Before spending attribute points I'd like to see what effect they will have. I found this internetsite with a nice matrix.... Only its not complete and its outdated. Does anyone know a recent site?
http://gwvault.ign.com/static.php?page=monk
Thnx
Attribute points: is there a matrix?
Pandora's box
Ashleigh McMahon
Try the homepage.
Infact, try here...
http://www.guildwarsguru.com/skill.php
You can also refund your attributes if you are not happy with your current ones.
Regards, Ashleigh.
Infact, try here...
http://www.guildwarsguru.com/skill.php
You can also refund your attributes if you are not happy with your current ones.
Regards, Ashleigh.
Pandora's box
I've seen that site, but its not what I mean. I want to know what happens when I put attribute points in those skills. How much more dmg per point? How much more healing? How much longer does a spell last? When I put 1 point into it, or 2 or 3? Whats the difference? Like the table in my post above, only the information there is not complete and not correct.
Marksmann
When you put your cursor on the spells, you can see what damage they do and for how long. As you apply the attribute points to the skill that influences that skill, you'll see the changes to the damage/duration when you again examine the spells. This is the down&dirty way of seeing this in the game. Hope this helps.
Mario 64 Master
If you check a list of skills like guildwarsguru has, it will give you a certain range of possible damage or time or whatever based on attribute for each skill. Subtract the two numbers to find the range and divide by 12 to determine how much you get added per level. This works in most cases except for skills that barely change from attribute 1 to 12 (life siphon or mending, for example) in which case you might not be sure exactly where it rounds or where the last cutoff is. But in general, it goes up evenly for each level. You can even go above the max listed if you have an attribute higher than 12 with runes or a couple special skills.
Pandora's box
Quote:
Originally Posted by Mario 64 Master
If you check a list of skills like guildwarsguru has, it will give you a certain range of possible damage or time or whatever based on attribute for each skill. Subtract the two numbers to find the range and divide by 12 to determine how much you get added per level. This works in most cases except for skills that barely change from attribute 1 to 12 (life siphon or mending, for example) in which case you might not be sure exactly where it rounds or where the last cutoff is. But in general, it goes up evenly for each level. You can even go above the max listed if you have an attribute higher than 12 with runes or a couple special skills.
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Mario 64 Master
Yeah, that's pretty much right. The only thing I'm not sure about is if it rounds up down, or what. For example, I think for the necro skill life siphon you need 12 attributes to get it to the 3 pips, while for the monk skill mending you only need 8 points to get it up to the 3 pips.
Pandora's box
Ok Thnx all