Quote:
Originally Posted by Racthoh
Ice Golems cast Rust, Avicara Guile cast Strip Enchantment, and considering that ice imps are an elementalist enemy I highly doubt they are removing enchantments. I know the jungle trolls use skills from outside their warrior class (troll ungent naturally) but that's about it. Grawls use Chilblains and Plague Signet, hence your being poisoned.
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I had mending on, ran past the first group of enemies exactly outside beacons perch Ice Imps and those tree dudes...and when i stopped for a rest, mending was off. 0_o something took it off me.
Edit: I just made the run successfully. I think the real thing thats making it harder is ice golems using "deep freeze" slowing me down and if i smite hex, someone else does it, its hindering me running to a safe spot where I can regen. I never recall the ice golems on drok doing this, yes the ones for war camp do it, but i always recall drok golems did rust and ice trident, that was it. I made it, but it's certainlly alot harder now, doable but harder.
Why did they change it? Runners still run low level ppl to droks, and now the average run price has risen from 2-3 k to 3-5k. All this update has done is made it harder and sent prices up.