Calling out your energy
Dead Panda
Maybe it's just me, but when ever some one calls out their energy during the midsts of a battle, I have a hard time trying to shuffle through the party finding that guy to give him a face full of BiP.
So what I'm suggesting is when you ctrl+click on your energy, it calls a target on yourself. So all I have to do is hit "t" to auto target him and use what ever skill I need instead trying to find the guy.
Would make my life alot easier.
So what I'm suggesting is when you ctrl+click on your energy, it calls a target on yourself. So all I have to do is hit "t" to auto target him and use what ever skill I need instead trying to find the guy.
Would make my life alot easier.
sidepocket13
i dont think that is a bad idea at all.
/signed
/signed
TheSaint
Great idea, and it seems like something they would and could do... I dont see a down side!
clonmac
yea, but maybe instead of T, maybe another key for teammates. That way it doesn't screw up any of your attackers. Great Idea! I love it! Same thing for health too eh? Maybe when you call you health out same thing? That way it can help your healers too!
Kool Pajamas
You dont need that for healers. They can see your health bar.
Yogi's Pain
You would need another key instead of T for it to work. But good idea, or perhaps being able to see energy bars as well.
Arvydas
Quote:
Originally Posted by Kool Pajamas
You dont need that for healers. They can see your health bar.
|
great idea. I'd like another hotkey and/or icon (maybe a blue one instead of a red one) to distinguish between calling target and needing help.
Red Leader
Quote:
Originally Posted by clonmac
Maybe when you call you health out same thing? That way it can help your healers too!
|
Quote:
Originally Posted by Arvydas
READ!! He/she meant ENERGY..
|
Zakarr
Anet should also do something about how to see what conditions, hexes and enchantments each ally has. Now there is just brown, pink and green triangle. Removing critical hexes and conditions is hard because there is no way to know what each ally has. Also there is no quick way to find out, who's enchantments have partially dropped. Yes, you can call what hexes and conditions you have but finding right player target takes too much time if several calls their status.
galkraft
Quote:
Originally Posted by Dead Panda
So what I'm suggesting is when you ctrl+click on your energy, it calls a target on yourself. So all I have to do is hit "t" to auto target him and use what ever skill I need instead trying to find the guy.
|
BEST answer to your problem, is to DISPLAY ENERGY BARS. Why can we only see allies' health? Or for that matter, why can't we see our target FOE's energy? There are way too many energy-related spells, attacks, and enhancements to ignore my question. WHY?
...sorry for the caps. REALLY.
NatalieD
A targeting key for allies would be excellent. It should be usable whenever an ally reports anything about her status - health, energy, status effects, whatever.
clonmac
Quote:
Originally Posted by NatalieD
A targeting key for allies would be excellent. It should be usable whenever an ally reports anything about her status - health, energy, status effects, whatever.
|
That's exactly what I was saying. I know that healers can see the health bars. So why not, if we are going to have a targeting key for when someone calls out their energy, why not do it for health too? A targeting key for allies would work great. Health or energy!
NatalieD
Quote:
Originally Posted by clonmac
That's exactly what I was saying. I know that healers can see the health bars. So why not, if we are going to have a targeting key for when someone calls out their energy, why not do it for health too? A targeting key for allies would work great. Health or energy!
|
lg5000
But.. someone pinging their energy is the same as someone informing me that they have blind on them.
My problem with the energy targeting is this: As a monk, if I'm calling a target, it means I need help NOW! or the team looses healer/guy they need to keep alive during mission... if I now ping that I'm low on energy and it comes up as target.. wouldn't that confuse my team?
My problem with the energy targeting is this: As a monk, if I'm calling a target, it means I need help NOW! or the team looses healer/guy they need to keep alive during mission... if I now ping that I'm low on energy and it comes up as target.. wouldn't that confuse my team?
Orvix Thang
I know this is not WoW but they had a nice system even without using mods. Any bad condition would show an icon with tip in the group window under the health/mana bar of the person and selecting any one group member would show all conditions in icons. As for energy calling why not just show the energy bar under the health bar then that person can be selected with a hotkey.
galkraft
Quote:
Originally Posted by Orvix Thang
As for energy calling why not just show the energy bar under the health bar then that person can be selected with a hotkey.
|
Orvix Thang
Quote:
Originally Posted by galkraft
That's what i was trying to say.
|
I also searched forever for a group/mob buff/conditions bar when I first started playing. I couldn't believe there wasn't one.
TomD22
What would be much better is.....just to show (narrower perhaps) blue energy bars below the health bars in the party window. This would solve the problem this thread is about, and also help the party see when it's ready to move on from regen without the elems having to keep calling their energy, and would show for instance when a monk's energy was runnin low and you needed to be careful for a bit. It would also show warriors just how long it takes an elem's energy to recharge, so they wouldn't charge off so fast (you can tell which class i play).
Ah, i see someone else wrote this idea above. oh well, consider this in support of it then
Ah, i see someone else wrote this idea above. oh well, consider this in support of it then
jissai
/signed
definetly good idea showing energy bar in party window
definetly good idea showing energy bar in party window
Sluggs
Quote:
Originally Posted by Dead Panda
So what I'm suggesting is when you ctrl+click on your energy, it calls a target on yourself. So all I have to do is hit "t" to auto target him and use what ever skill I need instead trying to find the guy.
|
A better idea would be to show energy levels in color on the party member bars. Changing the bar color for posion and degens isn't that helpful just use a couple more down arrows of the appropriate color instead. Show life in red, energy in blue and purple where they overlap.
That way the whole party can see when someone is having energy problems and when they have recovered.
How come the Henchie know when to give Ritual - is he psychic?
Kabale
/signed to the energy bar in party window.
It's not unrealistic either, I mean, we can magically tell at exactly what % of health all our allies are at, so why can't we telepathically read their energy levels??
It's not unrealistic either, I mean, we can magically tell at exactly what % of health all our allies are at, so why can't we telepathically read their energy levels??
TomD22
And with any other company i would be sure this threaad would get ignored...but with Anet, perhaps we'll see this in whatever the next update is. It does seem like a simple, but very usefull change, with plenty of support.
momo2oo2
Quote:
Originally Posted by Sluggs
What a terrible idea, oh I forgot, 3/4 of the players in this game have no idea what hitting T does or what a called target is. So allocating this key for the 0.5% of players using BiP or Ritual won't make much difference.
|
Also, nobody here tried to click "V"? It targets the closest Ally/NPC. Would be a great candidate for called energy/conditions targets.
Sofonisba
Seeing the blue energy bar would cut down on the need for that person to call it out (and spam spam spam). I don't think it is necessary to see all of the conditions on a player, as a monk I try to remove as much as I can, as fast as I can, anyway...
As my necro, most of the time it's easy to intuit when someone needs energy regen, because of the duration of the battles/damage incurred. BUT it would help the non-caster types see for themselves how much energy they cause their monk to use to keep them alive!
/signed
As my necro, most of the time it's easy to intuit when someone needs energy regen, because of the duration of the battles/damage incurred. BUT it would help the non-caster types see for themselves how much energy they cause their monk to use to keep them alive!
/signed
Ollj
right. there are flaws in parts targeting.
galkraft
Quote:
Originally Posted by Sofonisba
Seeing the blue energy bar would cut down on the need for that person to call it out (and spam spam spam). I don't think it is necessary to see all of the conditions on a player, as a monk I try to remove as much as I can, as fast as I can, anyway...
|
1. Quantity. An ally with several hexes and conditions on him will be higher priority for the monk, than someone with one or two (depending on the degree of a particular hex/condition, which is another issue altogether). A monk should know who is the most severely hindered, without a spam of CTRL-clicks from each player for each hex/condition.
2. Quality. For example, an ally with Deep Wound is not as high a priority as an ally with Blind. Currently the only way for a monk to identify the distinctions in priority is for the allies to CTRL-click the condition/hex icon in the upper-left corner, and expect the monk to read the message in the tiny text window.
3. Fragility. If I am a monk and have Draw Conditions (which i usually do), and a party member is receiving 50 conditions/hexes, my first instinct is to draw all the conditions first, then worry about the hexes. However, if that ally has fragility on him, I could very well kill him drawing all conditions at once. But if i KNEW Fragility was on him, i could deal with that hex first.
4. Status Hexes in general. Some hexes are particularly threatening, others are not. Also, some are very short-lived, while others are extremely long in duration. It would benefit the monk to know if he is attempting to remove a hex worth removing, and not a hex that will die within 3 seconds, or a hex of near insignificance. Likewise with conditions.
5. Order. The order in which hexes/condtions are stacked could affect the decision the monk makes in both the timing of removals, as well as whether or not the effort is feesible.
6. Cool suggestion. If condition, hex, and enchantment icons get added to the health bars, a really cool effect would be for the condition/hex/enchantment remover to be able to target a specific condition/hex/enchantment, and use their spell on that specific item, as opposed to whatever is on the top of the stack. Targeting the health bar would remove the top of the stack.