Divine Spirit needs tweaking

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

After trying out Divine Spirit, I find that its seriously lacking and needs to be tweaked. Considering it costs 10 energy to cast, lasts for up to 9 secs, only takes off 5 energy points per spell casted, and recharges in 60. I find that between the time you cast spells and the actual casting time you hardly (if at all) save any energy by using this skill.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I agree completely and divine healing is also poopy too. I'm not sure that 9 is the maximum for divine spirit, i think it's 11 with a +1 on the scalp and a superior rune....still a waste of time though.
Divine intervention is another crappy divine skill. The skill in it's effects are great fun (especially in pvp when a warrior uses final thrust, thinking he's got you by the balls) however, again, that cooldown is a killer.
Unless you're the only monk in the party, don't load that skill.
I had mhenlo continuing to heal the person i had cast DI on. Funny but annoying.

There are not many skills in the divine attribute which are worth putting into your skillbar. I think it's another attribute that they ran out of ideas on.

johnnylange

johnnylange

Wilds Pathfinder

Join Date: May 2005

USA/Near Chicago

The Divine Darkness <TDDG>

W/Me

Quote:
Originally Posted by Tactical-Dillusions
I agree completely and divine healing is also poopy too. I'm not sure that 9 is the maximum for divine spirit, i think it's 11 with a +1 on the scalp and a superior rune....still a waste of time though.
Divine intervention is another crappy divine skill. The skill in it's effects are great fun (especially in pvp when a warrior uses final thrust, thinking he's got you by the balls) however, again, that cooldown is a killer.
Unless you're the only monk in the party, don't load that skill.
I had mhenlo continuing to heal the person i had cast DI on. Funny but annoying.

There are not many skills in the divine attribute which are worth putting into your skillbar. I think it's another attribute that they ran out of ideas on.
I don't bother with divine internvention either. Another skill Divine Healing made my mouth water...untill I looked the recharge time. All hopes of using that skill ceased. I know from experence that I can't even stop healing for any longer than 10 secs before everyone starts going in the red.