Monks wanted / Monks needed

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Hehe.. my setup doesn't include superiors yet, saving up for money for that.. but.. both divine and healing are as high as I can push them, with the spare going into either prot (for rebirth) or inspiration.

Mind you, I understand the hybrid idea, and am gonna have to do something about that very soon, especially considering the quests after the end of the game take you back into an area where you can only have 4 people, where a pure healer is just not good enough.

btw, what's the best prot. skill you can think of?

ShadowWrath

Academy Page

Join Date: May 2005

Xion Nights [XN]

Reversal of Fortune imo

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Monks are useful. They are not necessary. Hell, I didnt do those Glint quests with monks just cus they were too rare.

My monk however, is a different story. I go to town and automatically have 29845 invites. Amazing. I doubt it will be helping people in Sorrow's furnace, anytime soon, though. Id rather do thunderhead keep (and the ROF) the next time i have time...

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

I either Use prot spirit or ageis; if i only use 4 healing ill use mend aliment.

Around the fire island chain there are alot of 100+dmg do'rs and the W/Mo's that like to die alot(they run off to the last guy you'll fight, or they keep running away to not get hit and healed in that proccess); so DP+Prot Spirit helps them alot.
I only use 1 sup rune and thats for smiting; other wise its 15healing 8blood 10prot and rest into divine.

Rossaroni

Academy Page

Join Date: Jun 2005

Knight Vision [KnV]

Mo/

Skills like Healing Hands, Healing Seed, and Healing Breeze all really help a lot. Energy isn't a problem if you know how to keep yourself from overhealing with those three skills. Most people overheal bigtime with breeze, because of its massive HoT effect at +9 over 10+ seconds. You don't pop it on someone when you see their health dropping steadily from bleeding or hexes. You wait until they either a) get down below half health, b) get a hex + a condition on them, or c) get lots of pressure on them, in which case you should just put the breeze on top of a seed or a hands.

The big problem is Melandru's Arrows. All the summit ranger-types run it, and it does + damage against enchanted foes. So, you need to have a high healing attribute (I'd recommend at least 14) to outheal the added damage from mel's arrows.

Good luck doing the Orozar quest without a good heal and a good prot monk. I've yet to actually complete it (because all my groups run at the end and get flanked), but I have saved Orozar many a time by stacking enchantments on him. Seed + breeze + hands + guardian + aegis makes for good times.

That leads me into the importance of a good prot monk. Mel's arrows only works if it hits. Guardian cuts its damage in half. It cuts a big big chunk of damage out in SF, because it's those rangers and warriors that do the most annoying damage. Sure, the mesmers and necros and etc. are all pretty annoying, but if you leave the rangers and warriors, they'll still be outputting quite a good bit of damage. This is where prot steps in, with aegis (echo or GLE ftw), guardian, shielding hands, life barrier (GLE again, don't maintain it, just cast it on targets under pressure, BAM, 50% reduction--think of it as a guardian without the need to recast), and maybe some hex removal. I actually don't like reversal much for SF, because you don't get hit with spikes, and reversal is great at dealing with spikes of damage. You can get around 150+ hp swings with well-placed reversals, but in SF you don't really come up against foes hitting you for 75+ damage consistently. Instead, you get 2 or 3 rangers with mel's arrows, mabye a warrior or two, a mesmer, and some other assorted flavors. So, in terms of dealing with damage, GLE + life barrier, GLE + aegis, guardian, and shielding hands are your best options. Shielding hands is another good stackable spell. And yes, you do come up against mesmers with shatter enchantment, but you're not just bringing one enchantment. You can afford to have one go down, because you have a healer with dwanya's kiss (a must-have for SF).

General monk tip: if you have an extra slot and you use a lot of 5-energy spells, bring Divine Spirit. Turn it on and spam those 5-energy spells, and you'll be suprised to find that you're getting around 7 spells off in that 10-13 seconds of time for just 10 energy. Big savings, and it can really help in those moments of pressure where three people are about to go down at once.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by OverlordTyrael
Learn the difference between energy and health. its sad when some people can't watch beyond a obviously distraction error...

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

Quote:
I actually don't like reversal much for SF, because you don't get hit with spikes, and reversal is great at dealing with spikes of damage. You can get around 150+ hp swings with well-placed reversals, but in SF you don't really come up against foes hitting you for 75+ damage consistently.
I often find myself and others getting hit for 75+ damage, due to the fact that I'm casting enchants all over the place, and Melandru's Arrows hurt quite a bit. So RoF is a must for me.

Quote:
Good luck doing the Orozar quest without a good heal and a good prot monk. I've yet to actually complete it (because all my groups run at the end and get flanked), but I have saved Orozar many a time by stacking enchantments on him. Seed + breeze + hands + guardian + aegis makes for good times. Aegis won't protect Orozar, btw. They changed it so it doesn't work on NPCs or party allies (not sure if that includes minions, but I think it does).

I run a protection monk and get plenty of good responses from players. That might be because I have high divine favor so my protections also heal for quite a substantial amount, especially RoF.

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Quote:
Originally Posted by Miyamoto Tzu
Two good Heal/Smite Monks and two good Warriors can own GF with good pulling/agro strats.

I think that maybe the game is inadequate in its methods for teaching some players about agro in the game.

Ele's who start out casting high dmg AoE spells before the tanks are even engaged, Monks who get too close to the action and spam heals instead of casting Seed on a tank just before engaging, Rangers who stand next to tanks in melee and DONT MOVE when they are getting ripped apart, etc, etc...

Your average, good healing monk spends most of their time trying to keep stupid players alive who can't seem to figure out how to shake/avoid agro.

Your average, good healing monk doesn't get a chance to enjoy the visual spectacle of GW combat because they are always looking at either their skill bars or the party health bars.

Cast and Move...Shoot and Move...Move, Move, MOVE AWAY FROM THE FREAKIN DAMAGE!!!

In essence, pure healing Monkage is boring as all get out.

The Monks that are over-appreciated are the ones that only made a Monk to feel important and power-trip all over unsuspecting PUGs but can't do anything but spam Orison and Breeze.

Have fun bringin your non-Monk party into SF.

Miyamoto Tzu
OWNED.....He just taught everyone the basics on how to play the game, was everyone listening? The best way to learn GW is to have multiple characters so you learn each one's purpose and what the other classes have to go through in order to work well as a team. Everyone should try a monk because it is one of the hardest classes to do well. As an ele I used to just do nuking. Now I find I can help "the group" by blinding the creatures or by casting melee/ele wards around my group. I can also knock them down causing their spell casting to be disrupted.

IMHO, the best groups consist of only 1 good warrior. He agros while the monk (healing/protection) casts healing breeze/ reversal of fortune on him. Then as he starts to take hits, cast mark of protection and he is back to full. Keep mend ailment around to get rid of bleeding, poison, and blindness. Using this 5 energy spell along with reveral of fortune another 5, works better than healing breeze! Mesmers remove hex, Eles nuke and protect, Rangers trap and barrage, Necros feed fuel to nukers/monk as needed...etc.

Of course there are certain areas that you will need to deviate from the norm and now that attribute point can be moved freely, there should be no excuses. For instance in FoW, they are mostly undead, so I make my ele a smiter intead of a nuker. I cast Balthazar's aura on the warrior and watch the enemy take double damage for 10 sec! A necro cannot use as much blood magic...etc.

BTW...MOVE...unless you are a warrior, then STAY still!

Nikos Battlehammer

Ascalonian Squire

Join Date: Aug 2005

Altough different classes has different ways to heal, not all characters bring self heals. I think that's why monk/healers are that much in demand.

I play a monk and I'm always happy when we have a necro that thas Well of Blood/Power on our team. However, I am most happy when the group, regardless of class distribution, knows teamwork and tactics.

Nikos Battlehammer

Ascalonian Squire

Join Date: Aug 2005

Quote:
Originally Posted by D.E.V.i.A.N.C.E
Yes I love the fact of people that charge ahead; recently I was capping skills in Hells Peripece and I asked them if they wanted me to bring my pulling long bow; there like naw we can pull; for W/Mo's Pulling means Charge head on away from the healers; take EVERYTHING back the the group...

so now i bring my long bow everywhere; some one needs to teach these people what some of this slang means... HAHA. I know what you mean. When I'm in PUGs and there's a ranger, I will normally let that ranger pull first. But if I notice that he doesn't know how to pull, I will take out my longbow and do the pulls. (Good thing my first character was a ranger and I know about different bow stats). IMO every character should have a weapon for pulling.

ubard

ubard

Frost Gate Guardian

Join Date: Feb 2005

Canada, Ottawa

Mo/

Quote:
Originally Posted by Sharpsight
I've only read the first half of this thread (have to turn in soon), so sorry if this has been said already.

I love playing my monk. It's the class I play by far the most in both PvP and PvE. (In fact, it's just about the only class I'm interested in playing in PvE). Monks are the class that have the most resting on their shoulders. If the warrior messes up, then the monk is the one left to fix it. If the ele wastes his nuke, that just means the battle's going to last a bit longer. But if a Monk drops the ball, someone dies.

I love the challenge of playing a healer (or prot). I'm always watching to dodge spells and enemies, and juggle 8 life bars using as little energy as I can manage, while keeping my eye out for targets of opportunity and people who are being rezzed. I'm never just rehashing the same adrenaline-combo or air spike -- I'm forced to constantly analyze the battlefield, scanning for any problems while trying not to die and keep my teammates alive.

The only other class, imho, which needs as broad and thorough an understanding of what's going on in the battlefield is mesmers, but they have less responsibility.

As for people 'blaming the monk', I haven't heard that in months, except from the occasional newb W/Mo. I think you might hear that a lot because you don't enjoy playing a monk, so you're bad at it (or you're bad at it so you don't enjoy it?) Regardless, there's definitely a correlation between enjoyment and skill at most things in life, including video games.

Cheers.
i agree completely with that statement there, i love monking because i always have to improvise, the other professions get boring after a time(at least to me) all except... memser ... and maybe necro a tad but i haven't done much of that... and i am never yelled at by people even if they do die... maybe i'm lucky or you people are crazy

well, i do agree (i'm now a little more on topic) that it would be really good if there were other classes that could heal other people, just not as effetiantly as monks (i know i spelled that wrongg)

i'm off!


cheerio

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by Miyamoto Tzu
Your average, good healing monk spends most of their time trying to keep stupid players alive who can't seem to figure out how to shake/avoid agro.

Your average, good healing monk doesn't get a chance to enjoy the visual spectacle of GW combat because they are always looking at either their skill bars or the party health bars.

Cast and Move...Shoot and Move...Move, Move, MOVE AWAY FROM THE FREAKIN DAMAGE!!! So true. My favorite is when I ctrl click my energy and Rambo Killemall ctrl clicks his health. I KNOW what your health is. That's why my energy is low!

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Quote:
Originally Posted by quickmonty
So true. My favorite is when I ctrl click my energy and Rambo Killemall ctrl clicks his health. I KNOW what your health is. That's why my energy is low! LOL, I know the feeling....and I love it when they continue to fight in a maelstrom and/or meteor shower/chaos storm. Ummm...that's not from our ele, that's why you keep falling down...duh!

Draco Hunt

Draco Hunt

Frost Gate Guardian

Join Date: Jul 2005

The Netherlands

Resistance is Painfull[RiP]

A/Me

Monks arent needed tru but still it can be usefull to have one with u aslong as he can realy heal(some people are monk for the wrong reason)
I made a monk myself and to be honest i suck at being a monk at this time but i realy am going to do my best and practice monking.
Monks are indeed overrated and can be replaced if the replacement atleast also know what they are doing.
What i find most anoing about monks is that allot of the players who have them are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOy and think they own evrything and evryone(wake up out of the dream people) And that they are so hard to get even when u realy need one.
I have respect for monks aslong as they respect me.
Peace.. im outa here

Son of Mooky

Ascalonian Squire

Join Date: Aug 2005

E/Mo

I like playing the monk. It is fun to heal others. Don't really care when someone complains if it is unfounded but constructive criticism is appreciated.

However stacking 3 superior vigors on oneself and a major vigor does not make a character invincible. All it does is make my energy go to zero in five seconds keeping you alive. Oh course this person was the first to go charging into the enemies in Sorrows everytime last night.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

LOL.. the health clicking of people is amusing, especially when they start spamming it. Do they want me to watch the chat instead of healing them??? Or do they think I'm watching the battle instead of their health bars?

Btw, the best comment from a monk was: I'm only wearing half my armor, cause i got supperiors on it... my health is 105 but I should be able to heal you guys though, just don't take too much damage.

Best thing I did was quit that team before entering the mission.. the monk died a few secs after entering

Ok, I sooo need to go and play in sorrows this weekend, I feel like I'm missing out big time.

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

People can get more skills in and work on playing if they don't have to worry about their health. It's a pain for me as a mesmer to watch my health and what spells the opponent is casting so I can interrupt. Other classes don't have this exception, they're just lazy.

Kahan

Pre-Searing Cadet

Join Date: Aug 2005

Quote:
Originally Posted by Nazutul
Overrated? Think about it this way. Monk is the only class capable of healing the entire party, and therefore an indispensible member of any party.

Monk seems overrated in this game because unlike other MMO's it is the only class capable of healing others. If you don't have a monk in GW, then your party's survivability goes down drastically. In EQ, if you can't find a cleric, you could just grab 2 druids, 2 shamen, or one of each and probably be fine. But in GW, you have to have a monk. Simple as that.

However, as important as monks may be, this does not give monks license to be unruly and an "asshole" in general. But, this is somewhat unconrollable. I agree.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Nazutul

Monk seems overrated in this game because unlike other MMO's it is the only class capable of healing others. If you don't have a monk in GW, then your party's survivability goes down drastically. In EQ, if you can't find a cleric, you could just grab 2 druids, 2 shamen, or one of each and probably be fine. But in GW, you have to have a monk. Simple as that.
Because of that I think desperation is starting to rear its ugly head, people are now lying to get monks.

I had my Monk over at the War camp and wanted to get in a group to farm bosses, then saw a spam “ need one more monk for farm team” so I got on that team. We took off heading the direction of Furnace, killed first boss group everything seemed fine. I saw second boss, I pinged may said “another boss over here” then someone said “we are doing Orzars quest”, I said “you advertised farming group”, they said “so what, farm on your own time and lets go”, so I went alright, right back to town.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

We are need3d b3c0s w3 are teh pwnzorzz!!
w e ownjoo all!!!1111!!!1111!111

nah you don't need 2 monks in a good team. i was the only monk in my SF team last night and we cleared the area with only a couple of deaths (2 more caused by the golem crushers).
having 3 monks is just stupid because you don't have the dmg output to take down two enemy monks in close quarters.
every class has at least a limited ability to self-heal. mesmers can convert enemy energy into health, rangers can use troll and spring, necros just can, a lot, eles have the aura of restoration and warriors have sig.
a good group needs one of everything (with the exception of 2 warriors)

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

Unless you're perfect monk, having second one is definately helpful. If multiple people are getting hit and you're getting surrounded by enemies as well - who's going to save *your* sorry self? Another monk who you "forgot" to take with you. Let's not forget that biggest healing spells don't work on self - no heal other, no word of healing, no seed.

Captain Marvel

Captain Marvel

Ascalonian Squire

Join Date: Apr 2005

Monks? Group?


Didn't you hear?


All the monks are farming UW.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

I commented earlier, but saw some things thaty I didn't agree with.

Primary monks are not the best healers. Ele/mos are the best, simply because they have a lot more energy. And with the ER build they are vastly superior. If you have a protect monk and an ele/mo who is primary healer/enchanter there arent many maps you can't clear without any deaths, or even getting below half health.

The problem is that most people do not know how to play a monk. Most monks now are guys who can't get invites with their other characters, and take their 105 build monk into an area just to group up. Most don't even have the right skills, they only have the ones they needed to try and solo the UW. So a combination of not having the right skills, along with not knowing how to use the ones you have is a deadly one.

Another thing about self heals. I play my monk 80% of the time. I know my role. But I now pro smite and don't really heal. A HEALER is suposed to heal. Even as a monk I don't carry a self heal. Simply because it isn't my job to heal myself, it is the healers. I protect and heal through secondary means SUPPORTING the healer monk. Obviously there is an overlap if we both see someone low I hit with Reversal and he hits with a heal, but that is what you get. Generally speaking with a good pro monk, and a good healer groups should have no trouble PvE, even against drainers and spell casters.

Having a self heal is basiclly a waste of a slot IMO, and I PLAY A MONK. If they put a spell in there that shortens the battle, then they won't need a self heal anyways, as the shorter the battle the less energy becomes a concern. But with an Ele/mo energy should never be a concern. I have played straight healer with mine, and I had 80+ energy and 3 pips of regen I could spam heal party for the most part and in support of a pro monk we ran the whole FOW.

I grouped up yesterday trying to help some people in Addamon's Mouth, and I said I was pro/smite, and the kicked me LOL, AFTER I was asked to help them out. They had l a group of 4 warriors, a nec and a ranger, so obviously not a group I wanted to be in anyways. But if you don't heal people don't want you. I popped back in about an hour later and they were still there or back after several failures still looking to complete the mission.


What I do agree with is that people that are new or have no skills are relying on healers way too much. But experienced players that know what to expect and how to play the game make a healers job a lot easier. I know when I am in a good group because I am casting a lot more smiting spells than I am protect spells. I also know that in that group I can utilize the Balth aura I brought and join in the melee rather than have it just take up space in my bar. But if I can get in late and not get aggroed it surely makes the battle much shorter. I just make it know to the healer I will need heals if/when I do it.

Sluggs

Sluggs

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Vicha
Hi everyone,
Whenever i form a group, it is my new objective: going out there without any monk. And you know what? It is a lot of fun. In this game the result of any battle is determined by a simple equation

Success = your damage - opponent healing > opponent damage - your healing

There are lots of ways of affecting all four terms in this equation and increasing your healing is one of them. Monk healing skills are way more powerful than other classes damage (and healing) skills. but you have to have taken damage to make use of them. That is why crap groups who can't control the opponent damage term rely on multiple healing monks to keep the equation balanced in their favour. They still succeed just slowly with less certainty. The dumb players are smart enough to remember they keep dying when they don't have 3 monks in the party but not smart enough to understand why.

KaPe

Lion's Arch Merchant

Join Date: Jun 2005

"Primary monks are not the best healers. Ele/mos are the best, simply because they have a lot more energy"

Divine Favor + Runes bonus >>> Energy. It's simple. Ele/mos are better at protection/smiting, but they're not better at healing. If energy is *such* a big problem, there are skills that take care of that - or just bring Necro with +3 regen.
Edit: Not to mention that Divine Favor triggers even when you're just removing hexes/condition, basically giving you a free orison every cast.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

I'm a monk and I gave up my healing build long ago. Monks can do so much more! And parties dependent on healing monks are often no good. IF I join a party its to support the tank. One tank. The combo I'm using than is:
-Divine boon
-Zealots fire
-Guardian.
This makes the tank a killing machine . I keep spawning Guardian rapidly, giving the tank 40% chance to block and healing him at the same time. Zealots kills the surrounding enemies. The other players should perfectly be able to take care of themselves (like the original poster mentioned in some examples). And I add some smiting now and than to speed fights up.

Unfortunately the respond I get most when I explain what I intend to do is: 'huh? no healing?? sry, pls leave' [kick]. So, its back to the party of henchmen. Don't blame monks for wanting to use their skills more efficiently.

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Quote:
Primary monks are not the best healers. Ele/mos are the best, simply because they have a lot more energy. And with the ER build they are vastly superior. NOT TRUE....As a monk you get the bonus from Divine favor which is only available to a primary monk. It heals anytime you cast a spell on an ally. Mine is set to heal an additional 30 per spell I cast. So monks make the best healers plain and simple. However, Ele/Mo make the best smiters!...and this is the build I use when entering FoW with my Ele since all the undead there take double damage.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by D.E.V.i.A.N.C.E
What do all out prot monks use? 3 or 4 spells max? the 16/15 really doesnt beat a good hybrid.
16 Divine Favor / 15 Prot. Uh oh. We gonna have some class-friction between monks now? Don't be so quick to dismiss "pure protectors." As with many monks I have pure heal builds, pure prot builds and mixed ones.
Here's one prot PvE recipie (with some variations):

Blessed Aura - +30%-33% enchant duration. Add that to the +20% from the Yakslapper I carry
Aegis - 11 sec (probably closer to 17 sec with BA and weapon mod)
Shield of Regeneration (also enhanced in duration)
Reversal of Fortune
Draw Conditions
Remove Hex
Rebirth
Energy Tap

It's not all about the build but also how you use it. But, timed well, this is a very effective package.
If conditions are flying everywhere then Draw Conditions is very fast which paradoxically keeps my health up. But if I'm approaching 50% of my health (and/or taking hits) I can hit myself with SoR and I'm sitting pretty. While you lack the means of dumping conditions from yourself it's not a big deal as long as you keep your health up, and SoR is strong enough to counteract a bunch of conditions and hexes.
If a tank is getting clobbered I hit him with SoR - and if SoR is recharging then Reversal buys me time. If 2 tanks are starting to take damage then one gets SoR and the other gets Reversal.
At a high Prot level - Reversal can be a nice spike healing "band-aid" when you're low on energy.
On top of this Aegis covers everyone for the majority of the time. When energy is low you might find yourself deciding between throwing out a SoR vs. Aegis (and/or pulling off Blessed Aura for the extra pip.)
Timing Energy Tap is part of the challenge. But if you're smart about budgeting your energy it's not really much of an issue.

That's one example of an effective protector IMO. It doesn't replace the role of a healer or healer/protector but it's pretty good at covering the bases and has some special benefits.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

If I have 3 times the energy then the divine favor bonus isn't going to matter. That slight bonus I gain will be more than made up for with the extra casting time. You might get more health in a single spell, but a good healer shouldn't let someone get low enough for those few extra points to make a difference. So instead of one heal other and a divine bonus, I have 3-4 heal others, at less per heal, but more overall hit points given. And after 4 heal others I am not tapped out, I still have 40+ energy left.

I can't quote numbers or amounts, but I am sure if you do them out they will show that more casts will outwiegh a single and a bonus. The only question is recharge time, and with Orison it is definately quick enough to spam. But most guys don't run a high enough divine favor attribute to make it even close IMO.

To me divine favor is a good self heal for a monk, that little bit of a bonus you get when you cast can help if you are bleeding and not taking direct damage. So in that case it helps. But for the most part ele primaires are not targets, so they really don't need the self heals, either in PvE or PvP.

I have played both builds I know how it works. For the most part battles shouldn't go on long enough to drain energy, but sometimes mistakes are made or someone dies, then that little bit if extra energy makes a huge diference.

Chase the Sky

Chase the Sky

Academy Page

Join Date: Aug 2005

www.serpents-guild.com

[Serp]

Mo/A

Quote:
Originally Posted by wiz12268
I can't quote numbers or amounts, but I am sure if you do them out they will show that more casts will outwiegh a single and a bonus. The only question is recharge time, and with Orison it is definately quick enough to spam. But most guys don't run a high enough divine favor attribute to make it even close IMO.

To me divine favor is a good self heal for a monk, that little bit of a bonus you get when you cast can help if you are bleeding and not taking direct damage. So in that case it helps. But for the most part ele primaires are not targets, so they really don't need the self heals, either in PvE or PvP.

I have played both builds I know how it works. For the most part battles shouldn't go on long enough to drain energy, but sometimes mistakes are made or someone dies, then that little bit if extra energy makes a huge diference. What happens if you need to get a lot of healing out in a limited amount of time? Like in PvP fights when one person is targeted and it isn't about keeping them up for a long (PvE) period of time but keeping them up for the next few seconds? Your El/Mo build seems pretty short sighted if you are trying to be a healer in PvP. But hey, maybe you like guildwars because of it's AWESOME PvE content?

About this thread:
The fact of the matter is that Monks are needed to form specialized groups where damage dealers can do the quickest amount of damage, tanks can do the most tanking, and healers can just concentrate on healing. Most of you are all butt hurt because you can't find good monks (or the good ones you do find want some compensation for their effort).

Since the demand for healers is more then the supply of healers most monks (like me) take advantage of the situation and ask for compensation in return for the healing role. People pay for good healing because they would rather play the game then sit around for 30 minutes waiting for a free monk. This is to be expected and encouraged so that the supply increases to meet the demand. To put it in layman's terms: Healing monks are rare so they can charge for doing their role. Eventually the compensation for that class role will reach a point where more people want to play the Monk to get the compensation, then there will be ample supply of monkage and the demand will be met without paying for the monk services.

Untill that day comes I am for hire. Add me to your friends list.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

We are, and I am, only talking about PvE. I don't play a lot of PvP simply because it doesn't excite me all that much. I can die pretty fast against the AI of a computer in a PUG team, so I don't see how going into PvP with the same type of team is going to be any different. At least if I go play PvE I might actually get something out of it. Like a nice drop. I have unlocked almost every skill in the game, so faction doesn't entice me too much. Nor does hanging around in the arenas looking to get invited in a group, or worse actually thinking about trying PvP and spamming for 20-30 minutes and not getting an invite.

back to topic...

MaglorD

Jungle Guide

Join Date: May 2005

True monks provide higher healing per second than any E/Mo because of divine favor. The most crucial fights require high healing per second which only true monks can provide not monk wannabes like E/Mo.

Ooma

Ascalonian Squire

Join Date: Aug 2005

Italia

Pulci Pazzi [itch]

R/

Quote:
Originally Posted by Chase the Sky

Untill that day comes I am for hire. Add me to your friends list. "You're kidding, right?" is quickly becoming my favourite phrase on this board.

Do you give refunds if you let someone die?

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

The only benefit you have as an Ele/monk is that the enemy does not target you right away. A monk primary is usually the first to get targeted if he is in agro range.

Toral Xi

Academy Page

Join Date: Aug 2005

Norfolk, Va

Me/Mo

"Your average, good healing monk doesn't get a chance to enjoy the visual spectacle of GW combat because they are always looking at either their skill bars or the party health bars." (by ChoKILLate)

This is such a true statement. I have two other characters I have almost finished the game with (Me/Ele and W/Ele) and I feel I had much more involvement in the game than I do with my Mo/Necro. I run a healing/prot combo and I find myself looking at the health bars the entire mission and not being able to enjoy the other visual aspects of the game. I am trying to play each class to get a greater feel/appreciation for each class and I got to tell you my hat is off to other monks that have to do the same.

Apathetic

Apathetic

Academy Page

Join Date: Aug 2005

Honolulu

Ying And Yang [YAY]

W/Mo

Of course there is a Monk craze, monks are needed. If you think that you can kill a group without one of your dying, go ahead. Do Well of Power (you need a corpse first) and sometimes, a 6 bars of regeneration wont hold up vs. a mob. (Go FoW without a monk and you will see what I mean. A Healing Breeze with 6 Bars wont save you.

Monks are essential to any group, seeds / heal parties, they are built for healing so you, the necro or ranger does not need to pack troll ungent or any self heals.

Another thing I would like to point out, is you really seem to have something against this profession. Monks arent the only people who say "I'm a monk , I dont pay!" Ive seen tanks say, can I not pay pls, im short on money. Im the tank, dont make me pay. (From that point on you should know the person is sassy, just dont deal with him. Your attacking simply monks, and I dont htink its fair that you say there worthless when the few majority does stuff like that.

So, thanks for listening, and hopefully you look at monks differently and not so blindly. Keep in mind Monks are a hard profession to play. When a team is standing in a fie storm and taking mass dmg all at once its hard to heal everyone single handedly, and then if someone dies and says "no heals" then its really fustrating to play the class.

ChoKILLate[FDG]

Krytan Explorer

Join Date: Jul 2005

[FDG]-Fudge

Mo/Me

Toral Xi,

I never said that....but you definately see less scenery during fights with a monk than with a warrior or ele!

kawaii_bat

kawaii_bat

Lion's Arch Merchant

Join Date: Sep 2005

Canada, Gatineau

None

Mo/R

I generally play the classes I want to play. But I feel a bit out of it since everyone is a W/Mo, E/Mo and Mo/W. I hardly see necromancers and mesmers anymore.

I personnaly think it's depressing seeing how unoriginal people have gotten for in-game money. You should experiment and sees what goes and what does not. People tested stuff to get a Mo/W that could do UW solo, but since he/she divulged the secret then everyone's been using it that's why it's been nerfed.

I think Anet did a good thing nerfing the abilities a bit, it keeps players from *just* taking it as a class instead of trying out other character.

I have an Incredible E/N that can farm griffins and UW solo without taking much damage, but no one really cares. They all have W/Mo and Mo/W!

You'd never think that a non-warrior or non-monk class could succeed hmm?
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For reasons that are obvious: I'm not posting the build here. People who'd like to know more about it have to pm her when she's online (Oracle of Delphie) I'll help you out, give you hints, but I won't give the whole of it. You have to try it by yourself

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

i am hurt by the suggestion that all monks are soloing UW. Big Jim has never been to UW in his life. as a lifelong and dedecated healer Jim does not deserve this.
i am always sceptical of a Mo/W when group in SF. quite often they are UW soloers who have little to no idea how to keep their charges alive. the worst still have 55 hp.

i have a W/Mo because i fancied a change from being squishy (after having a N/(changeable) and an E/(changeable). a W/Mo gave me the least squishyness.

Mo/W are NOT good healers. they are good smiters. i can tap off 10 energy from a foe if i am low. they can't.

i have had a second necro and a Mesmer but simply couldn't get into them. the difficulty finding groups dragged them down.

i have to admit that as Jim i have had to pay only rarely but will always offer to pay. it is only good manners.
those annoying people who stand in a meteor shower and then say WTF!!! n0 healz?!?11! tend to be few and far between (about one in 16 i'd say)


i imagine your build involves AotL in some role.

Precur

Ascalonian Squire

Join Date: Feb 2005

Magog, Qc .. Canada

SCUM

N/Me

E/MO make good enchanters but to say that they make better healers is far fetched ...
As a primary healer (Mo/E) I have three times the healing power vs a E/Mo. Lets take Orison of Healing as an example an E/Mo with 12 in Healing will heal for 60 Hps. Now compare this against a devine-boon healer with 16 in Devine Favor and 13 in Healing .. (Boon) 73 Hps + (Devine Favor) 48 Hps + (OoH) 63 Hps = 184 Hps

So for the same 5 points of energy I heal for 184 Hps vs the E/Mo 60 Hps thus the Elementalist will take three times the amount of time and energy to achieve the same result. I will use 2/3 less energy than an Elementalist/Monk even though he has twice the energy storage he will be much slower to heal and use up alot more energy than a true healer .... so sorry but he will never out heal a prue healing monk.

Lets look at Healing Touch:
E/Mo = 51 Hps
Mo/E = 54 Hps (Healing touch) + 73 Hps (Boon) + 96 Hps (devine Faor) = 203 Hps

heh .. E/Mo are not healers ... enuff said .....