Why do casters want green items?
Meeker
I have been looking at all the caster items and they are no where close to the power of collector items. Collector staffs have 20% recharge and 20% fast cast for thier attribute.
The greens have one or the other, or when they have both they are at 10%.
I understand they come with perfect mods built in but I know people who had the collectors staff spends hours farming to get a less powerful green. Are people really that attracted to the color? For that matter I know people who are bringing greens into PvP where you already have collector staffs with built in perfect mods.
Why are people going so crazy for inferior items?
The greens have one or the other, or when they have both they are at 10%.
I understand they come with perfect mods built in but I know people who had the collectors staff spends hours farming to get a less powerful green. Are people really that attracted to the color? For that matter I know people who are bringing greens into PvP where you already have collector staffs with built in perfect mods.
Why are people going so crazy for inferior items?
salja Wachi
Quote:
Originally Posted by Meeker
I have been looking at all the caster items and they are no where close to the power of collector items. Collector staffs have 20% recharge and 20% fast cast for thier attribute.
The greens have one or the other, or when they have both they are at 10%. I understand they come with perfect mods built in but I know people who had the collectors staff spends hours farming to get a less powerful green. Are people really that attracted to the color? For that matter I know people who are bringing greens into PvP where you already have collector staffs with built in perfect mods. Why are people going so crazy for inferior items? |
Mumblyfish
Because they're green!
Status, the looks, just because they're new... they're not very good, granted (pretty much all the staves come with an Insightful staff head, how useful) but they're a wonderful addition for the colour-addicted, stat-blind retards that plague the game. Let them have their fun.
I do weep a little every time I see one in PvP, though. Move over, Warriors in full Knights armour with a Chaos Axe and Eternal Shield. Here come the greens!
Status, the looks, just because they're new... they're not very good, granted (pretty much all the staves come with an Insightful staff head, how useful) but they're a wonderful addition for the colour-addicted, stat-blind retards that plague the game. Let them have their fun.
I do weep a little every time I see one in PvP, though. Move over, Warriors in full Knights armour with a Chaos Axe and Eternal Shield. Here come the greens!
Ollj
hehe true.
the wands all have +10% chance on ALL ATTRIBUTES! of yourse thats nothing for all the boring 16 13 fire or air elementalists that only know 8 different skills of one attribute.
try to make good build every now and then.
if you really only wnt 16 13 build use the staff and stop whining about stuff you just dont understand.
the wands all have +10% chance on ALL ATTRIBUTES! of yourse thats nothing for all the boring 16 13 fire or air elementalists that only know 8 different skills of one attribute.
try to make good build every now and then.
if you really only wnt 16 13 build use the staff and stop whining about stuff you just dont understand.
Numa Pompilius
Status - the chyx love green - and looks... and +15 energy instead of +10. I'll take that 5 higher max energy over %10 chance at faster skill recharge, thankyouverymuch.
Meeker
There is something called weapon switching. I always cary max stat weapons for each attribute I am using and I constantly switch my weapon back and forth for every spell I cast. That way I get full bonus all the time. Try to not be lazy.
Meeker
Quote:
Originally Posted by Numa Pompilius
Status - the chyx love green - and looks... and +15 energy instead of +10. I'll take that 5 higher max energy over %10 chance at faster skill recharge, thankyouverymuch.
|
That extra +5 energy come for an insightful staff head that you could just as easily put on a collectors staff.
Fantus
Quote:
Originally Posted by Mumblyfish
Because they're green!
Status, the looks, just because they're new... they're not very good, granted (pretty much all the staves come with an Insightful staff head, how useful) but they're a wonderful addition for the colour-addicted, stat-blind retards that plague the game. Let them have their fun. |
Quote:
I do weep a little every time I see one in PvP, though. Move over, Warriors in full Knights armour with a Chaos Axe and Eternal Shield. Here come the greens! |
What's wrong with using UW/FoW weapons in PvP? I personally don't have one but don't they sometimes come with nice mods, too?
Mumblyfish
Quote:
Originally Posted by Fantus
How can you tell they have a green thingie on them? Do they yell "I will pwn u coz I got 1337 green stuff" or so?
|
Never should have switched to the American server.
Quote:
Originally Posted by Fantus
What's wrong with using UW/FoW weapons in PvP? I personally don't have one but don't they sometimes come with nice mods, too?
|
Ollj
skill recharge 10% is GODLY for elementalists, if only they know to use skills that are not linked to attributes, aka glyphs and energy storage skills, and not just spells of one attribute!!!!!
Carinae
I don't know if anyone has noticed, but the green mesmer offhand "Rockmolder" grants 20% Recharge across the board!
20% Spell Recharge without limitation, wow.
20% Spell Recharge without limitation, wow.
Numa Pompilius
Quote:
Originally Posted by Meeker
That extra +5 energy come for an insightful staff head that you could just as easily put on a collectors staff.
|
The Willcrusher is a unique staff dropped by Korvald Willcrusher
[edit]
Weapon Stats
Staff
- Energy +10
- Chaos damage: 11-22 (req. 9 Domination Magic)
- Improves Casting Speed using Domination Magic (Chance: 20%)
- Improves Skill Recharge using Domination Magic (Chance: 20%)
- Energy +5
- Health +30
Sir Skullcrasher
Is it just me or some items (gold, purple and even blue) have weird type of mod on it. Say you got a fire staff for your elementlist. It will have requirement for fire magic, but the mod on it can sometime be ridiculous. ( i seen this kind of mod on one of my fire staff ) +10% recharge time for smiting prayer and +10% recharge time for illusion magic?? I'm like what.. 2 mod for totally different class and the weapons main requirement is for fire magic.
Good things that these green items don't have crazy mod on it to ruin there usefulness for them.
Good things that these green items don't have crazy mod on it to ruin there usefulness for them.
Ollj
Quote:
Originally Posted by Carinae Dragonblood
I don't know if anyone has noticed, but the green mesmer offhand "Rockmolder" grants 20% Recharge across the board!
20% Spell Recharge without limitation, wow. |
This forces your build to use one of the skills below (or to waste attribute points by not using skills for them):
Fevered Dreams
Phantom Pain (duration)
Arcane Conundrum
Ineptitude (duration)
Soothing Images
Sympathetic Visage
Fragility (duration)
Imagined Burden
Crippling Anguish (duration)
Illusion of Haste
Ethereal Burden
Clumsiness (duration)
most of them have a slow skill recharge, thats what makes this item tricky!!!
OIf course still a good item for E/Me or R/Me...
"(duration) means that ~9 illusion magic may be optimal for the skills duration, but not for the skills damage or other effect.
Mimi Miyagi
In addition, Staff items (for monks, ele's, etc) collectively suck compared to one handed items. At the very least two one-handed items will grant you 2x the energy compared to a staff.
Collector items usually are good enough for spell casting professions. While it's true one handed items can't be modded with wrappings, heads, etc I would trade that off with the added energy.
Just my opinion, of course.
Collector items usually are good enough for spell casting professions. While it's true one handed items can't be modded with wrappings, heads, etc I would trade that off with the added energy.
Just my opinion, of course.
Mumblyfish
Maximum Energy isn't really all that important for, say, healers. Staves can offer greater enchantment duration, and most notable, +10AL. I can't imagine passing up +10AL as a primary target in favour of a little more Energy that'll be shot a few seconds into the match anyway.
Carinae
Quote:
Originally Posted by Ollj
The limitation is that it requires 9 Illusion magic.
|
The +12 energy requires 9 Illusion Magic. The 20% Recharge is unbound.
I have previously used offhands for which I did not meet the requirements. I was ALWAYS able to gain the other effects of the offhand, regardless.
Mysterial
Quote:
Originally Posted by Mimi Miyagi
In addition, Staff items (for monks, ele's, etc) collectively suck compared to one handed items. At the very least two one-handed items will grant you 2x the energy compared to a staff.
|
Not saying that the one handed items suck, since there are definate uses but I haven't seen anything to convince me that they're superior.
zehly
There are no green shadow staves
Sanji
The only reason I'd switch to a Staff is when I need 20% longer Enchantments. The problem is that I have the +5 Energy Sword and a Collector Focus on each of my PvE casters so there's no really incentive to switch to some half-assed 20/Quick Recovery from Deep Wounds Staff.
There is some 20/20 Green Staves to be found, though.
There is some 20/20 Green Staves to be found, though.
Viruzzz
Quote:
Originally Posted by sir skulkcrasher
Is it just me or some items (gold, purple and even blue) have weird type of mod on it. Say you got a fire staff for your elementlist. It will have requirement for fire magic, but the mod on it can sometime be ridiculous. ( i seen this kind of mod on one of my fire staff ) +10% recharge time for smiting prayer and +10% recharge time for illusion magic?? I'm like what.. 2 mod for totally different class and the weapons main requirement is for fire magic.
Good things that these green items don't have crazy mod on it to ruin there usefulness for them. |
Mercury Angel
The best enchantment mod for a staff I've found in PvE is 14%.
Because of that, I have to use +19% sword and a focus.
So yeah, I wouldn't mind a decent staff.
Also, if you're into wands and focii instead of staves, then the green ones are the way to go. At least the wands are better than the PvP ones. Same linked damage and energy, but 2 skill mods instead of one.
Because of that, I have to use +19% sword and a focus.
So yeah, I wouldn't mind a decent staff.
Also, if you're into wands and focii instead of staves, then the green ones are the way to go. At least the wands are better than the PvP ones. Same linked damage and energy, but 2 skill mods instead of one.
Sanji
The focii tend to be variations on the PvP/Collectors stuff, but yeah, some of the Green wands are mighty awesome.
Savio
Quote:
Originally Posted by Carinae Dragonblood
I respectfully disagree, but I am open minded.
The +12 energy requires 9 Illusion Magic. The 20% Recharge is unbound. I have previously used offhands for which I did not meet the requirements. I was ALWAYS able to gain the other effects of the offhand, regardless. |
Mysterial: I'm guessing Mimi is referring to the +15 energy/-1 regen wands and offhands. Both combined, they give +30 energy but -2 energy regen, which isn't worth it IMO.
Maxiemonster
The 3 green Monk items are great, so it's not that bad..
Maxiemonster
Quote:
Originally Posted by Savio
Truth: The weapon/offhand requirements only affect damage and base energy for staves and offhands. All other mods aren't affected at all.
|
Carinae
I was just pointing out that there is a mesmer offhand that offers an unbound 20% Recharge. The offhand requirements to not limit this advantage, meaning it is 'better than perfect'.
Prior to green items, the best unbound recharge was 10%.
The 'better than perfect' stat for this item means it may be something that any caster would consider using, even non-mesmers, despite not meeting the reqs.
Prior to green items, the best unbound recharge was 10%.
The 'better than perfect' stat for this item means it may be something that any caster would consider using, even non-mesmers, despite not meeting the reqs.
Ollj
Quote:
Originally Posted by Carinae Dragonblood
I respectfully disagree, but I am open minded.
The +12 energy requires 9 Illusion Magic. The 20% Recharge is unbound. I have previously used offhands for which I did not meet the requirements. I was ALWAYS able to gain the other effects of the offhand, regardless. |
Phades
Quote:
Originally Posted by Numa Pompilius
True enough. The catch is finding those upgrades:
The Willcrusher is a unique staff dropped by Korvald Willcrusher [edit] Weapon Stats Staff
|
SlY_DeMoN
what the hell!!! from what I've seen there not even coloured green!!!!!! why is this so!!! they look just like normal weapons without mods.
Theos
Quote:
Originally Posted by Ollj
I would take +12 energy before +10% chance of an item that doesnt fit my attributes.
|
KainShadow
You tell why ? Wand + Focus.
I bring you my example:
ME Fire ele with collector items:
Fire wand : 11-22 req 9 , fast recharge using fire magic (20%)
Focus n1 : 12 energy req 9, fast recharge using fire magic (20%). fast cast using fire magic (20%)
Focus n2 : 10 energy, fire magic +1 (20%) +30 health
let's see my new set:
Rago Fire Wand: 11-22 req 9 , fast recharge using fire magic (20%) Fast cast (10%)
The Kindle Rock: 12 energy req 9, fast recharge using fire magic (20%). fire magic +1 (20%)
... I love the my new combination (...when i don't use my collector fire staff +10 armor ^^)
I bring you my example:
ME Fire ele with collector items:
Fire wand : 11-22 req 9 , fast recharge using fire magic (20%)
Focus n1 : 12 energy req 9, fast recharge using fire magic (20%). fast cast using fire magic (20%)
Focus n2 : 10 energy, fire magic +1 (20%) +30 health
let's see my new set:
Rago Fire Wand: 11-22 req 9 , fast recharge using fire magic (20%) Fast cast (10%)
The Kindle Rock: 12 energy req 9, fast recharge using fire magic (20%). fire magic +1 (20%)
... I love the my new combination (...when i don't use my collector fire staff +10 armor ^^)
Mark of Rodgort
Yeh, i ithink the 20% recharge on aLL skills was a bug. 10% has always been the max, unless they intended it that way.
Mysterial
Not necessarily. Offhands can have both 20% skill recharge and 20% faster cast speed when bound to an attribute so it isn't necessarily unbalanced if it only has global skill recharge, but at 20%.
Divine Elemental
cause my monk looks prdy with both wroths thingys and also where can u find a wand that has 20/20 on prot?
all i need now is the 10:10 gorrel cane and bam i have a heal/prot items for switching
all i need now is the 10:10 gorrel cane and bam i have a heal/prot items for switching
KuTeBaka
Who can't resist telling everyone in the hall after you beat them that they were owned by a yakslapper?
CKaz
priceless.. heh
anways staves are getting digs but at least the fire staff, earth staff, and necro staff are pretty solid IMO. the formers add perfect mods to collector staff versions and ones a couple of my builds would be interested in (I'm no longer much of a +health fan). while the latter gets double perfect armor and can mix in blood or curse or skill of your other class line with the unbounded recharge. Necro base 80 AL? Cool
Some of the others too.. couple unbounded wands, some focii mentioned, I dunno, yeah they're not crazy nuts but a lot have their application in the mix. If you think about it comparing to Diablo2 they're a bit more useful than many of those uniques
anways staves are getting digs but at least the fire staff, earth staff, and necro staff are pretty solid IMO. the formers add perfect mods to collector staff versions and ones a couple of my builds would be interested in (I'm no longer much of a +health fan). while the latter gets double perfect armor and can mix in blood or curse or skill of your other class line with the unbounded recharge. Necro base 80 AL? Cool
Some of the others too.. couple unbounded wands, some focii mentioned, I dunno, yeah they're not crazy nuts but a lot have their application in the mix. If you think about it comparing to Diablo2 they're a bit more useful than many of those uniques
Mark of Rodgort
hahahahahahaha like lysand'ers bow or some other crap.
anyway, the ele staves are pretty good .as someone said, theyre collecotr with perf mods. i woulda preferred a +5 energy 20% longer enchant tohugh for farming =P
anyway, the ele staves are pretty good .as someone said, theyre collecotr with perf mods. i woulda preferred a +5 energy 20% longer enchant tohugh for farming =P
Arturo02
Quote:
Originally Posted by KainShadow
You tell why ? Wand + Focus.
I bring you my example: ME Fire ele with collector items: Fire wand : 11-22 req 9 , fast recharge using fire magic (20%) Focus n1 : 12 energy req 9, fast recharge using fire magic (20%). fast cast using fire magic (20%) Focus n2 : 10 energy, fire magic +1 (20%) +30 health let's see my new set: Rago Fire Wand: 11-22 req 9 , fast recharge using fire magic (20%) Fast cast (10%) The Kindle Rock: 12 energy req 9, fast recharge using fire magic (20%). fire magic +1 (20%) ... I love the my new combination (...when i don't use my collector fire staff +10 armor ^^) |
Chronic Fatigue
I'm currently loving my Ragos Flame Staff.
20% Recharge
20% Fast Casting
Energy +5
Enchantments 20% longer
Yes the collector has 20/20 on it, but I have not found a +5 insightful head or a 20% enchantment, so those would have cost me an extra 15-60k each (depending on who sells based on Pre S/F prices).
20% Recharge
20% Fast Casting
Energy +5
Enchantments 20% longer
Yes the collector has 20/20 on it, but I have not found a +5 insightful head or a 20% enchantment, so those would have cost me an extra 15-60k each (depending on who sells based on Pre S/F prices).