Guild group doing Kessex peak. Made it to Temple of Ages. Updated skills, revamped our henchies (3 live players) and headed out again.
By the second warp my Necro/Ranger Lvl 20 Ascended, was at -28% DP.
No biggie. But when I was raised by our hench monk - my health was showing as 28/28
WTF?
Then (predictably) my DP went to -58% Health 1/1
Then (really predictably) I died again. Hench raised - I got half way up and folded dead. Again Alesia raised - again I crumpled.
My Major Necro runes in my armour meant that my health was below zero to start with. I cannot be resurrected!
Because I am dead I can't strip armour off either.
Its a bug in my opinion because the DP formula should be based on your current max health - not on your unmodified max health. That way you suffer the penalty of DP but you can still crawl through at -60%.
I have never had this problem before - and my armour has not changed in several weeks of constant play. Since the upgrades yesterday - and this being the first time I died on a mission - this has become a problem.
So I can strip my armour down - throw in some vitality runes to balance the -50 health (across 5 armour sections thats a lot of weakness) but why should I have to suffer a penalty to the point where my character setup is UNPLAYABLE due to this game mechanic, where up until yesterday it wasn't a problem (I did most of the desert mission with DP of various levels and even went through a good chunk of Sorrow's and suffered nothing like the current screwing of my max health) My health: 1/0...
I have posted the details to the support page on the GW site - but I dont think my email went through.
I'll try again later. But in the mean time - dont load up on runes with health penalties or you will find your game experience stops pretty darn quickly.
C

