New Guild Members should pay to join as well

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

I don't really mind that you have to pay 100g to invite members into your guild. (helps cut down on the spaming) But why should I have to pay for the member to join if most new members just leave right away without saying a word? I propose that new members have to pay 100g as well upon joining.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

That might not actually be a bad idea. Sort of a "matching funds" thing. Guild leader pays 100 gp to "request" a person to join. As soon as the person clicks "accept guild invite", 100gp floats away from them as well. LOL...poetic justice. I like it.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

no. It should be 1000g to leave. It should be no fee for joining.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by LifeInfusion
no. It should be 1000g to leave. It should be no fee for joining.
Ha ha, even better! That'll teach'em to think twice before leaving! Cheers to that!

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by LifeInfusion
no. It should be 1000g to leave. It should be no fee for joining.
Agreed. Kudos. A MUCH better solution. It would certainly stop a few people from coming in, raping the guild supplies and ditching to rinse and repeat.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

WHat if the guild is...crap? Liek immature people and whatnot...1k isnt a good price for leaving then. And you gotta put into account newbs in presearing. They dont know about guilds. They get spammed, and they join without knowing, and have to pay (gasp) 1k to leave? What's 1k?

Willow

Willow

Lion's Arch Merchant

Join Date: May 2005

Yuck. Have to pay to leave a guild? I remember my first guild. No thank you.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

I guess that doing one's homework before one joins a guild would be a good idea. It is NEVER smart to just join in a half-baked manner anyhow. Play with them for awhile. See what they're all about. Join PvP matches with them as a guest. THEN join up if they measure up to expectations. If not? Meh.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

The thing is, newbs. I had no idea what a guild was the first time. The dude was like, join and we'll help you. And i was the first member. Yuck. So how do you do research on liars?

edit: then i panicked and asked everyone how do you leave a guild? Gosh, presearing days.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

All the info on guilds (what it is, joining, leaving, etc) can be found online at www.guildwars.com so even "Noobs" have a source for all their questions.

So back to the issue, the problem before was people joining and leaving without ever saying a word. The problem still exists it's just now the guild leaders and/or officers have to pay to let them in and bite the bullet if they suddenly leave for whatever reason!

Going with the idea that members leaving should have to pay to leave... there could be a simple notice that pops up stating that you have to pay x-amount to if you ever wish to leave before you "officially" swear yourself into the guild.

Hey, we all get cheated and make mistakes sometimes. Back when the game came out I didn't know that you couldn't re-customize weapons that someone else already customized... fortunantly I only lost about 150g.

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

How about this: no cost of joining, but if they want to leave a guild they have to paid 1k to arena.net.

Of course the guild leader can kick him, in that way such member don't need to pay anything.

no cost of joining, just cost of leaving.


100gp invite still applies to cut spams.

viet

viet

Frost Gate Guardian

Join Date: May 2005

cali, usa

The Samurai Demons

Mo/W

Fees

it should be 25 to invite some 1 and they have to pay 75 to join.

- 25 for the message service, stationary supplies etc

- the initiate pays 75 for the cape, supplies, guild maintenance,

floors must be swept, retainers paid.



- free ale for new members?



Leaving

should be a bounty list @ the hall with the leavers name on it.

leaving fee: 15

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

if it's mainly about raping the guild here..
how bout link it to battles lost.

new member gets in..
participates in 10 guild battles which were all lost, 10x500 gold to leave 5000 to leave.

what if he's just bad and you want to kick him ? free ? ^_^ =P

this is more meant as a joke than serious..

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Great solution against leavers: don't invite everyone.

If you spam invites, you will get mostly people you don't really want in your guild.

I don't want to pay for leaving a guild because I'm fed up with the leader or the members or the guild didn't hold what they promised. Why should I pay for that?

You need to start thinking of the other direction. You only see it as a guild leader - but try to see the reasons why someone leaves a guild.

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

umm, why oh why did they make the new guest in guild function...

ok it wouldn't stop people doing what you've already said if they eventually joined, but at least it cuts it down if you use it properly right?

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

But, really, make the cost to leave nominal...at least enough to pay back the guild for inviting you--100gp. That sounds fair to me.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

I think the guest function could be great feature if it didn't cost the same amount to invite a guest as it does for a member. Maybe there could be a new member trial period. For example: you still would pay the 100g invite, but if they leave say within 24-48 hours you get your 100g back.

Gerbill: I think the guild battle lost idea is...more geared towards PvP'ers. Our guild for example is kind of into PvP but more geared into PvE.

Schorny: Thinking in the other direction...In my experience of leading a guild, some have joined and left for the following reasons: Didn't have a hall at the time, guild rank wasn't good enough for them, didn't like the redesigned capes, went onto a diffrent game, left to join a friends guild, complained that there wasn't enough members on when they were on. Others simply left without saying a word, so I don't know why they left.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

current system is great - I like that it costs the guild, an organised body that should easily be able to bear the cost. If 100 gold an invite is taxing you then farm more or stop inviting everyone on the planet.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

100 gs is nothing for leaving a guild if they aren't happy with it or just want their services such as helping out with armor or ascention maybe infused.

Gerbill

Lion's Arch Merchant

Join Date: Apr 2005

The Frozen plains.

The Llanowar Legion [LL]

Me/N

Quote:
Originally Posted by johnnylange
Gerbill: I think the guild battle lost idea is...more geared towards PvP'ers. Our guild for example is kind of into PvP but more geared into PvE.
fair enough, but we were talking about members RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up a guild.. how can one do that while not participating in any GvG or PvP matches..

by just being an ass ? =P

Rayea

Rayea

Wilds Pathfinder

Join Date: Jun 2005

west yorkshire, Uk

Sisters of Serenity

N/Mo

i think the 100g for tempory invite (the have a friend in) thing is ok, but i dont think you should have to pay to invite them in permanantly.

i was realy happy when i found there was a visitor version. would make a good way to get to know people without actually making them guildies, should they turn out to be incompatable...like a PvP only person ending up in a RP PvE only guild....both sides would be mad.

but i dont think the guild should have to pay 100g to permanently invite you. not all players /guilds will consider a 50/50 swap.

if, and its a big if here, people...IF someone is worthy, maybe well known or seen in action, and a guild wants to get them to join and they were from another guild or similar, then i can understand them paying. like footballers ect ^^

but if its joe blogs from wandering about in ascalon, never seen and could be a total dumbot of a player (does a rurik and dwarfboy run into danger and get whacked) you shouldnt have to buy them into your guild.

i think they need to take the 100g to join and make it 100g to leave, if leaving within the next 7 days.
you get 7 days when properly joined, and if ether you or your guild dont get along, ether you *the joiner* or your guild can pay the 100g to get you gone.

if you cant get along, you pay, if they cant stand you, they pay.

rainy

Ascalonian Squire

Join Date: Sep 2005

N/E

i was originally very dissapointed by the fact that i now have to pay 100g to invite someone, especially when i did recruting on pre-searing, but then i thought about it and remembered one person on post searing

"if you want into a guild, accept the invite"

he was sending invites to anyone not guilded, and this stops that.

so while i still dont like it, its better for people like them, remember, rules are made for the dumb people, not the smart ones.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by rainy
"...remember, rules are made for the dumb people, not the smart ones."
On the contrary, rules are made to be broken.

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Quote:
Originally Posted by rainy
i was originally very dissapointed by the fact that i now have to pay 100g to invite someone, especially when i did recruting on pre-searing, but then i thought about it and remembered one person on post searing

"if you want into a guild, accept the invite"

he was sending invites to anyone not guilded, and this stops that.

so while i still dont like it, its better for people like them, remember, rules are made for the dumb people, not the smart ones.
True, but on the flip side, how do you punish the guild jumpers? I've had people ask me a million question before accepting and invite that THEY asked for, only to have them quit within minutes in some cases.

It should either be free to invite/accept or it should cost both ways. I see the new member paying as being his "dues" and a guild paying for him as being his "insurance".

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by emil knight
True, but on the flip side, how do you punish the guild jumpers? I've had people ask me a million question before accepting and invite that THEY asked for, only to have them quit within minutes in some cases.

It should either be free to invite/accept or it should cost both ways. I see the new member paying as being his "dues" and a guild paying for him as being his "insurance".
Thank you!

Alias_X

Alias_X

Desert Nomad

Join Date: Apr 2005

You pay to invite people, but if somone leaves, you get that money back.

galkraft

Frost Gate Guardian

Join Date: Sep 2005

Followers Of Master Jack

R/Me

Pay to join. Amount should be directly proportional to one's level.

Neau Quickblade

Neau Quickblade

Ascalonian Squire

Join Date: Jul 2005

Paladins of Heaven

W/Mo

they should have a system on gurus that u can advertise for ur guild and then have people post ss of their "/age" and then u can pick from the most active and best, then u dont have to worry about bad people or standing in a district pasting a message every 2 mins

ode_mia

ode_mia

Pre-Searing Cadet

Join Date: May 2005

Miami, FL

Army of The Cross

W/N

Here is an easy way of fixing this... you pay 100 to invite someone but the person joining has to pay for that charge before joining the guild.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by viet
Fees

it should be 25 to invite some 1 and they have to pay 75 to join.

- 25 for the message service, stationary supplies etc

-

so you must be under the impression that the 100g price tag on sending out invites was done for fun....and not a functional reason.

It should be 5plat to invite someone into your guild. there is no reason to be random inviting people all over the world of Tyria. 100g doesn't alleviate this problem.