gw, boring?
Ethan Rambaldi
Hi,first I would like to says sorry for my english
Guild Wars is a online RPG, wich dont need to pay xx $ every month, and that's a good point for buyers.
The fact is I'm a GW players since 2months, and now I feel bored playing GW.
PvE (even with the SF update) is boring because there isnt many things to do as soon as you have complete all the missions & quests. Some trips in UW or FoW are sympathetic, but quickly it becomes boring. Why doing UW or FoW trip? for FoW armor?
Only one "final" armor, and if u get it, then what can you do? help some new players, doing 100times same mission ecc?
And if you have already your 15k armor, and dont like the FoW armor, what can you do in PvE. Farm for money? why? if you have already you perfect armor & weapon. Make a second char or third or four & complete all again?
Sorry but that's not for me I don't like to play again and again the same things.
The solution is to play PvP : Yeah WahooO that's cool !
You try random arenas, and after some games you understand that's not as cool as you though cause you never play with others player, there isnt any teamplay. So you go in Team Arena : Yeah WahoOo that's cool, you tries to find a group then you got one, you do some games, then you find others, then you are intersted in a PvP guild and you become stronger in PvP. You use TS to add fun or strats, it depends, but 4v4 is really limited, and when your guildies are not online, you have to wait to find a group that you like.
Your guild want you to come to tomb, woaw that's Cool! Fight for the world domination cool.
You are r0, 0 fame, and u never played 8v8.
First games are really funny even if you are bad. Then you start to make a real team build, and you customize your one. You finally get to r3+, you have your /emote you are reall happy . Then your guild become +o- inactiv because of lack of time. So you spend your evening trying to Tomb, but you wait 1hours, & then you play 20minutes.. sometimes you win HoH, have sigil drop.. but waiting, always waiting, for a short time playing is boring.
So you change guild, try to find a active PvP guild, and GvG.
You find one, you start to play GvG that's really the best in this game !
But you do it only sometimes.
So because others things are boring, you try to find a more active GvG guild, and a better one if possible, but that's very hard!
I think that GW need more "clik & play" things like a "Last one Standing" with more than 16people. You die, you loose, you Kill & stay alive you continue.
And you dont waste your time chatting "lfg".. They also need Alliance of Guilds or the possibility to make kingdom :
Some guilds dont have to merge, they stay as they are and play in a Global Tag : their kingdom one. And also with their own tag.
And Every ppl in each guild of a Kingdom can be "guest" for free & always, to acces in the kingdom Castle hall of guild (I don't know how to say that lol) & plays GvG together, like that every little guild with active good player can play.
I thinks that because I'm in a guild, I'm thinking of leaving this game, because I don't have anything to do in PvE. Tomb = wait! & chat. GvG = my guild is more or less inactive so. Searching a good guild who speaks my own language & who is active and has r3+ player or player of +o- my level is really hard.
So why not adds more in PvP, click & plays things, & other "lfg" things, & help little guilds & big too by creating Kingdom/alliance. Guest is a good things, but ppl don't use it atm (I use it with my guild to be more & more active, and try to help some guild as much as possible for GvG but people dont know this option or don't like it, they prefere henchies). GW is a good & nice game, but too limited IMO. I really would like to more easy way to PvP maybe last one standing, or random king of the hill(altar), & team king of the hill(altar), and maybe some 8+ arena "clik & play" like BIG war with random ppl or teams : many people fighting to get a bridge etc.. I dont know many people have ideas I think, I really find fun only when I plays with "ifriend" in tomb with TS or when we seriously play GvG.
Guild Wars is a online RPG, wich dont need to pay xx $ every month, and that's a good point for buyers.
The fact is I'm a GW players since 2months, and now I feel bored playing GW.
PvE (even with the SF update) is boring because there isnt many things to do as soon as you have complete all the missions & quests. Some trips in UW or FoW are sympathetic, but quickly it becomes boring. Why doing UW or FoW trip? for FoW armor?
Only one "final" armor, and if u get it, then what can you do? help some new players, doing 100times same mission ecc?
And if you have already your 15k armor, and dont like the FoW armor, what can you do in PvE. Farm for money? why? if you have already you perfect armor & weapon. Make a second char or third or four & complete all again?
Sorry but that's not for me I don't like to play again and again the same things.
The solution is to play PvP : Yeah WahooO that's cool !
You try random arenas, and after some games you understand that's not as cool as you though cause you never play with others player, there isnt any teamplay. So you go in Team Arena : Yeah WahoOo that's cool, you tries to find a group then you got one, you do some games, then you find others, then you are intersted in a PvP guild and you become stronger in PvP. You use TS to add fun or strats, it depends, but 4v4 is really limited, and when your guildies are not online, you have to wait to find a group that you like.
Your guild want you to come to tomb, woaw that's Cool! Fight for the world domination cool.
You are r0, 0 fame, and u never played 8v8.
First games are really funny even if you are bad. Then you start to make a real team build, and you customize your one. You finally get to r3+, you have your /emote you are reall happy . Then your guild become +o- inactiv because of lack of time. So you spend your evening trying to Tomb, but you wait 1hours, & then you play 20minutes.. sometimes you win HoH, have sigil drop.. but waiting, always waiting, for a short time playing is boring.
So you change guild, try to find a active PvP guild, and GvG.
You find one, you start to play GvG that's really the best in this game !
But you do it only sometimes.
So because others things are boring, you try to find a more active GvG guild, and a better one if possible, but that's very hard!
I think that GW need more "clik & play" things like a "Last one Standing" with more than 16people. You die, you loose, you Kill & stay alive you continue.
And you dont waste your time chatting "lfg".. They also need Alliance of Guilds or the possibility to make kingdom :
Some guilds dont have to merge, they stay as they are and play in a Global Tag : their kingdom one. And also with their own tag.
And Every ppl in each guild of a Kingdom can be "guest" for free & always, to acces in the kingdom Castle hall of guild (I don't know how to say that lol) & plays GvG together, like that every little guild with active good player can play.
I thinks that because I'm in a guild, I'm thinking of leaving this game, because I don't have anything to do in PvE. Tomb = wait! & chat. GvG = my guild is more or less inactive so. Searching a good guild who speaks my own language & who is active and has r3+ player or player of +o- my level is really hard.
So why not adds more in PvP, click & plays things, & other "lfg" things, & help little guilds & big too by creating Kingdom/alliance. Guest is a good things, but ppl don't use it atm (I use it with my guild to be more & more active, and try to help some guild as much as possible for GvG but people dont know this option or don't like it, they prefere henchies). GW is a good & nice game, but too limited IMO. I really would like to more easy way to PvP maybe last one standing, or random king of the hill(altar), & team king of the hill(altar), and maybe some 8+ arena "clik & play" like BIG war with random ppl or teams : many people fighting to get a bridge etc.. I dont know many people have ideas I think, I really find fun only when I plays with "ifriend" in tomb with TS or when we seriously play GvG.
Loviatar
Quote:
Originally Posted by Ethan Rambaldi
Hi,first I would like to says sorry for my english
Guild Wars is a online RPG, wich dont need to pay xx $ every month, and that's a good point for buyers. The fact is I'm a GW players since 2months, and now I feel bored playing GW. . |
just pretend that it was a regular game you bought and did you get your moneys worth in fun.
GW was never meant to keep you playing all the time on just one game.
put it back on the shelf until the next update or chapter 2 comes out and have some more fun than do something else for awhile.
if you are forcing yourself to play instead of playing for fun it is time for a break with something else you enjoy.
no fee means you dont have to play unless you want to.
EternalTempest
I have to admit that after beating the game, my intrested wavered and took a break but with SF playing again (and having a lot of fun). If I get tired it will be playing more off then on till Chapter 2.
Algren Cole
End-game is pretty awful...there isn't much to do but sit around or run the same mission a hundred more times. I've put PvE down and started to do a little PvP here and there. I've moved over to WoW for the time being(and noticed that ArenaNet hijacked a number of ideas when they were building Guild Wars)....I don't know if I'll by the expansion(probably not) but I got my money's worth.
crimsonfilms
Play PvP, HoH and GvG.
Use another profession.
Use another profession.
Sofonisba
The most fun I have is helping my guildmates do missions, even if I have already done them.
The guild keeps growing, and people keep creating new characters, so although you are right the story/missions by themselves can get old, the fun doesn't for me!
The guild keeps growing, and people keep creating new characters, so although you are right the story/missions by themselves can get old, the fun doesn't for me!
Diomedes
Part of me likes the idea of click and play. It can be quite frustrating to wait for long periods of time for a match (even if your guild happens to be logged on).
I usually treat 4v4 random as my click and play. Just getting in a quick match here and there. Of course with 4v4 there's the problem that teams can be randomly unbalanced and your teammates can be silly. So a better click and play to kill some time in PvP would be great. Sadly I'm not sure how it could be done. So long as you're tossed onto a random team there will be issues with random people dropping, going afk, etc etc, and constructing a team gets rid of click and play. I suppose 1v1 is an option but that seems like sort of a not so great solution itself (as some classes are clearly better dueling classes than others).
A massive battle seems like a cool idea but also really not in the GW spirit. I'm not saying that I'm a dev or know the GW spirit, but it seems like the game really leans towards the small squad tight knit team play rather than all out madness.
I any case, I think more PvP modes and at least a few more options for click and play would be nice
-Diomedes
I usually treat 4v4 random as my click and play. Just getting in a quick match here and there. Of course with 4v4 there's the problem that teams can be randomly unbalanced and your teammates can be silly. So a better click and play to kill some time in PvP would be great. Sadly I'm not sure how it could be done. So long as you're tossed onto a random team there will be issues with random people dropping, going afk, etc etc, and constructing a team gets rid of click and play. I suppose 1v1 is an option but that seems like sort of a not so great solution itself (as some classes are clearly better dueling classes than others).
A massive battle seems like a cool idea but also really not in the GW spirit. I'm not saying that I'm a dev or know the GW spirit, but it seems like the game really leans towards the small squad tight knit team play rather than all out madness.
I any case, I think more PvP modes and at least a few more options for click and play would be nice
-Diomedes
Ethan Rambaldi
I play PvP (build arena (no strat, unbalanced..) Team arena (a bit easy I think, not enough player "good" level as in HoH)
HoH = I did I'm rank4, I unlocked many many skills in many profession, but IMO what is tomb : Waiting Hours looking for group & playing few time.
Other profession will be an idea but I dont want to play PvE whole again.
GvG is the solution but finding an active (more than twice GvG a week), friendly, & good guild is really hard. I Think Im' going to listen Loviatar, & take a break. May I come back later héhé, with the release of Dod Source I think I will take this break(Dod has always been my favourite game ;p). I will try another profession in PvP but as I said, I'm tired of waiting hours for group in HoH, and random/team arena are a bit too limited IMO. GvG will be fine, just need to find a guild that plays GvG when I can & have fun. Why dont GW include an option for guild recruiting? For example : The ladder will be avalaible to see ingame, you could have info on each guild clicking on it(how many members, leader..), and guild could click a "we are recruiting" case, & players would be able to have a contact with a leader or officier of one of this guild who seek members by clicking some options : Country, Age, Profession played, rank, etc.. & find the guild they want ^^ lol I have a dream...
HoH = I did I'm rank4, I unlocked many many skills in many profession, but IMO what is tomb : Waiting Hours looking for group & playing few time.
Other profession will be an idea but I dont want to play PvE whole again.
GvG is the solution but finding an active (more than twice GvG a week), friendly, & good guild is really hard. I Think Im' going to listen Loviatar, & take a break. May I come back later héhé, with the release of Dod Source I think I will take this break(Dod has always been my favourite game ;p). I will try another profession in PvP but as I said, I'm tired of waiting hours for group in HoH, and random/team arena are a bit too limited IMO. GvG will be fine, just need to find a guild that plays GvG when I can & have fun. Why dont GW include an option for guild recruiting? For example : The ladder will be avalaible to see ingame, you could have info on each guild clicking on it(how many members, leader..), and guild could click a "we are recruiting" case, & players would be able to have a contact with a leader or officier of one of this guild who seek members by clicking some options : Country, Age, Profession played, rank, etc.. & find the guild they want ^^ lol I have a dream...
Kuku Monk
I've definitely got my money's worth. The only game that I've played near as much as this was FF7... and even then that was a miniscule amount of time compared to that spent on GW.
rainy
having played other mmo's that you have to pay for, i can honestly say youll get bored w/ just about any one you play, monthly fee or no. the difference is that you can play GW, lvl up, star anew, do it again, and still have fun w/ other things like pvp and gvg. but in games like EQ2 (for its my other addiction) you get bored, not because youve done everything, but because you have to play so long to do anything. ive spend months getting my toon to where i can do someting that i havnt already done, and then have to spend months more playing to get to the next 'new spot' at least with GW, the months are spent waitin for something new are spent having a life, not lvling up...
just my 2c
just my 2c
Aera Lure
I dont find GW boring right now. The most memorable online gaming experiences I have had have been with a circle of friends. Its just the social aspect. I dont care if I am replaying the same old thing over again with some variety in my character or play style etc. If its with people I enjoy playing with, its all good.
I'd like to see some new PvE content quasi frequently though. A monthly event or some new side quests every so often. Maybe some continent-ranging uber quest for a special item. Personally, things like this are what I need the most - that and fun people to play with (please leave the egos and the attitudes in storage before joining). Might be a little tough if we dont see anything new until January-March, but who knows. A couple new slots might convince me to make a R/ or a Me/ and we all know how long that'd take lol. ^_~
I'd like to see some new PvE content quasi frequently though. A monthly event or some new side quests every so often. Maybe some continent-ranging uber quest for a special item. Personally, things like this are what I need the most - that and fun people to play with (please leave the egos and the attitudes in storage before joining). Might be a little tough if we dont see anything new until January-March, but who knows. A couple new slots might convince me to make a R/ or a Me/ and we all know how long that'd take lol. ^_~
Ethan Rambaldi
maybe I find it boring because I'm a online gamer of FPS, and this is my first RPG, I have played 2 years on DOD, this summer GW, & in few DOD-S. lol
Those game have not many things in common, but I can GvG a lot in Dod that's what is the fun in dod, competitions (as in Cstrike).
Those game have not many things in common, but I can GvG a lot in Dod that's what is the fun in dod, competitions (as in Cstrike).
Manderlock
After I asended, I took a break for 2 months, now Im back and have finnished the game at my own pace. Its up to you how much you play the game.
Numa Pompilius
Quote:
Originally Posted by Ethan Rambaldi
PvE (even with the SF update) is boring
... The solution is to play PvP : Yeah WahooO that's cool ! |
I really gotta start a bunch of threads about how boring PvP is! It's so boring I don't even play it!
Quote:
So why not adds more in PvP, click & plays things |
My suggestions, apart from bigger battles would be 1) larger maps with more obstacles and 2) to disable the CTRL key and the radar in PvP, or better yet make it work on line-of-sight, so you couldn't always know where the enemy is. As it is, there's no tactics involved in GW combat at all - one simply can't flank or ambush.
ddoogle
I belive PvE should be PvE
And PvP should be PvP
I dont want it to be mixed i want more roleplaying type WoW, EQ for PvE
And i think you should be able to unlock skills, items etc in PvP only, not cross over from PvE.
if your PvE player isnt good enough i.e not enough money for the best items etc (i doubt it will make any diffence between a 10k pruple +12>50% dam +23 health 10/5 sundering and a 200k +15>50 +30 health 10/10 sundering longsword anyhow) then tough luck!
this one of the problems Anet faced and braughtout green items, well it has balaced it how it is, but if they seperated the PvP and PvE then it wouldnt of been a problem.
And PvP should be PvP
I dont want it to be mixed i want more roleplaying type WoW, EQ for PvE
And i think you should be able to unlock skills, items etc in PvP only, not cross over from PvE.
if your PvE player isnt good enough i.e not enough money for the best items etc (i doubt it will make any diffence between a 10k pruple +12>50% dam +23 health 10/5 sundering and a 200k +15>50 +30 health 10/10 sundering longsword anyhow) then tough luck!
this one of the problems Anet faced and braughtout green items, well it has balaced it how it is, but if they seperated the PvP and PvE then it wouldnt of been a problem.
Manderlock
Quote:
Originally Posted by ddoogle
I belive PvE should be PvE
And PvP should be PvP I dont want it to be mixed i want more roleplaying type WoW, EQ for PvE And i think you should be able to unlock skills, items etc in PvP only, not cross over from PvE. if your PvE player isnt good enough i.e not enough money for the best items etc (i doubt it will make any diffence between a 10k pruple +12>50% dam +23 health 10/5 sundering and a 200k +15>50 +30 health 10/10 sundering longsword anyhow) then tough luck! this one of the problems Anet faced and braughtout green items, well it has balaced it how it is, but if they seperated the PvP and PvE then it wouldnt of been a problem. |
Not shure what to think about this. Yes, I agrre that the RP elements of PvE can be "suped up".
That being said I dont thatink that PvE and PvP sould be completly seperate entintys.
GhostPoet
GW is a blast!......when you can find a team.:P
Algren Cole
Quote:
Originally Posted by ddoogle
I belive PvE should be PvE
And PvP should be PvP I dont want it to be mixed i want more roleplaying type WoW, EQ for PvE And i think you should be able to unlock skills, items etc in PvP only, not cross over from PvE. if your PvE player isnt good enough i.e not enough money for the best items etc (i doubt it will make any diffence between a 10k pruple +12>50% dam +23 health 10/5 sundering and a 200k +15>50 +30 health 10/10 sundering longsword anyhow) then tough luck! this one of the problems Anet faced and braughtout green items, well it has balaced it how it is, but if they seperated the PvP and PvE then it wouldnt of been a problem. |
rainy
i like the stratagy involved in pvp, having to make one up on the spot and such, very entertaining to me...but as stated earlyer, you need to have a team...buncha dorks dont make anything fun
trelloskilos
I appreciate the intentions of the original post, but your problem is that you've broken the game down to its basest level, bought up a couple of issues that cannot be helped and are common to any MMORPG, and also, not looked at the 2 months when you were enjoying the game.
GW is a game that (like most other games on the market, and off the market) has a simple premise. By the same token, you could argue that driving games are boring because all you do is drive around a track, FPS are boring because you run through a linear route shooting enemies/run around in deathmatch maps killing other players etc., or that games like football are boring, because thegame is just about manoevering a ball to a goal at the other side of a field. - You say "Not for me the repeated playing of things over and over again". This is the problem with just about ANY game, no matter what it is, and how many mini-games it contains.
What you have failed to address is the skill and challenge ratio of GW. Granted, some builds are easier to play than others, and some environments are easier to explore, but you have different sets of challenges, and have to develop different tactics for every situation. THAT'S where the heart of the game lies.
One of the main draws for PvE is the exploration of a huge world. For the first time player, this seldom gets boring. I can imagine, however, that someone who has explored every square inch of the map will not find it as interesting to travel through already explored areas with a different character, but as that different character will most likely have different skills, you will have a different experience of the environment.
As for PvP, even the arenas have a wealth of combinations in the 4x4 teams. There are potentially 36 different class combos. Multiply that by 4, and you have potentially 144 different team setups that you, and your team can fight against. Some will be stronger, and some weaker, and your own team will also be made of a collective who must not only defeat the enemy, but also acclimatise to the other members of their own teams. - And that's just casual Arena play. Tournament play is even more varied, and competition is bound to be tougher. - Granted, one of the points you raised is in finding teams to play with/against, but many MMORPGs, and online multiplayer games have exactly the same problem. You may not find teams that meet your standards, opponents who are too easy/hard, or just cannot find anyone at all. The devs can't bring the world to your doorstep each time you fancy a game, but they can provide the means for you to make friends, form aquaintances through guilds, and even just form up teams from complete strangers which can (on occasion) be surprisingly good experiences.
Now the shelf life of a game will depend on many things. If it is a style of game you like to play. If you are a casual gamer or a compulsive player. If you have had good experiences or bad ones while playing, if you get over the learning curve in a matter of minutes, or still feel that there is still something to learn from the game.
This last point is what makes GW not a boring game for me. With FPS, there is little variety. You run through the same corridoors, pick up weapons (same sort of weapons usually), and fight enemies by pointing and shooting. Yes, there are tactics, reflexes etc., but you've learnt all there is to the game, and nothing more. Still FPS games are very popular, and will remain so for a while.
If you feel you have played enough of Guild Wars to have satisfied you, and you have beaten the last mission, found all there is to find, and achieved whatever you want to achieve,then you can safely say that you have played the game, and like any other game, can put it away, uninstall it and look for another form of entertainment. Computer games are not meant to last for an eternity, but you might find appeal in replaying some at a later date.
Personally, I've been playing for many months, completed hells precipice with 2 different characters, and I'm STILL playing
GW is a game that (like most other games on the market, and off the market) has a simple premise. By the same token, you could argue that driving games are boring because all you do is drive around a track, FPS are boring because you run through a linear route shooting enemies/run around in deathmatch maps killing other players etc., or that games like football are boring, because thegame is just about manoevering a ball to a goal at the other side of a field. - You say "Not for me the repeated playing of things over and over again". This is the problem with just about ANY game, no matter what it is, and how many mini-games it contains.
What you have failed to address is the skill and challenge ratio of GW. Granted, some builds are easier to play than others, and some environments are easier to explore, but you have different sets of challenges, and have to develop different tactics for every situation. THAT'S where the heart of the game lies.
One of the main draws for PvE is the exploration of a huge world. For the first time player, this seldom gets boring. I can imagine, however, that someone who has explored every square inch of the map will not find it as interesting to travel through already explored areas with a different character, but as that different character will most likely have different skills, you will have a different experience of the environment.
As for PvP, even the arenas have a wealth of combinations in the 4x4 teams. There are potentially 36 different class combos. Multiply that by 4, and you have potentially 144 different team setups that you, and your team can fight against. Some will be stronger, and some weaker, and your own team will also be made of a collective who must not only defeat the enemy, but also acclimatise to the other members of their own teams. - And that's just casual Arena play. Tournament play is even more varied, and competition is bound to be tougher. - Granted, one of the points you raised is in finding teams to play with/against, but many MMORPGs, and online multiplayer games have exactly the same problem. You may not find teams that meet your standards, opponents who are too easy/hard, or just cannot find anyone at all. The devs can't bring the world to your doorstep each time you fancy a game, but they can provide the means for you to make friends, form aquaintances through guilds, and even just form up teams from complete strangers which can (on occasion) be surprisingly good experiences.
Now the shelf life of a game will depend on many things. If it is a style of game you like to play. If you are a casual gamer or a compulsive player. If you have had good experiences or bad ones while playing, if you get over the learning curve in a matter of minutes, or still feel that there is still something to learn from the game.
This last point is what makes GW not a boring game for me. With FPS, there is little variety. You run through the same corridoors, pick up weapons (same sort of weapons usually), and fight enemies by pointing and shooting. Yes, there are tactics, reflexes etc., but you've learnt all there is to the game, and nothing more. Still FPS games are very popular, and will remain so for a while.
If you feel you have played enough of Guild Wars to have satisfied you, and you have beaten the last mission, found all there is to find, and achieved whatever you want to achieve,then you can safely say that you have played the game, and like any other game, can put it away, uninstall it and look for another form of entertainment. Computer games are not meant to last for an eternity, but you might find appeal in replaying some at a later date.
Personally, I've been playing for many months, completed hells precipice with 2 different characters, and I'm STILL playing
Algren Cole
Quote:
Originally Posted by trelloskilos
As for PvP, even the arenas have a wealth of combinations in the 4x4 teams. There are potentially 36 different class combos. Multiply that by 4, and you have potentially 144 different team setups that you, and your team can fight against. |
rofl...you act as if you see anything other than Wa/Mo, Ele/Mo, or R/Warriors in arenas....
trelloskilos
Quote:
Originally Posted by Algren Cole
rofl...you act as if you see anything other than Wa/Mo, Ele/Mo, or R/Warriors in arenas....
|
crimsonfilms
Quote:
rofl...you act as if you see anything other than Wa/Mo, Ele/Mo, or R/Warriors in arenas.... |
E/Mo is not as efficient in 4x4 as it is in GvG/HoH.
Same with R/W.
IndyCC
Is anyone else getting bored of all the getting bored threads?
As i just posted in another thread. Buyer Beware - if you like it great money well spent. If you have buyers remorse then as with all great things in life move on. No need hounding the world because you can't find a way to entertain yourself.
As i just posted in another thread. Buyer Beware - if you like it great money well spent. If you have buyers remorse then as with all great things in life move on. No need hounding the world because you can't find a way to entertain yourself.
funbun
Uhhh, have you beaten all the Sorrow's Furnace missions?
Arkayne
As much as we hate to admit it, all good things must come to an end. No matter how good games seem at first, when you spend countless hours in them, there is only so much to do, and so much to see. People seem to expect a lot out of these online RPG games, moreso than other types. Like take an FPS for example, once you play through the single player, have a few multiplayer matches, then the fun is over. Next game. With an online RPG, at least you get a few good solid months of fun before it starts to diminish. Then at least you get revitalized with free updates in this case
But sometimes I do find myself getting a little bored, however I usually then find a differernt game type (PvE vs PvP), start a new character, help others out, try a little farming, try some running, then by the time I did all that, they released the update
But sometimes I do find myself getting a little bored, however I usually then find a differernt game type (PvE vs PvP), start a new character, help others out, try a little farming, try some running, then by the time I did all that, they released the update
Algren Cole
Quote:
Originally Posted by Arkayne
Like take an FPS for example, once you play through the single player, have a few multiplayer matches, then the fun is over. Next game. With an online RPG, at least you get a few good solid months of fun before it starts to diminish. Then at least you get revitalized with free updates in this case
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Algren Cole
Quote:
Originally Posted by trelloskilos
I do, as a matter of fact. You act like you've played a lot of PvP and have seen it all.
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you're kidding yourself if you don't realize that 90% of the player base is Wa/Mo
IndyCC
Quote:
Originally Posted by Algren Cole
tell that to the 5 million people that play counter strike on a daily basis
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Manderlock
Quote:
Originally Posted by Algren Cole
rofl...you act as if you see anything other than Wa/Mo, Ele/Mo, or R/Warriors in arenas....
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I dont know how you cant see them, all you have to do is look.........
M3lk0r
Quote:
Originally Posted by IndyCC
Crazy speed induced youngin's
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And btw, I do have to agree that I'm seeing more "alternative" builds in comp. areas than war/mos. these days
Epinephrine
Quote:
Originally Posted by IndyCC
Crazy speed induced youngin's
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And I'm not that young I have a 6 digit age in binary
IndyCC
Quote:
Originally Posted by Epinephrine
Have to say, I play a FPS regularly, and I find it has much more to it than GW PvP does. Skill plays a bigger role, communication is more important and it actually has more variety in gameplay despite the repetitiveness - the tactics and speed result in much more fluid game, and you can't just ignore someone and depend on your monk to deal with the damage.
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trelloskilos
Quote:
Originally Posted by Algren Cole
you're kidding yourself if you don't realize that 90% of the player base is Wa/Mo
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It's clear from your recent posts, Algren, that you think the game revolves around you. Maybe I'm the one who should stop kidding myself.
IlikeGW
I agree with OP, I think the biggest thing about this game that is a downer for the players is the poor accessibility of PVP, which is the end game.
They can: go to arena. random is unrealistically easy with 4 people due to certain healing builds. therefore they don't learn that much about PVP here, other then if you have a monk and lose your build probably stinks.
team arena: not worth it for the average player, it's the same reward as random, but against organized, very stiff competition. so since they don't get involved, they don't learn much about PVP here.
tombs: hell for random players, absolute hell. most wipe out on trying to get in, it's that sad. then when they get in, they're playing against guilds? that's so stiff, that they lose either the first or second match by a landslide and again it's too hard for them to learn PVP.
so I think any more modes added should be orientated either towards a different sort of play (free for all, teams vs. a game challenge, capture and hold warfare) or be more random friendly and not pit them against great players.
They can: go to arena. random is unrealistically easy with 4 people due to certain healing builds. therefore they don't learn that much about PVP here, other then if you have a monk and lose your build probably stinks.
team arena: not worth it for the average player, it's the same reward as random, but against organized, very stiff competition. so since they don't get involved, they don't learn much about PVP here.
tombs: hell for random players, absolute hell. most wipe out on trying to get in, it's that sad. then when they get in, they're playing against guilds? that's so stiff, that they lose either the first or second match by a landslide and again it's too hard for them to learn PVP.
so I think any more modes added should be orientated either towards a different sort of play (free for all, teams vs. a game challenge, capture and hold warfare) or be more random friendly and not pit them against great players.
Orbberius
The best idea is to get in a good guild that does PvP often. I realize that might be hard sometimes.
Other than that, I find GW is a game that's really easy to burn out on. You can play it a hell of a lot for a month and you'll be sick of it by the end. But stop playing it for like two weeks and you can get right back at it for some more. Sooo maybe take a break, play something else for a bit (or find something to do in real life).
Other than that, I find GW is a game that's really easy to burn out on. You can play it a hell of a lot for a month and you'll be sick of it by the end. But stop playing it for like two weeks and you can get right back at it for some more. Sooo maybe take a break, play something else for a bit (or find something to do in real life).
Alias_X
Agree with Loviatar^
SOT
In all honesty, I have nearly said the thread title aloud several times lately. I am torn.
diablo96789
Quote:
Originally Posted by Ethan Rambaldi
Hi,first I would like to says sorry for my english
Guild Wars is a online RPG, wich dont need to pay xx $ every month, and that's a good point for buyers. The fact is I'm a GW players since 2months, and now I feel bored playing GW. PvE (even with the SF update) is boring because there isnt many things to do as soon as you have complete all the missions & quests. Some trips in UW or FoW are sympathetic, but quickly it becomes boring. Why doing UW or FoW trip? for FoW armor? Only one "final" armor, and if u get it, then what can you do? help some new players, doing 100times same mission ecc? And if you have already your 15k armor, and dont like the FoW armor, what can you do in PvE. Farm for money? why? if you have already you perfect armor & weapon. Make a second char or third or four & complete all again? Sorry but that's not for me I don't like to play again and again the same things. The solution is to play PvP : Yeah WahooO that's cool ! You try random arenas, and after some games you understand that's not as cool as you though cause you never play with others player, there isnt any teamplay. So you go in Team Arena : Yeah WahoOo that's cool, you tries to find a group then you got one, you do some games, then you find others, then you are intersted in a PvP guild and you become stronger in PvP. You use TS to add fun or strats, it depends, but 4v4 is really limited, and when your guildies are not online, you have to wait to find a group that you like. Your guild want you to come to tomb, woaw that's Cool! Fight for the world domination cool. You are r0, 0 fame, and u never played 8v8. First games are really funny even if you are bad. Then you start to make a real team build, and you customize your one. You finally get to r3+, you have your /emote you are reall happy . Then your guild become +o- inactiv because of lack of time. So you spend your evening trying to Tomb, but you wait 1hours, & then you play 20minutes.. sometimes you win HoH, have sigil drop.. but waiting, always waiting, for a short time playing is boring. So you change guild, try to find a active PvP guild, and GvG. You find one, you start to play GvG that's really the best in this game ! But you do it only sometimes. So because others things are boring, you try to find a more active GvG guild, and a better one if possible, but that's very hard! I think that GW need more "clik & play" things like a "Last one Standing" with more than 16people. You die, you loose, you Kill & stay alive you continue. And you dont waste your time chatting "lfg".. They also need Alliance of Guilds or the possibility to make kingdom : Some guilds dont have to merge, they stay as they are and play in a Global Tag : their kingdom one. And also with their own tag. And Every ppl in each guild of a Kingdom can be "guest" for free & always, to acces in the kingdom Castle hall of guild (I don't know how to say that lol) & plays GvG together, like that every little guild with active good player can play. I thinks that because I'm in a guild, I'm thinking of leaving this game, because I don't have anything to do in PvE. Tomb = wait! & chat. GvG = my guild is more or less inactive so. Searching a good guild who speaks my own language & who is active and has r3+ player or player of +o- my level is really hard. |
Navaros
i totally agree with original poster
after one has beaten all the PVE missions in Guild Wars one time, the game isn't that much fun anymore
trying to do Tombs with anything other than a rank 6+ team or highly-trained Guild full of good players will result in a guaranteed loss within the first three rounds
assembling a Tombs PUG does take upwards of an hour, after which it loses a few rounds in. at which point many/most of the players "have to go". which just starts the process of waiting another hour - at least - just to lose again a few minutes after you go in
even if you win HoH, it's not a big deal. you don't get any boost in Fame points for winning it. last time i won HoH, i got a whopping 6 fame points for that. you may get one sigil out of it, but even if you do, who cares? it's not like that sigil can get you anywhere near enough money to buy Fissure armor. so ultimately winning a HoH or a sigil is now a moot point.
the solution is that Guild Wars PVP needs to be drastically redone from the ground up. 8vs8 people bashing each other in a crammed arena in which there is very little space to move and virtually zero tangible reward for winning in - even after spending ungodly amounts of time forming each and every Tombs party - simply is not enough to sustain a game over the long-term
after one has beaten all the PVE missions in Guild Wars one time, the game isn't that much fun anymore
trying to do Tombs with anything other than a rank 6+ team or highly-trained Guild full of good players will result in a guaranteed loss within the first three rounds
assembling a Tombs PUG does take upwards of an hour, after which it loses a few rounds in. at which point many/most of the players "have to go". which just starts the process of waiting another hour - at least - just to lose again a few minutes after you go in
even if you win HoH, it's not a big deal. you don't get any boost in Fame points for winning it. last time i won HoH, i got a whopping 6 fame points for that. you may get one sigil out of it, but even if you do, who cares? it's not like that sigil can get you anywhere near enough money to buy Fissure armor. so ultimately winning a HoH or a sigil is now a moot point.
the solution is that Guild Wars PVP needs to be drastically redone from the ground up. 8vs8 people bashing each other in a crammed arena in which there is very little space to move and virtually zero tangible reward for winning in - even after spending ungodly amounts of time forming each and every Tombs party - simply is not enough to sustain a game over the long-term