Calling out your energy

Dead Panda

Frost Gate Guardian

Join Date: Jul 2005

N/Me

Maybe it's just me, but when ever some one calls out their energy during the midsts of a battle, I have a hard time trying to shuffle through the party finding that guy to give him a face full of BiP.

So what I'm suggesting is when you ctrl+click on your energy, it calls a target on yourself. So all I have to do is hit "t" to auto target him and use what ever skill I need instead trying to find the guy.


Would make my life alot easier.

sidepocket13

Lion's Arch Merchant

Join Date: Jul 2005

New England

Metallica Roadies

Mo/Me

i dont think that is a bad idea at all.

/signed

TheSaint

Academy Page

Join Date: Apr 2005

New York

DarkSouls

W/Mo

Great idea, and it seems like something they would and could do... I dont see a down side!

clonmac

clonmac

Academy Page

Join Date: Jun 2005

Shadowknights

N/

yea, but maybe instead of T, maybe another key for teammates. That way it doesn't screw up any of your attackers. Great Idea! I love it! Same thing for health too eh? Maybe when you call you health out same thing? That way it can help your healers too!

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

You dont need that for healers. They can see your health bar.

Yogi's Pain

Frost Gate Guardian

Join Date: Sep 2005

E/Me

You would need another key instead of T for it to work. But good idea, or perhaps being able to see energy bars as well.

Arvydas

Krytan Explorer

Join Date: May 2005

Soul Devourers

W/Mo

Quote:
Originally Posted by Kool Pajamas
You dont need that for healers. They can see your health bar.
READ!! He/she meant ENERGY..

great idea. I'd like another hotkey and/or icon (maybe a blue one instead of a red one) to distinguish between calling target and needing help.

Red Leader

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by clonmac
Maybe when you call you health out same thing? That way it can help your healers too!
Quote:
Originally Posted by Arvydas
READ!! He/she meant ENERGY..
You should read, or just not yell at people.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Anet should also do something about how to see what conditions, hexes and enchantments each ally has. Now there is just brown, pink and green triangle. Removing critical hexes and conditions is hard because there is no way to know what each ally has. Also there is no quick way to find out, who's enchantments have partially dropped. Yes, you can call what hexes and conditions you have but finding right player target takes too much time if several calls their status.

galkraft

Frost Gate Guardian

Join Date: Sep 2005

Followers Of Master Jack

R/Me

Quote:
Originally Posted by Dead Panda
So what I'm suggesting is when you ctrl+click on your energy, it calls a target on yourself. So all I have to do is hit "t" to auto target him and use what ever skill I need instead trying to find the guy.
A player can only have 1 target. So, haven't tried, but perhaps "CTRL+F" would work. Still clumsy. Oh, and a side note, you don't have to hit "T" to select the called target. There is a target icon next to each party member's name, which you can click on. Comes in handy in those moments where multiple players call different targets.

BEST answer to your problem, is to DISPLAY ENERGY BARS. Why can we only see allies' health? Or for that matter, why can't we see our target FOE's energy? There are way too many energy-related spells, attacks, and enhancements to ignore my question. WHY?

...sorry for the caps. REALLY.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

A targeting key for allies would be excellent. It should be usable whenever an ally reports anything about her status - health, energy, status effects, whatever.

clonmac

clonmac

Academy Page

Join Date: Jun 2005

Shadowknights

N/

Quote:
Originally Posted by NatalieD
A targeting key for allies would be excellent. It should be usable whenever an ally reports anything about her status - health, energy, status effects, whatever.

That's exactly what I was saying. I know that healers can see the health bars. So why not, if we are going to have a targeting key for when someone calls out their energy, why not do it for health too? A targeting key for allies would work great. Health or energy!

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by clonmac
That's exactly what I was saying. I know that healers can see the health bars. So why not, if we are going to have a targeting key for when someone calls out their energy, why not do it for health too? A targeting key for allies would work great. Health or energy!
I'm just saying, it should apply to more than just health and energy. e.g., "I have Blind on me!" "I have Fragility on me!" That sort of thing.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

But.. someone pinging their energy is the same as someone informing me that they have blind on them.

My problem with the energy targeting is this: As a monk, if I'm calling a target, it means I need help NOW! or the team looses healer/guy they need to keep alive during mission... if I now ping that I'm low on energy and it comes up as target.. wouldn't that confuse my team?

Orvix Thang

Orvix Thang

Ascalonian Squire

Join Date: Sep 2005

Pennsylvania, USA

W/N

I know this is not WoW but they had a nice system even without using mods. Any bad condition would show an icon with tip in the group window under the health/mana bar of the person and selecting any one group member would show all conditions in icons. As for energy calling why not just show the energy bar under the health bar then that person can be selected with a hotkey.

galkraft

Frost Gate Guardian

Join Date: Sep 2005

Followers Of Master Jack

R/Me

Quote:
Originally Posted by Orvix Thang
As for energy calling why not just show the energy bar under the health bar then that person can be selected with a hotkey.
That's what i was trying to say.

Orvix Thang

Orvix Thang

Ascalonian Squire

Join Date: Sep 2005

Pennsylvania, USA

W/N

Quote:
Originally Posted by galkraft
That's what i was trying to say.
Sorry, I missed your post above. Yep, no matter who says it, it makes sense.

I also searched forever for a group/mob buff/conditions bar when I first started playing. I couldn't believe there wasn't one.

TomD22

TomD22

Lion's Arch Merchant

Join Date: Jul 2005

What would be much better is.....just to show (narrower perhaps) blue energy bars below the health bars in the party window. This would solve the problem this thread is about, and also help the party see when it's ready to move on from regen without the elems having to keep calling their energy, and would show for instance when a monk's energy was runnin low and you needed to be careful for a bit. It would also show warriors just how long it takes an elem's energy to recharge, so they wouldn't charge off so fast (you can tell which class i play).

Ah, i see someone else wrote this idea above. oh well, consider this in support of it then

jissai

Pre-Searing Cadet

Join Date: Sep 2005

Mo/E

/signed
definetly good idea showing energy bar in party window

Sluggs

Sluggs

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Dead Panda
So what I'm suggesting is when you ctrl+click on your energy, it calls a target on yourself. So all I have to do is hit "t" to auto target him and use what ever skill I need instead trying to find the guy.
What a terrible idea, oh I forgot, 3/4 of the players in this game have no idea what hitting T does or what a called target is. So allocating this key for the 0.5% of players using BiP or Ritual won't make much difference.

A better idea would be to show energy levels in color on the party member bars. Changing the bar color for posion and degens isn't that helpful just use a couple more down arrows of the appropriate color instead. Show life in red, energy in blue and purple where they overlap.

That way the whole party can see when someone is having energy problems and when they have recovered.

How come the Henchie know when to give Ritual - is he psychic?

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

/signed to the energy bar in party window.

It's not unrealistic either, I mean, we can magically tell at exactly what % of health all our allies are at, so why can't we telepathically read their energy levels??

TomD22

TomD22

Lion's Arch Merchant

Join Date: Jul 2005

And with any other company i would be sure this threaad would get ignored...but with Anet, perhaps we'll see this in whatever the next update is. It does seem like a simple, but very usefull change, with plenty of support.

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Quote:
Originally Posted by Sluggs
What a terrible idea, oh I forgot, 3/4 of the players in this game have no idea what hitting T does or what a called target is. So allocating this key for the 0.5% of players using BiP or Ritual won't make much difference.
Thats like saying "lets not give help to Red Cross, only 0.5% of the world population gets its benefits in the end"... If people don't have enough interest (I want to think it's interest, not a lack of intelligence, but who knows xD) on how to use the full game features, its not my fault, and so, the game shouldn't lack of these features, dont you think?

Also, nobody here tried to click "V"? It targets the closest Ally/NPC. Would be a great candidate for called energy/conditions targets.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Seeing the blue energy bar would cut down on the need for that person to call it out (and spam spam spam). I don't think it is necessary to see all of the conditions on a player, as a monk I try to remove as much as I can, as fast as I can, anyway...

As my necro, most of the time it's easy to intuit when someone needs energy regen, because of the duration of the battles/damage incurred. BUT it would help the non-caster types see for themselves how much energy they cause their monk to use to keep them alive!

/signed

Ollj

Ollj

Jungle Guide

Join Date: May 2005

right. there are flaws in parts targeting.

galkraft

Frost Gate Guardian

Join Date: Sep 2005

Followers Of Master Jack

R/Me

Quote:
Originally Posted by Sofonisba
Seeing the blue energy bar would cut down on the need for that person to call it out (and spam spam spam). I don't think it is necessary to see all of the conditions on a player, as a monk I try to remove as much as I can, as fast as I can, anyway...
I disagree, i think it's important to be able to identify specific conditions/hexes/enchantments.

1. Quantity. An ally with several hexes and conditions on him will be higher priority for the monk, than someone with one or two (depending on the degree of a particular hex/condition, which is another issue altogether). A monk should know who is the most severely hindered, without a spam of CTRL-clicks from each player for each hex/condition.

2. Quality. For example, an ally with Deep Wound is not as high a priority as an ally with Blind. Currently the only way for a monk to identify the distinctions in priority is for the allies to CTRL-click the condition/hex icon in the upper-left corner, and expect the monk to read the message in the tiny text window.

3. Fragility. If I am a monk and have Draw Conditions (which i usually do), and a party member is receiving 50 conditions/hexes, my first instinct is to draw all the conditions first, then worry about the hexes. However, if that ally has fragility on him, I could very well kill him drawing all conditions at once. But if i KNEW Fragility was on him, i could deal with that hex first.

4. Status Hexes in general. Some hexes are particularly threatening, others are not. Also, some are very short-lived, while others are extremely long in duration. It would benefit the monk to know if he is attempting to remove a hex worth removing, and not a hex that will die within 3 seconds, or a hex of near insignificance. Likewise with conditions.

5. Order. The order in which hexes/condtions are stacked could affect the decision the monk makes in both the timing of removals, as well as whether or not the effort is feesible.

6. Cool suggestion. If condition, hex, and enchantment icons get added to the health bars, a really cool effect would be for the condition/hex/enchantment remover to be able to target a specific condition/hex/enchantment, and use their spell on that specific item, as opposed to whatever is on the top of the stack. Targeting the health bar would remove the top of the stack.