Suggestion for 4v4 from an experienced Team Arenas player.
UberRusty
Suggestion threads that are full iffys and buttys or long can be a pain to read. So excuse me for being abrupt, for I am going to try to be straight to the point.
As a 4v4 player that generally plays successful runs with a higher number of consecutive wins (not to boast), I have come up with a few suggestions that may help enchance the gameplay.
1) Quicker round start times AND quicker round end times.
Reasoning behind is that, most of my matches last less than a minute, unless it's Crag or Priest matches. The round start time and round end time just keeps people waiting. In other words, they're unnecessary. Most of the time all I say is a Hall of Heroes mock message at the start, and gg at the end of the match.
If the start time was meant to be for establishing tactics and strats, most experienced teams should establish them BEFORE entering the arena. If the end time is for shit talking, the players leave too fast for a few phrases of shit talking.
What am I getting to here? Quicker times means quicker rounds, and quicker rounds means quicker faction, and quicker faction means quicker fun. Generally speed up the gameplay a whole lot.
I also acknowledge that it may screw up the whole time cycle of team matching and whatnot, but I am sure you GW developers will manage IF you decide to listen to this suggestion.
2) When the opposing team in the Crag all leaves (before the timer ends), end the match.
I don't see why this shouldn't be implemented.
3) Take out the Crag, or put it in a new selection of maps for a new kind of "most kill" game mode.
I think I speak for most 4v4ers when I say that The Crag is hated. I dislike it myself. It takes up too much time and detracts from the "quick" battles of Team Arena. So why not, have a new set of maps just for the "most kill" game mode. For example, since the Sorrow's Furnace update, I would really LOVE to play in a Sorrow's Furnace 4v4 arena with those gorgeous Crushers as environmental death traps. Imagine the fun you could have... I would also like to play (or replay) the Ascalon maps, and the Shiverpeak maps too in 4v4.
Those are my suggestions, thankyou for your time,
Rusty.
As a 4v4 player that generally plays successful runs with a higher number of consecutive wins (not to boast), I have come up with a few suggestions that may help enchance the gameplay.
1) Quicker round start times AND quicker round end times.
Reasoning behind is that, most of my matches last less than a minute, unless it's Crag or Priest matches. The round start time and round end time just keeps people waiting. In other words, they're unnecessary. Most of the time all I say is a Hall of Heroes mock message at the start, and gg at the end of the match.
If the start time was meant to be for establishing tactics and strats, most experienced teams should establish them BEFORE entering the arena. If the end time is for shit talking, the players leave too fast for a few phrases of shit talking.
What am I getting to here? Quicker times means quicker rounds, and quicker rounds means quicker faction, and quicker faction means quicker fun. Generally speed up the gameplay a whole lot.
I also acknowledge that it may screw up the whole time cycle of team matching and whatnot, but I am sure you GW developers will manage IF you decide to listen to this suggestion.
2) When the opposing team in the Crag all leaves (before the timer ends), end the match.
I don't see why this shouldn't be implemented.
3) Take out the Crag, or put it in a new selection of maps for a new kind of "most kill" game mode.
I think I speak for most 4v4ers when I say that The Crag is hated. I dislike it myself. It takes up too much time and detracts from the "quick" battles of Team Arena. So why not, have a new set of maps just for the "most kill" game mode. For example, since the Sorrow's Furnace update, I would really LOVE to play in a Sorrow's Furnace 4v4 arena with those gorgeous Crushers as environmental death traps. Imagine the fun you could have... I would also like to play (or replay) the Ascalon maps, and the Shiverpeak maps too in 4v4.
Those are my suggestions, thankyou for your time,
Rusty.
KelvinC
I totally agree about quicker round start and finish time.
UberRusty
Nobody else? We can't get this implemented if it doesn't have a lot of posts.
Steerpike
I definitely agree. There's sometimes 40-50 seconds between rounds. When the actual combat lasts one-and-a-half to two minutes, this is around of a third of the time in pvp just sitting around, running into the flame pits, doing nothing. I would be happy with just a shorter pre-round time. Ten seconds would be plenty of time for me to get ready, since I already know what skills I'm using, and it would feel significantly shorter than twenty-five seconds.
Keure
Quote:
Originally Posted by UberRusty
2) When the opposing team in the Crag all leaves (before the timer ends), end the match.
I don't see why this shouldn't be implemented. 3) Take out the Crag, or put it in a new selection of maps for a new kind of "most kill" game mode. |
Quote:
Originally Posted by UberRusty
1) Quicker round start times AND quicker round end times.
|
Post-round time I can also do without - just give me my faction and let me go on, heh.
Mr Jazzy
keep the crag, or have the respawn times every ten seconds, not 30
i hate the priest one, just get rid of it
everything else is pretty good, and no i dont want the loading times to be shorter, 20 seconds is fine.
i hate the priest one, just get rid of it
everything else is pretty good, and no i dont want the loading times to be shorter, 20 seconds is fine.
galkraft
I beg to differ. I have run into a number of teammates who have slower load times, and barely spawn by the time the battle starts. I would believe that THIS is the reason ANet set the clock as such.
Also in random battles, it DOES help give a little prep time. I can understand Team battles starting quicker, save the PC load times.
Also in random battles, it DOES help give a little prep time. I can understand Team battles starting quicker, save the PC load times.
UberRusty
Quote:
I beg to differ. I have run into a number of teammates who have slower load times, and barely spawn by the time the battle starts. I would believe that THIS is the reason ANet set the clock as such. |
Quote:
keep the crag, or have the respawn times every ten seconds, not 30 |
Quote:
i hate the priest one, just get rid of it |
UberRusty
I agree with this guy, UberRusty. Everything he says is godly and true. Wow... I think I'm fantasizing about him. He's so COOL, SO MUSCULAR!!! OOOORGLE.
Dumb Quixote
Make the maps start regardless of countdown timer when all parties have loaded. Basically 20 seconds or sooner....
New maps for 4v4 would be precious... especially if the body count maps were for those that liked it. More people leave on the map than any other....
New maps for 4v4 would be precious... especially if the body count maps were for those that liked it. More people leave on the map than any other....
UberRusty
Quote:
New maps for 4v4 would be precious... especially if the body count maps were for those that liked it. More people leave on the map than any other.... |
thekolman
I thought the after-match time was used in order to match up your team with a new one.
UberRusty
Quote:
I thought the after-match time was used in order to match up your team with a new one. |