I need a Good N/Me Build
Gert
I need a good n/me build, apparently there melee killers or w/e. I need a good pvp build for him
entropy
Umm couldn't you just look at some necro and mesmer skills and decide for yourself? And what will this be used for? CA, TA, Tombs... melee killers or w/e? tell us exactly how you want to help your team. If you want to become a melee killer you can get most of your skills from the warriors bane pvp build that anet made...
Zeru
Try selecting a better primary class before asking for a good build. And listen to what entropy said about asking for builds.
Vindexus
If you want to better at making builds, you don't select a profession first, you select a role and decide what profession would be best at accomplishing that.
samtheslayer
dont listen to them necromancers/mesmers rock
PM me for a good spike build on one condition u wont release it to the public.
PM me for a good spike build on one condition u wont release it to the public.
Effigy
First of all, don't be a Necro primary. Fast Casting > Soul Reaping.
Necros and Mesmers both have a lot of hexes that can be a pain for Warriors. Just try to choose skills that go well together, instead of taking a bunch of assorted skills that seem good on their own. You probably want a secondary focus too, incase the enemy group doesn't have any Warriors. Energy denial or enchantment removal are good options to augment your melee-hate. Just take a look at the skills and see if you can't throw something together.
Necros and Mesmers both have a lot of hexes that can be a pain for Warriors. Just try to choose skills that go well together, instead of taking a bunch of assorted skills that seem good on their own. You probably want a secondary focus too, incase the enemy group doesn't have any Warriors. Energy denial or enchantment removal are good options to augment your melee-hate. Just take a look at the skills and see if you can't throw something together.
NatalieD
Quote:
Originally Posted by Effigy
First of all, don't be a Necro primary. Fast Casting > Soul Reaping.
That would depend on what spells you end up using, wouldn't it? If you're using mostly necro stuff with reasonable casting times, then being able to wear the runes seems like the better option. It's not like you have to invest attribute points into Soul Reaping even if you're a necro.
clonmac
Quote:
Originally Posted by Effigy
First of all, don't be a Necro primary. Fast Casting > Soul Reaping.
Fast Casting is not always that great. Like NatalieD said, if you have a lot of skills with only 1 second cast times, then Fast Casting won't really help. Soul Reaping when bumped up to about 8 or so can really give you a much needed boost in energy when bodies start falling. I'll take Soul Reaping over Fast Casting more than half the time.
Zeru
Quote:
Originally Posted by NatalieD
That would depend on what spells you end up using, wouldn't it? If you're using mostly necro stuff with reasonable casting times, then being able to wear the runes seems like the better option. It's not like you have to invest attribute points into Soul Reaping even if you're a necro.
Good pvp necro skills that have =<1 sec cast times:
BiP
Dark Fury
Orders
Defile Flesh
Plague Touch (i guess)
Putrid/Necrotic Transversal (well denial)
Long list isn't it? Maybe 1-2 more arguable ones but not many.
Good necro skills that benefit going above 12 attribute pts:
Putrid (not great but not terrible)
BiP (13)
Orders (15-16)
Most good necro pvp skills are very solid in mid range attributes like shadow of fear (good with 0 curses) and rend (4 curses is solid).
On topic, listen to Vindexus and rethink your approach.
If you want anti-warrior skills, check these out:
Shadow of Fear
Soothing Images
Sympathetic Visage
Enfeebling Blood
BiP
Dark Fury
Orders
Defile Flesh
Plague Touch (i guess)
Putrid/Necrotic Transversal (well denial)
Long list isn't it? Maybe 1-2 more arguable ones but not many.
Good necro skills that benefit going above 12 attribute pts:
Putrid (not great but not terrible)
BiP (13)
Orders (15-16)
Most good necro pvp skills are very solid in mid range attributes like shadow of fear (good with 0 curses) and rend (4 curses is solid).
On topic, listen to Vindexus and rethink your approach.
If you want anti-warrior skills, check these out:
Shadow of Fear
Soothing Images
Sympathetic Visage
Enfeebling Blood
clonmac
Quote:
Originally Posted by Zeru
Good pvp necro skills that have =<1 sec cast times:
BiP
Dark Fury
Orders
Defile Flesh
Plague Touch (i guess)
Putrid/Necrotic Transversal (well denial)
Long list isn't it? Maybe 1-2 more arguable ones but not many.
If you look at the list of Necro skills there are only a handful that have <=1 cast times to begin with. So of course you will have a handful of skills in that category. You probably won't find that many spells in that category for Elementalists either. I think the point was that if you have a build that only has say 1 skill with a cast time of higher than that amount, it lends it self to not having to rely on Fast Casting. So you don't necessarily have to always go with Fast Casting over Soul Reaping.
Necro builds tend to be more subtle than most other classes (one of the reasons why people like to call Necro's gimped). Necro's are more of a support class. So when making a Necro build you can think outside of the box more so than you can with other classes. You can tend to be more risky with your build since more often than not you won't be a primary target.
Necromancer and Mesmer classes fit together so well no matter which is your primary. So if you are looking to go with N/Me, there are a lot of good builds you can use. Think of a type of player you want to be (energy denial, interrupt, damage dealer, warrior gimper, etc). Then pick out what spells from each class will help out with that type of build. From there you need to look at casting costs for those spells. You don't want to overload on spells with high casting cost with out some form of energy management. Then with the list of spells you have, narrow it down further by seeing if you can come up with a good combo.
A lot of times I will play out a mock 1 vs. 1 battle in my head against a target I will expect to go against and then plan out the order of the spells I will use. Then once I have gone through the combo in my head I will see how much energy I will have to see if it is feasible. Also, I will find out how effective it was against my target (i.e. how much damage was done, how much energy was denied, etc). Once you do that, just try different combos and see what is the most effective way at acheiving your main goal.
Hope that helps!
BiP
Dark Fury
Orders
Defile Flesh
Plague Touch (i guess)
Putrid/Necrotic Transversal (well denial)
Long list isn't it? Maybe 1-2 more arguable ones but not many.
If you look at the list of Necro skills there are only a handful that have <=1 cast times to begin with. So of course you will have a handful of skills in that category. You probably won't find that many spells in that category for Elementalists either. I think the point was that if you have a build that only has say 1 skill with a cast time of higher than that amount, it lends it self to not having to rely on Fast Casting. So you don't necessarily have to always go with Fast Casting over Soul Reaping.
Necro builds tend to be more subtle than most other classes (one of the reasons why people like to call Necro's gimped). Necro's are more of a support class. So when making a Necro build you can think outside of the box more so than you can with other classes. You can tend to be more risky with your build since more often than not you won't be a primary target.
Necromancer and Mesmer classes fit together so well no matter which is your primary. So if you are looking to go with N/Me, there are a lot of good builds you can use. Think of a type of player you want to be (energy denial, interrupt, damage dealer, warrior gimper, etc). Then pick out what spells from each class will help out with that type of build. From there you need to look at casting costs for those spells. You don't want to overload on spells with high casting cost with out some form of energy management. Then with the list of spells you have, narrow it down further by seeing if you can come up with a good combo.
A lot of times I will play out a mock 1 vs. 1 battle in my head against a target I will expect to go against and then plan out the order of the spells I will use. Then once I have gone through the combo in my head I will see how much energy I will have to see if it is feasible. Also, I will find out how effective it was against my target (i.e. how much damage was done, how much energy was denied, etc). Once you do that, just try different combos and see what is the most effective way at acheiving your main goal.
Hope that helps!
Dovi the Monk
I use to think fast casting was better then soul reaping and it is in about all areas of pvp except tombs. When i played a necro/mesmer caster killer i rarely ran out of energy and could keep of a string of hexs and intertupts on the casters because so much of a mass of ppl in tombs. Then when i went mesmer/necro with fast casting, yes it was pretty nice to cast faster but i ran out of energy to often. I could only take out one monk at most and ran out of energy. With my necro/mesmer through soul reapign and a good group i could keep casting longer.
fast casting > soul reaping in arenas
soul reaping > fast casting tombs
Also if your looking to kill warriors then Id suggest going into curses and illusion. You dont know how much fun it is to see a warior with a hammer hitting for like 12 damage every 3.5 secs. on top of that you can make it so wariors cant gain adren. Skills used fainthardness, enfeeble, soothing images. Especially in random arenas when u run into lots of warriors soothing images has an AoE effect. Or u might think about taking enffebling blood for AoE weakness. If u wanted you could even blind the warriors and rangers using plague touch + signet of midngiht. So basically it would be your job to take out warriors and rangers while the rest of your team hunts monk. Imagined burden or ethreal burden can help some too in stopping warriors dead in your track and also stopping the monk from running.
fast casting > soul reaping in arenas
soul reaping > fast casting tombs
Also if your looking to kill warriors then Id suggest going into curses and illusion. You dont know how much fun it is to see a warior with a hammer hitting for like 12 damage every 3.5 secs. on top of that you can make it so wariors cant gain adren. Skills used fainthardness, enfeeble, soothing images. Especially in random arenas when u run into lots of warriors soothing images has an AoE effect. Or u might think about taking enffebling blood for AoE weakness. If u wanted you could even blind the warriors and rangers using plague touch + signet of midngiht. So basically it would be your job to take out warriors and rangers while the rest of your team hunts monk. Imagined burden or ethreal burden can help some too in stopping warriors dead in your track and also stopping the monk from running.
[email protected]
Title: Well Rounded PvP N/Me
Signet of Midnight{E}
Price of Failure
Chilblains
Plague Touch
Ether Feast
Power Leak
Power Spike
Res Signet
Attribs Approximately Inspiration 9, Curses 9, Domination 9
-----------------------------------------------
Title: Destestable PvP N/Me
Comment: In 4x4 wierd stuff happens using this. Stalemates are common. If you run this one beware people will threaten to report you.
Crippling Anguish {E}
Arcane Echo
Imagined Burden
Ether Feast
Energy Tap
Conjure Phantasm
Hex Breaker Stance
Rez Signet
Attribs approximately Illusion Magic 12, Domination 3, Inspiration 9
Weapons: Green Gorel's Cane and The Rockmolder
-----------------------------------------------------
Use the Search button for a Fragility N/Me
Signet of Midnight{E}
Price of Failure
Chilblains
Plague Touch
Ether Feast
Power Leak
Power Spike
Res Signet
Attribs Approximately Inspiration 9, Curses 9, Domination 9
-----------------------------------------------
Title: Destestable PvP N/Me
Comment: In 4x4 wierd stuff happens using this. Stalemates are common. If you run this one beware people will threaten to report you.
Crippling Anguish {E}
Arcane Echo
Imagined Burden
Ether Feast
Energy Tap
Conjure Phantasm
Hex Breaker Stance
Rez Signet
Attribs approximately Illusion Magic 12, Domination 3, Inspiration 9
Weapons: Green Gorel's Cane and The Rockmolder
-----------------------------------------------------
Use the Search button for a Fragility N/Me
Morello
Here's a fun and irritating Me/N anti-melee for arena:
Spirit Shackles
Enfeebling Blood
Price Of Failure
Ineptitude*
Ether Feast
Clumsiness
Drain Enchantment/Insipired Enchantment
Res Signet
11(+4) Illusion, 10(+1) Inspiration, 8 Curses, Remainder in FC(+1)
This class won't get a lot of kills, but it'll stop most W/ and R/ in their tracks and bring much-needed enchantment removal to your 4v4 team. Spirit Shackles will keep Rangers under control (especially kindle/dual spammers) and Clumsiness/Ineptitude with PoF will make warriors scared to swing. Ether Feast and Res Signet exist as arena standards.
This plays better as Mes primary due to the runes and hat. It can be modified to a less-effective version as a N/Me. A more necro-heavy version would include Faintheartedness, Shadow of Fear and Enfeebling blood to mitiage warrior damage, but may be less effective vs. rangers. Ineptitude will work vs any team (most randoms) without condition removal.
Spirit Shackles
Enfeebling Blood
Price Of Failure
Ineptitude*
Ether Feast
Clumsiness
Drain Enchantment/Insipired Enchantment
Res Signet
11(+4) Illusion, 10(+1) Inspiration, 8 Curses, Remainder in FC(+1)
This class won't get a lot of kills, but it'll stop most W/ and R/ in their tracks and bring much-needed enchantment removal to your 4v4 team. Spirit Shackles will keep Rangers under control (especially kindle/dual spammers) and Clumsiness/Ineptitude with PoF will make warriors scared to swing. Ether Feast and Res Signet exist as arena standards.
This plays better as Mes primary due to the runes and hat. It can be modified to a less-effective version as a N/Me. A more necro-heavy version would include Faintheartedness, Shadow of Fear and Enfeebling blood to mitiage warrior damage, but may be less effective vs. rangers. Ineptitude will work vs any team (most randoms) without condition removal.
Dovi the Monk
Quote:
Originally Posted by [email protected]
Title: Well Rounded PvP N/Me
Signet of Midnight{E}
Price of Failure
Chilblains
Plague Touch
Ether Feast
Power Leak
Power Spike
Res Signet
Attribs Approximately Inspiration 9, Curses 9, Domination 9
-----------------------------------------------
Title: Destestable PvP N/Me
Comment: In 4x4 wierd stuff happens using this. Stalemates are common. If you run this one beware people will threaten to report you.
Crippling Anguish {E}
Arcane Echo
Imagined Burden
Ether Feast
Energy Tap
Conjure Phantasm
Hex Breaker Stance
Rez Signet
Attribs approximately Illusion Magic 12, Domination 3, Inspiration 9
Weapons: Green Gorel's Cane and The Rockmolder
-----------------------------------------------------
Use the Search button for a Fragility N/Me on the first one you can get atts at 11,10, 10
and on the second u can get 12, 12, 3
unless your factoring some atts for soul reaping...
I also dont know why ppl would report u on second one, its just a slow down build, why dont u add ethread burden in there too, get a nice 20 energy when it ends. These type of builds just seem evil for everyone but the ppl on your team and yourself. Although a simple hex removal would help, unless you cover up all your slow down skills with conjure phantas...
Signet of Midnight{E}
Price of Failure
Chilblains
Plague Touch
Ether Feast
Power Leak
Power Spike
Res Signet
Attribs Approximately Inspiration 9, Curses 9, Domination 9
-----------------------------------------------
Title: Destestable PvP N/Me
Comment: In 4x4 wierd stuff happens using this. Stalemates are common. If you run this one beware people will threaten to report you.
Crippling Anguish {E}
Arcane Echo
Imagined Burden
Ether Feast
Energy Tap
Conjure Phantasm
Hex Breaker Stance
Rez Signet
Attribs approximately Illusion Magic 12, Domination 3, Inspiration 9
Weapons: Green Gorel's Cane and The Rockmolder
-----------------------------------------------------
Use the Search button for a Fragility N/Me on the first one you can get atts at 11,10, 10
and on the second u can get 12, 12, 3
unless your factoring some atts for soul reaping...
I also dont know why ppl would report u on second one, its just a slow down build, why dont u add ethread burden in there too, get a nice 20 energy when it ends. These type of builds just seem evil for everyone but the ppl on your team and yourself. Although a simple hex removal would help, unless you cover up all your slow down skills with conjure phantas...
the drizzle
just look at the "warriors bane"(i think thats what its called) prebuilt. With a few modifications to your liking, it works quite well in random arenas.
Nick The Nicker
Quote:
Originally Posted by Zeru
Try selecting a better primary class before asking for a good build. And listen to what entropy said about asking for builds.
nothing is wrong with a nerco primary check this video if you dont believe me.
http://files.filefront.com/NecroSuck.../fileinfo.html
^^ taking from a another fourm.
nothing is wrong with a nerco primary check this video if you dont believe me.
http://files.filefront.com/NecroSuck.../fileinfo.html
^^ taking from a another fourm.