10 Sep 2005 at 19:40 - 6
If the latest update is the best attempt at saving the horrifying economy of the Guild Wars community, then I am sadly dissapointed, and I will list various reasons why.
First and foremost, the addition of locked chests into the game was thought of as a great and helpful idea to stop people from farming chests throughout the various "hot spots" where chests were ALWAYS found. I am not for this idea, as finding rare items inside of chests weren't always that frequent before this update. When you now open a locked the chest, the item is basically always Purple or Gold, and if its anywhere near the new area, or surrounding "high level" area's, the item tends to be pretty nice most of the time. So now what you have is people buying up a ton of keys, opening a ton of chests, and selling the unidentified gold or purple weapons for double (most of the time way more) than the cost of the actual key itself. If they wanted to fix chest farming, the number of chests should have been reduced, or chests should no longer drop great items, if anything the prices have gone up because of this, not down.
Secondly, and anyone who has been to the Deldrimor War Camp can verify this. The ratio for groups "LF Boss Farming Group" compared to those "LF Sorrow's Furnace Quest" groups is about 20:1 right now. The green weapons were also first thought of as a way to fix the horrible economy, thinking that people would charge much less for green items, considering anyone can get them now. But what we now have is a bunch of groups forming to go out and farm these weapons, which are all sold at 15K or more. (I've seen plenty go for nearly 100K, if not more). This pattern will continue, if not, worsen. This will not fix the economy, it will seal its fate.
Thirdly, and could be the most important, the various well-known "farming" locations throughout GW. They have taken these area's and tweaked them quite a bit, attempting to take farming and throw it out the window. UW is now harder for full parties, which will in fact, slowly destroy the economy over time. With more and more people in Sorrow's Furnace fighting now, and the difficulty level of UW raised, people will begin to charge higher and higher prices on the Ecto's found in that dungeon. With the claim that they are "much harder to obtain", and the prices will in due time, rise much higher.
Lastly, why all of the sudden must you be filthy rich to obtain skills for your characters? This will also lend a hand in the destruction of our economy, seeing that these prices being outrageous, will in fact raise the prices of "found/farmed" items so that people can actually get enough money to even purchase skills in the first place.
This is only my opinion, and my words in no way/shape/form are those of anyone else but me. I feel that ANet has just created a "Diablo" type of community right before our very own eyes. I am not happy with this, and I feel that the reason most players enjoy Guild Wars over most MMO's (for the main fact that casual players once had a chance to be good at this game) will no longer exist in a few weeks/months, if not much sooner. Being a casual gamer, will no longer be a possibility, with the fact that you will have to spend countless hours farming for items to sell, just to keep money flowing into your pockets.
I hope something is done to fix this, before all of the people that enjoy Guild Wars have to suffer.