Mo/W Help (not what you're thinking)
Vhayr
I made a Mo/W a couple of days before the update for the sole purpose of farming. Well, when I reached Post-Searing, I experimented with the healing aspect of being a Monk, and I really really loved it. This character will definitely remain a healing/protection Monk.
Anyway, my question is, aside from farming, will my Warrior seconday help me out at all? I mean, with healing and stuff. I have no desire to go solo farming with this character, and I have friends in-game who I can go group farming with if I need/want to. If I don't need that secondary, then I will probably change it to Mesmer or maybe Necromancer.
Any ideas?
Anyway, my question is, aside from farming, will my Warrior seconday help me out at all? I mean, with healing and stuff. I have no desire to go solo farming with this character, and I have friends in-game who I can go group farming with if I need/want to. If I don't need that secondary, then I will probably change it to Mesmer or maybe Necromancer.
Any ideas?
Boubou
I found out the more you progress.. the less your secondary is used as a monk. I'm either full protect or full heal, and all my skills used are from my primary profession. But, as a secondary warrior, you could use Bonetti's defense to get back some energy and avoid being hit, but, as I said, the more you progress, the more monks skill you will use
JYX
Use balanced stance so you don't spend the entire fight on your ass. You can't heal if you're on your ass.
Vhayr
I was thinking about Bonetti's, but don't you have to get hit for that to work?
knives
Balanced stance can be used to prevent knockdown in PvP, and if you are doing random arenas, then bring along sprint as well. If this is for a PvE purpose, Mo/N is best, because you load up on all healing skills, and bring along offering of blood. For PvE, you won't be using much of your secondary. You could also go Mo/Me, for E-Drain, but OoB has a faster recharge, and stealing energy for PvE is pointless, as the monsters usually have an infinite supply.
JYX
you're gonna get hit no matter what really...and on a side note...wand people ftw
Vhayr
I'm thinking mainly about PvP (although I am more of a PvE player). And Everous, excuse me for sounding brainless, but I have no idea what "ftw" means.
JYX
yup...in PvP you're going to get hit no matter what...you might as well bring a defensive measure, bonetti's is very good at that, not only does it ensure you don't get hit but you gain a lot of energy while you're doing it which is important for a monk. Also hammer wars will seriously ruin your day, unless you have balanced stance.
FTW=For Teh Win ...meaning that...i support this particular strategy/skill/course of action/football team -.-;...
FTW=For Teh Win ...meaning that...i support this particular strategy/skill/course of action/football team -.-;...
sidepocket13
i am a mo/me and ONLY use my secondary for energy drain.
i also dont pvp because i am no good at it. so for pve, i would agree that the secondary doesnt usually come into effect much at all
i also dont pvp because i am no good at it. so for pve, i would agree that the secondary doesnt usually come into effect much at all
Vhayr
Ahh, I see. I'll probably stick with Warrior then.
Thanks for the help.
Thanks for the help.
Yamat
It's all well and good being able to stay standing due to balanced stance, but you'll have no energy management, and therefore won't have any energy to be able to cast anyway! You'll need bonetti's as well... not sure if this will be enough... let us know how it works!
Red Locust
You can use defensive stances from your warrior class, but the best way of surviving mobs as a monk is to run away.
Yukito Kunisaki
If you're a monk in pvp, you WANT to use your secondary to do something to keep you alive. Every class has something to keep your energy up and your healing constant...
Bonetti's Defense
Offering of Blood
Energy Drain
Melandru's Resiliance
Bonetti's isn't elite so it's probably THE energy manager of choice. One of my guildmates uses only bonetti's and tanks an entire team in Team Arena. [yay for dmg only idiots without stance/enchant removal! ^_^]
Bonetti's Defense
Offering of Blood
Energy Drain
Melandru's Resiliance
Bonetti's isn't elite so it's probably THE energy manager of choice. One of my guildmates uses only bonetti's and tanks an entire team in Team Arena. [yay for dmg only idiots without stance/enchant removal! ^_^]
JYX
well...if you go mesmer you get drain enchants / inspired hex for energy too...Offering of Blood can be cast more often than Drain, meaning if you have no slots to spare but need lots of energy (except inspired hex is useful anyway, its quick casting) theres your answer.
Yamat: mad props for lack of imagination...theres plenty of ways of getting energy in PvP without using your secondary or doing it yourself...
Yamat: mad props for lack of imagination...theres plenty of ways of getting energy in PvP without using your secondary or doing it yourself...
tomm0
stance removal O_o
Snuffles
Wild blow?
Zeru
Watch yourself, shields up, and bonettis are typical investments on mo/w.
Vhayr
Bonetti's is looking like the obvious choice for me at the moment as I'm always being chased, so the possibility of blocking the attack and gaining energy to spike heal is really appealing. I usually end up in a team with a couple of Warriors (I'm in the Yak's Bend arena at the moment) and everyone runs off in different directions, usually leaving me to try and throw off the enemy team's Warriors. Which is nice.
(I'm not saying it will always be like this, but my experience with my E/Mo says it's a distinct possibility.)
(I'm not saying it will always be like this, but my experience with my E/Mo says it's a distinct possibility.)
smurfhunter
Quote:
Originally Posted by Yukito Kunisaki
If you're a monk in pvp, you WANT to use your secondary to do something to keep you alive. Every class has something to keep your energy up and your healing constant...
Bonetti's Defense
Offering of Blood
Energy Drain
Melandru's Resiliance
Bonetti's isn't elite so it's probably THE energy manager of choice. One of my guildmates uses only bonetti's and tanks an entire team in Team Arena. [yay for dmg only idiots without stance/enchant removal! ^_^] ...
mo/me.
channeling, drain enchant, inspired hex. energy management right there, no elite, and you can debuff/remove hexes. lets you use woh in peace. my friend is this ridiculously sexy monk with that build. (and like lol who uses melandrus resistance? oi...)
bonettis is kinda dumb because you have to just sit there for it to work... (ends if you use a skill). why not just sit there letting your 4 pips do the work? thats not energy management IMO
Bonetti's Defense
Offering of Blood
Energy Drain
Melandru's Resiliance
Bonetti's isn't elite so it's probably THE energy manager of choice. One of my guildmates uses only bonetti's and tanks an entire team in Team Arena. [yay for dmg only idiots without stance/enchant removal! ^_^] ...
mo/me.
channeling, drain enchant, inspired hex. energy management right there, no elite, and you can debuff/remove hexes. lets you use woh in peace. my friend is this ridiculously sexy monk with that build. (and like lol who uses melandrus resistance? oi...)
bonettis is kinda dumb because you have to just sit there for it to work... (ends if you use a skill). why not just sit there letting your 4 pips do the work? thats not energy management IMO
One and Two
generally after yaks bendish....people dont use their secondaries too much. but hey, warriors got sprint, the only thing that i can think will be useful at last resort.
βlitzkrieg
Well, there are a few helpful things that you can take advantage of from the warriors side.
Stances to start with. You can raise your evasion, prevent being knocked down, all sorts.
Sprint, and other attacks that help you get away from/evade attacks.
Healing Signet can be useful for healing yourself, for no energy cost.
Stances to start with. You can raise your evasion, prevent being knocked down, all sorts.
Sprint, and other attacks that help you get away from/evade attacks.
Healing Signet can be useful for healing yourself, for no energy cost.
Yamat
Quote:
Originally Posted by Everous
Yamat: mad props for lack of imagination...theres plenty of ways of getting energy in PvP without using your secondary or doing it yourself...
What?! Non-enchantment using Monks have no energy management skills, unless you think Signet of Devotion is energy management.. in which case, sad.
JYX
I said getting energy...Signet of Devotion won't get you jack...maybe a corpse for your troubles.
On the subject of which...whats wrong with using enchants now that NR has lost popularity, as long as you don't overdo it (ie bond people who couldn't possibly get hit)...life bond/balth spirit/blessed sig?, essence bond/blessed sig?, peace and harmony. Actually Peace and Harmony's kinda bad but...works...
Or...get your resident necro to BiP you...or blood ritual you...or both...
On the subject of which...whats wrong with using enchants now that NR has lost popularity, as long as you don't overdo it (ie bond people who couldn't possibly get hit)...life bond/balth spirit/blessed sig?, essence bond/blessed sig?, peace and harmony. Actually Peace and Harmony's kinda bad but...works...
Or...get your resident necro to BiP you...or blood ritual you...or both...
rii
well to be fair nr still screws maintained enchants. whatsmore, any target that gets hit against an organised team is going to get rended. therefore, your going to get jack for energy off of them.
splash_79
Quote:
Originally Posted by βlitzkrieg
Well, there are a few helpful things that you can take advantage of from the warriors side.
Stances to start with. You can raise your evasion, prevent being knocked down, all sorts.
Sprint, and other attacks that help you get away from/evade attacks.
Healing Signet can be useful for healing yourself, for no energy cost. How many points do you wanna put in tactics or strength to actually make this work? You'd be better off upping your heal or prot attributes imho. And Healing Signet is a very bad idea.
More in general:
Bonetti's? Standing still with all these smite teams these days? I dunno....
Stances to start with. You can raise your evasion, prevent being knocked down, all sorts.
Sprint, and other attacks that help you get away from/evade attacks.
Healing Signet can be useful for healing yourself, for no energy cost. How many points do you wanna put in tactics or strength to actually make this work? You'd be better off upping your heal or prot attributes imho. And Healing Signet is a very bad idea.
More in general:
Bonetti's? Standing still with all these smite teams these days? I dunno....
JYX
Quote:
Originally Posted by rii
Besides...if we're talking about organised teams here...hey you wanna get yourself some...
BLOOD.
IS.
POWER.