Default setting for skill list

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
The Skill List now sorts skills by attribute in its default setting.
the old way was just fine

this new setup is driving me up the wall!

i'm guessing there are also many other players who have gotten accustomed to the old layout for many months now, and hence do not appreciate having it abrupty changed on them against their will. it is very disorienting and annoying to have to fish for skills in such an uncomfortable layout.

i realize that you can click the drop-down list to change the layout, however that is insufficient because you have to do that every single time you open the skills window. and it just gets cumulatively more cumbersome and agonizing each and every time

devs; please fix this. either put it back to the old way and leave it at that; kind of like how taking away PVP experience points was a bad idea when faction first came out, so then the PVP experience was put back in, this interface change is another big fubar that should also be changed back. or at the very least, make the layout save the preference of the player so that he doesn't need to click & drag on the drop down list every single time he opens the skill window just to get the skill list to display properly

any one else being driven up the wall by this "interface change"?

Lemmy

Lemmy

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by Navaros
the old way was just fine
I always switched to attributes list, it was quite annoying to do that everytime, so for me it is great

HOXMAN

HOXMAN

Frost Gate Guardian

Join Date: May 2005

TN, USA

Amber Order [AMBR]

E/Me

i'm like you but opposite.. i usually use to change the drop down menu to list by attribute all the time.. but i haven't played the new update so we shall see...

ocoini

Frost Gate Guardian

Join Date: Apr 2005

Ye, I used to change to attributes aswell.

Maybe they should just let the game remmeber where you put it last time?

Gwahir

Ascalonian Squire

Join Date: Aug 2005

Urban Heros

W/Mo

I'm the same, always changed it to Attributes, I like the new way.

but i agree, the game should remember.

Sandman Uk

Sandman Uk

Banned

Join Date: May 2005

Uk Leicester

N/R

/Great for me sry

AnuvielIronfist

AnuvielIronfist

Frost Gate Guardian

Join Date: Jul 2005

Western Australia

Knights of Numenor

R/Mo

People are saying that gold items will drop in value. How so if these green items (which I personally dislike) are only rated at about 5-10k each because of their frequent drops in Sorrow's Furnace. I would still rather get a gold item and be able to put my own mods on it, or just know that i've spent alot of money putting it together.

Howling Wind

Howling Wind

Lion's Arch Merchant

Join Date: May 2005

Down The Road

R/Mo

Yeah i always switched to attributes as well.

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

I also use attributes. It makes much more sense. Since you can ignore certain attributes which you aren't using. This seems a far better way to sort the skills.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Navaros I can't beleive that you would take the time to bitch about something so insignificant as this and as you can see from the other posters,there were apparently alot more people who prefer the system set up the way that it has been changed to which shows that Anet listens to the majority of the players. If this is the worst thing about the new patch then you obviously just felt like whinning about something. Next time you feel this urge please spare us!

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Thanas
I also use attributes. It makes much more sense. Since you can ignore certain attributes which you aren't using. This seems a far better way to sort the skills.
ah, but you can't really ignore them because it displaces the skills that you want into all sorts of whacky places where you are not expecting them to be. you have to muddle thru a very disorienting layout to find them.

it's like if you are right-handed, and you try to write your name with your left hand. sure you can do it, but it feels mighty strange!

i realize the people who have always switched to the attributes way would not feel that way, but those who are used to the old way will.

even if the attributes way is "more popular" i do not see that is a justification for the devs to have "reversed the problem" onto those who have gotten accustomed to their original way.

rather than solve the problem outright by saving the preference of each player

judge1121

judge1121

Lion's Arch Merchant

Join Date: Aug 2005

Outlaws Of Ascalon

Mo/

Quote:
Originally Posted by sixdartbart
Navaros I can't beleive that you would take the time to bitch about something so insignificant as this and as you can see from the other posters,there were apparently alot more people who prefer the system set up the way that it has been changed to which shows that Anet listens to the majority of the players.
Is navaros opinion and i agree. if not change it the old way then change so that it remembers cause is messing me up in getting my skills.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

I dont understand..

What your saying is that not only are you NOT picking your skills based on their attributes , but your doing this ALL THE TIME ????

So much so in fact, that you feel this SIMPLE little change is, in YOUR opinion "the WORST thing about the new patch"

Either your a n00b and your character is a tramp on the battle field or your just being silly and crave attention.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by sixdartbart
Navaros I can't beleive that you would take the time to bitch about something so insignificant as this and as you can see from the other posters,there were apparently alot more people who prefer the system set up the way that it has been changed to which shows that Anet listens to the majority of the players. If this is the worst thing about the new patch then you obviously just felt like whinning about something. Next time you feel this urge please spare us!

well not that i agree with your logic, but let's apply your own logic to the situation at hand

obviously a lot of people have "whinged' at Anet to change the skill list to a way in which they prefer prior to this patch being released. if Anet had not heard a whole lotta whinging to that effect, then they never would have bothered to include this change

from this one can deduce that Anet values "whinging" and wants their players to be happy.

which is all well and good, except for that fact that that whinging is now ending up shafting me - who is also a player - and many other players in the same boat who also happen to share my preference for having the skills listed in the old way

i suppose it is indeed a compliment to Anet that my biggest complaint about this patch is this tortuous change in the skill listing so kudos to you for bringing that up

anyhow it is clear that this thread disturbs you so in order that my whinging does not disturb you any longer i respectfully recommend that you should not read and/or post in it any more this also would apply well to anyone who does not like seeing any posts that portray Guild Wars as being less-than-perfect.

i want this newly-created problem to be fixed. it will never be fixed unless these concerns are voiced.

Narcissus

Narcissus

Lion's Arch Merchant

Join Date: May 2005

North Carolina, USA

Evolution

Me/A

Quote:
Originally Posted by Lemmy
I always switched to attributes list, it was quite annoying to do that everytime, so for me it is great
Same here.

The insanity is finally over!

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

I love it!

Santanus_Perro

Frost Gate Guardian

Join Date: Jun 2005

Scott Township, PA

Iron Rangers

W/Mo

The only idea out of this thread worth talking about is being able to choose default setting for how you first see your skills. That is a great idea.

BTW, I search my skills by attributes, so this change suits me just fine.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Snowman
I dont understand..

What your saying is that not only are you NOT picking your skills based on their attributes , but your doing this ALL THE TIME ????

So much so in fact, that you feel this SIMPLE little change is, in YOUR opinion "the WORST thing about the new patch"

Either your a n00b and your character is a tramp on the battle field or your just being silly and crave attention.

quite the contrary.

i pick only skills that i am currently specced to

i know exactly what those skills are and where they are. at least i did until this arbitrary "re-organization" was forced upon me via the patch

i don't need my skills broken up to into cutesy-little arbitrary "attribute groups" in order to find them and put them in my skillbar. i can put them in my skillbar much faster if they are alphabetized in one big group. they'd still only be skills that i am specced to use. it's much faster and more efficient for me to do it this way. as you can see, that would illustrate that i'm not a n00b

Mosch

Frost Gate Guardian

Join Date: Aug 2005

E/Mo

I agree with Navaros... but not completely. I have always sorted by attribute and now that the patch changed it, I no longer need that extra two clicks. Good for me. But from the first time I ever had to manage my skills, I wondered why my sorting preference could not be saved.
While it is stupid to simply demand the old sorting system back, I would also agree that saving the sorting preference would probably increase the ease of managing skills tenfold.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Perfect for me. The only way to improve this very good change would be to memorize the latest setting used by a player.

CeLL

Pre-Searing Cadet

Join Date: Sep 2005

Croatian Angelic Order

W/N

Like the attributes sorting better, but an option to save template would be better.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
I dont understand..

What your saying is that not only are you NOT picking your skills based on their attributes , but your doing this ALL THE TIME ????

So much so in fact, that you feel this SIMPLE little change is, in YOUR opinion "the WORST thing about the new patch"

Either your a n00b and your character is a tramp on the battle field or your just being silly and crave attention.
sounds like you are the one craving attention


Quote:
snip
memorize the latest setting used by a player.
good idea

Miss Tristan

Miss Tristan

Pre-Searing Cadet

Join Date: Sep 2005

Finland

Urban Heroes

Mo/Me

Think its the attribute sorting the most used before also, so fine by me.

Jhyphi

Academy Page

Join Date: Aug 2005

R/Me

This was never used on my R/Me but mostly b/c I didn't know about it.

Recently on my Mo/E which I just started, even before the patch, I noticed this option and it definitely is helpful in this case. Those eles have skills all over the place and different lines are hard to tell apart.

Not that big a change but as others have said, remembering preference is a small box like remembering 1 item in inventory so I don't see why they don't do that to satisfy everyone.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Navaros
i know exactly what those skills are and where they are. at least i did until this arbitrary "re-organization" was forced upon me via the patch

i don't need my skills broken up to into cutesy-little arbitrary "attribute groups" in order to find them and put them in my skillbar. i can put them in my skillbar much faster if they are alphabetized in one big group. they'd still only be skills that i am specced to use. it's much faster and more efficient for me to do it this way. as you can see, that would illustrate that i'm not a n00b
I agree completely with this. I don't need a cutsey auto-organization. I know what each skills does and what attribute it uses by memory. I wish it would remember the last sorting option and use that.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

I prefer the new way as well, even if you know exactly where skills are, if you're spec'ed to attribute X that means to take out skills for attribute X will be a swifter process once you get used to the new process, since there will be less scrolling involved.

But what I'd really like to see is some form of build memorization. The (awesome) end to attribute refunds means people are free to adjust their build to meet the circumstances at the drop of a hat, and most people have a couple of standard configurations they use for their characters, or at least vary on. Being able to change back to such a configuration instantly instead of having to manually reset all the attributes and skills would be great.

Same for PvP character creation, being able to store builds and the ability to select them like you can currently select the premade templates would be awesome.

Gomezie

Academy Page

Join Date: May 2005

Yup great for me too.. i always used attribute too

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

erm....

some of you are obviously missing the point..

is this REALLY the WORST thing in the update?

grow up!.... maybe you have the spare time on your hands to play so often that you have memorised every single skill in alphabetical order.. but 90% of the guild wars gamers dont.. and they learn skills the easy way...

so this is such a huge help for people already playing, and I can see it being a Huge help for new people to guild wars (who may dont yet understand attributes)..

So if this simple little change helps SO many people.... I ask again.

is it really the WORST part of the new update... and you know this after just over 10 hours since its release?

anyone who makes this kind of determination after 10 hours is definatly n00b at something.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Snowman
is this REALLY the WORST thing in the update?

... and you know this after just over 10 hours since its release?

to me, it is. yes. really. and to a few other people too have have shared my concern in this thread. and to legions of countless other players who do not know this thread exists yet are thinking the exact same thing at this very moment; they too hate this new change.

of course it's noticeable after only hours of release. if you are a right-handed person who was writing a letter and then were suddenly forced to finish writing the letter with your left hand, you most definitely would notice that change right away and it would be a huge deal to you. it's the same thing here. exact same principle at work.

the people who do not share your agony may not think it's a big deal, but that's not the point. the point is that the agony is unfair and unnecessary. hence, should be fixed.

Mitsu Bishi

Frost Gate Guardian

Join Date: Jun 2005

Austria

Need for Seed [SeeD]

Mo/Me

I love the new way, I always used attribute and had to click each and every time.

Like it or not, just by looking at this thread you can see that the vast majority of posters use the selection by attributes, therefore it is only just that this is the default setting now. A "remember last option" would be the best solution though for sure.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Silmor
I prefer the new way as well, even if you know exactly where skills are, if you're spec'ed to attribute X that means to take out skills for attribute X will be a swifter process once you get used to the new process, since there will be less scrolling involved.

But what I'd really like to see is some form of build memorization. The (awesome) end to attribute refunds means people are free to adjust their build to meet the circumstances at the drop of a hat, and most people have a couple of standard configurations they use for their characters, or at least vary on. Being able to change back to such a configuration instantly instead of having to manually reset all the attributes and skills would be great.

Same for PvP character creation, being able to store builds and the ability to select them like you can currently select the premade templates would be awesome.
They're working on that. Should be out Q3 2017

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by Algren Cole
They're working on that. Should be out Q3 2017
I'm sure you can do better than that.

This topic of this thread is very specific and it shouldn't be in the Riverside Inn. Like all suggestions to ANet, it belongs to the Sardelac Sanitarium forum. I am therefore moving this thread and renaming it to be clearer.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Quote:
Originally Posted by Lemmy
I always switched to attributes list, it was quite annoying to do that everytime, so for me it is great
Same here, the new way is the correct and natural way.

Alodarn

Alodarn

Academy Page

Join Date: Jun 2005

E/Me

Well, I for one find this change a great help, I'm always switching to attribute layout.

However, I realise the pain of others that have gotten acustomed to the old layout.

The easy option would be for the game to remember the last used setting. That would keep everybody happy.

But wait!, I have a more radical ideas:

Why not have a new layout option of "useage" this would group the skills into two categories of "used" and "unused". Then you could create a custom selection of skills to be displayed in the first set, the skills you swap in and out on a regular basis.

Second idea:
Skill "sets" which you could "load" into your skillbar.
So, for example, I'd have a set called "frost" that would have a selection of water skills , and another called "fire" with ... you get the idea ... and you can select the set in town and "bing" your set would be slotted down onto the skillbar.

mindworm

mindworm

Ascalonian Squire

Join Date: Sep 2005

lol @ the topic... omg

p.s. i really prefer the new default sorting

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Mitsu Bishi
Like it or not, just by looking at this thread you can see that the vast majority of posters use the selection by attributes, therefore it is only just that this is the default setting now.
must disagree with your use of the word "just". even if majority of the players prefer the new way, there is nothing just about taking their old problem away from them and instead of solving the problem, passing it on to another segment of the playerbase

Mo/R9

Frost Gate Guardian

Join Date: Jun 2005

Gold Coast, Australia

Mo/R

Hey, most people prefer attribute sorting, a few hate it, you are in the second group. Anet catered to the largest player base (the first group) and so now you have to do what we've been doing for the last few months, click twice and adjust skills. Anet catered to the biggest group which unfortunately wasn't yours.

Mayar third Keeper

Mayar third Keeper

Academy Page

Join Date: Apr 2005

by attribute is fine? good?... no, GREAT! i never used something else then attribute to sort my skills and i hated it to switch every time.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Just get use to the new way and stop whining! Its just a stupid little habit, and unless you're handicapped, it shoudnt take more than 1/2 secs.

God I feel sorry for ANET, they do things right and they still have to suffer this....

PS: I was SO used to changing to attr. that now I change to "Names" without realizing :S

aeronox

Frost Gate Guardian

Join Date: Jul 2005

i love it how it is, and at the moment the worst thing about it is learning that I DON"T have to change the view every SINGLE time.
because really, i sort it by attributes most of the time, and skill type or cost... but never by profession.