Just what I've been seeing monitoring the trade channels in LA Dist 1 and Ascalon Dist 1
Green Axes:
Razorstone - 9 req, +15%>50%, 10/10 Furious, +1 Axe (20%)
Tanzit's Cleaver - 9 req, +15%>50%, Lengthen Deep Wound, +30 Health
The prices for these axes are through the roof right now, but you can expect that they will go back down as they become more available. I saw one sell for about 20K in LA last night, so you can expect the prices will continue to fall from their initial prices (after the update, I saw one sell for 90K).
Observations of Impacts on Base Sephis/Cleaver Axes:
- 15>50 and below axes have decreased from pre-green values by over 75%
- 15% while enchanted/in stance have decreased in value by over 50%
- 15% and 14% always axes have maintained their value
- no one is really paying for built in mods for these axes anymore
Observations of Impacts on Serpent/Sickle/Chaos Axes:
- prices have INCREASED on these axes due to their increased uniqueness
Observations of Impacts on Upgrades and Other Axes:
- health grips of fortitude have decreased in price by over 50%
- sundering upgrades have actually increased in price due to their uniqueness
- vamp upgrades have decreased by 25% in price (no idea why)
- axe grips of axe mastery have decreased in price by over 75%
- enchanting grips have decreased in price by 25% due to soloing nerfs
- other axes have really decreased in price due to chest keys and overabundance of golds/purples. Other gold axes are going for less than 5K, even with some very good mods.
I'll add more if you want - but this is what I've noticed thus far (since I'm primarily an axe guy).
Axes - Impact of Greens on Prices
Jetdoc
Blue Steel
Some good observations. I personally believed that the update destroyed the economy, but have since had a change of heart. I think most of the less than perfect stuff and even a lot of the perfect stuff was declining in value pre-patch as hardcore collectors had completed their collections and overfarming of the underworld by solo exploitimonks and tengu/griffons/trolls/what-have-you by botters and people with way too much spare time had flooded the market.
Now I am kind of convinced that the economy is actually more fair to everyone and healthy in general. There is less need to grind or play the market for ages to get great items, there is a place specifically for farming (the Sorrow's Bosses) and the farming is not mindless, so it requires a team and time. The market will dictate whether it is worth while to continue to farm the area (once there are so many greens that people can only sell the sephis axe, swords, and 45/-2 enchanted shield (the most sought after greens) for 5 to 10K, people will decide it isn't worth the time and effort to organize a party and head pretty deep into the furnace (the good stuff isn't in the footprint . . .), so prices should stabilize and new supply will only trickle into the economy.
Anet did a decent job of making the farming require a little bit of skill, teamwork, and thought now, and it makes more sense, anyway. Shouldn't the best stuff come from bosses? Wouldn't the leader of the enemy take time to make a great weapon, just like players do?
The only people who lose in the update are botters and chest runners and people who had converted their existing wealth into golds that are easily replaced by greens. I am saddened that cheap green items will flood the battlefields in place of truly unique things like my tall shield +45/-2 enchanted, but in the end that really is more fair to everyone.
So, final conclusion: updates were a good thing, golds and upgrades will continue to drop in price; greens will drop some more but stabilize (probably 5K for super common footprint type items, 10K eventually for items in the furnace that are not as popular, and 15-25K for the good green items like the axes, swords, and certain shields, holy rods, and focii), and some rare items that come from chests (crystalline swords), are no longer available (always damage mods with no penalties), or are back to their proper difficulty in obtaining (ecto) will continue to climb in price.
Now I am kind of convinced that the economy is actually more fair to everyone and healthy in general. There is less need to grind or play the market for ages to get great items, there is a place specifically for farming (the Sorrow's Bosses) and the farming is not mindless, so it requires a team and time. The market will dictate whether it is worth while to continue to farm the area (once there are so many greens that people can only sell the sephis axe, swords, and 45/-2 enchanted shield (the most sought after greens) for 5 to 10K, people will decide it isn't worth the time and effort to organize a party and head pretty deep into the furnace (the good stuff isn't in the footprint . . .), so prices should stabilize and new supply will only trickle into the economy.
Anet did a decent job of making the farming require a little bit of skill, teamwork, and thought now, and it makes more sense, anyway. Shouldn't the best stuff come from bosses? Wouldn't the leader of the enemy take time to make a great weapon, just like players do?
The only people who lose in the update are botters and chest runners and people who had converted their existing wealth into golds that are easily replaced by greens. I am saddened that cheap green items will flood the battlefields in place of truly unique things like my tall shield +45/-2 enchanted, but in the end that really is more fair to everyone.
So, final conclusion: updates were a good thing, golds and upgrades will continue to drop in price; greens will drop some more but stabilize (probably 5K for super common footprint type items, 10K eventually for items in the furnace that are not as popular, and 15-25K for the good green items like the axes, swords, and certain shields, holy rods, and focii), and some rare items that come from chests (crystalline swords), are no longer available (always damage mods with no penalties), or are back to their proper difficulty in obtaining (ecto) will continue to climb in price.
Dualinity
looool u are wrong, crystalline 4EVER!!!!!!!!
Takeko Nakano
Quote:
Originally Posted by Blue Steel
So, final conclusion: updates were a good thing, golds and upgrades will continue to drop in price; greens will drop some more but stabilize (probably 5K for super common footprint type items, 10K eventually for items in the furnace that are not as popular, and 15-25K for the good green items like the axes, swords, and certain shields, holy rods, and focii), and some rare items that come from chests (crystalline swords), are no longer available (always damage mods with no penalties), or are back to their proper difficulty in obtaining (ecto) will continue to climb in price.
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Simplified version: once the market becomes saturated, prices will drop considerably.
So, message to green retailers: don't hold out for 100k+ because soon you won't be able to get less than that!
Barazur
Quote:
Originally Posted by Takeko Nakano
So, message to green retailers: don't hold out for 100k+ because soon you won't be able to get less than that!
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