the end of w/mo mo/w?
sidepocket13
So i love the update, but i have never been one to solo. so i was wondering, does the new changes (especially to the uw) mean that the HUGE amounts of w/mo and mo/w that are littered all over every outpost will now change? if you run 1 of these builds (for farming or otherwise) do you plan on changing your second profession now (that is, if you cant come up with a build to counter the changes i know a lot of you are smart like that )
salja Wachi
W/MO will always be here since it is the easiest profession to play.
they were here from the start and will be here till the end
they were here from the start and will be here till the end
Arkayne
The reason the outposts are littered with W/Mos is because nobody picks them to be in a group
Mavrik
I made an W/Mo not to be picked in a group, but to use to make money for my other characters... Sure I lack the skills to solo FoW and UW or what ever all the great places are or were... But I can solo some other areas which will help in the money making.
Tactical-Dillusions
As long as arenanet leave us at least some areas where we can play SOLO for a decent amount of gold, my W/Mo will stay the same.
For the time being, at least until my gold reserves are depleted, i will play my monk in the new areas.
I will however run out eventually. I have spent an insane amount on keys!
There is something about the word "guaranteed" when you open that chest, which makes me feel all warm and fuzzy.
Edit - Indeed mavrik...you share the same philosophy as myself.
For the time being, at least until my gold reserves are depleted, i will play my monk in the new areas.
I will however run out eventually. I have spent an insane amount on keys!
There is something about the word "guaranteed" when you open that chest, which makes me feel all warm and fuzzy.
Edit - Indeed mavrik...you share the same philosophy as myself.
sidepocket13
Quote:
Originally Posted by Tactical-Dillusions
There is something about the word "guaranteed" when you open that chest, which makes me feel all warm and fuzzy.
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i agree, even though i know the item i get has a 99% chance of being less then what the key costs!
Fantus
The Nerf to UW pisses me majorly off, but my monk will remain. She is healer monk anyway with a secondary existance as a farmer. I went for a solo run to UW mostly when none of my guildies were on to party with (I tend not to play with PUGs much due to negative experiences). I am angry that I can no longer do that and that ANet took away one of the different (and legit) ways to play GW for no real reason. That's all, nothing more, nothing less.
MSecorsky
Quote:
Originally Posted by Fantus
The Nerf to UW pisses me majorly off, but my monk will remain. She is healer monk anyway with a secondary existance as a farmer. I went for a solo run to UW mostly when none of my guildies were on to party with (I tend not to play with PUGs much due to negative experiences). I am angry that I can no longer do that and that ANet took away one of the different (and legit) ways to play GW for no real reason. That's all, nothing more, nothing less.
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Pandora's box
I'll play this game as long as there are ways to go solo. On the moment I have to stick to a party with henchmen (or worse: pugs) its over and out for me. I have no time to hang around in outposts to gather a decent party, and I find no exitement in defeating a quest in some kind of mob. It makes me feel like a flock of deer escaping for a lion... You survive because the lion did not chose YOU as a victim. There's no honor in that! And given the fact that no one, no matter how much he/she farms, will ever get a superstrong chr, makes me really wonder why people make a problem of something that never did hurt them at all...
T1Cybernetic
Quote:
Originally Posted by Pandora's box
I'll play this game as long as there are ways to go solo. On the moment I have to stick to a party with henchmen (or worse: pugs) its over and out for me. I have no time to hang around in outposts to gather a decent party, and I find no exitement in defeating a quest in some kind of mob. It makes me feel like a flock of deer escaping for a lion... You survive because the lion did not chose YOU as a victim. There's no honor in that! And given the fact that no one, no matter how much he/she farms, will ever get a superstrong chr, makes me really wonder why people make a problem of something that never did hurt them at all...
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Ollj
actually most of them are just not smart enough to play anything else, and those who are simply know how to play a Wa/Mo.
just play some random arena and enjoy WaMo Retardness.
just play some random arena and enjoy WaMo Retardness.
funbun
Quote:
Originally Posted by Mavrik
I made an W/Mo not to be picked in a group, but to use to make money for my other characters
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My Mo/Me is for PvE because everyone wants a monk in thier group. With the new areas it takes no time to finbd a group.
My Me/E and N/Me are purely PvP characters.
I got burned out on my monk about half way through the game and started a Mesmer for something different. I finished the game with my Monk and retired her. I just brought her out of retirement for the Sorrow's Furnace stuff.
Ultimate_Gaara
Oh my goodness, is this the start of seeing some more original builds?
we will still see them around.. just not doing much because they will be holding signs like "will dance for gold" and "insult me 100gp"
Id call this a shame, but i promised myself i would only use so much sarcasm in one day..
we will still see them around.. just not doing much because they will be holding signs like "will dance for gold" and "insult me 100gp"
Id call this a shame, but i promised myself i would only use so much sarcasm in one day..
KvanCetre
Quote:
Originally Posted by Pandora's box
I'll play this game as long as there are ways to go solo. On the moment I have to stick to a party with henchmen (or worse: pugs) its over and out for me. I have no time to hang around in outposts to gather a decent party, and I find no exitement in defeating a quest in some kind of mob. It makes me feel like a flock of deer escaping for a lion... You survive because the lion did not chose YOU as a victim. There's no honor in that! And given the fact that no one, no matter how much he/she farms, will ever get a superstrong chr, makes me really wonder why people make a problem of something that never did hurt them at all...
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One and Two
i have to question your definition of mmo. anyway, i sorta agree...it was kinda cool the first 10 times to solo uw and whatever, but it gets boring.
KvanCetre
While this isn't a traditional MMO, it certainly is a massive game, its multiplayer, and its online ^^
One and Two
heh, the part i question is massively. i believe it describes multiplayer as an adjective...omg im giving and english lesson lol. but anyway, with 8 player groups, its certainly....different.
on the flipside, i like playing with real people, not henchies. it CAN be more aggravating, but more rewarding, as well.
as for solo, it was cool in the beginning cus you can kill without dying. but seriously, if you farm just so you can fill up your bank....well...um....ok. whatever suits you.
on the flipside, i like playing with real people, not henchies. it CAN be more aggravating, but more rewarding, as well.
as for solo, it was cool in the beginning cus you can kill without dying. but seriously, if you farm just so you can fill up your bank....well...um....ok. whatever suits you.
One and Two
oh btw...i have a new solo farming spot. discovered it accidently, but whatever...works. not that ill be using it i think...
Pandora's box
For me the M for multyplayer stands for: the abillity to interact and trade with other players, and to ocassionally join a team to beat a nasty level.
Gaming is escapism. After a day of working or studying many like to have some moments for themselves. This game has the content to offer that. But not if we are forced into the same community treadmill of comminucation addicts who can't leave their cellphone alone for 3 minutes because they feel insecure when they are not a part of a mob. The choice should always be a personal one. This game has everything to satisfy all of us. Than why limit those who find exitement in going solo? Again, it does not hurt anyone...
Gaming is escapism. After a day of working or studying many like to have some moments for themselves. This game has the content to offer that. But not if we are forced into the same community treadmill of comminucation addicts who can't leave their cellphone alone for 3 minutes because they feel insecure when they are not a part of a mob. The choice should always be a personal one. This game has everything to satisfy all of us. Than why limit those who find exitement in going solo? Again, it does not hurt anyone...
Tijger
I dunno about this topic, I like playing solo but the times I've gone to UW with a GOOD party I've had more fun then doing solo runs, less profitable for sure but a lot more fun.
Good parties dont chatter incessantly, they take care of business and work together, not chitchat.
Good parties dont chatter incessantly, they take care of business and work together, not chitchat.
aron searle
For me the W/M is the most fun to play.
so if i couldnt solo, i would creat another charachter to farm with, but i would do any missions with my w/m.
so if i couldnt solo, i would creat another charachter to farm with, but i would do any missions with my w/m.
Perishiko ReLLiK
Quote:
Originally Posted by Fantus
The Nerf to UW pisses me majorly off, but my monk will remain. She is healer monk anyway with a secondary existance as a farmer. I went for a solo run to UW mostly when none of my guildies were on to party with (I tend not to play with PUGs much due to negative experiences). I am angry that I can no longer do that and that ANet took away one of the different (and legit) ways to play GW for no real reason. That's all, nothing more, nothing less.
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chanji
just use spell breaker
Fantus
Quote:
Originally Posted by Perishiko ReLLiK
"No real reason"?... I don't think i even need to state anything... That makes you sound dumb enough right there.
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Esprit
Spell Breaker has a short duration where it is active and a longer cool down time, and that doesn't stop AOE's like Cry of Frustration if an enemy decides to target an ally near you.
Maiyn
Nah solo monk can still solo plenty, but some areas are now... much more.. erm.. challenging.
W/Mo is the perfect all around farmer. You'll never see that one go.
W/Mo is the perfect all around farmer. You'll never see that one go.
Mitsu Bishi
Quote:
...doesn't stop AoE's like Cry of Frustration if an enemy decides to target an ally near you... |
Numa Pompilius
Quote:
Originally Posted by sidepocket13
So i love the update, but i have never been one to solo. so i was wondering, does the new changes (especially to the uw) mean that the HUGE amounts of w/mo and mo/w that are littered all over every outpost will now change?
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In pretty much all of PvE'dom, the W/Mo remains 'teh uber build'.
Esprit
That original Spell Breaker comment wasn't necessarily directed towards solo players.
salja Wachi
they did not really ner the farmings builds they did however nerf the need to farm :P
Ghastly
I currently have a Warrior/Necro and a Monk/War. I would solo UW on occassion with my Monk, but if you've ever done it, you know that the drops in UW absolutely suck. The only thing worthwhile is Ecto, but you're lucky if you get one or two on a trip. I don't particularly care that I can no longer do that because frankly it is boring. Soloing in the desert was uneffected IMO. Still very easy to do and provides interesting drops much more frequently.
As for W/Mo, I think they are the best damage takers in the game and was thinking of changing my secondary to Monk because many of the better weapons I've found have bonuses when enchanted. As a W/Mo you can enchant yourself without relying on others. A spell like watchful spirit requires no attribute points in order to be effective, allowing the Warrior to beef up axe, strength, and tactics. You will not see W/Mo going away in PVE.
By the way, does anyone else think it is bizarre that keys cost more than anything you will get out of the chests? Obviously you can sell to another player to make a profit, but anything sold back to the merchant will be for less than you spent for the key.
As for W/Mo, I think they are the best damage takers in the game and was thinking of changing my secondary to Monk because many of the better weapons I've found have bonuses when enchanted. As a W/Mo you can enchant yourself without relying on others. A spell like watchful spirit requires no attribute points in order to be effective, allowing the Warrior to beef up axe, strength, and tactics. You will not see W/Mo going away in PVE.
By the way, does anyone else think it is bizarre that keys cost more than anything you will get out of the chests? Obviously you can sell to another player to make a profit, but anything sold back to the merchant will be for less than you spent for the key.
funbun
By W/M I assume you mean W/Mo instead of W/Me?