W/Mo Drok Runner Build
Shaw Shank
Ok i've got as high as i can get on strength and tactics with 0 healing and 0 protection with platemail drok armour.<===does have a superior rune in it.
Healing Signet
Purge Conditions
Shields Up
Charge <=======are these good to have? or whats better?
Sprint
Deflect Arrows
Balanced Stance
Im going to buy new armour and add a vigor to it. Should i buy the platemail or another kind? should i add a absorbion rune or not?
Thanks for any help
Healing Signet
Purge Conditions
Shields Up
Charge <=======are these good to have? or whats better?
Sprint
Deflect Arrows
Balanced Stance
Im going to buy new armour and add a vigor to it. Should i buy the platemail or another kind? should i add a absorbion rune or not?
Thanks for any help
smurfhunter
bleh ill just tell you a standard build for it:
mending
healing breeze
healing signt
charge
sprint
balanced stance
defy pain
purge conditions
sup absorb + vigor, minor eveyrthing else.
respec to like 10 healing/strength/tactics
try not to aggro everything insight. and remember to take as many breaks as you can while running.
enjoy
oh god i just remmeber they messed with uw... blah i need to do runs for money now LOL
aahahah i remember the good old elona days
mending
healing breeze
healing signt
charge
sprint
balanced stance
defy pain
purge conditions
sup absorb + vigor, minor eveyrthing else.
respec to like 10 healing/strength/tactics
try not to aggro everything insight. and remember to take as many breaks as you can while running.
enjoy
oh god i just remmeber they messed with uw... blah i need to do runs for money now LOL
aahahah i remember the good old elona days
The milk shake
Quote:
Originally Posted by smurfhunter
bleh ill just tell you a standard build for it:
mending
healing breeze
healing signt
charge
sprint
balanced stance
defy pain
purge conditions
sup absorb + vigor, minor eveyrthing else.
respec to like 10 healing/strength/tactics
try not to aggro everything insight. and remember to take as many breaks as you can while running.
enjoy
oh god i just remmeber they messed with uw... blah i need to do runs for money now LOL
aahahah i remember the good old elona days wont work 2 elites.... try replacing defy pain with endure pain
mending
healing breeze
healing signt
charge
sprint
balanced stance
defy pain
purge conditions
sup absorb + vigor, minor eveyrthing else.
respec to like 10 healing/strength/tactics
try not to aggro everything insight. and remember to take as many breaks as you can while running.
enjoy
oh god i just remmeber they messed with uw... blah i need to do runs for money now LOL
aahahah i remember the good old elona days wont work 2 elites.... try replacing defy pain with endure pain
smurfhunter
Quote:
Originally Posted by The milk shake
wont work 2 elites.... try replacing defy pain with endure pain
er yea lol thats what i meant >.>
sry
sry
Phrozen_
This is what i use if i run
12 tac(minor rune)
12 str(minor rune + hat)
9 heal
[i use the str hat cause it looks cooler =)]
Skills:
1. Sprint (12s )
2. Balanced Stance (18s)
3. Charge (10s)
4. Healing Signet (130hp i think)
5. Purge Signet (Get from fishermans haven - 3s cast time/remove all hexes and conditions, you lose 10 energy for each one lost)
6. Endure Pain/Smite Hex (usually endure pain, but sometimes smite hex is better, e.g. if you have rust on you, its a real pain cause your purge signet will take too long to cast)
7. Balthazars Spirit ( i only use this in lornars, that is, to cover up mending - the aviacara guiles use strip enchant, they usually strip this when you get to the tunnel/first worm - i havnt tested using this for the whole run, it could work since you get hit allot)
8. Mending (+3 regen)
hope this helps
12 tac(minor rune)
12 str(minor rune + hat)
9 heal
[i use the str hat cause it looks cooler =)]
Skills:
1. Sprint (12s )
2. Balanced Stance (18s)
3. Charge (10s)
4. Healing Signet (130hp i think)
5. Purge Signet (Get from fishermans haven - 3s cast time/remove all hexes and conditions, you lose 10 energy for each one lost)
6. Endure Pain/Smite Hex (usually endure pain, but sometimes smite hex is better, e.g. if you have rust on you, its a real pain cause your purge signet will take too long to cast)
7. Balthazars Spirit ( i only use this in lornars, that is, to cover up mending - the aviacara guiles use strip enchant, they usually strip this when you get to the tunnel/first worm - i havnt tested using this for the whole run, it could work since you get hit allot)
8. Mending (+3 regen)
hope this helps
agent of ascalon
sounds good.....
Medico Monk
I like W/R personally and this is what i use
Knights armor
11 Tactics +3 super rune = 14
10 Strength, helmet + minor rune = 12
4 wilderness survival
Charge
Sprint
Balanced stance
Endure Pain
Healing signet
Deflect Arrows
Dodge
Storm Chaser
Knights armor
11 Tactics +3 super rune = 14
10 Strength, helmet + minor rune = 12
4 wilderness survival
Charge
Sprint
Balanced stance
Endure Pain
Healing signet
Deflect Arrows
Dodge
Storm Chaser
smurfhunter
oi.
have you ever actually run forge with that? (@Medico Monk)
have you ever actually run forge with that? (@Medico Monk)
RyanJC
Here is my Droks build:
Sprint
Balanced Stance
Rush (can replace with another skill)
Mending
Heal Signet
Healing Hands(e)
Purge Conditions
Endure Pain
I find healing hands works better than charge. It has a quick casting time so its ideal when your running low on health.
Sprint
Balanced Stance
Rush (can replace with another skill)
Mending
Heal Signet
Healing Hands(e)
Purge Conditions
Endure Pain
I find healing hands works better than charge. It has a quick casting time so its ideal when your running low on health.
spunkysk8er
i dont think w/r can run anymore if so OMG
Legendary Lubbie
wrong there.. i have been run to drognar by a w\r once...
he just made it...
don't know what skills he used sadly..
he just made it...
don't know what skills he used sadly..
JR
To be a half decent runner these days you really need Holy Veil and Smite Hex. With the buff to Mind Freeze, those Ice Imps can be absolutely killer. Charge and balanced stance are a must, sprint is also pretty essential. To compliment this I would probobly go for Mend Ailment, Endure Pain and Healing Signet. With Endure being replacable with Shields Up, for preference.
jesh
Purge Conditions is more likely for the lower cast time and greater effect, you don't face a continuous stream of conditions on forge runs. In fact, I think the only place is the final stretch of Lonar's Pass, before you get to the next zone.
I use both Shields Up! and Endure Pain, but that's just me.
On the topic of hex removal, once you learn how to use Holy Veil, (I finally did! ), you don't really need another hex removal skill.
I use both Shields Up! and Endure Pain, but that's just me.
On the topic of hex removal, once you learn how to use Holy Veil, (I finally did! ), you don't really need another hex removal skill.
AncientPC
I run Droks post-patch with W/R. You can easily outtank the damage when slowed down by hexes if prepared correctly.
jesh
And how exactly do you do that? Or let me guess, it's a trade secret?
AncientPC
Not very difficult, I'm not really into secrets.
You have 3 running skills (Sprint, Storm Chaser, Charge). Sprint and Storm Chaser alone will keep you running at 25% faster all the time.
Use Charge + Balanced only when running from wurms and through a mob at the same time. Wurms themselves do little to no damage which you can easily out heal with +10 pip Troll Ungent or Heal Sig as long as you time it correctly. Precast Troll Ungent before running through some big mobs and you'll outtank the damage just fine. Endure Pain is there as well as a backup healing.
You have 3 running skills (Sprint, Storm Chaser, Charge). Sprint and Storm Chaser alone will keep you running at 25% faster all the time.
Use Charge + Balanced only when running from wurms and through a mob at the same time. Wurms themselves do little to no damage which you can easily out heal with +10 pip Troll Ungent or Heal Sig as long as you time it correctly. Precast Troll Ungent before running through some big mobs and you'll outtank the damage just fine. Endure Pain is there as well as a backup healing.
Sergio Leone
Explain how to use Holy Veil I don't get it. It seems like an awesome skill, but I can't use it effectively. I still always get Deep Freeze cast upon me
jesh
When you're about to go into a mob with imps/golems, cast it. Othewise, it stays off. Before you go and charge in, wait for it to recharge. Then go ahead. Stop maintaining it when you get hit with deep freeze/mind freeze/ice spikes, whatever. Since it's recharged, you can cast and un-maintain it as soon as the second hex hits.
:: DON'T :: use Holy Veil when there are no enemies to hex you around, for example, trolls, giants, grawl, etc.
BTW I'm not taking credit for this in any way, the people here on these forums were kind enough to provide me with the input to make my forge runs more successful.
Sorry I can't remember your name, whoever it was who told me about this strategy. Many thanks.
:: DON'T :: use Holy Veil when there are no enemies to hex you around, for example, trolls, giants, grawl, etc.
BTW I'm not taking credit for this in any way, the people here on these forums were kind enough to provide me with the input to make my forge runs more successful.
Sorry I can't remember your name, whoever it was who told me about this strategy. Many thanks.
repiv
I was just going to make a W/Mo Runner doing droks and I was wondering what would be best armor?
coldslammer
u need the following
Luietentants Helmet (crafted @ henge of denvari)
Gladiator Chest, Leggings & Gloves.
Ascalon/Knight Boots.
You have 26 energy, -2 global dmg reduction, 50% less duration of hexes casted on you
Luietentants Helmet (crafted @ henge of denvari)
Gladiator Chest, Leggings & Gloves.
Ascalon/Knight Boots.
You have 26 energy, -2 global dmg reduction, 50% less duration of hexes casted on you
tire monkey
i use this build when i am w/r for droks runs:
sprint
dodge
charge
balanced stance
endure pain
defensive stance
troll unguent
heal sig
glads armor with ascalonian helm
major absorption
major vig
minor strength
minor tactics
strength: 9
tactics: 12
rest to wilderness survival
i've made a lot of successful runs with this builds, so w/r can do it!
sprint
dodge
charge
balanced stance
endure pain
defensive stance
troll unguent
heal sig
glads armor with ascalonian helm
major absorption
major vig
minor strength
minor tactics
strength: 9
tactics: 12
rest to wilderness survival
i've made a lot of successful runs with this builds, so w/r can do it!
BBoy_Manchild
from what i have seen and my personal opinion this is a good run strat
holy veil
smite hex
healing sig
balanced stance
charge
sprint
shields up
endure pain
holy veil
smite hex
healing sig
balanced stance
charge
sprint
shields up
endure pain
Sk8tborderx
Why use shields up? For droks runs it is a wasted spot. You are also missing condition removal.
BBoy_Manchild
what conditions are gonne be effecting you more then the huge giants throwing rocks that knock you down?
Me NoFat
Quote:
Originally Posted by BBoy_Manchild
what conditions are gonne be effecting you more then the huge giants throwing rocks that knock you down?
bleeding and crippled....do you actually do this run?
You will never need shields up. If you have decent armor and balanced stance they will never put out enough damage to kill you. heh...sticks and stones....
You will never need shields up. If you have decent armor and balanced stance they will never put out enough damage to kill you. heh...sticks and stones....
Mistical miss
Btw, make sure u check the forge runner thread Me NoFat has uploaded the pictures now (go advertising ) really they should sticky it now :P
Sk8tborderx
Quote:
Originally Posted by BBoy_Manchild
what conditions are gonne be effecting you more then the huge giants throwing rocks that knock you down?
You can get get bleeding, crippled, and poisoned. If you have to tank the giants then just get out of aggro range so giant stomp doesnt kd you and strafe until balanced and charge are ready.
Nevin
I can't solo run Drok's anymore, even with perfect equipment and a generic build, the deep freeze is too much.
Sk8tborderx
Nevin check out the forge runner thread. There is a lot of useful information there.
germy
ok, what skills I use is
sprint
charge
endure pain
balanced stance
healing signet
smite hex
purge conditions
mending
12 in tactics
8 in healing
rest in strength
I use a superior vigor, malinon's shield, & a +30 sword pommel, so I have 615 hp to run with =)
sprint
charge
endure pain
balanced stance
healing signet
smite hex
purge conditions
mending
12 in tactics
8 in healing
rest in strength
I use a superior vigor, malinon's shield, & a +30 sword pommel, so I have 615 hp to run with =)
SoraHawk
sorry what what is a drok build and what does it specialize in? O.o
Mournblade
It's a series of skills and stats that greatly increase your chances of running solo (or with groups that stay behind) from Beacons Perch to Droknars Forge. People often pay "runners" to get them to Droknars Forge, because you can craft the highest-stat armor for each class.
Free elly
Quote:
Originally Posted by AncientPC
Not very difficult, I'm not really into secrets.
You have 3 running skills (Sprint, Storm Chaser, Charge). Sprint and Storm Chaser alone will keep you running at 25% faster all the time.
Use Charge + Balanced only when running from wurms and through a mob at the same time. Wurms themselves do little to no damage which you can easily out heal with +10 pip Troll Ungent or Heal Sig as long as you time it correctly. Precast Troll Ungent before running through some big mobs and you'll outtank the damage just fine. Endure Pain is there as well as a backup healing. What Is Your Attributes and your 8th skill? then after that i will just have to try it.... and keep trying till i get it...!
You have 3 running skills (Sprint, Storm Chaser, Charge). Sprint and Storm Chaser alone will keep you running at 25% faster all the time.
Use Charge + Balanced only when running from wurms and through a mob at the same time. Wurms themselves do little to no damage which you can easily out heal with +10 pip Troll Ungent or Heal Sig as long as you time it correctly. Precast Troll Ungent before running through some big mobs and you'll outtank the damage just fine. Endure Pain is there as well as a backup healing. What Is Your Attributes and your 8th skill? then after that i will just have to try it.... and keep trying till i get it...!
B-spike
Sprint
Charge
Balanced
Endure
Holy Veil
Purge Con
Healing Breeze
Healing Signet
12 Str, 13 Tac, 8 Healing
Sup Vigor, Sup Abs, Minor
+30 Health wepon, +30Always Shield = 590 Life
Useing Fow armor (4 parts=Glad, 1 Part=Ascalon)
That is my Drok Running build
Charge
Balanced
Endure
Holy Veil
Purge Con
Healing Breeze
Healing Signet
12 Str, 13 Tac, 8 Healing
Sup Vigor, Sup Abs, Minor
+30 Health wepon, +30Always Shield = 590 Life
Useing Fow armor (4 parts=Glad, 1 Part=Ascalon)
That is my Drok Running build
Deaths Sythe
holy viel
charge
sprint
mending
balanced stance
sprint
healing signet
endure pain
[both 15 attribute quest]
glads armor, one peice of either ascalon or knights
major tactics
9 healing
11 strength
14 tactics
ive ran this 30+ times. for guildies and friends. it works perfectly
charge
sprint
mending
balanced stance
sprint
healing signet
endure pain
[both 15 attribute quest]
glads armor, one peice of either ascalon or knights
major tactics
9 healing
11 strength
14 tactics
ive ran this 30+ times. for guildies and friends. it works perfectly
Marty Silverblade
I posted a W/R running build about 2 weeks ago. It's on the 3rd page now I think. You should have a look.
AscalonWarrior
Tactics 12 (10 +1 +1)
Strenght 12 (11 +1)
Healing 10
1.Sprint
2."Charge!"
3.Endure Pain
4.Balanced Stance
5.Healing signet
6.Healing Breeze
7.Purge Conditions
8.Holy Veil
Done it with that build.
Strenght 12 (11 +1)
Healing 10
1.Sprint
2."Charge!"
3.Endure Pain
4.Balanced Stance
5.Healing signet
6.Healing Breeze
7.Purge Conditions
8.Holy Veil
Done it with that build.
Zaz Xax
This is the way i do it:
1: Healing Breeze
2: Healing Signet
3: Endure Pain
4: Sprint
5: Charge
6: Balanced Stance
7: Purge Conditions
8: Holy Veil
My attibute upset:
Healing: 8
Strength: 11
Tactic: 14
I have done this run more than 200 times, so im pretty sure i know what i am talking about
By the way, i use gladiator armor all over except my headgear wich is an Ascalon Helm.
Runes:
Sup vigor
Sup absorbation
Minor tactic
Minor strength
I run with the crimson carapace shield (+45 hp while in stance, -2 damage while in stance) + a victos axe for the health boost
1: Healing Breeze
2: Healing Signet
3: Endure Pain
4: Sprint
5: Charge
6: Balanced Stance
7: Purge Conditions
8: Holy Veil
My attibute upset:
Healing: 8
Strength: 11
Tactic: 14
I have done this run more than 200 times, so im pretty sure i know what i am talking about
By the way, i use gladiator armor all over except my headgear wich is an Ascalon Helm.
Runes:
Sup vigor
Sup absorbation
Minor tactic
Minor strength
I run with the crimson carapace shield (+45 hp while in stance, -2 damage while in stance) + a victos axe for the health boost
MeanMartin
Quote:
Originally Posted by AscalonWarrior
Tactics 12 (10 +1 +1)
Strenght 12 (11 +1)
Healing 10
1.Sprint
2."Charge!"
3.Endure Pain
4.Balanced Stance
5.Healing signet
6.Healing Breeze
7.Purge Conditions
8.Holy Veil
Done it with that build. ive seen that build before
Strenght 12 (11 +1)
Healing 10
1.Sprint
2."Charge!"
3.Endure Pain
4.Balanced Stance
5.Healing signet
6.Healing Breeze
7.Purge Conditions
8.Holy Veil
Done it with that build. ive seen that build before