SF: condition/hex remover is a good idea

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

I went out into sorrows furnace with some henchies. i noticed the massive amount of conditions and hexes flying around.

am i the ONLY person who thinks that being a dedicated condition/hex remover is a good idea?

Big Jim is advertising himself as this and i just get: can you heal? or: r u prot??

no i bloody am not bloody prot!! i am what i advertised!!
no one seems to see the worth of this idea so i come here for reassurance...

kleps

Wilds Pathfinder

Join Date: Jun 2005

W/Mo

Quote:
Originally Posted by Charcoal Ann
I went out into sorrows furnace with some henchies. i noticed the massive amount of conditions and hexes flying around.

am i the ONLY person who thinks that being a dedicated condition/hex remover is a good idea?

Big Jim is advertising himself as this and i just get: can you heal? or: r u prot??

no i bloody am not bloody prot!! i am what i advertised!!
no one seems to see the worth of this idea so i come here for reassurance... most people dont know that SF is conditions/hex central. i'm sure soon you'll see people advertising to be protectors/condition removers.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Ha! I was psychic. I re-specced my E/Mo with some hefty points in Protection Prayers and included Convert Hexes and Mend Ailment. Muahahahaha... I am the second coming of Nostradumbass. :P

Shusky

Shusky

Lion's Arch Merchant

Join Date: Jul 2005

Flying Purple Hippos

Exactly. I found myself operating under about 10 like 5 metres into it

But it was fun, after all

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

so you are fully hex/condition removal with nothing else? The conditions just are not detimental enough to warrant a party member dedicated to their removal--it is not like the enemy is using Fragility. I really don't think you could pull your full weight like that.

I am running a Heal/Prot/Condition Removal. I am using Draw Conditions to keep people clean and healing/prot when they are not conditioned or when they are just getting spammed with Poison.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Thread renamed to be clearer.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Nah the rest is fire magic. I'm not sure yet what the best element to use in SF is so I went with the old standby.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

I run a boon prot monk for SF, and I use contemplation of purity, mend condition, remove/smite hex, with E-Drain for energy management. I also have aegis, reversal, and guardian, so I do my share of prot. It's working wonders so far, I've not had much problems with hexes at all. The heretics are a peice of cake

Jamski

Academy Page

Join Date: Sep 2005

I've been warning friendlist and guildmate monks to take Smite Hex and Mend Condition, and to stay well back themselves. Oh and Remove Hex or Inspired Hex or Shatter Hex too.

audioaxes

Jungle Guide

Join Date: May 2005

Cant sit there all day removing hexes when people are getting hurt and rehexed easily. Mend ailment/Mend condition are good cuz you get healing bonuses. Dwayne's Kiss is your breadmaker here. Spam on vig spirit as a prebuff use dwayne's kiss on someone who has a hex and enchant on them: almost always a 90-130 +divine favor heal.

Jamski

Academy Page

Join Date: Sep 2005

Oh god, don't put enchantments on people down there unless you hate them and you think Shatter Enchantments is a kind of icecream. Spam Smite Hex every 15 seconds accross 3 monks and you'll be amazed at the AoE damage you can pop out. Or heal them with Dwayna's and ~then~ Smite the hex.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

The biggest problem as a healer is if you take Lina as prot. monk, cause then your skill bar needs mend aliment(sp?) or something similar, and a hex removal wouldn't be out of place either... seems she doesn't carry either though... as for sorrow's furnace, haven't gotten there quite yet thanks for the warning.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I predicted this.
I deliberately set my monk for protection a week before the update.

If anyone can solo these areas, they must be owed a congratulations. ArenaNet have made sure that their most difficult area is indeed just that.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

No hench ever carries hex removal or condition removal in the entire game. At all.

Edit: Just making a point. It's rather annoying.

"I'm suffering from Weakness!"
*Alesia casts Healing Breeze on you*

...

Gee thanks.

"I have Backfire on me!"

*Lina casts Shield of Regeneration on you*

Umm, yeah...

They only use 5-6 out of their 8 skill slots, you'd think they could squeeze in hex/condition removal =\

Rossaroni

Academy Page

Join Date: Jun 2005

Knight Vision [KnV]

Mo/

Convert Hexes, Remove Hex, Martyr, Mend Ailment. Use the other 4 slots for prot skills.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

well shield of regen is an excellent spell lol i would take it all the time

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

shield of regen is a stays in play kinda spell. not a god idea with the... whatever the arcanists are called now roaming around. i have dropped breeze for the first time in my time on GW. i am taking your advice and going for a prot build with lotsa ailment removal stuff.
Aegis is so beautiful. especially when i Arcane echo it : P

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

might be me but i noticed some necro enchantment ripping going on aswell

Tourist

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

Man, I REALLY need to hurry up and get my Me/E into SF....Shatter Hex, awww yeh.

Louis Ste Colombe

Academy Page

Join Date: May 2005

A pure hex remover, nope... But to have good hew removal and know what to remove yes.

The 2 major ways:

- monk with convert/remove hex

- mesmer with shatter (and hexbreaker for Me secondaries... I guess Wa/xx heading to SF might need to respec to /Me and take hex breaker)

More than that would be overkill. Or drop a Nature renawal with an interrupt mesmer?

Louis,

Lost

Lost

Krytan Explorer

Join Date: Jun 2005

Hell's Precipice

I don't how useful a hex remover/condition mender would be. Two seconds after you're healed you are suddenly Bleeding, Poisoned, Slowed, Empathy'd, Conjure Phantasm'd, and so on...

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Jamski
Oh god, don't put enchantments on people down there unless you hate them and you think Shatter Enchantments is a kind of icecream. Spam Smite Hex every 15 seconds accross 3 monks and you'll be amazed at the AoE damage you can pop out. Or heal them with Dwayna's and ~then~ Smite the hex. Thats usually what I do but if I'm the only healing monk then my reload time with Smite Hex is annoyingly slow.
I go with Mend Condition, Smite Hex, Remove Hex & Dwayna's Kiss, Mend Condition also heals a fair bit, not huge but still a nice bonus sometimes.

To the poster above who said the conditions in SF dont warrant such measures I say "try healing against them", talk about being drained of energy (and the afflicted of life) in a hurry.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Lost
I don't how useful a hex remover/condition mender would be. Two seconds after you're healed you are suddenly Bleeding, Poisoned, Slowed, Empathy'd, Conjure Phantasm'd, and so on... Thats where Dwayna's Kiss comes in, every condition adds healing to it, follow it by Mend Condition and hex remover spells and I can restore 2-300 health in a few seconds for the cost of 10 energy total.

Mitsu Bishi

Frost Gate Guardian

Join Date: Jun 2005

Austria

Need for Seed [SeeD]

Mo/Me

Dwayna's doesn't trigger on conditions. Only enchantments and hexes. So 200-300 is exaggerated. From 100 up to a max. of 200 (including DF bonus) is entirely possible though.

A bit more hex removal than usual is a good idea for SF, they are indeed running wild with the hexes down there. Regarding conditions - I didn't have the feeling they were used more than anywhere else, so I don't think you've got to bring somebody dedicated on it (Martyr). I'd bring a necro in though, those wells can be very annoying in narrow places, so you'd better use the corpses yourself.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

all I simply did was run Mend ailment/Smite Hex on my Strength/Hammer/Smiting W/Mo.

That will usually put stop to being hit by most Hexes and conditions.

-Edit-
I always get Mend Conditions and mend Ailment confused with eachother.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

When I first got into Grenth's, I think I spammed Mend Condition most of the time, it was crazy. Good thing it is only 5 energy, or the protection monks would be in trouble.

Tourist

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

Yeah, just removing the hexes and conditions themselves isn't enough, you've got to do that AND create some sort of side effect for either the baddies or your guys. Mend Ailments is nice and always welcome for removing things like blind and poison(which DOES hurt, especially blind on a warrior), but you probably don't need to go totally nuts with it. For hexes, smite/shatter hex would be GREAT for knocking out a hex and doing some good damage too. Sure the hex will be back in a few seconds anyways, but at least for the moment it's gone and like I said, you've just landed some solid damage besides. Even Inspired Hex would be handy for throwing some of those hexes back at the enemy. But just Remove Hex alone won't cut it, there's just waaaay too many hexes being thrown around to keep up with even half of them.

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

I ended up going in with Draw Conditions, Smite Hex and Remove Hex and found myself spamming those 3 spells as fast as they recharged. I tried using Mend Condition/Mend Ailment but found that with condition stacking, I could not even "clean" a single player. At least with Draw Conditions I could keep the party fairly clean and heal myself a little bit with each cast as well. I don't know that the hex removal was very useful but even with 0 smiting, it was nice to see some yellow -16's floating up whenever I used it.