Why do casters want green items?

2 pages Page 1
M
Meeker
Ascalonian Squire
#1
I have been looking at all the caster items and they are no where close to the power of collector items. Collector staffs have 20% recharge and 20% fast cast for thier attribute.

The greens have one or the other, or when they have both they are at 10%.

I understand they come with perfect mods built in but I know people who had the collectors staff spends hours farming to get a less powerful green. Are people really that attracted to the color? For that matter I know people who are bringing greens into PvP where you already have collector staffs with built in perfect mods.

Why are people going so crazy for inferior items?
s
salja Wachi
Banned
#2
Quote:
Originally Posted by Meeker
I have been looking at all the caster items and they are no where close to the power of collector items. Collector staffs have 20% recharge and 20% fast cast for thier attribute.

The greens have one or the other, or when they have both they are at 10%.

I understand they come with perfect mods built in but I know people who had the collectors staff spends hours farming to get a less powerful green. Are people really that attracted to the color? For that matter I know people who are bringing greens into PvP where you already have collector staffs with built in perfect mods.

Why are people going so crazy for inferior items?
LOL that is the way of it my friend. they want to be leet. showing they hve found a green item is "leet" in their eyes.
Mumblyfish
Mumblyfish
Lion's Arch Merchant
#3
Because they're green!

Status, the looks, just because they're new... they're not very good, granted (pretty much all the staves come with an Insightful staff head, how useful) but they're a wonderful addition for the colour-addicted, stat-blind retards that plague the game. Let them have their fun.

I do weep a little every time I see one in PvP, though. Move over, Warriors in full Knights armour with a Chaos Axe and Eternal Shield. Here come the greens!
Ollj
Ollj
Jungle Guide
#4
hehe true.
the wands all have +10% chance on ALL ATTRIBUTES! of yourse thats nothing for all the boring 16 13 fire or air elementalists that only know 8 different skills of one attribute.

try to make good build every now and then.
if you really only wnt 16 13 build use the staff and stop whining about stuff you just dont understand.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#5
Status - the chyx love green - and looks... and +15 energy instead of +10. I'll take that 5 higher max energy over %10 chance at faster skill recharge, thankyouverymuch.
M
Meeker
Ascalonian Squire
#6
There is something called weapon switching. I always cary max stat weapons for each attribute I am using and I constantly switch my weapon back and forth for every spell I cast. That way I get full bonus all the time. Try to not be lazy.
M
Meeker
Ascalonian Squire
#7
Quote:
Originally Posted by Numa Pompilius
Status - the chyx love green - and looks... and +15 energy instead of +10. I'll take that 5 higher max energy over %10 chance at faster skill recharge, thankyouverymuch.

That extra +5 energy come for an insightful staff head that you could just as easily put on a collectors staff.
Fantus
Fantus
Wilds Pathfinder
#8
Quote:
Originally Posted by Mumblyfish
Because they're green!

Status, the looks, just because they're new... they're not very good, granted (pretty much all the staves come with an Insightful staff head, how useful) but they're a wonderful addition for the colour-addicted, stat-blind retards that plague the game. Let them have their fun.
I agree that the green thingies seem to be a bit overrated at the moment. The melee weapons are not that bad, though.

Quote:
I do weep a little every time I see one in PvP, though. Move over, Warriors in full Knights armour with a Chaos Axe and Eternal Shield. Here come the greens!
How can you tell they have a green thingie on them? Do they yell "I will pwn u coz I got 1337 green stuff" or so?

What's wrong with using UW/FoW weapons in PvP? I personally don't have one but don't they sometimes come with nice mods, too?
Mumblyfish
Mumblyfish
Lion's Arch Merchant
#9
Quote:
Originally Posted by Fantus
How can you tell they have a green thingie on them? Do they yell "I will pwn u coz I got 1337 green stuff" or so?
Some of these "greens" have unique (or uncommon) models that you could spot a mile off. The most telling, though, is when all three of the Warrior/Monks on your random arena team (I still believe I can have fun there, I'm pathetic) have a pissing contest by spamming "I'm wielding Taznit's Defender!" and push their gimpy new trophies in my face.

Never should have switched to the American server.

Quote:
Originally Posted by Fantus
What's wrong with using UW/FoW weapons in PvP? I personally don't have one but don't they sometimes come with nice mods, too?
It's more that the weapons' stats are decided by a roll of the die, and thus the chances of those weapons having PvP-worthy stats are little. I don't doubt that there's some Chaos Axes and Fiery Dragon Swords out there with ideal stats (being used with a suitable build), but the chances of the dunces on my team actually having said lovely weapons are a million to one. Thankfully, I don't see too many Rangers seriously using the Storm Bow anymore.
Ollj
Ollj
Jungle Guide
#10
skill recharge 10% is GODLY for elementalists, if only they know to use skills that are not linked to attributes, aka glyphs and energy storage skills, and not just spells of one attribute!!!!!
Carinae
Carinae
Forge Runner
#11
I don't know if anyone has noticed, but the green mesmer offhand "Rockmolder" grants 20% Recharge across the board!

20% Spell Recharge without limitation, wow.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#12
Quote:
Originally Posted by Meeker
That extra +5 energy come for an insightful staff head that you could just as easily put on a collectors staff.
True enough. The catch is finding those upgrades:

The Willcrusher is a unique staff dropped by Korvald Willcrusher

[edit]
Weapon Stats

Staff


Sir Skullcrasher
Sir Skullcrasher
Furnace Stoker
#13
Is it just me or some items (gold, purple and even blue) have weird type of mod on it. Say you got a fire staff for your elementlist. It will have requirement for fire magic, but the mod on it can sometime be ridiculous. ( i seen this kind of mod on one of my fire staff ) +10% recharge time for smiting prayer and +10% recharge time for illusion magic?? I'm like what.. 2 mod for totally different class and the weapons main requirement is for fire magic.

Good things that these green items don't have crazy mod on it to ruin there usefulness for them.
Ollj
Ollj
Jungle Guide
#14
Quote:
Originally Posted by Carinae Dragonblood
I don't know if anyone has noticed, but the green mesmer offhand "Rockmolder" grants 20% Recharge across the board!

20% Spell Recharge without limitation, wow.
The limitation is that it requires 9 Illusion magic.
This forces your build to use one of the skills below (or to waste attribute points by not using skills for them):
Fevered Dreams
Phantom Pain (duration)
Arcane Conundrum
Ineptitude (duration)
Soothing Images
Sympathetic Visage
Fragility (duration)
Imagined Burden
Crippling Anguish (duration)
Illusion of Haste
Ethereal Burden
Clumsiness (duration)

most of them have a slow skill recharge, thats what makes this item tricky!!!
OIf course still a good item for E/Me or R/Me...

"(duration) means that ~9 illusion magic may be optimal for the skills duration, but not for the skills damage or other effect.
Mimi Miyagi
Mimi Miyagi
Wilds Pathfinder
#15
In addition, Staff items (for monks, ele's, etc) collectively suck compared to one handed items. At the very least two one-handed items will grant you 2x the energy compared to a staff.

Collector items usually are good enough for spell casting professions. While it's true one handed items can't be modded with wrappings, heads, etc I would trade that off with the added energy.

Just my opinion, of course.
Mumblyfish
Mumblyfish
Lion's Arch Merchant
#16
Maximum Energy isn't really all that important for, say, healers. Staves can offer greater enchantment duration, and most notable, +10AL. I can't imagine passing up +10AL as a primary target in favour of a little more Energy that'll be shot a few seconds into the match anyway.
Carinae
Carinae
Forge Runner
#17
Quote:
Originally Posted by Ollj
The limitation is that it requires 9 Illusion magic.
I respectfully disagree, but I am open minded.

The +12 energy requires 9 Illusion Magic. The 20% Recharge is unbound.

I have previously used offhands for which I did not meet the requirements. I was ALWAYS able to gain the other effects of the offhand, regardless.
Mysterial
Mysterial
Wilds Pathfinder
#18
Quote:
Originally Posted by Mimi Miyagi
In addition, Staff items (for monks, ele's, etc) collectively suck compared to one handed items. At the very least two one-handed items will grant you 2x the energy compared to a staff.
How do you figure? I can't claim to have seen every mod that is on these items but the closest I've seen is a wand with +5 energy while health is greater than 50%, which gives you a total of +17 energy (staff with insightful head is +15) and you sacrifice the +5 armor of a staff upgrade. You might be able to get a similar mod in an offhand but then you're sacrificing your 20/20 cast speed/skill recharge and you're still only getting +7 energy compared to the staff.

Not saying that the one handed items suck, since there are definate uses but I haven't seen anything to convince me that they're superior.
zehly
zehly
Sunshine
#19
There are no green shadow staves
Sanji
Sanji
Wilds Pathfinder
#20
The only reason I'd switch to a Staff is when I need 20% longer Enchantments. The problem is that I have the +5 Energy Sword and a Collector Focus on each of my PvE casters so there's no really incentive to switch to some half-assed 20/Quick Recovery from Deep Wounds Staff.

There is some 20/20 Green Staves to be found, though.