People say "Why nerf Smiting, there are already ways to shut it down?", and they're right about that. But - and this is the reason I propose it should receive el nerfirino - you can only really conteract the smite build with a dedicated "anit-smite" build. This means you have to have a Mesmer and a Necro in your group. For GvG and HoH this is fine, if you have eight slots you should be more than willing to devote two of them toward the greater good of not seeing "-22 Balthazar's Spirit" and "-54 Zealot's Fire" spamming on your screen every...single...second. But Smiting kills Team Arenas and Competition Arenas. I used to love Team Arenas. Going in there with three guildies used to be the greatest thing...I'm getting emotional (no, not E/Mo-tional) just remembering it... but now the Smite spammers have made it too much for me. I refuse to participate in "build of the week/month" activities, believing that a diverse, balanced team should triumph more often than not. But you don't, anymore, you just DON'T. You approach the other team, and instantly here come two warriors running at you full speed, brazenly glowing with enchantments. If you're the mesmer who dares get in the way of this, you're cut down before you can blink.
To summarize before I get too long winded - I used to see it as a challange to counter the smite build. Now it's just annoying to have to do it in every trip into the arenas. It's not invincible, but it is nearly so. It's so much more powerful than any other attack strategy, strong consideration should be given to cutting it's effectiveness back a bit. Not killing the idea, but making it far less domainant. I've got suggestions, but I'll leave it to see if anyone asks my 2 cents worth. Honestly, I trust the devs more than myself.

Nightwind