Attributes:
12 + 1 (Helmet) + 3 (Rune) = 16 Axe Mastery
10 + 1 (Rune) = 11 Strength
8 Healing
Extra Attribute Points: 5
Misc. Runes:
Rune of Superior Absorption
Rune of Superior Vigor
Equipment:
Knight's Armor (optional, I just like the extra dmg reduction)
Pvp Tower Shield
- Armor: 16 (req. 9 Strength)
- Health +45 (while enchanted)
- Received damage -2 (while enchanted)
Furious PVP Axe of --- (haven't decided on what to put here yet)
- Slashing Dmg: 6-28 (req. 9 Axe Mastery)
- Damage +15% (while enchanted)
- Double Adrenaline on hit (Chance: 10%)
- (Other weapon upgrade)
- Damage +20% (from customization)
Skills:
Penetrating Blow
Eviscerate
Executioner's Strike
Rush
Purge Signet
Mending
Watchful Spirit
Resurrection Signet
As with most decent axe builds, I chose to use the Eviscerate/Executioner's Strike combo (mainly because the tremendous spike damage is a lot of fun

Now for the Monk side of this build: The two enchants that I use give me +5 hp regeneration which is a tremendous help in most fights and combats most degeneration without me having to stop and cast healing breeze. Mending gives +3 hp regeneration at lvl 8 healing plus the automatic +2 from Watchful Spirit. Due to these enchants, I have no energy regen which is not bad due to the lack of spells that I have to cast (other than having to recast a removed enchantment). Purge Signet is actually useful in this build because the 10 energy loss per condition/hex is moot because I don't need energy. This allows me to combat two of the ways to shutdown a warrior with one skill rather than using mend ailment/remove hex. Plus the fact that the skill is a signet makes this skill useable with my build.
Weaknesses: Any remove enchantment will hurt me a little but won't shut me down completely because I will still have some health regeneration. Nature's Renewal is the only skill that can effectively ruin my day because I will suddenly have -2 energy renegeration and then when I hit zero energy the enchantments will be removed because I cannot maintain them any more.
I am open to suggestions/criticism, but don't simply post "W/Mo is for n00bs!!!111one".
Note: I mainly play in Random Arenas so the self heal is necessary because I don't always get a monk on my team.