*pre-searing* The Northlands

Pez

Ascalonian Squire

Join Date: Apr 2005

Florida, USA

Just wondering, has anyone managed to kill all the Charr (or where they Grawl, can't remember) near the back? I tried doing it with only me (E/N) and a R/E and we got owned.

And if so, is there anything back there?

Marduke|Nathan

Ascalonian Squire

Join Date: Apr 2005

South Dakota

I've tried 3 seperate occasions and have not been able to kill all of them.

Vynn

Academy Page

Join Date: Apr 2005

Yeah, got masacred too

I was with another one, a level 6 Ranger w/ pet, and I'm a level 8 Ranger/Monk w/ pet. There were like 5-6 charr ahead of us, level 6-8. I knew we couldn't take em alone, but he insisted, heh. We quickly left the Northlands after that ;-)

LeakingBlood

Ascalonian Squire

Join Date: Feb 2005

Canada, Toronto

You can kill them all if you lure them back to where the resurrecting monk is. As for the charr at the very back and charr at that flaming thingy... thats another matter heh.

-They drop quite some stuff.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

I never fought the Charr above the wall, but I did make it to their outlying base undetected.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

It's impossible to take on the four champions with the hoards back there. The ones that you can lure to the shrine, sure, but those champions are there for a reason.

There would be no game after you killed them >.>; They're the ones that cause the Searing methinks...

Lifire

Academy Page

Join Date: Apr 2005

I killed 2 of the champions:

W/Mo 7
Mo/El 7

Got some pretty good drops too. A mesmer rune and an upgrade comp. I think.

Pez

Ascalonian Squire

Join Date: Apr 2005

Florida, USA

Quote:
Originally Posted by Lifire
I killed 2 of the champions:

W/Mo 7
Mo/El 7

Got some pretty good drops too. A mesmer rune and an upgrade comp. I think. You got a rune?!

Null

Null

Academy Page

Join Date: Apr 2005

Santa Cruz, CA

A level 8 Warrior/Elementalist and I (level 8 Mesmer / Warrior) tried it for a couple of hours the other day. Very challenging but was fun. We cleared out about just all of the zone besides the stuff at the spell circle. Got INCREDIBLY close to taking out one boss multiple times, but another boss which happens to be a shaman kept transfusing health to heal him at the last second. And of course, they have a bunch of normal charr (level 8, as opposed to the bosses which are level 10) wandering around the circle that jump in to help them so we were trying to clear those out first . . . then the server crashed. Ah well.

windchill

Academy Page

Join Date: Apr 2005

i tried fighting them with my R/Mo8, pet melandru's stalker, and a friend E/Me6 and we weren't even close to killing any of them. i did however manage to slip by them and explore all of the northlands before quitting and going to post-searing

and apparently, this guy beat the charr by the bowl...

http://www.guildwarsguru.com/forum/s...ead.php?t=5594

liptus

Pre-Searing Cadet

Join Date: May 2005

My brother and I (W/R6 and E/N7) managed to clear out the bowl and almost all the remaining creatures until the game CTD for me...we had all the hard stuff done though.

Doesn't seem like there's anything to be had except drops (most of the great ones are very rare). We even messed around opening all the chests too.

My brother and a friend went back today and actually cleared the entire zone, but found nothing of interest (again except drops, and they didn't get any "great" stuff BTW). Seems like they started to make this a special area, but didn't finish it or something...

snedger

Pre-Searing Cadet

Join Date: Apr 2005

Hello
I just cleared it out on my own (edit: my party member logged out after two failed attempts to storm the charrs) - it's taken me about 7 hours. 3:30am here in england, just checking that there wasn't supposed to be some amazing ending before going to bed.
If you are intent on clearing out the Northlands take loads of salvage kit, otherwise, like me, you will be leaving tons of valuable salvage behind!.
The only decent items I got were two 8-13 longbows, oh, and I got myself to level 10.
Time to advance to the post-apocalytpic world (tomorrow/later).
Nightie-night
Cheers
snedger
zzzZZZzzzZZZzzzZZZzzzZZZ

Raine Aduro

Pre-Searing Cadet

Join Date: May 2005

Killing the bosses by the torch bowl wasnt hard in fact me and my friend found that the wandering patrol chars were much harder than the champions. i was a level 8 e/m and he was a 7 n/m. the bosses dont normally chase you back up the hill. so you just got to dispatch the minions first than the bosses are easy.

Unfortunately we didnt get any runes but did get a lot of salvagable stuff. and yeah there is nothing there ... i was also hoping opening the chest would do something since nothing ever came out of it but nada. the searing event is all the same regardless what you do there.

Longshaft

Ascalonian Squire

Join Date: Apr 2005

Toronto

Quote:
Originally Posted by Adaria
It's impossible to take on the four champions with the hoards back there. The ones that you can lure to the shrine, sure, but those champions are there for a reason.

There would be no game after you killed them >.>; They're the ones that cause the Searing methinks... I and Infyrno Burinator killed them all and have a screeny to prove it. It took us about 2 hours to figure out how to do it. The 3 bosses at the end didnt drop anything great (big let down), but i did get a 9-14 bow from one of their underlings.

Shadowdaemon

Shadowdaemon

Wilds Pathfinder

Join Date: Apr 2005

Anderson IN USA

Ecks Di [xD]

W/N

the bosses are simple really, they are very stupid, just shoot one with a bow and it will usually run after you, thats the best way to kill them, i havent got those patrols in the back killed yet but i have run past them before, there is nothing back there, good drops though, i have gotten two runes and a magic staff piece from there, i will post a screenshot of the dead bosses when i figure out how to put pics on here...

Tobyus

Tobyus

Ascalonian Squire

Join Date: May 2005

Me and a friend have cleared this area twice. The second time was much easier than the first, but mainly because we prepared ourselves for it better. This is a screenshot from the first time. We got a Monk Divine Favor rune but neither of us had any idea how to use it as it was in the form of a Salvage item. We figured since it was a salvage item it needed to be salvaged to be turned into something useful...I guess we were wrong

This area is tough and sometimes very frustrating. You will die, many many times before you pull it off.

Gh0sT

Frost Gate Guardian

Join Date: Apr 2005

R/Me

I did it with someone i dont even know... killed a few charr by lureing them back to the monk... i got a nice bow drop from it (im ranger), and then teh other guy quited.... and its boring on ur own...

butcherboy

Frost Gate Guardian

Join Date: Apr 2005

I partnered with an elementalist once who showed me how to lure 2-3 char out of the roving bands but I must have sucked as she didn't want to try them all. Last night I took my lv7 W/R in with another W/R (ironically I didn't know until we had left the town lol) and managed to sneak to the alter and kill some of the wing men. Sadly his critter got killed next to the later so it died every time it was res'd lol.

Marksmann

Marksmann

Frost Gate Guardian

Join Date: Mar 2005

In my house in America

Knights of the Fell Republic, (KOFR)

E/Mo

My son, as a lvl 9 war/nec, and I, as a lvl 8 mo/rang with stalker, were able to clear the charr yards completely of all baddies in about an hour without using the resurrect shrine or npc monk through use of bait & slaughter tactics, and died/resurrected about a dozen times in the process. There were many nice drops, plenty of experience gained, nice areas to expose on the map, but nothing of any consequense accomplished for the game. A good primer for crossing over to post-sear Tyria.

Elvarg

Academy Page

Join Date: May 2005

I got a dedicated Warrior/Monk to stay in pre-sear (just for fun and showoff).

I'm already lvl 9, and will get higher. I actually purpusefully did NO QUESTS WHATSOEVER apart from bare nessecity ones (like the 2nd profession quest and over the wall quest), so once I hit like lvl 10 or 11, and leveling further is very slow or impossible, I'll just do all the quests and get another 1 or 2 levels out of it. Can you imagine a lvl 13 guy in pre-sear ascalon?

Together with a partner we went and killed lotsa charr. What's funny is that he had to leave just before we got to bosses, and I actually managed to kill them all on my own. It's just about luring the main boss (bloodbane) out of the reach of others and fighting him long and hard till he dies. At that point he isn't dangerous since he keeps healing himself, which is an area heal spell and actually heals me as well. But managing to hit him faster then he heals was VERY tough. I ended up moving all my healing spells to smiting spells to do that one extra bit of damage, and eventually outtricked him (waited till all my spells are full, waited till he tried to heal (he was at half health at the time), intercepted his healing with hammer bash, cast symbol of wrath, intercepted SECOND healing attempt with bane signet, and finally nailed him with a good hammer hit).

Once bane is dead, killing others was piece of cake.

I explored most of places in northlands, but there's a few still left to go, where teams of charr that wouldnt leave their spot stopped me (can't fight a team of 6 charr on my own if they don't chase).

Here's a map of how far I went:

http://img121.echo.cx/img121/4625/northlands0sz.jpg

Points A to C are chokepoints at which I got stuck. I wonder what's behind them. If anyone went through, please share. I'd especially like to know if it's possible to open the closed door at B, and if there are any cities or bosses or other interesting things further north from A.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Yep did it with a tank warrior and a monk/ranger. both level 8... but or /deaths were 120 before we were done with that area... lol and the searing still happened. lol

U dont get anything special for dooing it. there are a few chest beyond them up the path to teh north. but nothing GOOD is in it. Boy there should be though. lol

Best stratagy is get them into smaller groups... draw them out... Use pets if you have too in order to get them to move away from the main group. then attack them... Anything less then level 8 or 9 I doubt will be able to do it any better... But if that auto resuect didnt happen there whould be NO WAY to finish that level. nor do I think they want you to be able too. lol

The red and blue Boss Char are the hardest to kill... dont try to attack them together. get them apart... or they heal each other...

Stoic

Pre-Searing Cadet

Join Date: Mar 2005

You can take the monk up with you to the fights by luring the first group back to her. Then after that have the puller stop and take damage and she'll run up to heal you since she has you targeted. Basically you can lead her around and right up to where you want to pull the Charr from the FirePot thing by coming back far enough that she will run up to heal you.

The bad thing about this tactic is that you can lose her if you are not careful and let her get overwhelmed. And you do die often enough if she does not get to the puller fast enough.

Best items we recieved was a AC 10 Shield (required 7 tactics), 11-19 Hammer, Energy 7 item (require healing prayers), and a bow that a ranger really liked but I forget the stats.

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

I can do this area solo now. Level 9 Ranger/Necro. I'd wager 2 hours.

It's all a matter of learning the patterns and thinking tactically.

I've gotten a few good drops, but nothing earth shattering.

.

There's three methods of winning solo...

1) Pull to the monk.

2) Pull to the spawn point and whittle down your targets while dying and respawning with full health/energy.

3) Get the roving parties into a bugged state and they won't attack you as you attack them

Cogburn

Pre-Searing Cadet

Join Date: May 2005

The question then becomes.... Can you walk to Piken Square?

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

Well, I'm just about there I think. Not sure.

My method of gameplay is very patient, but been rushing a bit to catch up to a friend so we can do missions together.

I'm finding a HUGE difference between pre-searing creatures and post-searing creatures. The charr don't seem all that bad actually, I can hold my own against them. It's the other swarming creatures that like to annoy me

Tobyus

Tobyus

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Asrial
I'm finding a HUGE difference between pre-searing creatures and post-searing creatures. The charr don't seem all that bad actually, I can hold my own against them. It's the other swarming creatures that like to annoy me Yeah, the Northlands gets you pretty used to the Charr, and until the Fire Temple, me and my friend didn't find a group of them we couldn't take out on the first try. Groups of 7 level 8+ charr get a little mean, and they definitely aren't worth the exp considering the amount of time and trouble it takes to clear them out.

Those dang devourers are the worst though. You walk into a nest of 10 of them and get no warning whatsoever.