Finally.. a monk that can handle him:
:P that was without Fertile Season.. why didn't I think of Fertile Season?! That's a good idea for the next time, when we have the extra people to stack enchantments..
Now thats a lot of hp healed. O_o;
super dooper
Nightsorrow
LOL Just realised that I had my spirits mixed up. It's Symbiosis I was thinking of, and Fertile Season can give just that little bit extra
I'm trying to think of the max combination that would be possible HP-wise, not healed (sorry if this is considered a threadjack). W/N with 16 Strength, 12 Blood, Superior Vigor - So Endure Pain + Defy Pain, with Daemonic Flesh. +30 Hp on Weapon, +45 While Ench on Shield. Then a Monk with 16 Vital Blessing. So thats just without spirits, have to try it sometime
---EDIT---
Okay, so I got bored and decided to work out (as best I can) what the Max HP possible actually is. There may be errors, but this is what I've worked out.
Level 20 Character = 480 HP
+Superior Vigor = 530 HP
+Weapon +30 and Shield +45 = 605
-Now, this is assuming the character is going to be a Monk Primary in order to keep on topic. There are 40 Monk Enchantment Spells Total, along with 7 Necro enchantments than can be cast on allies, and 1 Ele Enchantment. Level 16 Spirit of Symbiosis gives (correct me if I'm wrong, I don't have a Superior Beast Mastery Rune unlocked) 157 HP per Enchantment. So with 40 Monk, 7 Necromancer and 1 Elementalist (48 total) enchantments, 48 x 157 = 7536.
+Every Possible Enchantment with Symbiosis = 8141
+Spirit of Fertile Season (370 hp at level 16?) = 8511
+Level 16 Vital Blessing (210? Again, I might be wrong) = 8711
+Level 14 Demonic Flesh (12 Base Attribute + Awaken the Blood) = 8903
So by my calculations, the maximum HP would be 8903.
2 points to note.
Firstly - I haven't taken Morale Boosts into account as I don't know when they are calculated, is it just from the base 480?
Secondly - I'm not sure if there are more Monk Enchantments that can only be Self-Targetted than Elementalist - I didn't get chance to check, so it may turn out more beneficial to be a Primary Ele for Max HP.
... yes I know I need a life.
-Nightsorrow
I'm trying to think of the max combination that would be possible HP-wise, not healed (sorry if this is considered a threadjack). W/N with 16 Strength, 12 Blood, Superior Vigor - So Endure Pain + Defy Pain, with Daemonic Flesh. +30 Hp on Weapon, +45 While Ench on Shield. Then a Monk with 16 Vital Blessing. So thats just without spirits, have to try it sometime
---EDIT---
Okay, so I got bored and decided to work out (as best I can) what the Max HP possible actually is. There may be errors, but this is what I've worked out.
Level 20 Character = 480 HP
+Superior Vigor = 530 HP
+Weapon +30 and Shield +45 = 605
-Now, this is assuming the character is going to be a Monk Primary in order to keep on topic. There are 40 Monk Enchantment Spells Total, along with 7 Necro enchantments than can be cast on allies, and 1 Ele Enchantment. Level 16 Spirit of Symbiosis gives (correct me if I'm wrong, I don't have a Superior Beast Mastery Rune unlocked) 157 HP per Enchantment. So with 40 Monk, 7 Necromancer and 1 Elementalist (48 total) enchantments, 48 x 157 = 7536.
+Every Possible Enchantment with Symbiosis = 8141
+Spirit of Fertile Season (370 hp at level 16?) = 8511
+Level 16 Vital Blessing (210? Again, I might be wrong) = 8711
+Level 14 Demonic Flesh (12 Base Attribute + Awaken the Blood) = 8903
So by my calculations, the maximum HP would be 8903.
2 points to note.
Firstly - I haven't taken Morale Boosts into account as I don't know when they are calculated, is it just from the base 480?
Secondly - I'm not sure if there are more Monk Enchantments that can only be Self-Targetted than Elementalist - I didn't get chance to check, so it may turn out more beneficial to be a Primary Ele for Max HP.
... yes I know I need a life.
-Nightsorrow
super dooper
The screenshot I posted above we had a W/N with 14 strength, 12 blood, Awaken The Blood, Endure Pain, Defy Pain, Demonic Flesh.. then a R/Mo with 16 BM dropped Symbiosis. An E/Mo using 7 maintained enchantments (one being Vital Blessing with I think 9 in P. Prayers), then the R/Mo used Judges Insight/Vigorous Spirit (all he had available at the moment).
So I think your guess, or estimate (guesstimate?), is right in the ballpark. Sorry for going slightly off-topic, though I guess it isn't, Infuse is based off of your health, right?
16 BM Symbiosis/Fertile Season.. 6 or so E/Mo's stacking 7 or more different enchantments on you.. that'd be one hell of a heal.
So I think your guess, or estimate (guesstimate?), is right in the ballpark. Sorry for going slightly off-topic, though I guess it isn't, Infuse is based off of your health, right?
16 BM Symbiosis/Fertile Season.. 6 or so E/Mo's stacking 7 or more different enchantments on you.. that'd be one hell of a heal.