Vamp weapons are rubbish!
ddoogle
3/1 vamp sword WOW! you gain 3 hp per attack and lose 1 health regen all the time!
I have 10 in healing for my w/mo if i cast vigouros spirit that costs 5 energy and lasts 30 seconds i get 10 health per hit!! and no health regen negative!!.
I have 10 in healing for my w/mo if i cast vigouros spirit that costs 5 energy and lasts 30 seconds i get 10 health per hit!! and no health regen negative!!.
aron searle
if you have 15 attacking you at once
cyclone axe or hundred blades
15x3=45
cyclone axe or hundred blades
15x3=45
Tigris Of Gaul
That's 3 added damage to all of your attacks, it's not about the health gain.
Sekkira
The health gain should really be there to balance out the health you lose. Vampiric stuff can be extremely useful. A 5:1 mod is good on just about anything due to it not only giving you more health per hit, but also adding 5 damage to your attacks that aren't counted as damage.
ddoogle
wow 3 extra damage! so i attack 10 time i made 30 extra damage.. that just not even one 5 energy power attack that i do.
the only time i would use it is with a cyclone axe... as a tanker in a warrior wall supported by monks.
and p.s. i do vigour spirit and live vigoursly (10 healing) = 20 health per attack x 15 = 300 health agaist 15 attackers when i switch to axe
the only time i would use it is with a cyclone axe... as a tanker in a warrior wall supported by monks.
and p.s. i do vigour spirit and live vigoursly (10 healing) = 20 health per attack x 15 = 300 health agaist 15 attackers when i switch to axe
aron searle
so 345 with vamp sword.
You can always have 2 weopons, i swap my weopon before using cyclone then swap it back, works if you time it right.
You can always have 2 weopons, i swap my weopon before using cyclone then swap it back, works if you time it right.
ddoogle
i would much prefere having zelous hilt and gain 15 per attack then the extra 45 health while i am getting 300 anyway.
300 health + 15 energy per cyclone attack
or
345 health per cyclone attack
300 health + 15 energy per cyclone attack
or
345 health per cyclone attack
NinjaMonkey
Quote:
Originally Posted by aron searle
if you have 15 attacking you at once
cyclone axe or hundred blades 15x3=45 |
hundred blades hits everything TWICE, so infact it would be (15x3)2=90
aron searle
Quote:
hundred blades hits everything TWICE, so infact it would be (15x3)2=90 |
ddoogle
Quote:
Originally Posted by NinjaMonkey
na-ah
hundred blades hits everything TWICE, so infact it would be (15x3)2=90 |
also read what hundren blades does:
Hundrenblades
Swing twice at target foe and foes adjacent to your target.
so if you have 15 attacker surrounding you, your target that you use hundredbaldes on aint going to be adjacent to all 15!
now cyclone axe hit all foes adjacent to YOU!
plz learn more before you comment
ddoogle
3 2 2
2 1 2
2 2 2
you are "1" your hundrenblades target is "3" the other enemies are "2", enemies that are hit are in BOLD, as you see hundren blades wont hit all your enemies
cycle axe will hit all the targets surrounding you "1"
3 2 2
2 1 2
2 2 2
target is 3 and all other foes get hit also (in bold)
2 1 2
2 2 2
you are "1" your hundrenblades target is "3" the other enemies are "2", enemies that are hit are in BOLD, as you see hundren blades wont hit all your enemies
cycle axe will hit all the targets surrounding you "1"
3 2 2
2 1 2
2 2 2
target is 3 and all other foes get hit also (in bold)
Tigris Of Gaul
Well, usually the point of warriors is to do damage, so what other prefix are you going to use? I don't care about the health gain, I just want to do as much damage as possible.
Sekkira
Quote:
Originally Posted by ddoogle
wow 3 extra damage! so i attack 10 time i made 30 extra damage.. that just not even one 5 energy power attack that i do.
the only time i would use it is with a cyclone axe... as a tanker in a warrior wall supported by monks. and p.s. i do vigour spirit and live vigoursly (10 healing) = 20 health per attack x 15 = 300 health agaist 15 attackers when i switch to axe |
ddoogle
Quote:
Originally Posted by Tigris Of Gaul
Well, usually the point of warriors is to do damage, so what other prefix are you going to use? I don't care about the health gain, I just want to do as much damage as possible.
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try an ele.. they will own your damage
warriors tank and do damage. (better tanks then damage dealers)
ddoogle
Quote:
Originally Posted by Sekkira
You seem to forget the basis of adding 5 dmg to every attack. Think 20-27dmg sword or 10-33dmg axe. Add those to your current attacks, you're not only healing yourself without the aid of spells, but also doing more dps without the aid of spells as well.
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salja Wachi
Quote:
Originally Posted by ddoogle
tell me how you add 5 damage to a sword attack the max is 3/1 vamp on sword.....
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you cannot that is why you need to get a 5:1 vamp mod
ddoogle
also as i said... wow 3 more damage.. and against multiple enimies (15) I would much prefere 15 energy per attack (zelous) then 45 extra health(vamp 3/1)from a cycle axe, when i would be getting 300 health from enchantments (live vigoursly and vigorous spirit), and you will need enchantment against 15 monsters on you (unless you farm spods )
ddoogle
Quote:
Originally Posted by salja Wachi
you cannot that is why you need to get a 5:1 vamp mod
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http://www.gwonline.net/page.php?p=125
Eripens Vitae
I can't see your point in here, you just said that you found vamp for a sword bad. Well, in my experience vamp makes you have a 9-31 axe, instead of 6-28, which is really good, and, if you're not a monk as secondary, you may not need it at all. If you take ranger as secondary, you do tiger's fury, and the vamp upgrade actually heals for more than the health degen gives you. Of course zealous is a great mod too, but only if you're a mana dependant build, such as the w/mo. I'd say that if you want to do damage, get a nice vamp mod, if you want to tank, get a zealous mod. In pvp, you'll never want to tank, since you'll be targeted last anyways, so there is vamp a lot more useful.
Numa Pompilius
I've got a 3:1 axe, and it does keep my health topped up provided there's enough enemies around, the more the merrier. When the enemies start dropping, so there's only one or two left, things get iffy, as cyclone axe doesn't help much anymore. Latecomer griffons can get real annoying.
So I nearly always use my 1:1 Zealous sword instead for farming. It doesn't do much damage, and doesn't give any health, but the Balt aura, wrath, zealots & healing breeze it powers does oh so much more...
So for me: zealous ftw!
So I nearly always use my 1:1 Zealous sword instead for farming. It doesn't do much damage, and doesn't give any health, but the Balt aura, wrath, zealots & healing breeze it powers does oh so much more...
So for me: zealous ftw!
ddoogle
Quote:
Originally Posted by Eripens Vitae
I can't see your point in here, you just said that you found vamp for a sword bad. Well, in my experience vamp makes you have a 9-31 axe, instead of 6-28, which is really good, and, if you're not a monk as secondary, you may not need it at all. If you take ranger as secondary, you do tiger's fury, and the vamp upgrade actually heals for more than the health degen gives you. Of course zealous is a great mod too, but only if you're a mana dependant build, such as the w/mo. I'd say that if you want to do damage, get a nice vamp mod, if you want to tank, get a zealous mod. In pvp, you'll never want to tank, since you'll be targeted last anyways, so there is vamp a lot more useful.
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and those 3 point are better then 18-28 on sword because those 3 point ignore armor so it 15-22 +3 (ignore armor)
but its still only 3 extra damage and -1 health regen.
ddoogle
Quote:
Originally Posted by Numa Pompilius
I've got a 3:1 axe, and it does keep my health topped up provided there's enough enemies around, the more the merrier. When the enemies start dropping, so there's only one or two left, things get iffy, as cyclone axe doesn't help much anymore. Latecomer griffons can get real annoying.
So I nearly always use my 1:1 Zealous sword instead for farming. It doesn't do much damage, and doesn't give any health, but the Balt aura, wrath, zealots & healing breeze it powers does oh so much more... So for me: zealous ftw! |
you will get 10 energy and 200 health per cylone axe (very fast recharge)
FrogDevourer
Rubbish? I'm willing to get this component out of your hands.
Permanent extra damage that ignores armor, and life stealing that cannot be disenchanted, positive net gain of health as soon as you're using attack speed enhancers. And all you have to do is switch off this weapon when you're not in combat (or able to hit normally). I'd be curious to hear which prefix you'd use beyond zealous or vampiric.
Oh, and for the records, not all warriors are w/mo.
For more details & numbers about vampiric weapons:
http://sof.game-server.cc/forum/index.php?showtopic=514
Permanent extra damage that ignores armor, and life stealing that cannot be disenchanted, positive net gain of health as soon as you're using attack speed enhancers. And all you have to do is switch off this weapon when you're not in combat (or able to hit normally). I'd be curious to hear which prefix you'd use beyond zealous or vampiric.
Oh, and for the records, not all warriors are w/mo.
For more details & numbers about vampiric weapons:
http://sof.game-server.cc/forum/index.php?showtopic=514
salja Wachi
Quote:
Originally Posted by ddoogle
LOL!!!!!! thats bow and hammer ONLY go read some stuff like this
http://www.gwonline.net/page.php?p=125 |
LMAO I WAS wondering how long it would take for someone to figure that out :P
nice job
Algren Cole
most Wa/Mo's are this stupid....it's the terrible side affect of playing the easiest class in the game.
ddoogle
Quote:
Originally Posted by FrogDevourer
Rubbish? I'm willing to get this component out of your hands.
Permanent extra damage that ignores armor, and life stealing that cannot be disenchanted, positive net gain of health as soon as you're using attack speed enhancers. And all you have to do is switch off this weapon when you're not in combat (or able to hit normally). I'd be curious to hear which prefix you'd use beyond zealous or vampiric. Oh, and for the records, not all warriors are w/mo. For more details & numbers about vampiric weapons: http://sof.game-server.cc/forum/index.php?showtopic=514 |
on multiple enimes there is MUCH MUCH MUCH MUCH better ways of gaining health i.e. live vigourlsy and vigours spirit and using zelous you gain 1 energy per target with cyclone axe.
the 3 damage is NOTHING to be proud of.. lol your think stipid little numbers like why you need a +15% weapon over a +13% weapon its not making much differance..
put it this way after 10 attacks you did 30 more damage... well thats not even one galrath slash....
BULL!
Lynnrose
Quote:
Originally Posted by ddoogle
its crap full stop.. you lose health and gain per hit one on one you wont be gaining that much health on a 3:1 over time.
on multiple enimes there is MUCH MUCH MUCH MUCH better ways of gaining health i.e. live vigourlsy and vigours spirit and using zelous you gain 1 energy per target with cyclone axe. the 3 damage is NOTHING to be proud of.. lol your think stipid little numbers like why you need a +15% weapon over a +13% weapon its not making much differance.. put it this way after 10 attacks you did 30 more damage... well thats not even one galrath slash.... BULL! |
Sekkira
Galrath slash doesn't attack all enemies at once. Cyclone axe at 5-28 + 10 from the skill + 5 from the vampiric mod. You have a nice 20-43 attack all around. I'm quite sure that'll pump up your adrenaline quite nicely with a group of enemies surrounding you and the need for energy isn't too critical as there is what, 2 skills in axe mastery that actually use energy. This could be combined with Battle Rage/Warriors Endurance and Sprint for the extra energy/adrenaline and speed for attacks.
Racthoh
Quote:
Originally Posted by ddoogle
3/1 vamp sword WOW! you gain 3 hp per attack and lose 1 health regen all the time!
I have 10 in healing for my w/mo if i cast vigouros spirit that costs 5 energy and lasts 30 seconds i get 10 health per hit!! and no health regen negative!!. |
And as it has been said, your vigorous spirit doesn't make you deal an additional 10 damage you just gain 10 health. A vampiric mod is +3 damage, period, regardless of attribute level in your weapon. 1 point of health degen... oh no, that'll be your downfall.
3 damage nothing to be proud of? Do you know how much more a shield is worth if it has -2 damage while enchanted?
FrogDevourer
Quote:
Originally Posted by ddoogle
its crap full stop..
... lol your think stipid little numbers like ... BULL! |
Doodle, thanks for sharing your opinion about this component. We understand you don't like this prefix.
TIP: Next time, you might want to run a spell checker. Your posts would be much more enjoyable (although less funny and stupid-looking) without a spelling/grammar error every couple of words.