Dispelling commom henchmen myths

Forboding Angel

Frost Gate Guardian

Join Date: May 2005

Actually the only one I care about is this one.

Yes when you are partied with henchmen(party of 8) you only have a 12.5 percent chance to get a drop.

BUT when you are partied with real people(party of 8) you STILL only have a 12.5 percent chance of getting a drop.

DO the math. 12.5% X 8 = DING DING DING 100%

Meaning that if you are partied with 8 henchies you are just as likely to get a drop as a henchie.

Same for parting with real people.

This is not fricking magic find in diablo people. THis is guild wars, things actually make sense in this game.

arg, you have no idea how many people in DWC I have tried to party with that won't go if the henchmen do because they (decrease your percentage of a drop).

Please guys, use common sense. YOU DO NOT SEE WHAT DROPS FOR THE HENCHIES! Can that be made any more clear? You don't see them cause there is no need for your to see them. Hokay?

Scaper-X

Frost Gate Guardian

Join Date: Mar 2005

San Francisco, CA Custom Title: Ninja Filmmaker

Agony Guild [Agny]

W/Mo

Suppose I was hoping people'd have realized this already.

Shame they haven't.
-- Scaper-X

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

Can you verify the developers did not change an algorithm to promote grouping with live players and reward groups without henchmen?

Video games are far more complex than 100%8 =12.5. It is not hard to believe with the steps Anet has taken recently to promote grouping with fellow players that they would modify simple code to reward such groupings.

While I hope you are correct, I am not naive enough to dispell the possibility that the different code exists based on grouping composition. Are you basing this supposition on your own experience or actual facts as spoken by someone that created the game engine or updated the code?

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

its better to party with guildies, because you will see the drop and they might give it to you.

Owen

Academy Page

Join Date: Jul 2005

Mo/Me

It's hard to truly ever gauge this based on any hard data because of Gold (money) drops.

In Sorrow's Furanace I find cash drops to be very frequent but for the purposes of gathering statistical data they are poison.

When cash drops who's 'drop' does that count as? Or because it is a 'party' drop does it not factor in to the propsed 12.5% formula?

Here is my only real world experience with any sort of statistical information gathering regarding hench drops and this was noted on the Sorrows quest which involves killing 6 bosses and is a single instance so not reliable.

I traveled in with a group of 6 (me + 5 henches) and took the Political whatever it is quest. Here were the drops:

Boss One: No Drop
Boss Two: Cash
Boss Three: No Drop
Boss Four: No Drop
Boss Five Cash
Boss Six: Brohn's Staff

Far from a controled test but there you have it.

I indeed do hope that drops are 12.5% but with so many screaming that Monks get fewer drops because drops are skewed towards the offensive classes then I would say that IF that is true then it is possible that drops could be skewed to encourage all human teams as well.

Honestly I don't think we're safe to assume either at this point until we get some hard data (like the tests done for Absorption) or more information about game mechanics are revealed.

cagan

Frost Gate Guardian

Join Date: Aug 2005

Me/Mo

Quote:
Originally Posted by Owen
I indeed do hope that drops are 12.5% but with so many screaming that Monks get fewer drops because drops are skewed towards the offensive classes then I would say that IF that is true then it is possible that drops could be skewed to encourage all human teams as well.
Almost certainly nonsence, would make no sense. All people seem to feel they get less drops then others, since you are 1 in 8, its somewhat natural.

Quote:
Honestly I don't think we're safe to assume either at this point until we get some hard data (like the tests done for Absorption) or more information about game mechanics are revealed. A good point. Testing would be good, but so far it seems like the henchies take a fair share.

sandstorm87

Academy Page

Join Date: May 2005

The Netherlands

I get more stuff and gold when i go with henchies then we i go with a group

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

The impression that henchies reduce the amount of drops is fueled by not seeing what is dropped to them.
When you play with humans, at least you can see that someone got a green from that boss you just killed. With henchmen you start to think that the bosses never drop greens.

However, if you play with human players, there's a chance that they will give or sell you the good item that dropped for them, because they don't need it.
There's no bargaining with henchmen, and you don't even get to see what they dropped.

I think hench drops should be shown on the ground for a set amount of time and then vanish, as though they had been picked up by the henchmen.

sandstorm87

Academy Page

Join Date: May 2005

The Netherlands

some people dont want to see what the henchies get

cause when the game first came out i was so happy when i found a minor rune then i dont want to see some shity henchmen getting a sup
do you know that you feel like crap when something like that happens

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

Quote:
Originally Posted by Owen
I indeed do hope that drops are 12.5% but with so many screaming that Monks get fewer drops because drops are skewed towards the offensive classes then I would say that IF that is true then it is possible that drops could be skewed to encourage all human teams as well. as a monk i would say that it is entirely the opposite. Big Jim always seems to get more than his fair share.

i have however noticed a slight decrease in drops (assigned to me) when i play with henchies. this could simply be luck.

Ashley Twig

Ashley Twig

Krytan Explorer

Join Date: May 2005

germany

Guild Of Openhearted Deeds

R/Mo

My experience is, that I hardly ever get drops for the char I'm currently playing.
I got tons of mesmer runes, hardly any monk runes. It's a good thing that storage is available to all 4 chars that you can build.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I'm sorry OP, i do not agree with you.

I have lost track of my current stats but they are roughly like this...

30 something runs with henchmen (various numbers of them, mostly 5 hench and myself) = 2 green drops.

5 runs with PUG's (Again, mostly 5 other players and myself) = 3 green drops.

What were you saying about maths?

Edit - Owen, i consider cash drops to be neutral and void.

Lynnrose

Lynnrose

Jungle Guide

Join Date: May 2005

SoF Victrix [SoF]

Quote:
Originally Posted by Tactical-Dillusions
I'm sorry OP, i do not agree with you.

I have lost track of my current stats but they are roughly like this...

30 something runs with henchmen (various numbers of them, mostly 5 hench and myself) = 2 green drops.

5 runs with PUG's (Again, mostly 5 other players and myself) = 3 green drops.

What were you saying about maths?

Edit - Owen, i consider cash drops to be neutral and void. Thirty-five runs is hardly a significant sample size.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Owen
I indeed do hope that drops are 12.5% but with so many screaming that Monks get fewer drops because drops are skewed towards the offensive classes then I would say that IF that is true then it is possible that drops could be skewed to encourage all human teams as well.

Honestly I don't think we're safe to assume either at this point until we get some hard data (like the tests done for Absorption) or more information about game mechanics are revealed.
Based on personnel experience I unequivocally believe drop percentage to be far lower than 12.5% more along the lines of 2.5%.

I would love to see some good controlled experiments that generate the hard data we need to verify if it is indeed 12.5% or if as I believe, it has been skewed to deter solo farming with henches.

This issue has been on the table since the games release and the fact that Anet has really avoided ever commenting on it is already a very good indication that it is.

Lady Messana

Lady Messana

Pre-Searing Cadet

Join Date: Sep 2005

Perth, Western Australia

United Australian Warriors

N/

You have to remember that this is all still based on a percentage chance, so no matter what percentage it is it is still RANDOM. If it was a 90 percent chance to drop something for you it might come up anywhere between 91-100 that you dont get a drop. If out of 4 drops it comes up 93, 55, 99 and 92 then you get one drop.

So unless you go solo(even then there is a slight chance that something doesnt drop) then it isnt guaranteed to drop something for you 12 out of 100 times.

So everyone stop moaning "I never get any drops, you always get them all " because Anet have ond it well and is completely random

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

I have 3 characters. The monk always gets the most and best drops. I open a chest....gold item. I go down with a group...green item! Once in Fissure, I played for about an hour and got 2 gold items from a creature drop and 2 shards!....they hated me.

My warrior on the other hand doesn't get crap!

Forboding Angel

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Tactical-Dillusions
I'm sorry OP, i do not agree with you.

I have lost track of my current stats but they are roughly like this...

30 something runs with henchmen (various numbers of them, mostly 5 hench and myself) = 2 green drops.

5 runs with PUG's (Again, mostly 5 other players and myself) = 3 green drops.

What were you saying about maths?

Edit - Owen, i consider cash drops to be neutral and void.
I got 2 last night...

Wroths staff and brimstones staff dealie.

Henchies also don't leave in the middle of a run no matter how much dp they have.
I play a necro, so running with henchies is usually about the only option is henchies or guildies.


BTW on an ironic note:

The monsters that make sorrows runs the hardest are the mesmers and necro's yet no one wants to ever party with them. I find that sadly hilarious.

tkn

Ascalonian Squire

Join Date: Apr 2005

Unwashed Village

R/Mo

In my experience I get the same amount of drop with a PUG as with a group of henches. Tho in both cases I feel like I get less than 1 in 8, lol.

Alucard_GWR

Alucard_GWR

Academy Page

Join Date: Jun 2005

Ohio

Grimmwulf's Raiders

R/Mo

No one has said anything about bosses or any other enemies for that matter dropping nothing with a all player party....i went out 4 times yeterday farming bosses with 5-6 man PUG's and every run there was at least 1 boss who dropped nothing for anyone.....where does this fit into the equation?

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

I have gone solo into Grenths, solo as in totally alone no henches, and no pugs.

I can kill all of the bosses except yakslapper, and the mesmer. So depending on which ones spawn depends on the how many I get per run.

I have done it 5 or 6 times, I have killed 10 bosses in that time, and died about 100 times. But I wanted to see what happened.

I got TWO green weapons from 4 different bosses. I got the righteous maul with +15% while enchanted, and I got a bow from the ranger boss. The long bow not the recurve. A few times I got the experience scrolls, and a couple times I got nothing, and once I got a blue armor(rune)

I have gone out with varying numbers of henches from 3-5 about 50 times, and have yet to get a single green drop from a boss. I DO get a lot more gold drops, but probably because I see them and I am killing more enemies with them. BUT I also can get the Mesmer boss and Yakslapper with the henches also so a couple extra bosses along the way. I have also goneinto the Furnace with henches and killed maybe 20-30 bosses in there. I figure I have killed well over 200 bosses with henches without getting a green drop.

I have also gone out with varying PUG groups maybe 10-12 times, and I have gotten 3 other greens in those runs, and I obviously have seen what the other players get. I don't like PUG games, but I have come to realize that the drop rates are significantly higher with uman players than it is with henches.

Even at the simple division of 12.5% I should have gotten 25 greens after killing 200 bosses. Even if only 2 of 5 bosses drop a green, that would still mean I should have collected 10 grean weapons. But I have gotten ZERO.

But after going in with PUG groups the drop rate of bosses is closer to 70% than 40% for green items. When you see 12-15 greens drop when you clear the furnace and Grenths twice (the way in and the way out) that tells me all I need to know.

They have geared the game towards HUMAN teams. Gotten away from solo and also henches.

I still solo the other areas I did. I went yesterday for the fun of it. I in fact did get more colored weapons. Not sure if that was because I had stayed away a week or if it was because they have tweaked the drop rate in some areas.

But as far as thenew area there is no way you can convinceme that with henches the drop rates for green items at least holds to a simple division rate as 1/8 of a chance. Or even 1/8 of a chance of whatever the probability of a green drop is overall. Because ZERO is still ZERO, and while it is all luck, I am pretty damn lucky. So not getting a single green drop in all those runs is NOT bad luck.

I am not pissing about the greens, I don't think they are all that great to begin with. The 5 I have found weren't allthat. Only two were even useable in my opinion, the mesmer wand with 10/10 cast/ recharge, and Thorgalls hammer (I think) the one with the furious upgrade on it in any case. The other 3 were nothing speacial.

I was just adding what I have found from going into the areas quite a few times. And before you say I have been tagged, not likely since I just started the PUG games AFTER all the solo and hench runs, so I have found the 3 greens after mre than 60 runs in the areas. Not to mention the quest runs I have done, which might get the number up to 75 or more.

Taking henches = a low low probablity of getting a green. Definately a low chance of seeing one.

I should note that I did this with 2 toons. My monk and my ele. I have yet to bring my ranger or MEsmer up since they don't seem to be popular classes for unknown reasons, and mesmers can own the mesmer casters.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Ryun
Thirty-five runs is hardly a significant sample size. Maybe not, but I have done the same now with 3-5 henchmen, at least 10 bosses a run (I zone in and out of SF/Grenth sometimes to nab a few more). Never one green drop. Not a single one yet going on 300 or more bosses. I was starting to think no drops were possible with henchmen, but thankfully they are given other people's input.

Proves at least to me the drop algorithm is not a clear division of 100% by your party number. There's a % drop chance I imagine, because with all human players you dont get a green item every single time. There then seems to be some truth in the drop assignment being based on damage dealt or saved - or at least some factor like that. The drop chance may also be increased by ratio of damage done, ie how fast you defeat the enemy.

I'm just speculating. The bad luck though had me thinking that's its surely not the simple 100/# of party members formula.

Forboding Angel

Frost Gate Guardian

Join Date: May 2005

Well also remember that the bosses don't ALWAYS drop stuff.

Also, From what I originally understood, only the 6 named bosses in the contest drop greens. Am I mistaken about that?

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

There is another site that has a list of all the bosses, and a list of the 3 green items they will drop, with links and pictures to the ones that have been found. Obviously the most common are the ones in Grenths, but as usual shortsightedness occurs, and people don't realize the bosses that roam in the Furnace, and they have the slightly better weapons.

The link is in here somewhere.

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

There is only 1 problem with your experiment wiz12268, you did runs with henchies and then alone, this is apples and oranges. Alone if something is going to drop its automatically yours, there is no chance for it to go to someone else. A proper experiment is with 5 henchies and then 5 players, apples to apples, then calcutalte your percentages.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

Most of the runs I go on are 5-6 man human runs.

My point about henches. With them I have yet to get a green drop at all. I even went out with my solo build with Menlo a couple times but he died pretty fast and I was worried he might get "my" drop, even if he was dead.

Unless Anet throws up the algorythem then we won't know. Some guys swear they do wel with henches. Some say they don't. All I know is that when I go with a team of humans, whether I am getting the drops or not I SEE them. Might be psychological, but it also makes the math a little easier to figure out.

It is still all guess work for sure. I could solo and die 20 times and maybe get a green, or I can team up rune the whole maps and get a few chests, and do it in the time it took me to solo a couple bosses.

I am a devout henches guy. I finished the game with all henches except for Thirsty River and Thunderhead Keep. Damn, I have done almost all the quest in the new area with henches. But if I am solely looking to go get weapons or to farm, I will join a PUG team.

Pr1nc355SaRa

Pr1nc355SaRa

Frost Gate Guardian

Join Date: Aug 2005

UK

Here Be Dragons

i always feel i get more/better stuff with henchies... probably because i don't see any other drop than my own with them though... oh well.

Jessy

Academy Page

Join Date: Aug 2005

Mo/

I exclusively party with henchmen and have so far sold off approximately half a million gold worth of green items from Grenth's Footprint and Sorrow's Furnace.

PS: And yes, this is more than one item ... I typically sell items from Grenth's Footprint for 5-15K, and the ones from within Sorrow's Furnace go somewhere between 15-30K depending on how far I had to hop to get them.

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

The 12.5% using 8 people is not entirely correct. You have to also calculate the chance that a boss will even drop a green item vs nothing or something else. Suppose it is 25%. Then your actual chance is ~3% in a group of 8 and 25% if you dare solo. That is a big difference!

Zackile Greenbirth

Zackile Greenbirth

Academy Page

Join Date: Jul 2005

UK

R/

I can do a 3 man team for farming bosses OUTSIDE SF....haven't tryed inside as there are bigger groups and more necro/mesmer's/monks

Draygo Korvan

Frost Gate Guardian

Join Date: Aug 2005

Mo/Me

Its best to take 3-4 man teams when looking for drops.

Odds of getting a drop has always been 100%/(#of party members)

If a drop would go to a henchie it just doesnt drop.

Gold always drops and is split evenly amoung players and henchmen.

While smaller teams have higher drop percentages, theoretically they cant fight through mobs as fast. So compared to a 4 man team an 8 man team should be able to kill mobs twice as fast. However this requires more coordination and experienced players in one group.

KallDrexx

Ascalonian Squire

Join Date: Jul 2005

The Obsidian Kings

See here's the thing everyones forgetting. The game uses ONE random number generator for drops (basically). Try loading up a number generator and find random numbers between 1-8 and you will find a lot of repeat numbers, but overall it will be even accross the board. The problem is that there isn't a random number generator for each person, so it's not going to be even among one character or even over the account. Therefore, you not getting drops can easily be the repeats of non-favorable numbers while it's being evened out by tohers getting favorable numbers.

There is NO WAY to test drops out and the only way to verify people's hunches that there is anti-henchmen code is to actually see the code. Any tests are going to be inconclusive.

Viruzzz

Krytan Explorer

Join Date: May 2005

i think some of the math here is incorrect. or someone is understanding it wrong...

12.5% doesn't mean you will have 12.5% chance of getting a green. it simply means you will get 12.5% of what actually DOES drop. with henshies. you can not know what the other 87.5% is. with human players. you know what it is. you just can't pick it up. but theres more on the ground. and therefor people assume they get more drops without henchmen. i am pretty sure the henchmen get the same amount of drops as a human player. the difference is the AI vs. Human intelligence. you can trade with human beings. while the henchmen don't give a shit what they get. or what you want to have

pchliu

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by Charcoal Ann
as a monk i would say that it is entirely the opposite. Big Jim always seems to get more than his fair share.

i have however noticed a slight decrease in drops (assigned to me) when i play with henchies. this could simply be luck. A character needs to be close to the aggro circle when a foe dies to gain the experience and drops. Monks usually stay far behind and maybe why ppl think offensive classes get more drops.

immolatus

Academy Page

Join Date: May 2005

FL

Gaelic Storm

W/

It was said twice and I'm going to repeat it.

kill a boss, it has a 16% chance of droping a green item, a 24% chance of droping an armor, a 30% chance of droping purple weapon and a 30% droping a normal weapon.

So IF and only if, the boss will drop a green weapon you have a 2% chance of getting the green item. A 3% of getting an armor, 3.something for purple and normal weapons. As you can see, it is not simply 12.5% chance of getting this item. You have to take into account the % chance of boss actually droping this item also. And if there actually is a change in droping % if you are solo/henchies/PUG then you have a really complex formula that most of us wouldnt be able to start to comprehend. If done about 130 runs with henchies and about 40 2 man runs with guildies and I have yet to see one.

KallDrexx

Ascalonian Squire

Join Date: Jul 2005

The Obsidian Kings

Quote:
Originally Posted by immolatus
kill a boss, it has a 16% chance of droping a green item, a 24% chance of droping an armor, a 30% chance of droping purple weapon and a 30% droping a normal weapon. Not that I"M arguing, but where'd you get the percentages?

immolatus

Academy Page

Join Date: May 2005

FL

Gaelic Storm

W/

I didnt get them from anywhere. I made them up to show the point. Its is said that they are random, well sometimes it will have a 100% sometimes a 0%. Doesnt really mater. Every game that has a drop system will have a % chance drop number that will either be random or specific, in this case its obvious that its random, therefore the accounts of people getting 2 or 3 on 5 to 10 runs with henchies and other people doing 200+ runs with henchies and getting crap

rabwatt

Frost Gate Guardian

Join Date: Jun 2005

Mo/Me

One possible theory... and its only a theory

If you consider that the game MAY decrease drop rates the more you farm.......
So if you farm solo or with henchies a lot, the game mechanics only uses your decreased drop rate in the equation.
While if you farm in PUGs, maybe the game takes an average of all human players, and if their drop rates are better than yours, it will increase the average, so you get better drops.

Confused?!!! Well its only a pie in the sky theory

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Mmmmmmm pie...

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

i don't quite understand what the original poster's point is supposed to be

henchmen take drops same as real people. but henchmen suck. they are weak, and mentally deficient

granted, a lot of real players fall into the same boat as that

but even so, taking a weak, mentally deficient henchman who is going to take drops that he is not worthy to take is a great reason in and of itself not to take that henchman

much better to take competent real people instead

FelixTheBang

Academy Page

Join Date: May 2005

Quote:
Originally Posted by pchliu
A character needs to be close to the aggro circle when a foe dies to gain the experience and drops. Monks usually stay far behind and maybe why ppl think offensive classes get more drops. I have no idea if drops are affected by this but I know that the gaining of XP definately ISN'T!

I have been on the other side of the map when members of our party that had run off (damn PUG's!) started killing things and I was still getting XP for their kills despite being great distances from them...

Assuming that drops work on the same system then that theory is totally blown.

This would be easy to test, enter a map with a team, leave one or 2 people behind and then run off and start killing stuff, if anything drops for the 2 people waiting back at the start then the theory is blown!
I'd do it now but I am at work