Armor, How about a nice change!!!!!

Queen Pandorias

Pre-Searing Cadet

Join Date: May 2005

OK i have another post about what imean is why not have bonues on the higher priced armor,brsides to look cool.....

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

because this game is about PvP, and it would be unfair for people that play xconstantly to have unfair bonuses

Queen Pandorias

Pre-Searing Cadet

Join Date: May 2005

But that would be,incentive to play more and level... instead of just capping skills and unlocking.Most i have seen in pvp except a few guilds who are kicking some butt suck anyways i dont nthg pvp without my guld....

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

by making another lvl of very expensive armor you are making an incentive to farm. it will wake the gap between the rich and the poor greater. the rich can afford maginally better weapons but will then also be able to buy better armor.

This encourage farming and Anet are trying to remove the incentive to farm.

It supports time played over player skill. GW is supposed to be the other way around.

I can't see it happening. i don't particularly want to see it happen.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Guild Wars:
It's an interesting question. This would tie in to basic principles of Guild Wars: The game is not based on the notion of "uber" items, and balance is the foremost objective, always. But what about the "collectability" and sheer coolness factor of having unique items and special looks for our characters? The answer is "Yes, why not!?"
http://guildwars.gameamp.com/guildwars/gwInterview

15k armor fits under the heading of coolness factor.
Again and again they answer questions like these in the Fansite Fridays. Not happening.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

If you wanted some bonus, then perhaps a little bonus in PvE would not have much impact on PvP. How?

For example:
+5 armor vs monsters

or
+5 armor vs <insert monster type>

i.e:
+5 armor vs Trolls, Imps, Griffons etc

PvP would remain uneffected, where PvE would gain some bonus.

However, I think this would be more suitable for a new type of 'monster armors'.
i.e:
- Armors made out of monster organs / parts etc
- Have extra bonus vs certain monster types, penalties vs certain monster type etc