Monks wanted / Monks needed

Vicha

Vicha

Ascalonian Squire

Join Date: Jul 2005

R/E

Hi everyone,

I was reading the other thread about how mesmers, and how this profession is misunderstood.

Well, for some reason, I think that the Monk profession is well over appreciated. Yesterday, I was forming a group just for the fun of farming near Sorrow's Furnace entrance. It did not really matter who, or what profession would join. I know, for having played with all the combinations, that any group can work out pretty well. Sometimes it works well, sometimes it does not. But there was this guy shouting "Group looking for monk", We need a monk, going to farm, monk needed. I asked "What is your obsession with monk?" "Cause he can f*** heal us, that's why" BAM, he was gone (for his bad attitude)

Do you guys know that a good Well of Power from a necro can do marvel?
Do you guys know that a good ranger with Melandru's resilience and some Troll ungent does not need a Monk?
Do you guys know that a necro, a mesmer, can heal himself with different skills, that a warrior can automatically gain +300 hp with Endure pain?

I am a bit tired of this obsession of asking for monks. I have nothing against this profession, it can be fun. But to be honnest, I have more fun going on a quest with necros, mesmers, elemantalist and rangers, esp. trappers.

Whenever i form a group, it is my new objective: going out there without any monk. And you know what? It is a lot of fun.

Catalin Dracul

Frost Gate Guardian

Join Date: May 2005

[DSA]

W/Mo

I agree but... Quote:
Originally Posted by Vicha
that a warrior can automatically gain +300 hp with Endure pain? and then they automaticly loose it after the set amount of time and (generally) die

Wyrda Thrysta

Pre-Searing Cadet

Join Date: Sep 2005

Luso

E/Mo

There's a "monk fetiche" in the game....
Usually they dont even want to pay the entrance to FoW or UW...

"I'm a monk!!! I dont pay!!!"

Just a note, many of them make a monk just because of that and dont even know how to play with him...

I have nothing against monks... I have one... but there's a "monk obsession"...

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

IMO the best builds are the hex breaker mesmers, and smight hex monks. Then I would say the well driven necros, and the minion master necros. Then if you have a group that stays, the ER Elemental build, sure they lose some enchants on some players but if they have enough running and a full team there will be plenty of others that hold the enchats. But you need time to build up all the enchants. But if they can run it and keep it up major difference, especially in conjunction with mions taking the hexes from mesmer monsters.

Healing monks can basically only do one think, heal, and with all the draining spells and bleeding they are going to run ot of energy pretty quick. So they are slightly overrated. But they are necessary for sure.

I won't switch to heal, I stay pro/smite with just one heal monk you can run an experienced 5 man team all the way thru with no deaths at all. If you have a minion master you only need a warrior, him, a smite monk or hex breaking mesmer, and a healing monk, and you can run all the way thru if you are careful and pull enemies.

Had a team with that make up the other night, well we had 2 warrios but one dropped, but we ran thru everything took awhile, but we killed all the enemies everywhere. Having 12-15 minions is a major advantage obviously. They attack catsers while the warrior aggros the rangers and cleavers, throw up SOJ and wham. Even with the new AI, they will keep attacking if they don't find a new target.

Is just like anything else. Once you know what to expect is easy to counter it. Obviously the first few times, the "normal" skill bars were basically useless. Butyou adapt and learn what you need.

Mesmers and necs are definately 2 classes that can own there. But you still need some monks to help whether they heal directly of indirectly.

dreamcrafter

Ascalonian Squire

Join Date: Jun 2005

I live in Berlin but I'm forced to work and sleep in the most boring place on earth

R/E

The last couple of times I played GW, my party would allways take the 2 hench monks to fill the last positions instead of waiting 10 minutes and spamming "GLF MONK", hoping that someone would heed our calls.

Worked pretty well.

Anyway, I have nothing against monks andallways like to have one around, but they are overrated.

/signed

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by Catalin Dracul
I agree but... and then they automaticly loose it after the set amount of time and (generally) die and that would be considered a really dumb warrior that does not know how or why to use endure pain. mostly it is for emergencies or to stay in the fight just long enough to kill the beastie then you must realize that it will end and either heal yourself or count on the wonderful well spamming necro that you brought to help you out. while most of my freinds in game happen to be monks I prefer a good blood necro anyday.

Nazutul

Nazutul

Academy Page

Join Date: Jun 2005

Texas

Or Die Trying

Mo/W

Overrated? Think about it this way. Monk is the only class capable of healing the entire party, and therefore an indispensible member of any party.

Monk seems overrated in this game because unlike other MMO's it is the only class capable of healing others. If you don't have a monk in GW, then your party's survivability goes down drastically. In EQ, if you can't find a cleric, you could just grab 2 druids, 2 shamen, or one of each and probably be fine. But in GW, you have to have a monk. Simple as that.

However, as important as monks may be, this does not give monks license to be unruly and an "asshole" in general. But, this is somewhat unconrollable.

Vicha

Vicha

Ascalonian Squire

Join Date: Jul 2005

R/E

Quote:
Originally Posted by Nazutul
But in GW, you have to have a monk. Simple as that. No. You are wrong. I have done many quests without monks, and will do a lot more without any. I am tired of monks, so tired that I deleted my other monk character and will never make another one.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

sure... u can do stuff without Monks... but quests/missions are a lot easier with em'

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

It is entirely based on where you are as to what the best build is. In an area full of undead a necro with well of power is useless and a smiting monk will do more damage than an ele! By the time you get the first aratax (minataur in UW) down, a well would be too late, a ranger can't heal others, and endure pain is good for one hit around them!

In general a monk of some kind is needed whether it be for healing or protection. My monk does both and I leave hex removal for a Mesmer because a monk hex removal takes too long to reload. I generally cast healing seed on the warrior before he/she agros, then mark of protection, followed by some reversal of fortune or mend ailment. I keep heal party for time when we get "stomped" or other group damage. If a particular person takes some death penality I throw on mending in hopes of slowing down their life drain till they loose some of that dp.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Monks are safety nets. They cover your mistakes. The worst your group is, the more monks you'll need. You can play most missions/quests without a monk if the group has some self healing & debuff. However, to complete the toughest quests of SF without at least one monk, you actually need to be very skilled. I'd be curious to see screenshots of your monk-less group (and the quest reward window showing which quest you completed).

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

People really need to wean themselves of having to have a monk there are just not enough of them to go around. Since the monk got nerfed the monk the population has dwindled down to about a 1/3 maybe less of what it was.

Not only that but I have a monk I can tell you it is NOT fun playing a monk, to many people blame the Monk when the party fails and the one who scream the loudest are usually the ones with weakass armor, several sup rune on them, or continually rush ahead out of healing range as such die often or eat up 90% of the heal casts causing others to die.

I got so sick of it about the only time I use him any more is when I want to go in FOW or UW and no not to try and “go for free”, but because I don’t want to wait forever to get in a group like I would with my Warrior. I will also use my Monk to help out guild if the ever needed but that is about it.

sidepocket13

Lion's Arch Merchant

Join Date: Jul 2005

New England

Metallica Roadies

Mo/Me

Quote:
Originally Posted by Cobalt
Not only that but I have a monk I can tell you it is NOT fun playing a monk,
i disagree, i love playing my monk. i dont care if people blame me when we faile or cry that i am not fast enough..... its a game and its them that isnt having any fun during their little rants, not me.

KallDrexx

Ascalonian Squire

Join Date: Jul 2005

The Obsidian Kings

Quote:
Originally Posted by Nazutul
Monk seems overrated in this game because unlike other MMO's it is the only class capable of healing others. If you don't have a monk in GW, then your party's survivability goes down drastically. In EQ, if you can't find a cleric, you could just grab 2 druids, 2 shamen, or one of each and probably be fine. But in GW, you have to have a monk. Simple as that.
I concur and I really hope that the proffession that gets added in Chapter 2 has decent heal other capabilities. While you CAN do the game without monks it is very hard to do quests that require you to keep an NPC alive (wells only go so far and NPCs aren't the smartest, especially while fighting) and it is just very hard to keep yourself alive in hard battles.

Yes every class has self-healing abilities, but they aren't real efficient. Necro probably comes in the best with Well of Power and whatnot but still you need a corpse before the health regen can even start and even then a lot of monsters want to run around which means it's too easy for melee to get out of the well..

All Mesmers have are Ether feast, which at about 13-14 inspiration gives about 100 health back. IT also takes 2 seconds to cast and you can't cast it for another 8 seconds after that. Therefore thats 100 health every 10 seconds (not taking FC into account). Not to mention that those 2 seconds you use to heal yourself you could use to kill the monster faster. EF can help keep you alive longer but it can't replace an actual healer, especially for how fast damage is dealt in SF.

Elementalists can heal themselves wtih Aura of Restoration, but a lot of mobs like to shatter enchant things off people, thus making aura of Restoration more dangerous then it helps, plus the cost of having to recast it. Also a lot of high cost spells have a decent cast time, meaning your going to have about the same amount healed over time as Ether feast, only its going to cost you a lot more mana to keep your health high (ether feast is only 5 energy).

The list goes on (like with rangers and troll ungent) but none of these methods are by any means efficient for healing ot keeping yourself alife, let alone your groupmates. It takes a lot of skill to play the game without monks in your gorup (including henchies) and there are times where its not enough because you can't efficiently heal others (let me see you do thunderhead keep without any monks).

I wish healing was more spread out so that you could literally group with anyone regardless of class. We can almost do this now except for healing. It's annoying even in PvP where for MOST builds you need at least 2 healers and it's alwasy good to have another monk for prot.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

Quote:
Originally Posted by Cobalt
Not only that but I have a monk I can tell you it is NOT fun playing a monk Im not sure if anyone here remembers my little rant a few weeks ago about the game getting tiring, well becoming a monk was one of the key factors in keeping me in the game. Its just so fun. I can get a group as fast as i want its actualy quite funny, just to go into Abaddon's Mouth and shout "Healing Monk LFG" and seeing how many invites pop up. Other than that, I just love the idea of being the one to possibly save someones life and it makes it even better when you get comments such as "Great healing, Monk" it just makes my day. Its a great class and i can assure you, a VERY FUN one to play.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

I play a monk who is now permanently switched to protection. I just ran the Life Bond/Signet prot for the Orozar quest. Prior to this, I had tried running that quest with Aegis, Prot Spirit, etc. I don't know if it was my group or the change in prot that I used, but this time we had VERY little trouble with Orozar.

Kampfkeks

Krytan Explorer

Join Date: Aug 2005

A good healing monk won't run out of energy so fast. In fact he can go on for several minutes until a point is reached were the uphill battle is just bound to be lost as it takes far too long. But take the normal easy mission like Thunderhead and stuff for example. You really see the good and the bad monks there.
The bad ones constantly are down to like 3 energy and need a lot of time to recharge it after a battle The good monks are capable of keeping up, completing the whole mission without the need of stopping once.

You're right, you don't need monks for every mission and quests and you NEVER need more than 2 in PVE, no matter where you go. Under the one single condition they are good at what they do though, and i've got to say... most are not. They are just dropdead lousy.
I'm playing a monk myself and i basically can just judge by my experiences and those i've heard from others, but... when a monk starts playing he is building himself a reputation and a specific friendlist with who is decent or who is fun to play with. This doesn't take any longer than up to the desert and by then - the good and friendly ones stop playing with PUGs alltogether and only party with their Guild or Friendlist. What is left is the bad lot of monks (mostly) and those are what is giving the class a bad name and reputation. And their poor healing and social skills are what makes people think you would need more than 2 monks in any area.
I kinda feel guilty for that scenario to a slight degree. After all i could just start partying with PUGs again and show some advanced monking. Just like all the others who have gone private with their monking. That would at least make room for some of the less popular classes. But let's be honest, that just won't happen. No way i'm ever enduring the endless hate, even if everyone survived and never dropped below 50 % health. It is just like, everyone loves to hate the monks and they are constantly bitching about them.
Unless THIS will globally change, you won't see any decent monks around. I had to stop PUGing or else i'd just delete my monk and guildwars alltogether as the GW "Community" surely shows its true face when it comes to monks.

Sadly, this will never change and so we have this constant cycle of bitching against the monks, the frustration to mostly need a few of them on your team while they simply refuse to team with you, and the resulting constant nerf whines to get back at the monks. The monks will defend against the nerf whines and so starts the bitching again.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

I always take a Necro with me, because Well of Power is a very nice to skill to have during a battle.

Sorrow's is similar to most of the other parts of the game, wanting monks, it will never change.

Blue Steel

Blue Steel

Jungle Guide

Join Date: Jun 2005

The Blue Empire [BLUE]

W/Mo

Quote:
Originally Posted by FrogDevourer
Monks are safety nets. They cover your mistakes. The worst your group is, the more monks you'll need.
Exactly right. You can tell how bad a team member in a PUG is going to be by how vocally they insist on having a monk in the group. A good player, upon joining your group, will say: "Hey, we might want to pick up a monk or two, or possibly consider taking the hench monks for this one." The bad player will say: "Hey, you HAVE to have 3 MONKS. I won't even stay another second unless you get 2 MONKS in this group RIGHT NOW. and they HAVE TO BE REAL PLAYERS NOT HENCHMEN." It is uncanny how vocally the worst player in the group always insists on monks to cover his mistakes.
Quote: if you run back when you have low energy you can die. you have run back when your energy are at half to be sure of survive.(for warrior and ranger maybe they can take some risk but other class can't do that)


actually in pve 2 monks are fine(if they are good they dont even need a necro for support energy)

and

Quote:
Originally Posted by FrogDevourer
You can play most missions/quests without a monk if the group has some self healing & debuff. However, to complete the toughest quests of SF without at least one monk, you actually need to be very skilled. I'd be curious to see screenshots of your monk-less group (and the quest reward window showing which quest you completed). I beat the final assault/heart of the furnance mission (the one with 3 simultaneous Djinn) with a team of only 6 and only one of the six was a monk. Our other monk dropped early on because he "didn't have enough help monking." We had two great necros and went on to win it. Tell the team to equip some extra defensive and self-healing stuff, take a few necros, or try the henchmen out - it's better than waiting for an hour for monks to join.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by dansamy
I play a monk who is now permanently switched to protection. I just ran the Life Bond/Signet prot for the Orozar quest. Prior to this, I had tried running that quest with Aegis, Prot Spirit, etc. I don't know if it was my group or the change in prot that I used, but this time we had VERY little trouble with Orozar.
I think the group and their, builds, expertise, types of runes and armor has a lot to do with it. I have been with some that with 2 healing monks casting like mad could not keep them alive on the first mob and been with others that don’t need much healing at all.

I monked for some French Canadian clan in the Fissure not to long ago, they were so fast and taking out enemy, used some self healing and wards on them selves that had I not brought Banish to give me something to cast I would have been board due to lack of anyone to heal. I wish it was always like that then monking would be pure gravy.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

I was amazed at how easy Orozar was this time around. I was able to easily maintain 9 enchantments, which included running Balthazar's Spirit on myself to help cope with -5 energy generation. The one time I lost all of the enchantments was during the cutscene. I was able to keep enough energy to still use Martyr, RoF, Mend Ailment, etc. I didn't bother bringing Aegis or Guardian. I needed the players to get hit so that Balth's would help my energy out.

necrozsi

necrozsi

Lion's Arch Merchant

Join Date: Jul 2005

ok i have a theory here, if for example the monster group outside warcamp, 2 ice golem 1 herder + 1 snow summit gasher can fight without healers,,,why cant a group of 8 without monks kill them? its basically a 8v4 fight both sides with no healers..and no one should really die since they can just run back when low health and let the other 7 players get aggro'd

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by necrozsi
ok i have a theory here, if for example the monster group outside warcamp, 2 ice golem 1 herder + 1 snow summit gasher can fight without healers,,,why cant a group of 8 without monks kill them? its basically a 8v4 fight both sides with no healers..and no one should really die since they can just run back when low health and let the other 7 players get aggro'd
Do you guys know that a good Well of Power from a necro can do marvel?
Do you guys know that a good ranger with Melandru's resilience and some Troll ungent does not need a Monk?
Do you guys know that a necro, a mesmer, can heal himself with different skills, that a warrior can automatically gain +300 hp with Endure pain? 1) probably you mean well of blood since well of power dont give energy regen, yes is great skill but it need a corpose. and need a immediatly cast becouse since in fornace there are a lot of mob using corpose(well this with a good necro should't a probrem)

3)
troll unghent 3 sec cast time.
This mean you are using 3 sec of your combat time (probably more since if you going attacked you tend to use it frequentily (without a monk))

Meladru resilience elite -> stance

you going to use your stance and your elite for healing yourself and you still lose energy becouse there no condition and no hex wich give you less than 3 energy regen(you are losing gaining 2 for each of them)

4)
basicly Endure pain sucks
1) is elite
2) with hight level mob a defencive stance is better
but anyway

300 hp?

this mean you have 16 in strenght : you going in battle without monks so you put 100 attribute point in a non defencive skill?
for 8 second buff?
since you need also use a weapon how many point you want put in tatics witch is the line who keep alive a warrior?
And healing signet give you -40 armor penalty for 2 second(somethime six since in fornace there are mob with rust) this isnt great idea when engaged.

Probably the game can beated without monks(actually im looking for 7 mesmer to beat the game using only mesmer skill ) only since i havent seen a screenshoot its no worth the time.

why use your time for self healing when you can use it for kill the mob?

6 other class + 2 monks > 8 non monks witch use half of their time to self healing and still risk to die





OR

IWAY ON PVE OMG!!!!!!!!!!!!!!!!!!!!!!!!!

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Lishi; Are you even familiar with any of the skills that you are spouting off about? Well of power absolutely does give energy regeneration as well as health. Think you might have gotten them mixed up. Endure pain is not an elite skill, and what works better may be different for who ever is playing and their own style. If you can use something else and think that it is better then that would only apply to you. as far as putting all your points into strength that is really over stated I have 12 strength and get 258 health bump for 12 seconds,which has always been more then enough time for me to finish off the foe and get myself healed. just a note before you start correcting someone again be sure that you are correct.

YellowMarker161

Ascalonian Squire

Join Date: Jun 2005

N/Me

Yes, your right. You don't need a monk.

But you are also wrong. While you don't NEED a monk to do quests and missions, it is undoubtably easier with one or two. No matter how you look at it, monks are the best class at keeping you and everyone alive. You can say "but Necros can heal because they have Well of Power" and then I can be like "but monks can be like ranged hammer warrors because they have Bane Signet." The question is, what is more effective for healing? That answer is unarguable. The monks.

If you don't bring any monks to the table, and you draw too many enemies, your screwed; period.

Also, to all you monk haters, who think we are all "arragant and self-centered;" please cut the steorotypes. I don't see how you can assign me those traits when you haven't even met me. However, if we do seem mean sometimes, mabey its because of all the crap you give us? I don't want to be bowed to like a god, but I don't want to be kicked in the ass everytime someone dies. Sometimes I just can't save you.

prodigy ming

prodigy ming

Lion's Arch Merchant

Join Date: May 2005

Hey YellowMarker161, good call

For people who wants healing abilities to be more spread out across all classes... whats the point of the monk profession then?
Sure, Smiting and protection are varient built of the monk, but healing is still its main strenght (thus divine flavours heals!)
The point of groupings is to have all the professions work together, not hate each other. Just learn to cooperate and everyone will have a much better time.

Old Dood

Old Dood

Middle-Age-Man

Join Date: May 2005

Lansing, Mi

W/Mo

All I know is as my Monk character I work my Buttocks Off doing my best to heal others. When I use Smite Hex on a player getting gang banged I don't want to hear it from others that I should ONLY use my character to heal. I have seen Smite Hex turn the tables in a touch and go battle many times now.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by sixdartbart
Lishi; Are you even familiar with any of the skills that you are spouting off about? Well of power absolutely does give energy regeneration as well as health. Think you might have gotten them mixed up. Endure pain is not an elite skill, and what works better may be different for who ever is playing and their own style. If you can use something else and think that it is better then that would only apply to you. as far as putting all your points into strength that is really over stated I have 12 strength and get 258 health bump for 12 seconds,which has always been more then enough time for me to finish off the foe and get myself healed. just a note before you start correcting someone again be sure that you are correct.
LOL you are right

i always thinked well of power give 1-5 energy regen

you are right :s i was thinking to defly pain

iliketoeat

Academy Page

Join Date: Jul 2005

E/Me

My R/Mo actually does an okay job healing. Because of its limited energy though, I can only concentrate on 1 or 2 people (usually tanks), but I usually heal more than I attack because of my limited dmg output.

Miyamoto Tzu

Ascalonian Squire

Join Date: May 2005

Apocalypse Creed Mercenaries(ACME)

Mo/E

Two good Heal/Smite Monks and two good Warriors can own GF with good pulling/agro strats.

I think that maybe the game is inadequate in its methods for teaching some players about agro in the game.

Ele's who start out casting high dmg AoE spells before the tanks are even engaged, Monks who get too close to the action and spam heals instead of casting Seed on a tank just before engaging, Rangers who stand next to tanks in melee and DONT MOVE when they are getting ripped apart, etc, etc...

Your average, good healing monk spends most of their time trying to keep stupid players alive who can't seem to figure out how to shake/avoid agro.

Your average, good healing monk doesn't get a chance to enjoy the visual spectacle of GW combat because they are always looking at either their skill bars or the party health bars.

Cast and Move...Shoot and Move...Move, Move, MOVE AWAY FROM THE FREAKIN DAMAGE!!!

In essence, pure healing Monkage is boring as all get out.

The Monks that are over-appreciated are the ones that only made a Monk to feel important and power-trip all over unsuspecting PUGs but can't do anything but spam Orison and Breeze.

Have fun bringin your non-Monk party into SF.

Miyamoto Tzu

OverlordTyrael

OverlordTyrael

Wilds Pathfinder

Join Date: Jun 2005

#amplitudestudios

Xen of Onslaught [XoO]

W/Mo

Quote:
Originally Posted by lishi
if you run back when you have low energy you can die. you have run back when your energy are at half to be sure of survive.(for warrior and ranger maybe they can take some risk but other class can't do that)


actually in pve 2 monks are fine(if they are good they dont even need a necro for support energy) Learn the difference between energy and health.

KallDrexx

Ascalonian Squire

Join Date: Jul 2005

The Obsidian Kings

Quote:
Originally Posted by prodigy ming
For people who wants healing abilities to be more spread out across all classes... whats the point of the monk profession then?
Sure, Smiting and protection are varient built of the monk, but healing is still its main strenght (thus divine flavours heals!)
The point of groupings is to have all the professions work together, not hate each other. Just learn to cooperate and everyone will have a much better time. Give me some credit please, I"m not stupid. By spreading out the healing they'd also have to redo the classes, I wasn't denying this (nad I know neither is going to happen). My point was that I wish more games would spread out the healing job to more then just one class (i.e. not make a class dedicated to that ONE job). I've seen this problem in many Online-RPGs I've played. I think that (in the case of GW) having 4.5 damage dealing classes (mesmer only counts as half of a damage dealing class :P, wish they created a bottleneck too :P) and only having 1 class that can heal means that you have a major bottleneck, even if the amount of people playing each class is equal. There are some really good ways to do this but I digress.

Sharpsight

Ascalonian Squire

Join Date: Aug 2005

I've only read the first half of this thread (have to turn in soon), so sorry if this has been said already.

I love playing my monk. It's the class I play by far the most in both PvP and PvE. (In fact, it's just about the only class I'm interested in playing in PvE). Monks are the class that have the most resting on their shoulders. If the warrior messes up, then the monk is the one left to fix it. If the ele wastes his nuke, that just means the battle's going to last a bit longer. But if a Monk drops the ball, someone dies.

I love the challenge of playing a healer (or prot). I'm always watching to dodge spells and enemies, and juggle 8 life bars using as little energy as I can manage, while keeping my eye out for targets of opportunity and people who are being rezzed. I'm never just rehashing the same adrenaline-combo or air spike -- I'm forced to constantly analyze the battlefield, scanning for any problems while trying not to die and keep my teammates alive.

The only other class, imho, which needs as broad and thorough an understanding of what's going on in the battlefield is mesmers, but they have less responsibility.

As for people 'blaming the monk', I haven't heard that in months, except from the occasional newb W/Mo. I think you might hear that a lot because you don't enjoy playing a monk, so you're bad at it (or you're bad at it so you don't enjoy it?) Regardless, there's definitely a correlation between enjoyment and skill at most things in life, including video games.

Cheers.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

Im a primary monk; i got ticked off when my E/Mo healer didnt get into groups cause of this; "MONK ONLY" crap. but now seince im a Mo/R N E W Me I just take henchmen where ever I go; humans arnt worth the baggage.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by Kampfkeks
A good healing monk won't run out of energy so fast. In fact he can go on for several minutes until a point is reached were the uphill battle is just bound to be lost as it takes far too long. But take the normal easy mission like Thunderhead and stuff for example. You really see the good and the bad monks there.
The bad ones constantly are down to like 3 energy and need a lot of time to recharge it after a battle The good monks are capable of keeping up, completing the whole mission without the need of stopping once. Oh.. you just made me realise I'm a bad monk but the energy management problem is the reason why I take word of healing, at 5 energy, it does the trick when I'm low (which I tend to be after the first 30 secs of battle).

Thunderhead Keep we had an awsome prot. monk with us though, making my job so much easier (that, and we had a mesmer with us). and funily enough, my energy max was reading 30 Turns out, it was supposed to read 46, and I had 46 energy, it just didn't display that, made me look REAL good

Currently, i'm trying to learn prot. monking for the hell of it. And no, I don't belive you need more than a healer and a protection monk in your group (unless the third monk is a smiter)

Also annoying, when you invite a monk and the first words out of their mouth are "get another monk". Why not say "I'm a smiter" or something to explain the reason you think a 3rd monk is a good idea.

Alternativly, the people who upon failing thunderkeep (hey, i was healing the king.. last person standing and him going down almost as fast as me, what else could I do?) decide that we need another monk! and this time, not a henchie. We had taken Lina, because in my opinion, she makes a good prot. monk. Ended up chucking a tantrum and leaving, After all "we need to get a healer and a prot. monk, and not npc's" is NOT what I wanna hear, considering that I'm not a npc, nor am I a bad monk (for the first 30 secs ).

Soo.. in groups of 8, a prot. monk to help me is appreciated heaps, if we go in without, as long as everyone respects my wish to wait between battle for skills to recharge, I don't mind either.

And I have no idea why I posted...

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

I wish people would get the concept of...
"How about I protect them from getting hurt so much...then I dont have to heal as often..."

if you play as a healer primary; and you think your bad; its because you dont get this concept.

nemenem

nemenem

Frost Gate Guardian

Join Date: Aug 2005

Guilding Guilders Guild

Mo/E

I run a monk mainly, and love getting the comment "wow, good monk". But I have changed to a protection monk now and hardly ever get the comment. I guess people do not notice the health spikes when they are getting hammered and the protection spells just reduce teh damage.

But yeah I love being a monk, cant remember having trouble with a mission for a while, except when the necro/mesmer decides he wants to charge ahead of the group

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

Yes I love the fact of people that charge ahead; recently I was capping skills in Hells Peripece and I asked them if they wanted me to bring my pulling long bow; there like naw we can pull; for W/Mo's Pulling means Charge head on away from the healers; take EVERYTHING back the the group...

so now i bring my long bow everywhere; some one needs to teach these people what some of this slang means...

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by D.E.V.i.A.N.C.E
I wish people would get the concept of...
"How about I protect them from getting hurt so much...then I dont have to heal as often..."

if you play as a healer primary; and you think your bad; its because you dont get this concept. Wouldn't that be the reason you'd go prot. monk? Or am I really missing something here?

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

How about Hybrid? ever think you can have 16 healing and what else could i put into.. DRRRR I DUHNA.

You only need 4-5 healing spells, rez, energy, prot spells.

What do all out prot monks use? 3 or 4 spells max? the 16/15 really doesnt beat a good hybrid.
16 Divine Favor / 15 Prot.

And all out prot monks uselss vs ether seals = /