Boosting adraline
Brave
What skills du u think are best for boosting adrealine. At the moment I got a W/R, and I prefer Flurry over Tigers fury. The only down, is the 25% reduction in dmg. Which do you prefer? And is there better ways to boost ur adrenaline?
And another thing. How does Apply poison/cyclone Axe work in Pvp. I liked using it in Pve, but tried it a couple of times in the Arena without much sucsess.
And another thing. How does Apply poison/cyclone Axe work in Pvp. I liked using it in Pve, but tried it a couple of times in the Arena without much sucsess.
Spura
For Great Justice. Flurry sucks IMO.
Scaper-X
In the interest of energy conservation and ever-practical skills, Frenzy and Hundred Blades. Gives a decent number of hits in a relatively short amount of time. That and there's no damage reduction.
Just be sure to have a healer on your back.
-- Scaper-X
Just be sure to have a healer on your back.
-- Scaper-X
mr_boo
Frenzy or For Great Justice...I don't like Flurry's damage reduction.
Racthoh
Flurry is harder to maintain as a warrior since it expires after 5 seconds unlike Frenzy which is 8. I prefer flurry, simply because I'm attacking more often so overall I'm dealing more damage AND building adrealine faster than if I was using no stance at all. Plus, the damage bonus from say Galrath Slash doesn't suffer the 25% reduction as a result of flurry.
If you're using an axe or hammer, frenzy is probably better to go with because of their higher maximum damage. A sword doing 15-22 won't suffer as much damage loss compared to 6-28 or 19-35. Just make sure you have a stance to cancel frenzy out in case you become targeted.
You would always just beef out your defense with Watch Yourself, Dolyak Signet, if you're an ele with Armour of Earth you can go with that. In which case, you won't be taking much damage to begin with. Although, you really have to watch out for smiting and the like. Spiteful Spirit and Empathy will rip through you quickly.
If you're using an axe or hammer, frenzy is probably better to go with because of their higher maximum damage. A sword doing 15-22 won't suffer as much damage loss compared to 6-28 or 19-35. Just make sure you have a stance to cancel frenzy out in case you become targeted.
You would always just beef out your defense with Watch Yourself, Dolyak Signet, if you're an ele with Armour of Earth you can go with that. In which case, you won't be taking much damage to begin with. Although, you really have to watch out for smiting and the like. Spiteful Spirit and Empathy will rip through you quickly.
Dovi the Monk
apply poison + cyclone axe still works and in pvp but youll find in most cases pvp players a re a bit more seperated then the monsters in pvm who crowd around their target. note if your just going for adren gain i believe before it has been proven that even with the 25% dmage reduction you do the same or more damage with flurry then you would have done without it, u just get faster attacking meaning more adren, same damage. Where if u go tigers fury(kinda expensive) or frenzy(more damage when getting attacked soemthing to watch out for) you deal both more damage and get more adren then normal. If your looking for something to gain adren quickly id suggest...
flurry and 100 blades
flurry and 100 blades
thekolman
Galrath slash doesn't suffer a 25% penalty from flurry? Are you sure about that?
Batou of Nine
An overlooked adren booster skill is: BERSERKERS STANCE! yes it costs 5 energy, but that is rarely a prob for random arenas, and it has no drawbacks like flurry and frenzy.
Berserkers Stance: 33% Attack Rate Increase + 20% extra Adren Gain per hit.
i have like 8 strength, and i believe that it lasts 9 seconds. Again, why is this skill so overlooked? i use it to GREAT affect in Comp arena, and boosts adren fast and does full normal dmg...sweeeeeet....
Berserkers Stance: 33% Attack Rate Increase + 20% extra Adren Gain per hit.
i have like 8 strength, and i believe that it lasts 9 seconds. Again, why is this skill so overlooked? i use it to GREAT affect in Comp arena, and boosts adren fast and does full normal dmg...sweeeeeet....
Scaper-X
I used Berserker's during the betas a lot. I remember it took awhile to recharge. Other than that, there were other stances that increased both adrenaline and energy per hit or per block. Still, it had its uses.
And yay for the GITS nick.
-- Scaper-X
And yay for the GITS nick.
-- Scaper-X
Esrever
The elite Battle Rage is pretty good for gaining adrenaline. Double adrenaline on hit and increased run speed to boot. The only problem, besides it taking up your elite slot, is that you lose all adrenaline when it ends.
Red Locust
Frenzy is the best option for adrenaline gain and damage in general. For Great Justice I'm pretty sure is slightly bugged in that it doesn't give exactly as much adrenaline as its description states, so dont bother with that one. Battle Rage, flurry, berserker stance and even tiger's fury are all inferior to frenzy for a large number of reasons that have been discussed extensively in other threads, which you can find by using the search function
Yukito Kunisaki
Battle Rage is probably the most underrated adrenaline booster.
Used properly, you will have 2x adrenal intake, forever... Run boost, forever... If your foe is 'smart' and runs from you in terror, critical hits... forever...
Need increased attack speed? Bring a pet with I Will Avenge You!! Do it just before you do BR {E} and you've got yourself a SAFE Frenzy with built in infinite sprint and 2x adrenaline.
Something crazy? I think so...
Used properly, you will have 2x adrenal intake, forever... Run boost, forever... If your foe is 'smart' and runs from you in terror, critical hits... forever...
Need increased attack speed? Bring a pet with I Will Avenge You!! Do it just before you do BR {E} and you've got yourself a SAFE Frenzy with built in infinite sprint and 2x adrenaline.
Something crazy? I think so...
Glasswalker
Quote:
Originally Posted by Yukito Kunisaki
Battle Rage is probably the most underrated adrenaline booster.
Used properly, you will have 2x adrenal intake, forever... Run boost, forever... If your foe is 'smart' and runs from you in terror, critical hits... forever... A lot of people see the "When Battle Rage ends you loose all adrenaline" and say it is worthless. The key thing that you leave unsaid (but imply) in your post is that it has no recharge, and lasts for up to 17 seconds. This means you can hit it again before it ends, and it will never end (thus, it lasts forever as you did say). Pair this with To the Limit! and you can concievably charge into battle, hit TtL, and immediately have enough adrenaline to hit BR. Pretty effective if you are a Warrior who is all about the attack skills. And BR charges itself, so every two swings of the axe, and it's available again. Pretty cool, huh?
Whether or not Battle Rage is inferior to Frenzy is usually a question of damage output rather than Adrenaline Charging. You should be charging (by my quick math) 17% faster with Battle Rage, and no need to switch out when you aggro or bring a cripple/sprint in case they run. If this is your concern, maybe BR is for you.
Used properly, you will have 2x adrenal intake, forever... Run boost, forever... If your foe is 'smart' and runs from you in terror, critical hits... forever... A lot of people see the "When Battle Rage ends you loose all adrenaline" and say it is worthless. The key thing that you leave unsaid (but imply) in your post is that it has no recharge, and lasts for up to 17 seconds. This means you can hit it again before it ends, and it will never end (thus, it lasts forever as you did say). Pair this with To the Limit! and you can concievably charge into battle, hit TtL, and immediately have enough adrenaline to hit BR. Pretty effective if you are a Warrior who is all about the attack skills. And BR charges itself, so every two swings of the axe, and it's available again. Pretty cool, huh?
Whether or not Battle Rage is inferior to Frenzy is usually a question of damage output rather than Adrenaline Charging. You should be charging (by my quick math) 17% faster with Battle Rage, and no need to switch out when you aggro or bring a cripple/sprint in case they run. If this is your concern, maybe BR is for you.
Racthoh
Quote:
Originally Posted by thekolman
Galrath slash doesn't suffer a 25% penalty from flurry? Are you sure about that?
With Flurry, I'm doing about 7 damage on Stone Summit Carver (warrior enemy). Galrath Slash at 13 sword is +35, and I'll strike for 40+ damage every time. My Final Thrusts are over 80, so I doubt that they're suffering the 25% reduction in damage.
Yukito Kunisaki
Quote:
Originally Posted by Glasswalker
A lot of people see the "When Battle Rage ends you loose all adrenaline" and say it is worthless. The key thing that you leave unsaid (but imply) in your post is that it has no recharge, and lasts for up to 17 seconds. This means you can hit it again before it ends, and it will never end (thus, it lasts forever as you did say). Pair this with To the Limit! and you can concievably charge into battle, hit TtL, and immediately have enough adrenaline to hit BR. Pretty effective if you are a Warrior who is all about the attack skills. And BR charges itself, so every two swings of the axe, and it's available again. Pretty cool, huh?
Yeah, I figured someone with well over 100% brain would post this sooner or later but I guess that's all good...
There's a good reason as to why Battle Rage {E} has you losing ALL adrenaline when it ends [or in a smart warrior's case, recharges]... Can anyone guess why? Half the answer is to keep the skill from becoming Godly broken like Ether Renewal {E}, come on, someone say something! ^_^
There's a good reason as to why Battle Rage {E} has you losing ALL adrenaline when it ends [or in a smart warrior's case, recharges]... Can anyone guess why? Half the answer is to keep the skill from becoming Godly broken like Ether Renewal {E}, come on, someone say something! ^_^
Yukito Kunisaki
Quote:
Originally Posted by Racthoh
My Final Thrusts are over 80, so I doubt that they're suffering the 25% reduction in damage.
You're aware that the real dmg from Final Thrust should be in the 120+ range right? This is at 12+ swordmastery...
neoflame
Recasting Battle Rage counts as it ending and reactivating. You lose all adrenaline.
Nooch Aweblade
i dont like for great justice. its fine for 15 seconds, but them you gotta wait 45 seconds while it recharges. i prefer frenzy, even though it halves your defense.
Racthoh
Quote:
Originally Posted by Yukito Kunisaki
You're aware that the real dmg from Final Thrust should be in the 120+ range right? This is at 12+ swordmastery...
On warrior enemies? Eh so I'm weak, stuff still dies I'm happy.
clonmac
Those spells are all good an well, but everyone has forgotten about one that gives you a greater boost than all those.
Dark Fury
Assuming you have atleast two people near you attacking as well, you and anyone else will receive adrenaline for those hits. Cast that spell just once and your adrenline will fill up completely.
Now I am not saying that it is the most effecient, but it definately gives you the greatest boost.
Dark Fury
Assuming you have atleast two people near you attacking as well, you and anyone else will receive adrenaline for those hits. Cast that spell just once and your adrenline will fill up completely.
Now I am not saying that it is the most effecient, but it definately gives you the greatest boost.
Gaiserik
Frenzy all the way. BR is good also, but like most people said, sux when it ends (unless you spam it just before it ends,... but, it ends when u use a non-attack skill, bummer!).
Racthoh
Quote:
Originally Posted by Nooch Aweblade
i dont like for great justice. its fine for 15 seconds, but them you gotta wait 45 seconds while it recharges. i prefer frenzy, even though it halves your defense.
Frenzy doesn't half your defense, you take double damage. There is a difference in the two.
Vindexus
Quote:
Originally Posted by Racthoh
If you have Spiteful Spirit or Empathy on you just *GASP* stop attacking. Or better yet, bring hex removal.
Edit: Dark Fury, For Great Justice, Battle Rage*. If you use all of those you will get 5a per hit.
Glasswalker
Quote:
Originally Posted by clonmac
Not that this doesn't prevent you from using Battle Rage and getting 4x Adrenaline.
Quote: Originally Posted by neoflame Recasting Battle Rage counts as it ending and reactivating. You lose all adrenaline. This is true (that's because it's not an attack skill), but it's immediately in effect again. Hit all your adrenaline skills, then Battle Rage when you see it blinking. 2 hits later you've got 4 adrenaline. If your Necro friend from above has Dark Fury, you have 8 (N/R with Oath Shot, anyone?). What can't you do with 8 Adrenaline every two swings?
Quote:
Originally Posted by Vindexus
Edit: Dark Fury, For Great Justice, Battle Rage*. If you use all of those you will get 5a per hit.
I've been afraid to use FGJ and BR... Can someone confirm that Shouts can stack in this way? That seems to go against the general rule of Guild Wars...
[Edit] I woke up at 2am last night realizing just how stupid that last statement was. Battle Rage? Yeah. That's a stance. {QUOTE}well over 100% brain{/QUOTE}? My arse. [/Edit] smurfhunter
Quote:
Originally Posted by Glasswalker
This is true (that's because it's not an attack skill), but it's immediately in effect again. Hit all your adrenaline skills, then Battle Rage when you see it blinking. 2 hits later you've got 4 adrenaline. If your Necro friend from above has Dark Fury, you have 8 (N/R with Oath Shot, anyone?).
oath shot - 50% failure with _expertise_ 7 or less. not happening.
and taking BR means you cant take something like eviscerate or devastating hammer = not so good. watcha gonna do, use dismember? hammer bash? >.< Glasswalker
Quote:
Originally Posted by smurfhunter
oath shot - 50% failure with _expertise_ 7 or less. not happening.
and taking BR means you cant take something like eviscerate or devastating hammer = not so good. watcha gonna do, use dismember? hammer bash? >.< I don't see why your Necro can't be primary Ranger... But okay, fair enough. Um, yeah. I'd maybe take dismember... But more likely: Executioner's Strike Penetrating Blow Swift Chop -- can give Deep Wound dependent upon stance for longer than Eviscerate Power Attack Disrupting Chop and maybe Cyclone Axe Start at the top of the list, and work your way down. By the time you get to DC, all your adrenaline skills are recharged. To the Limit! to get it all started. Add CA if TtL didn't get BR quite started. BR = one-trick pony build, but the above is certainly not ineffective. Just make sure you have an ally for when you go blind. Venus
I use flurry, just because I get adrenaline faster without sacrificing health
Zaxares
It depends really on your skill setup. I rely primarily on adrenal skills to deal damage (Sever Artery, Gash and Final Thrust) as well as taking "Watch Yourself!" if I'm out hunting with my guildmates. As such, it's much more worthwhile for me to take "For Great Justice!" as it rapidly charges up all my adrenal skills (usually to max) within 4 or 5 seconds of battle commencing.
If you're tossing up between Frenzy and Flurry, you could reduce the damage penalty by looking for a weapon that improves your damage (say, 10- 15%) while in a stance. That will tilt the balance in favor of Flurry. I really don't like to use Frenzy, particularly in PvP, because the moment the other team realises you're using Frenzy, you become the new target of choice. (I LOVE Frenzy-using warriors when I'm playing my sacrificing necro. I can deal out almost 400+ damage in just under 5 seconds ) My Final Thrust also tends to hover around the 78 - 95 damage range too. (Although I've seen it go up to 113 on a critical hit). I have 11 Swordsmanship, but only Strength 10, so that might be the cause. |