost, extra development and testing cost. In the end it's all about bottom line and you have no idea how many man hours have to be paid out for a relatively minor alteration to code, especially something as involved as a game. There are so many function calls that all have to be cross linked and referenced correctly that even a minor change this late in the game is a huge undertaking. I mean they are already announcing a beta test date which means the code is at least 85% complete if not more. I'm allowing the final 15% to be recoding for bug fixes and glitches and the like.

All in all the key ring mechanic is a nice idea just not a practical one. I don't want to come off like I'm knocking you guys or anything but I think effective inventory managment would better fit the bill than additional game code.

CartmanPT

Academy Page

Join Date: Oct 2005

W/Mo

I need to stack more keys than phantom/obsidian, hereĀ“s the reason: when i farm droknar trolls they drop keys, chests aroud that area use to suck (or maybe i have bad luck), so i stack them and from time to time me and 2 or 3 guild member go for some mineral spring runs, when i use to get good drops.
For that reason i think any bag/keyring would be a great adition to game.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Well like I said I think it is a nice idea just not a very practical one. In the end I think the real debate is more on farming and play styles than the usefulness of the mechanic. I'm very selective about what I pick up and keep in inventory. If it's less than 15K I just leave it there. In this way I manage to keep a lot of inventory room open for good drops and for keys and the like.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

The real problem is we don't have enough storage, at the most you'll be carrying like 3 different types of keys, unless you're wierd and farm noob areas. Why make a key bag or ring for the little amount of keys that are going to be in your inventory?

Seriously...ANet has 1,000,000,000,000,000,000 more important things to do for the game than something like this.

CartmanPT

Academy Page

Join Date: Oct 2005

W/Mo

True, im not saying i really need some stuff to carry keys, but i really need some way to have more space, i have many stuff that i need to have with me all the time, 3 axes, 3 shields, some keys, some ID/salvage stuff. Extra helm, bow, etc...
So if not a key holder maybe some other stuff limited to armor or weps, but something would be good.

Kago Seirei

Kago Seirei

Krytan Explorer

Join Date: Jul 2005

Mo/W

I'd rather them add more storage space than add another holster/bag for keys. :LL

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

well, they are saying their doing somehtng about guild storeage and holiday item store (which most of us need, BADLY to store all those wintersday and mad kind items we stll have hehe)
in chap2...

personally, i think a keyring/bag that has slots for all keys is a good idea, whether its a non bag keyring pic on the invenrty at the end of the bags..and you poke it with the mouse and it opens up showing num of each key=0-whatever, or a bag that just has enough slots for one slot of each key (only keys).

also would like them to make another rune of opening that would make each of the two bags up to 20-25 slots each, im sure we would be willing t pay up to 1k each for those runes, right peeeps?
what about a special bag, with 25 slots that is just for materials?

capblueberry

capblueberry

Krytan Explorer

Join Date: Nov 2005

Lexington, SC

Grenths Mercenaries[DEAD]

i agree with Str0b0

Glints Bane

Glints Bane

Krytan Explorer

Join Date: Jan 2006

Where I sleep

The Almond Brothers [Bros]

N/

I like the keyring Idea. That would help me alot.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

It's a neat idea, but really ANet have to address storage in general, not just a specific aspect of it. Improved storage (and really, who cares about "hoarding" - we have so many players that it shouldn't really matter) may well solve the issue, by simply having more room. As it is I had to put all my candycane weapons on a secondary account, as my halloween and christmas hats, spare armours and such fill my toons up pretty well.

Glints Bane

Glints Bane

Krytan Explorer

Join Date: Jan 2006

Where I sleep

The Almond Brothers [Bros]

N/

Quote:
Originally Posted by Epinephrine
It's a neat idea, but really ANet have to address storage in general, not just a specific aspect of it. Improved storage (and really, who cares about "hoarding" - we have so many players that it shouldn't really matter) may well solve the issue, by simply having more room. As it is I had to put all my candycane weapons on a secondary account, as my halloween and christmas hats, spare armours and such fill my toons up pretty well.

I agree with that I don't have enough room anywhere I've started characters just for there extra starage compartments.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Bump Keyring concept

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Wow a full 10 slots... I would not go that far... I think 5 is plenty 3 is more liek reality... I mean who is gonna carry around ascalon and steel keys later in the game? I can see 3 casue of ToA region. Obsidian and Phantom, and Krytan keys... OR 3 because of SF area... Miners and ShiverPeak, and well actually 2 for that area. lol But typically you will not have much more then 3 different types of keys in a region.
However if they want to code for a 5er slot like the belt for a key ring I will definatly not complain...

Again 3 with factions.. Canthan Kurzik and Luxon... I'm sure there will be a Afflicted or Outcast as well... But again... 3 is plenty I think...

BTW dont you think the assassin should be able to pick locks? lol just a thought...

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

/signed

I hope that it jingles on my belt

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Double topic.

/signed nevertheless.