11 Sep 2005 at 06:50 - 13
Quote:
Originally Posted by smurfhunter
man arathorn you are making gvg sound dumber than ever. do you really need a runner just for the flag? i had no idea.... i had a really short stint in gvging and got pretty bored. imo tombs > gvg... but still that sounds so dumb. you need to have a runner. ew.
ehh...ok. Real dumb
You'll find that most teams keep someone running the flag. This turns the battle into 7v7 for the most part. If you don't have a flag runner, maybe just someone brings the flag while the whole group runs to the stand, then the other team with a dedicated runner will control the stand. And games in GvG are generally more drawn out than in tombs, where morale can really play a good part (especially in re-activating res sigs). When the runner clearly controls the stand, he'll hide his flag somewhere nearby and go help the team (that's why it's important to have some helpful skills for fighting, if nothing else bring distracting shot as a ranger to knock out some monk's orison for 20 seconds).
But more importantly that getting morale boosts is denying your opponents a morale boost. If you get to 60% DP in GvG, you're out of the game. I find that it's a good strategy to try to get a superior 7-man team, and keep someone on the flag. But it's in no way a GvG rule or anything, play how you like

Some people just go for a very powerful 8-man team to try and steamroll the opponent the first time and then go in for their lord, ignoring morale completely. Some teams send a random person to grab the flag when they feel that the need arises. I like GvG and tombs, they both have quite a lot of room for strategy and tactics.