[MERGED] Fiery Djinn quest
Jaythen Tyradel
Quote:
Originally Posted by Borealis
I wasted this guy no more then 1/2 hour ago with only henchmen.
diddo.
I used henchies and pulled him to the other npcs and we took him down fast.
I used henchies and pulled him to the other npcs and we took him down fast.
Starsky-sama
Djinn went pretty fast. had all henchies. (unless there's more than 1 Djinn quest)
/hmmm.
/hmmm.
Frost_
lol i beat him solo, just pulled way back to stone summit dudes
Homo
The dijin was so easy and fun, I killed it with a npc team and 4 Ice Golems. Easy as Pie.
MSecorsky
Quote:
Originally Posted by Homo
The dijin was so easy and fun, I killed it with a npc team and 4 Ice Golems. Easy as Pie.
It didn't look dead...

tomcruisejr
signet of humility on djinn
saphir
we had a party of 4 nukers, and my monk. mhenlo, and the 2 war henches. It took maybe 2 minutes but we took him down w/o any deaths or much trouble. In the end I was just spamming word and orison on the wars for each 400pt hit from the djinn. I think what really saved us was how fast Mhenlo was able to spam his heals.. as he was my backup monk, he casts damn fast lol.
Racthoh
I got a screenshot of Consuming Flames and it reads as follows:
Melee Attack. Remove one enchantment from target touched foe. Do 400 fire damage split evenly among target foe and adjacent foes, gain life equal to the damage you did to one target.
So, don't cast enchantments.
Melee Attack. Remove one enchantment from target touched foe. Do 400 fire damage split evenly among target foe and adjacent foes, gain life equal to the damage you did to one target.
So, don't cast enchantments.

Inviolable D
djiin only uses 2 skills to what ive seen, and tahts floursish and that flame move which does 400 damage divided to surrounding enemies, and heals from waht it does to 1 enemy, so, if your a on your own u get 400 damage, and he heals for 400.
However, i killed it, by running to a large pack of dwarfs, :P so that it could only heal like 80 each time it used, and we could deal more than 80 before it used its move again, so is bye bye
Fun quest tho
However, i killed it, by running to a large pack of dwarfs, :P so that it could only heal like 80 each time it used, and we could deal more than 80 before it used its move again, so is bye bye
Fun quest tho
Imorthorn
have you noticed that the henches dont get killed by the crushers ?
john little
Just completed the final assualt mission, the 3 djinns killed us once, but then we just surrounded them one by one - and totally obliterated them. I think the key is to get everyone to surround them so that the consuming flames is divided amongst the entire party (if i'm reading the skill desc. correctly).
Sentinel
Quote:
Originally Posted by Racthoh
I got a screenshot of Consuming Flames and it reads as follows:
Melee Attack. Remove one enchantment from target touched foe. Do 400 fire damage split evenly among target foe and adjacent foes, gain life equal to the damage you did to one target.
So, don't cast enchantments.
That looks like a broken skill to me and needs to be balanced
Nerf the djinn!!!
Sent.-
Melee Attack. Remove one enchantment from target touched foe. Do 400 fire damage split evenly among target foe and adjacent foes, gain life equal to the damage you did to one target.
So, don't cast enchantments.



Nerf the djinn!!!

Sent.-
Draco Hunt
I fought him with about 60 DP and the hench who probibly had 60 DP 2 but i found that if u lure him 2 a big group of NPC's u can nuke him while he's attacking those NPC's it worked pretty well with those ice golems

QuixotesGhost
I was in a group that had (me) a Mes/Nec and a Elem/Mes both spamming diversion on it and Consuming Flames still got through. I'm guessing that it was multiple copies of Consuming Flames on its skill bar.
Best way to do it?
GROUP! Ball Formation! Have your entire party hug em.
I figured out why henchies do so well, btw. Stefen and Thom almost always arrive at a target at the same exact time, plus the npc healers are often rushing in point blank to heal. In a Player group, you'll often have one warrior ahead of the other. Pow 400 damage to warrior one. Pow 200 damage to both warrior one dies. Pow 400 damage to warrior two, warrior two dies. Djin hunts down the rest one by one.
Best way to do it?
GROUP! Ball Formation! Have your entire party hug em.
I figured out why henchies do so well, btw. Stefen and Thom almost always arrive at a target at the same exact time, plus the npc healers are often rushing in point blank to heal. In a Player group, you'll often have one warrior ahead of the other. Pow 400 damage to warrior one. Pow 200 damage to both warrior one dies. Pow 400 damage to warrior two, warrior two dies. Djin hunts down the rest one by one.
IWontWin
My guild was stuck with the Flame Djinns for a while with 60 dp, until I started goofing off and trying to blow up the Djinns with barrels. I did'nt read too many of the other replies do to chronic laziness, but if somebody already specified this sorry... anyway, the barrels actually knock down the djinns. Makes it much easier to kill them, since they can't use their cursed 200-400 consuming flames. Go out there and kick some Flame Djinn ass!
Rahl
So basically all you need to do is get the whole group and surround him so that the attack does virtually nothing?
Dead Panda
Yeah, that might be why my army of minions took him out so easily.
400 dmg spread among 20+ targets. =D
400 dmg spread among 20+ targets. =D
yuna of spira
i dont quite see the logic in this, but it may be that when u close the door, after u lead the djinn out into the greener area, the djinns power decreases. i fought him with henchies first time around and started to get raped, even with me as a monk, so i ran out and closed the door, hoping to seal him inside so he couldnt chase after us, but i was too late and he was still with us. then a pack of dwarves and those new slave creatures pounded on him and somehow killed him with me and my henchies in like 2 secs. so i suggest bring him out into the green area and have the guys out there help u kill it quick.
Intricated
Quote:
Originally Posted by Starsky-sama
Djinn went pretty fast. had all henchies. (unless there's more than 1 Djinn quest)
I believe there is 2 different quests involving the Djinn.
The first one you receive as a slave activated by the Summit Slaves quest you get from Trask the slave trader. It's called Fire in the Hole, and requires you to kill only 1 Djinn.
I've only completed this one so far, and it was pretty easy with 8 henchies (most of which were crowding him). Like someone else mentioned earlier in this thread, it seemed distracted in the beginning and didn't start attacking us until it got down to 3/4 health.
The second one probably is Final Assault, which I assume is the last Sorrow's Furnace quest. Most people seem to be having problems with this one, which has 3 Djinns.
The first one you receive as a slave activated by the Summit Slaves quest you get from Trask the slave trader. It's called Fire in the Hole, and requires you to kill only 1 Djinn.
I've only completed this one so far, and it was pretty easy with 8 henchies (most of which were crowding him). Like someone else mentioned earlier in this thread, it seemed distracted in the beginning and didn't start attacking us until it got down to 3/4 health.
The second one probably is Final Assault, which I assume is the last Sorrow's Furnace quest. Most people seem to be having problems with this one, which has 3 Djinns.
ak347
NOTE: SPOILER - this is for those who are pissed off at final assault.
Just beat Final Assault:
Our group had a very easy solution. Everyone grab a barrel, one person lure the djinn (one mind you, anything more becomes ridiculous, even if 2 are grouped together, it is possible to lure only 1). Lay down a barrel as it is running towards you. Boom, knocked down. Surround it
Constantly lay down barrels. We had 3 monks ( i was one, 2 npcs - mhenlo and lina are gods), and the djinn got off 1 consuming flame (did negligible dmg) b4 we annihalated it (constant knockdown rules). The NPC with the barrels always stays close, so one person focus on barrel spamming.
Another tip (VERY important) - if you have ANY runes on your gear that detract from your life, take them off. The armor is not important (as the djinn dmg seems to ignore armor O.o and i think the division of dmg ignores armor as well). We were able to beat it only after we'd taken off the armor. A couple people had 1 or 2 sups/majors and were killed in one hit despite all of us hugging it - this is very dangerous. So, everyone strip! (You'll have 220+ hp, even better if u have sup vigor).
Hope this helps.
On a side note, take out the furnace guardians first. If you kill them while the patrol is just ahead of u, by the time the priests come back around, they wont revive the guardians
The ravagers are gay though =.=
Just beat Final Assault:
Our group had a very easy solution. Everyone grab a barrel, one person lure the djinn (one mind you, anything more becomes ridiculous, even if 2 are grouped together, it is possible to lure only 1). Lay down a barrel as it is running towards you. Boom, knocked down. Surround it
Constantly lay down barrels. We had 3 monks ( i was one, 2 npcs - mhenlo and lina are gods), and the djinn got off 1 consuming flame (did negligible dmg) b4 we annihalated it (constant knockdown rules). The NPC with the barrels always stays close, so one person focus on barrel spamming.
Another tip (VERY important) - if you have ANY runes on your gear that detract from your life, take them off. The armor is not important (as the djinn dmg seems to ignore armor O.o and i think the division of dmg ignores armor as well). We were able to beat it only after we'd taken off the armor. A couple people had 1 or 2 sups/majors and were killed in one hit despite all of us hugging it - this is very dangerous. So, everyone strip! (You'll have 220+ hp, even better if u have sup vigor).
Hope this helps.
On a side note, take out the furnace guardians first. If you kill them while the patrol is just ahead of u, by the time the priests come back around, they wont revive the guardians

cup-o-noodles
It's wierd, we had a party of like 7 or 6(all real people, no hench), so it kills me before I even see it, and then I watch my party kill it in like two seconds with out even being scratched. We were like the most unbalanced, and un-organized team ever, and we managed to pull it off.
Xue Yi Liang
My mesmer + henchies killed him pretty easily.
In reading some of the other posts it seems like many players who breezed through it used henchies, too.
In reading some of the other posts it seems like many players who breezed through it used henchies, too.
Atleus
Quote:
Originally Posted by theVariable
Weird, I took it down fairly quick with henchmen and nobody even came close to dying...
Hehe ditto.. atleast on my second try and everyone of us (henchies) had 15% death pen. Mesmers are useful since they drain its health. The only reason why me and party filled with henchies died on our/my first try was because the mes got stuck somewhere far behind XDD
http://i6.photobucket.com/albums/y232/atleus/gw018.jpg
He was fun to kill ><
http://i6.photobucket.com/albums/y232/atleus/gw018.jpg
He was fun to kill ><
Allvah
Ah, moments like these are what gaming is all about. If the ANet devs see this, they're so going to nerf it.
Has anyone else here besides me gotten their butts repeatedly handed to them by the Flame Djinn at the bottom of Sorrow's Furnace? Yeah. Well, my best friend and guildmate, Ethican Twinscar and I decided that getting torched by this boss three times was enough to merit sitting down and coming up with a proper plan to dispose of him. He was, after all, the only quest on Krak Flamewhip's list that we hadn't finished.
Taking advantage of the new refund point-less system, I respec'd my R/Me to use Illusion magic and added some drain effects like Conjure Phantasm and Phantom Pain. I then brought along Winter, as well as Flame Trap and Kindle Arrows. Ethican brought his usual lifetaps and his trusty Fiery Dragon Sword. I know, I know. Flame stuff for fighting a flame boss? Ah, Spirit of Winter, how I love thou. Did I say flame trap? I meant ice trap. And an Icy Dragon Sword. And er...Ice...led....arrows.
But alas, getting lower into the depths of Sorrow's Furnace, we began to have our doubts that this change in tactics would be effective. That's when we remembered the 'cold one' quest and the fact that said quest entails being followed by a platoon of friendly neighborhood frost golems. So what did we do? We cleared out every enemy on the path to the Djinn, and then brought along the Frost Golems to do our work for us. We even tried to get the Siege Ice Golems to follow us, but they wouldn't, not that we needed them.
Long story short, I barely had enough time to lay Winter down before the unsuspecting Flame Djinn was viciously beat down by a frantic hail of ice. It literally took less than five seconds. Words cannot describe the sense of justice (and hilarity) that filled our hearts. At this point, we couldn't possibly express enough gratitude to our frosty friends, so we did the opposite. We led them back to their original destination and crushed them into tiny blocks of ice. No better way to celebrate victory than with a cold one.
Screenshots (Hurray)
*cheers*
Has anyone else here besides me gotten their butts repeatedly handed to them by the Flame Djinn at the bottom of Sorrow's Furnace? Yeah. Well, my best friend and guildmate, Ethican Twinscar and I decided that getting torched by this boss three times was enough to merit sitting down and coming up with a proper plan to dispose of him. He was, after all, the only quest on Krak Flamewhip's list that we hadn't finished.
Taking advantage of the new refund point-less system, I respec'd my R/Me to use Illusion magic and added some drain effects like Conjure Phantasm and Phantom Pain. I then brought along Winter, as well as Flame Trap and Kindle Arrows. Ethican brought his usual lifetaps and his trusty Fiery Dragon Sword. I know, I know. Flame stuff for fighting a flame boss? Ah, Spirit of Winter, how I love thou. Did I say flame trap? I meant ice trap. And an Icy Dragon Sword. And er...Ice...led....arrows.
But alas, getting lower into the depths of Sorrow's Furnace, we began to have our doubts that this change in tactics would be effective. That's when we remembered the 'cold one' quest and the fact that said quest entails being followed by a platoon of friendly neighborhood frost golems. So what did we do? We cleared out every enemy on the path to the Djinn, and then brought along the Frost Golems to do our work for us. We even tried to get the Siege Ice Golems to follow us, but they wouldn't, not that we needed them.
Long story short, I barely had enough time to lay Winter down before the unsuspecting Flame Djinn was viciously beat down by a frantic hail of ice. It literally took less than five seconds. Words cannot describe the sense of justice (and hilarity) that filled our hearts. At this point, we couldn't possibly express enough gratitude to our frosty friends, so we did the opposite. We led them back to their original destination and crushed them into tiny blocks of ice. No better way to celebrate victory than with a cold one.
Screenshots (Hurray)
*cheers*
Savio
ROTFLMAO...that is just so good. I remember bringing a leftover Ice Golem to the Djinn the first time I took it down. Just goes to show you that a little thinking goes a long way.
Carinae
You can also have Djinn chase a member back into the smashers, and let him get squished!
spiritofcat
Nice!
I heard about someone else bringing the golems down to fight the djins, sounds like a great plan!
I heard about someone else bringing the golems down to fight the djins, sounds like a great plan!
Tactical-Dillusions
ArenaNet said it themselves... "Players will be left to figure things out and THINK"
If the shoe fits, wear it.
I think i might try that tomorrow when i've had some sleep. Henchmen can't do anything to hurt the Djin.
Well done for figuring that one out!
If the shoe fits, wear it.
I think i might try that tomorrow when i've had some sleep. Henchmen can't do anything to hurt the Djin.
Well done for figuring that one out!
SantaClause
Im not sure why people are having trouble with this quest. I was with all henchies and all I had to do was pull him to my furnace gaurd friends. The entire time Dijn was aggoed was like 20 seconds.
Good idea with the ice though too bad I put them all into by beer.
Good idea with the ice though too bad I put them all into by beer.
Kha
Said plan doesn't work when you have to fight three Djinn for another quest though :P Enjoy the strategy while you can.
Kai Nui
Er I am a me/mo and with just the basic domination and some degen illusion skills I took him down with all the henchies except aidan with no trouble... He wasn't very hard at all.
sledgeunderhill
FWIW, the group I was in tried a variety of strategies with the 3 djinn last night.
We tried tanking warrior with reversal of fortune. No go there.
Tried no enchants at all with just spike heals - and the touch attack creamed us all no matter what. No time to do any heals at all.
Finally, we did the barrel thing and spamming reversal of fortune. Key to keeping team members alive was to put RoF on the weakest member of the party. At the next attack, they'd be healed.
That worked, even though at the end we were dealing with 50-60% dp.
When we were clearing out the rest of the area, we spotted a group of friendly dreges and shamen and wondered if they would have helped. Next time, we're going to grab those guys and bring them along somehow.
We tried tanking warrior with reversal of fortune. No go there.
Tried no enchants at all with just spike heals - and the touch attack creamed us all no matter what. No time to do any heals at all.
Finally, we did the barrel thing and spamming reversal of fortune. Key to keeping team members alive was to put RoF on the weakest member of the party. At the next attack, they'd be healed.
That worked, even though at the end we were dealing with 50-60% dp.
When we were clearing out the rest of the area, we spotted a group of friendly dreges and shamen and wondered if they would have helped. Next time, we're going to grab those guys and bring them along somehow.
Sentinel
Quote:
Originally Posted by sledgeunderhill
When we were clearing out the rest of the area, we spotted a group of friendly dreges and shamen and wondered if they would have helped. Next time, we're going to grab those guys and bring them along somehow. They won't follow. You might try to bring the djinn to them though.
Sent.-
john little
Quote:
Originally Posted by sledgeunderhill
FWIW, the group I was in tried a variety of strategies with the 3 djinn last night.
We tried tanking warrior with reversal of fortune. No go there.
Tried no enchants at all with just spike heals - and the touch attack creamed us all no matter what. No time to do any heals at all.
Finally, we did the barrel thing and spamming reversal of fortune. Key to keeping team members alive was to put RoF on the weakest member of the party. At the next attack, they'd be healed.
That worked, even though at the end we were dealing with 50-60% dp.
When we were clearing out the rest of the area, we spotted a group of friendly dreges and shamen and wondered if they would have helped. Next time, we're going to grab those guys and bring them along somehow. you managed to do every strategy except the one that works best - get everyone to melee range (and touching) and consuming flames does 50 damage and only heals a djinn for 50. Then they become incredibly easy. Going for barrels etc. is just a recipe for DP.
We tried tanking warrior with reversal of fortune. No go there.
Tried no enchants at all with just spike heals - and the touch attack creamed us all no matter what. No time to do any heals at all.
Finally, we did the barrel thing and spamming reversal of fortune. Key to keeping team members alive was to put RoF on the weakest member of the party. At the next attack, they'd be healed.
That worked, even though at the end we were dealing with 50-60% dp.
When we were clearing out the rest of the area, we spotted a group of friendly dreges and shamen and wondered if they would have helped. Next time, we're going to grab those guys and bring them along somehow. you managed to do every strategy except the one that works best - get everyone to melee range (and touching) and consuming flames does 50 damage and only heals a djinn for 50. Then they become incredibly easy. Going for barrels etc. is just a recipe for DP.
Samurai
I used the Frost Golems helpers as well, and it worked like a charm.
sledgeunderhill
Quote:
Originally Posted by john little
you managed to do every strategy except the one that works best - get everyone to melee range (and touching) and consuming flames does 50 damage and only heals a djinn for 50. Then they become incredibly easy. Going for barrels etc. is just a recipe for DP.
actually, for the no-enchant and barrel strategies the group *was* clustering up around the djinn. Of course, we all had 40-60 % dp by then from the giant's iron ball, molten lava, and other fun mistakes. This makes even 50-60 point damage life-threatening.
Note, the fight gets harder as people die... combat res is almost a must.
actually, for the no-enchant and barrel strategies the group *was* clustering up around the djinn. Of course, we all had 40-60 % dp by then from the giant's iron ball, molten lava, and other fun mistakes. This makes even 50-60 point damage life-threatening.
Note, the fight gets harder as people die... combat res is almost a must.
sledgeunderhill
Quote:
Originally Posted by Sentinel
They won't follow. You might try to bring the djinn to them though.
Sent.-
I wasn't doing the pulling, but did notice that the djinn seem to have a very strong affinity for their "home" location. It seemed that they would not give chase or remain pulled.
Sent.-
I wasn't doing the pulling, but did notice that the djinn seem to have a very strong affinity for their "home" location. It seemed that they would not give chase or remain pulled.
john little
Quote:
Originally Posted by sledgeunderhill
actually, for the no-enchant and barrel strategies the group *was* clustering up around the djinn. Of course, we all had 40-60 % dp by then from the giant's iron ball, molten lava, and other fun mistakes. This makes even 50-60 point damage life-threatening.
Note, the fight gets harder as people die... combat res is almost a must. ok, my bad
Note, the fight gets harder as people die... combat res is almost a must. ok, my bad
Gomezie
definately.. combat res!! and more
Nikochan
He was really easy if u have a good mesmer (like me). All i did was interrupt all his spells with power spike/echo/leech signet. cry of frustration and with 4 interupts he was done. We all had 75% + health by the time it was done