Althea's Ashes - Game Creators Hypocrits?
Mariena Feladon
I found the quest to be challenging and difficult. Which is good, because it would be pretty stupid if every quest was as easy as the King's Message. There are some difficult quests like, maybe, Fires in the East which require some skill and there are the more difficult quests like Althea's Ashes.
But did you even look at the reward you got for that quest? 2000 exp! That's quite a few Carrion Devourers, if you ask me.
I have to admit, our party almost got wiped out. When we got there, the pets died, our warriors and ranger died and luckily I managed to escape. I healed, summoned a spirit (to distract charrs, should I have to retreat again) and resurrected them one by one. Took out the Shamans on the side one by one, and eventually we finished the quest.
PS. Since when has Arena.net become Battle.net?
But did you even look at the reward you got for that quest? 2000 exp! That's quite a few Carrion Devourers, if you ask me.
I have to admit, our party almost got wiped out. When we got there, the pets died, our warriors and ranger died and luckily I managed to escape. I healed, summoned a spirit (to distract charrs, should I have to retreat again) and resurrected them one by one. Took out the Shamans on the side one by one, and eventually we finished the quest.
PS. Since when has Arena.net become Battle.net?
SOT
The second time I entered Piken Square, I had already tried the ashes quest several times with bots. I have died so many times that our -% was 62 and that is horrid. I decided to abandon it, come back later. Well, some bizatch was broadcasting in trade they had ashes for 150 gold. I fell for it too
I never buy quest items now, but it was only 150 from my rather large purse. But for gamers like me, its the mf-ing PRINCIPLE of the thing. Asshats abound.

I never buy quest items now, but it was only 150 from my rather large purse. But for gamers like me, its the mf-ing PRINCIPLE of the thing. Asshats abound.
NoChance
one thing you can do for Althea's ashes is to get the group of hydras to chase you as you run towards the charr (this is near the temple)... the hydras will fight with the charr -- while you sit back and watch (or help one side or the other, or fight them all).
i wonder how many charr squads you can wipe out this way -- i only tried this once, and the hydras wiped out maybe two squads of charr (with no help from me) before being finished. however, if you help the hydras fight the charr.. maybe you can do a lot better?
anyone tried this?
i wonder how many charr squads you can wipe out this way -- i only tried this once, and the hydras wiped out maybe two squads of charr (with no help from me) before being finished. however, if you help the hydras fight the charr.. maybe you can do a lot better?
anyone tried this?
SOT
Quote:
Originally Posted by NoChance
one thing you can do for Althea's ashes is to get the group of hydras to chase you as you run towards the charr (this is near the temple)... the hydras will fight with the charr -- while you sit back and watch (or help one side or the other, or fight them all).
i wonder how many charr squads you can wipe out this way -- i only tried this once, and the hydras wiped out maybe two squads of charr (with no help from me) before being finished. however, if you help the hydras fight the charr.. maybe you can do a lot better?
anyone tried this? I really appreciate youposting this, but I cannot get To the hydras
Didn't even know bout em till you spoke up! Thanks though!
I have done that tactic with devourers against charr in ruins of surmia
i wonder how many charr squads you can wipe out this way -- i only tried this once, and the hydras wiped out maybe two squads of charr (with no help from me) before being finished. however, if you help the hydras fight the charr.. maybe you can do a lot better?
anyone tried this? I really appreciate youposting this, but I cannot get To the hydras
I have done that tactic with devourers against charr in ruins of surmia

Azmodan
This may help some people. I already completed this quest and still had the urn in my inventory.
I went with a friend who had not completed the quest yet, but left the urn in storage. We were already there and had most of the Charr dead, so we didn't want to go back to town.
I gave him my urn, and he was able to complete the quest.
I went with a friend who had not completed the quest yet, but left the urn in storage. We were already there and had most of the Charr dead, so we didn't want to go back to town.
I gave him my urn, and he was able to complete the quest.
Qin Shi Huang
I got to the Altar soloing with with henchies with no DP untill then.
The nightmare came after that.
Those henchies run over anything that you try to atack, even dumb alesia, the worst healer in all of GW. When the henches run over the packs of monsters they get in range of the sorrounding groups, from then on we all are dead meat.
With real players, you pull the mobs/groups individually with a ranger and take them out one by one. It is slow but effective. Once the melee monsters get near, let the tanks do their work, and one AoE spell will work wonders too.
It is not unballanced. It is challenging.
By the way, i didn't complete it yet, because the two PUG's that I found run over anything that moves unorderly, being even worse than henches.
The nightmare came after that.
Those henchies run over anything that you try to atack, even dumb alesia, the worst healer in all of GW. When the henches run over the packs of monsters they get in range of the sorrounding groups, from then on we all are dead meat.
With real players, you pull the mobs/groups individually with a ranger and take them out one by one. It is slow but effective. Once the melee monsters get near, let the tanks do their work, and one AoE spell will work wonders too.
It is not unballanced. It is challenging.
By the way, i didn't complete it yet, because the two PUG's that I found run over anything that moves unorderly, being even worse than henches.
phantomhound
OK, now for those who think henchies don't listen you are wrong. Heard of target calling? They follow the targets you call.
Anyway the first time I did this quest it was a bit north of Nolani if I remember correctly. So is it actually at the Flaming Temple Corridor now?
Anyway the first time I did this quest it was a bit north of Nolani if I remember correctly. So is it actually at the Flaming Temple Corridor now?
Azrakel_Dreik
Im not so sure that the Henchmen are all that useless. There are times when you just want to go exploring but doing so alone is suicide. So henchmen are at the very least, expendable.
Once you start getting some of the higher level henchmen however, that changes quite a bit. Got as far as the Ascalon Highlands with the henchmen before we were all murdered by a pack of Hydras.
Needless to say, having a good healer (two would be better if you yourself also had healing skills), a Mage and a Warrior has always been my group of choice when going exploring and questing.
Azrakel Dreik
Guildmaster
The Shroud of the Setting Sun
The Way of the Warrior is the Path of Shadows…
The gift to the warrior is to see the Unseen….
The spirit of the warrior strikes in a single moment…
The Destiny of the Warrior is balance in all things…
When balance is lost the reckoning awaits…
This is the code of the Shroud of the Setting Sun…
Once you start getting some of the higher level henchmen however, that changes quite a bit. Got as far as the Ascalon Highlands with the henchmen before we were all murdered by a pack of Hydras.
Needless to say, having a good healer (two would be better if you yourself also had healing skills), a Mage and a Warrior has always been my group of choice when going exploring and questing.
Azrakel Dreik
Guildmaster
The Shroud of the Setting Sun
The Way of the Warrior is the Path of Shadows…
The gift to the warrior is to see the Unseen….
The spirit of the warrior strikes in a single moment…
The Destiny of the Warrior is balance in all things…
When balance is lost the reckoning awaits…
This is the code of the Shroud of the Setting Sun…
Qin Shi Huang
phantom, Yes, I heard of target calling...
Henchmen follow the called target and FYI they also follow an "uncalled" target.
Select a monster with [C] or [TAB] and then hit space or any atacking skill key. They follow your target this way too. The thing is: you want to pull a monster with, say, a long bow (the de facto pulling weapon). After selecting the baddie and attempting the first shot, your warrior will run towards the guy, eventually getting within detection range of the nearby foes. Conclusion: ALL nearby foes will follow the warrior and consequently you too because you are not that far from him.
Also, if Alesia is a "Healer Henchmen" why does she atack whenever I atack a monster? She has a terrible habit of entering the detection radius of monsters, and since monsters, pretty like humans, try to take out the healer in first place, Alesia is slayed pretty easilly, and depending on the monsters' dificulty the whole party may follow.
That reminds me an idea. Henchmen should only follow your target when you actually call it. Otherwise they keep their positions and only atack anything that comes in their range. Eventually with a few adjustments, this rule might improve your control over hanchies substancially. It also would make many players learn how to call targets because it is very usefull if used correctly.
Cheers.
--Qin.
Henchmen follow the called target and FYI they also follow an "uncalled" target.
Select a monster with [C] or [TAB] and then hit space or any atacking skill key. They follow your target this way too. The thing is: you want to pull a monster with, say, a long bow (the de facto pulling weapon). After selecting the baddie and attempting the first shot, your warrior will run towards the guy, eventually getting within detection range of the nearby foes. Conclusion: ALL nearby foes will follow the warrior and consequently you too because you are not that far from him.
Also, if Alesia is a "Healer Henchmen" why does she atack whenever I atack a monster? She has a terrible habit of entering the detection radius of monsters, and since monsters, pretty like humans, try to take out the healer in first place, Alesia is slayed pretty easilly, and depending on the monsters' dificulty the whole party may follow.
That reminds me an idea. Henchmen should only follow your target when you actually call it. Otherwise they keep their positions and only atack anything that comes in their range. Eventually with a few adjustments, this rule might improve your control over hanchies substancially. It also would make many players learn how to call targets because it is very usefull if used correctly.
Cheers.
--Qin.
avnos
Did it with a ranger friend and the rest henchman... im a ranger myself. I thikn that quest took us 3 tries... i dont think 3 is unreasonable.
Ishamael Sedai
might as well start learning to not attack everyone. i have to do a lot of hiding in the desert w/ those sand elementals.
Volarian
In a quest like this it IS all about strategy and I honestly don't think anyone could pull it off with the less than AI/Henchman as (a) they don't behave in a rational manner that's needed when facing easily 40+ Charr in different size groups & (b) because they are 4-8 lvls lower than your Character and just not equipped for it.
I tried this several times with henchman, first trying the rush in approach on a few groups of 5-6 Charr (I'm a W/E lvl 11 at the time). Casting Rain of Fire when I hit the core of Charr, then Endure Pain, Sever Art etc. I have 4 of them down to killable level, but as mentioned before the healer is leading with her chin so down she goes......and from there they're able to heal up some of their Charr and it's a slaughter. Next time I try pulling a few, but the minute they come into closer range....the henchman fighter runs out to meet em which draws more....I just don't see it getting done with henchman. Next time I group with 3 players lvl 11-13, two monk secondary, 2 Warrior primary and a Ranger primary - this time it's strategy - targeting a specific clump of Charr, taking them down, falling back to reset, targeting the next ....rinse/repeat. Now we're at the alter and there are no less than 15-20 standing on top.......there is no pulling from this point..we tried several times to do so but none would come all the way down the steps and with their range attacks and healing abilities....we just couldn't make a dent. So it was sacrifice time, just so we could complete the quest......2 ran up to draw aggro, I used Sprint to run thru and touch the alter....done.
I tried this several times with henchman, first trying the rush in approach on a few groups of 5-6 Charr (I'm a W/E lvl 11 at the time). Casting Rain of Fire when I hit the core of Charr, then Endure Pain, Sever Art etc. I have 4 of them down to killable level, but as mentioned before the healer is leading with her chin so down she goes......and from there they're able to heal up some of their Charr and it's a slaughter. Next time I try pulling a few, but the minute they come into closer range....the henchman fighter runs out to meet em which draws more....I just don't see it getting done with henchman. Next time I group with 3 players lvl 11-13, two monk secondary, 2 Warrior primary and a Ranger primary - this time it's strategy - targeting a specific clump of Charr, taking them down, falling back to reset, targeting the next ....rinse/repeat. Now we're at the alter and there are no less than 15-20 standing on top.......there is no pulling from this point..we tried several times to do so but none would come all the way down the steps and with their range attacks and healing abilities....we just couldn't make a dent. So it was sacrifice time, just so we could complete the quest......2 ran up to draw aggro, I used Sprint to run thru and touch the alter....done.
vai demine
Quote:
Originally Posted by Qin Shi Huang
Select a monster with [C] or [TAB] and then hit space or any atacking skill key. They follow your target this way too. The thing is: you want to pull a monster with, say, a long bow (the de facto pulling weapon). After selecting the baddie and attempting the first shot, your warrior will run towards the guy, eventually getting within detection range of the nearby foes. Conclusion: ALL nearby foes will follow the warrior and consequently you too because you are not that far from him.
--Qin. Hey Qin! I have an idea for you. You are correct, by the way about henchmen automatically targeting whichever enemy you attack, regardless of whether or not you call it. My solution for this problem, which works well in certain situations is ro not attack the enemy. I just go within aggro range of them and then run. If you don't attack, neither will your henchmen. So you have to get close enough to aggro them without attacking and then run away. You'll pull, your henchmen won't attack, and you can get one group at a time.
Like I said, it's situational. Sometimes you'll aggro more than one group at a time this way because they are so close together. You just have to work at it. Anyway, have fun.
Vai
--Qin. Hey Qin! I have an idea for you. You are correct, by the way about henchmen automatically targeting whichever enemy you attack, regardless of whether or not you call it. My solution for this problem, which works well in certain situations is ro not attack the enemy. I just go within aggro range of them and then run. If you don't attack, neither will your henchmen. So you have to get close enough to aggro them without attacking and then run away. You'll pull, your henchmen won't attack, and you can get one group at a time.
Like I said, it's situational. Sometimes you'll aggro more than one group at a time this way because they are so close together. You just have to work at it. Anyway, have fun.
Vai
sybban
No balance? are you kidding me? Say you're some legendary hunter dude in real life. A wolf bites you....it's going to hurt right? A pack of wolves comes at you and no skill in the world is going to save you. This isn't a hack and slash game. This quest is easy as hell. Ping away at the surrounding groups with a smart healer backing you up. They shouldn't need to heal every 2 seconds if they use their skills right. When you get to the base of the mountain the healer can Healing seed and healing breeze a warrior with sprint. He is invincible for a short period of time and runs in and grabs the ashes. How much easier can this get?
But back to what i was saying before, even a level 20 character shouldn't be able to go around and just kill evreything he sees, it's not realistic. S-T-R-A-T-E-G-Y...spell it with me
But back to what i was saying before, even a level 20 character shouldn't be able to go around and just kill evreything he sees, it's not realistic. S-T-R-A-T-E-G-Y...spell it with me
Zilm
Ashes takes strategy pure and simple. Of course being LVL 12 at a minimum wouldnt hurt.
Just a side note. Went through Dragon Gullet the other night. We cleared out the whole map except one area that had between 15-20 Hydra masses in two seperate groups.
Anyone know what they might be protecting? Anyone wanna go there? Let me know! Zilm Trufar
Just a side note. Went through Dragon Gullet the other night. We cleared out the whole map except one area that had between 15-20 Hydra masses in two seperate groups.
Anyone know what they might be protecting? Anyone wanna go there? Let me know! Zilm Trufar
Taranis
Stop ****ing complain about it, do you think 2x2000 XP (including Duke's Daughter) is a pushover? Sorry had to say that....we did the Ashes quest with 3!!! people, me as a Ranger/Warrior wielding swords and two Elementalist/Mesmers and NO healer, use some tactic, if you're too stupid for that skip the quest -_- sorry got sick off all those complaining...
Epinephrine
Quote:
Originally Posted by Roken
Atleast you didn't pull a Roken. I see a lever and I pull it. That didnt help much in the Rin City mission.
Lol, we used to always (BWE) open the front door and just pull the groups one by one instead of going around. Now you get swarmed - discovered that the hard way.
Xavier
They seem to have modified the quest somewhat to make it easier. The groups of Charr mobs are more spread out now and there are less Charr per group now. I came back to it last night after a couple of days away. I did the quest with me at L14 and the 3 L8 Henchies. I died 3 times but at least I was able to get it done and get my 2k xps.
Skrilling
Loviatar brings up a good specific point that many people don't realize the general side of till later. I've been playing since the alpha so i have an easier time than most, but the point is each class has the capability to be self suficient in its own way. They can deal with nearly any attack if you are ready. This being said, you aren't doomed to failure if your group doesn't have "one of the puzzle pieces" (aka tank, monk, etc.). Some of the best groups i've been in we're missing one of these pieces (usually the monk). A good way to see the true strength of a class is to go completely solo a few times and see what can happen. Its an aquired skill, so start out on easy missions and work your way up. Blow away everything you can and aviod what you can't till you see a solution to the situation. Not everybody like it, but I'm kind of partial to soloing becuase thats what i find fun. I've soloed every class. To give you an idea fo how far you can get, my current personal record is my tank (W/N) can solo any mission up to and including river side. I'm enjoying the challenge of figuring out sanctum cay. My mage (E/Me) Can go almost as far as my warrior, and with earth magic, can tank just as well, but i haven't been playing it as long and it faces a very different challenge than a warrior. I encourage my guild mates to try to solo things because once you can solo, bringing henches just means fire support for the rough spots.
Radical
As long as I bring along my Resurrect spell, I haven't had too much trouble completing quests with henchies.
One tip for the tanks above having problems and complaining about there healers.
Learn from the CHARR!! You run head long into their warriors using your AOE spells while the Charr kill your healer....LOL
Skip past their warriors and kill their healer. The shamans go down easy and the warriors are simple to dispatch with your tank and AOE afterwards.
One tip for the tanks above having problems and complaining about there healers.
Learn from the CHARR!! You run head long into their warriors using your AOE spells while the Charr kill your healer....LOL
Skip past their warriors and kill their healer. The shamans go down easy and the warriors are simple to dispatch with your tank and AOE afterwards.
Xight
Quote:
Originally Posted by Zilm
Ashes takes strategy pure and simple. Of course being LVL 12 at a minimum wouldnt hurt.
Just a side note. Went through Dragon Gullet the other night. We cleared out the whole map except one area that had between 15-20 Hydra masses in two seperate groups.
Anyone know what they might be protecting? Anyone wanna go there? Let me know! Zilm Trufar No clue on the Hydra. I finished this quest at lvl 11 with just henchmen. Resurrect, bone minions, putrid explosion, and vampiric gaze for the win. I just used my henchmen as suicide bombers. Target call, them all rush the shaman. When the hencmen die putrid explosion, over and over. Run away, bone minion/resurrect party. rinse repeat on all shamans.
Just a side note. Went through Dragon Gullet the other night. We cleared out the whole map except one area that had between 15-20 Hydra masses in two seperate groups.
Anyone know what they might be protecting? Anyone wanna go there? Let me know! Zilm Trufar No clue on the Hydra. I finished this quest at lvl 11 with just henchmen. Resurrect, bone minions, putrid explosion, and vampiric gaze for the win. I just used my henchmen as suicide bombers. Target call, them all rush the shaman. When the hencmen die putrid explosion, over and over. Run away, bone minion/resurrect party. rinse repeat on all shamans.
Andy_M
I always recommend people to get the courthouse first and start from there. It's a shorter route and you seem to come in from a better angle. Did it as a level 12 W/N with a R/E and the henchie healer (lost another party member to the dreaded zoning monster). We hunted down all of the small groups of 2-3 Charr until just the large group surrounding the alter were left. While the ranger distracted the shamans/chaots ect with aoe attacks (fire storm), I CTRL targeted the alter and went for it. It works, you die .... but it works.
Prince Daniel
When i first tried it i was about level 18 and i found the quest no problem, just with some henchman i got near the end but then they got killed so i just ran to her but its not to hard, just need a little patience,tactic and luck.
On getting her ashes it was quite easy, just take out one group at a time, i recommend henchman from the nearest town, the courthouse?
On getting her ashes it was quite easy, just take out one group at a time, i recommend henchman from the nearest town, the courthouse?
zemelett
my idea of defying the mass of char surrounding the alter was "sprint" I just ran in got the ashes and ran out my team of henchies went to their graves but hehe i got the ashes!
Mordread
If you are having troubles with althea's ashes I hate to see how many whiny threads you will start when you ascend. After ascension the missions are just plain difficult, and require an immense amount of teamwork, not to mention an hour-hour and a half committment. Your hand is still being held and you dont realize it......
Katrina Wolfsbane
First off, if you think the foes in Flame Temple Corridor are bad, stay far away from the Hydras in the next zone.
As for doing the quest...my first attempt, there were 3 lv9s (ele/mes(me), ele/mes, and war/mnk) and no henchmen. We had too many deaths on the way to the corridor and already had a -60% DP.
My second attempt at the quest, was me and the other ele/mes (we were 12-13 by then) and 2 henchmen (Stefan and Alesia). Most of the charr in Flame Temple Corridor seem to be rangers and mages, so it was fairly easy to just lay into them with AoE spells from a distance. We only died once, and that was at the end where the ashes are. But even then, it wasn't that hard to kill the charr.
If you're an elementalist, it's not a bad idea to get the Pyromancer armor for anything you do in Ascalon areas.
Also, don't bother killing all the charr. Just skirt around the outer edge killing only the charr you can't sneak past.
As for doing the quest...my first attempt, there were 3 lv9s (ele/mes(me), ele/mes, and war/mnk) and no henchmen. We had too many deaths on the way to the corridor and already had a -60% DP.
My second attempt at the quest, was me and the other ele/mes (we were 12-13 by then) and 2 henchmen (Stefan and Alesia). Most of the charr in Flame Temple Corridor seem to be rangers and mages, so it was fairly easy to just lay into them with AoE spells from a distance. We only died once, and that was at the end where the ashes are. But even then, it wasn't that hard to kill the charr.
If you're an elementalist, it's not a bad idea to get the Pyromancer armor for anything you do in Ascalon areas.
Also, don't bother killing all the charr. Just skirt around the outer edge killing only the charr you can't sneak past.
eA-Zaku
I saved this quest as well as the bonuses from the mission for helping me get those final bits of exp to level up at higher levels. I did it with a lvl 18 mo/w and 3 henchmen easily

ReyjaNiebos
I had a great team and we got it done. It was difficult, of course, but as someone said before in this thread, you can't expect them all to be a walk in the park. I know feeling like God and smiting your enemies without effort is fun and all, but, that gets old.
Lek Stacy
I did the quest with henchmen (I was a level 8 ranger) Everything was going smoothly until the altar. Same problems Qin had. Good thing there was a res point right next to it 
Went to Dragons Gulet after, geeze! those Hydras are nasty.
Went to Dragons Gulet after, geeze! those Hydras are nasty.
ajeh
On my Ranger I beat it fair at about lvl 13 with henchmen. It's not hard, after the start the mobs are spaced far enough apart that you only need to do it one group at a time. It was slow but I did it easily.
The second time I was just finishing up quest on my E/Mo and having done everything up to Ring of Fire going back to that part of the game was a joke. So I let a couple low lvl people tag along and we cleared it easy.
The second time I was just finishing up quest on my E/Mo and having done everything up to Ring of Fire going back to that part of the game was a joke. So I let a couple low lvl people tag along and we cleared it easy.
Sira
My lvl 11 monk did this with a lvl 12 warrior. All it takes is a little careful planning. This is not as hard a quest as a lot of people make it...part of the problem is groups have no self control...to many players like to to use that closest target key and then go charging off into agro or make various other different mistakes...make sure the group has a good caller/puller and a healer (making sure that only the puller pulls and the healer only heals is a big help to eheh) and you will have no difficulties.
elenna
I did the Althea's Ashes quest last night with my lvl 12 R/E. I took Alesia, Orion, and Aleyna (ranger henchman, not sure on her name). We started from the courthouse. No one died (except for my pet).
I took it slow. And I ran away alot.
I have to second whoever it was that said you don't need to take along a warrior henchman. I hardly use the warrior. He runs right into the mobs and dies quickly.
I took it slow. And I ran away alot.
I have to second whoever it was that said you don't need to take along a warrior henchman. I hardly use the warrior. He runs right into the mobs and dies quickly.
Shadow_Avenger
It is easier now, you get all crafting items from the merchants, there are going to be more bosses in high level areas to make it easier to capture elite skills and they have re done the runes so you can sell them before identifying them to unlock them making them more valuable a trade comodity.
Villainy of Galrath is due a over haul.
The game has become 50% easier in less than 1 month of release.
Villainy of Galrath is due a over haul.
The game has become 50% easier in less than 1 month of release.
Golgotha
This was a pretty easy quest. Me (E/Me10), a N/Ra9 and a R/M8 with a healer hench got through it with only the Ranger dying once. We just had the ranger pull a mob at a time and use her pet to tank for the few seconds the mob survived. It's easier to slice the area in a 1/4 and take out all the mobs in that section starting from furthest of the altar. Then you have room to take out the altar without having to worry about pulling more mobs accidently.
Quote:
Originally Posted by Katrina Wolfsbane
Quote:
First off, if you think the foes in Flame Temple Corridor are bad, stay far away from the Hydras in the next zone.
With a half decent Mesmer, you'll have no problem with hydras.
ErikTheNorthman
i did this quest 3 times, failed miserably the first time on my rangermonk with my necromancer elementalist buddy, then went at it again and killed everything on the map and completely the quest, the only difference was our tactic, instead of bringing the fighter henchman we brought another mage. With my warrior necromancer howeveri ran inot alittle problem. We started out with 2 warriors and 2 monks odd party i knwo but its worked all the way to the corridor when one of the warriors went ld. But we continued on anyway. I could kill any charr there in 3 or less shots however i was relying heavely on the monks keeping me healed. Finally one of the monks had to leave so i just had them thjrough on vital blessing, mending, and i ran to the alter hit endure pain grabbed the ashes through a life siphon on a ranged charr and proceeded to kill everything up there by spamming cyclone axe. it was the strangest and most fun way ive completed that quest.
Ironsword
i got that one done on the first try the only hard part is when you have to go to the top of the alter you should try to attack the healers first and then work on the rest of them also i've found that since i'm a W/R when i bring henchmen with me as i did on this quest you should use ranged attacks (if you can) so the healer stays fairly close to you she won't engage in futile combat like she does if you run right into the middle of a pack also while using ranged attacks you can lure a small group away from the rest and take them out fairly easily it's not the easiest quest but it's definately worth the risk i died a couple of times trying to get to the top but you can work off your DP fairly quickly in this one just don't give up because for every one of them you kill thats one less you have to worry about when you res plus the res spot is fairly close to the altar
Shadowdaemon
the first time i went to do the ashes quest, i thought it was ridiculously hard, but after playing alot further into the game, and learning how NOT to aggro everything i come to, ashes is really easy, i can solo it with my warrior/necro, its all about tactics people, if you think this quest is hard, wait til you get to the desert
Edge Martinez
I cheated. I stuck the urn in my vault and came back when I was level 20... with three other level 20's. Heh. Walk in the park. The two Warrior/Monks maintained Mending on themselves and Live Vicariously on each other. We had a Nuker/Necro for tactical bombing and shocktrooper support in the form of undead minions. I just healed when needed and kept replenishing energy with my mesmer skills. When it was all said and done, we had to do it again because i left the damn urn in the vault.
Don't give up, but feel free to put it aside and continue on with the main story. You can always come back and whoop butt later.
As an aside, having finished the game, and in the hopes someone from Anet reads this, thanks for an great story. In the end, all the 'help' that was summoned for us for tough jobs on the prior missions just made alot of sense.
Don't give up, but feel free to put it aside and continue on with the main story. You can always come back and whoop butt later.
As an aside, having finished the game, and in the hopes someone from Anet reads this, thanks for an great story. In the end, all the 'help' that was summoned for us for tough jobs on the prior missions just made alot of sense.
Violessence
Quote:
Originally Posted by Volarian
....the henchman fighter runs out to meet em which draws more....I just don't see it getting done with henchman.
I completed this quest this morning with nothing but my 3 henchmen. I've been trying for weeks and I'll give up for a few days then try again. It's been very agonizing for me. Today I took a side trip to the courthouse, regrouped and bought some new skills, then charged onward. I stayed back and picked off one group at a time of Charr. I worked my way around the left side and charged the platform by coming around the top side. It was like dying in slow motion in a hail of Charr fire... but I did it! You let your henchmen (and in my case I used animate bone horror and had those fight for me too) take the fire and just run up the steps, knocking Charr aside as you run. Don't even worry about dying, all you have to do is touch the top of the Charr Temple and voila! I could kick myself for not visiting the courthouse sooner. It's a much closer point to start from in case you die.
Drakron
I actually did it on my first try were I actually got there but I kinda "cheated" by a pit stop in the Court to get the henchman in there, its a smaller walk that going from the Square, I got hammered by those stone golems when I gone down that route.
And the trick is the engaging a group at a time, I think the mission was designed so players became aware of how to manage mob groups and their aggro zones since having 2-3 mobs after us is deadly.
And the trick is the engaging a group at a time, I think the mission was designed so players became aware of how to manage mob groups and their aggro zones since having 2-3 mobs after us is deadly.