[MERGED] A note from a long time RPG player
Rieselle
If you think Planescape:Torment or even Pen and Paper is the epitome of rpgs, think again. Live Role Playing Games are the epitome of rpgs. No statistics! Dress in silly costumes! Frolic through the woods!
Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt!
Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt!
MarkyX
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hey marky, what persistant worlds did you design for NwN?(asking cause i would go look at them in nwvalt or online, longtime player of rr:nordock ^^)
But to give a general idea on how I worked DnD economy, I created the following gold sinks in my PW, Sacrifice PW:
- High crafting costs
- Paying a tax to get inside a MAJOR city, based on your level
- Trainers that cost a lot of cash. You needed a trainer in order to level.
- Food and water rations, yet another gold sink (you just need them, the game ate automatically)
- Teleportation costs, high
- Higher prices for magical items. Mundane remained the same
Even though it wasn't big and lasted around six months, a lot of people really liked the economy of my PW.
Each time you killed a creature, you get a gold based on the amount of xp right away. Item drops were static (A limitation in NWN at the time, unless you wanted a reallybad random item drop).
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Hey.. you're supposed to Amen to my post. *sob*
by having upgradeable guild halls will encourage farming to get enough money to upgrade it
Depends on the cost. Many guilds already 'farm' sigils, and there is four character slots. It's just a small suggestion to seperate guilds from each other besides a guild hall. UberRusty
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Amen.
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Please no. I want GvG as fair as possible, I don't want people who spend more time farming to have such an advantage.
I work every day of my life for 10 hours a day. I do NOT want to work when I play "games". I will strive for items that I would like to have but am satisfied to play unhindered by being forced to purchase uber items. I am content to wait until such items show up, either through REASONABLE purchase or by finding them myself.
And that is why you should be happy with the new updates... I never opposed OR posted in a likeable tone of the new update, I simply stated the facts.
Loviatar
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Originally Posted by Rieselle
If you think Planescape:Torment or even Pen and Paper is the epitome of rpgs, think again. Live Role Playing Games are the epitome of rpgs. No statistics! Dress in silly costumes! Frolic through the woods!
Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt! http://www.renfair.com/socal/index.php bring your own wand/sword/armor Zelc
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Suggestion to Anet - If anyone from Anet is reading this, I know a good way to suggest Gold sinks for Guild halls. Upgradable guild lords, archers, and defences. You can level your footman from level 20 to 21 for <insert cost here>. You can replace an archer with a fire or air. This way, it would allow a guild to totally customize their guild hall to their specific strategies and an excellent way for gold to be spent. It would also require GvG builds to be very diverse, instead of the cookie-cutter FOTW.
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Quote: - Random 16vs16 Relic runs
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- A mission that requires you to defend the fort as long as possible. The longer you last, the higher the rewards from mobs and the level.
With Randomization, this would be awesome. Maybe even a leaderboard. Quote:
So do I. Commas, rock.
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Originally Posted by capitalist
YOU DON'T NEED THE BEST GEAR TO BE SUCCESSFUL PLAYING THIS GAME!
Without shouting: You also don't need to farm/find/unlock/buy/sell/trade in this game to be successful, but that's clearly what you enjoy/enjoyed (delete as appropriate). It seems that the game should be about what you want, and others - who want the best items (because that's how they enjoy the game) - shouldn't be allowed, unless they are prepared to farm the FoW or UW.
Yes, you lazy people. You've spent 600+ hours playing the game, and you want decent weps? Shame on you! Still, you could always buy one from the op for flippin great wadges of cash. A little selfish? or is that shellfish? Sarik Stoneheart
Big misunderstanding on the Greens, everyone of them is a copy of a collectors Item in the game, I have seen each green Item my necro uses at a collector. OK not an exact copy sometimes but with a mod or two they can be. Uber weapons LOL thats a joke never seen one and dont want one. I farm and kill tons of Critters none are "easy" especially as a necro whos max damage off their weapon is 22 pts. yeah I can cast and hammer while I suck the life out of them but that isnt easy by a long shot. I like the way ANet has set the last bit on farming the greens in the Furnace, LOL I have made runs where not a single green dropped. This is nice, the green flood slows to a grind meanwhile those of us who did farm early and stockpiled what we got sell at a more reasonable price. No I never agreed that 100K+30 ectos was a decent price, again too I never sold a single item at that inflated and disgustingly bloated price. I have sold Brohns Rod staff or Stoneheart for 35K but never the UNSEEMLY 100+K. But once again Anet sets the stage and we wait to see who and how it rolls over in gameplay. I personally love this game and for all those who care I was playing D&D when it was still rolling dice and in its infancy way back in the 70s (yeah call me old man but so what) it is still a way to blow off steam and for a while live a life of fantasy.
Ermac
Great ,bumping a 6 month old thread. T_T
capitalist
I was much younger when I started this thread...
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