i have made a healing monk he is still in pre searing i would like to know what the best 2ndary FOR ENERGY all i want from my 2ndary are energy helping spells
should i go mesmer?
2ndary for monk
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T
I'll second that motion on the Mesmer. The list of skills I found useful are very similar to Sarus':
Energy Drain (or Energy Tap) - probably your most useful energy source
Channeling - only when I'm solo farming a horde of undead - otherwise the energy return is meager
Inspired Hex - I used it for a while but the recharge time is too much. And it doesn't give much in terms of energy.
Ethereal Burden - I used to use Shatter Delusions for a small return of energy while inflicting damage - not much return but a novelty.
But Energy Drain (Energy Tap) is the hot item for energy....
Energy Drain (or Energy Tap) - probably your most useful energy source
Channeling - only when I'm solo farming a horde of undead - otherwise the energy return is meager
Inspired Hex - I used it for a while but the recharge time is too much. And it doesn't give much in terms of energy.
Ethereal Burden - I used to use Shatter Delusions for a small return of energy while inflicting damage - not much return but a novelty.
But Energy Drain (Energy Tap) is the hot item for energy....
definenly mo/me
energy drain is a popular choice, stealing energy from a warrior or ranger is quite fun, usually u dont get much if your half way through a battle, elementists are pretty much garenteed energy steals
however if you want a decent supply of energy, mantra of recal is another option,
energy drain is a popular choice, stealing energy from a warrior or ranger is quite fun, usually u dont get much if your half way through a battle, elementists are pretty much garenteed energy steals
however if you want a decent supply of energy, mantra of recal is another option,
T
I have a Mo/Necro right now and it has been a good combo. The main reason I chose it was for Offering/Well of Blood and Well of Power. I also plan to try a minion master solo build later on. My other character is a Me/Ele and I am close to the end of the game with him (ring of fire) so I can see the benefits of a Mo/Me as well.
I will say that during the Thunderhead Keep mission we were able to complete it, including the bonus, primarily due to a Necro using Well of Power and two Monks taking full advantage of it.
I will say that during the Thunderhead Keep mission we were able to complete it, including the bonus, primarily due to a Necro using Well of Power and two Monks taking full advantage of it.
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Originally Posted by Algren Cole
I'd say Monk/Ele and jump on the ER train before it's nerfed beyond use. It's a good way to keep your energy and health up even in PvP....eventually you'll have to change to Mo/Me though...as the ER nerf is undoubtedly coming.
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ER is linked with Energy Storage, so although the OP will be able to smite, that doesn't mean he/she will be a good smiter.
B
Well you've already got a bunch of very sensible solutions, so I'm just going to throw one out there that's a little off-kilter.
I've got a Monk/Ranger with Ascetic's Armour and a staff for about 52 energy total. When things are getting heavy energy-wise, I use draw conditions on my party and then turn on Melandru's Resilience and watch my health and energy pools rocket back to full. Works really nicely, and it's extremely rare that I have any energy troubles on this char; he's great fun to play.
That said, it has taken me quite a while to build this guy up (probably never would have found that insightful mod without SF, lol), and I do find it a little maddening to play sometimes because both professions have so many great skills and there just ain't enough att points to go around. Ranger especially, curse them -- just jammed packed with goodness in every line!
In the end I just settled on high Wilderness for MR and Serpent's Quickness. Rest is pure monkage and it's great!
I've got a Monk/Ranger with Ascetic's Armour and a staff for about 52 energy total. When things are getting heavy energy-wise, I use draw conditions on my party and then turn on Melandru's Resilience and watch my health and energy pools rocket back to full. Works really nicely, and it's extremely rare that I have any energy troubles on this char; he's great fun to play.
That said, it has taken me quite a while to build this guy up (probably never would have found that insightful mod without SF, lol), and I do find it a little maddening to play sometimes because both professions have so many great skills and there just ain't enough att points to go around. Ranger especially, curse them -- just jammed packed with goodness in every line!

In the end I just settled on high Wilderness for MR and Serpent's Quickness. Rest is pure monkage and it's great!
Me Energy skill take too long to cast and a longer recharge than Offering of blood.
its a fact; just look at the charts or even your skill window; if you have it unlocked.
Me skills you need to be within the battle; in harms way, those 3 seconds sum1 could die it can get interupted then what, also a reliance on enemy's; 3/4th a sec cast is way faster for output.
3 seconds plus cool down of 20 sec.
3/4th a sec plus 15 sec cool down.
but as i said before that elite is kind of in the distance; go mesmer now then switch.
its a fact; just look at the charts or even your skill window; if you have it unlocked.
Me skills you need to be within the battle; in harms way, those 3 seconds sum1 could die it can get interupted then what, also a reliance on enemy's; 3/4th a sec cast is way faster for output.
3 seconds plus cool down of 20 sec.
3/4th a sec plus 15 sec cool down.
but as i said before that elite is kind of in the distance; go mesmer now then switch.
S
