Henchmen controls [consolidated]

curtman

Frost Gate Guardian

Join Date: Jun 2006

/signed

Need AI scripts like in Tales of Symphonia. Allow them to be set by party leader.

Darth Marth

Darth Marth

Lion's Arch Merchant

Join Date: Jan 2006

USA Midwest

Order of Celestial Guardians II [OCG]

Me/Mo

/signed to the max!

ANet has to do something about the stupidity of henchmen that makes me want to slaughter them one by one (though they're good enough at doing that to themselves)! Options to make the henchmen avoid aggro and stop drawing every enemy on the radar are essential; some situations are near impossible to hench because of their current AI. They make it almost impossible to properaly control aggro, sneak past enemies, or pull at all; something hasd to be done! The ToS idea is great, but single "orders" you could issue would also be good.

EDIT: I agree with Verkinix; aggro and resurrection control are the two areas in which henchmen need the most improvement, by far. They definitely shouldn't waste their Resurrection Signets at the first possible opportunity when a reusable rez is easily available. And ressurection the player should always be their first priority.

Verkinix

Verkinix

Academy Page

Join Date: Aug 2006

Order Of The Purple Phoenix

E/R

Expanded on Henchie Res, I would like to add the ability to tell them NOT to res me as they stop healing the tank to res the lesser important me far to often. There are other times when I do not get res'ed when clearly I could have finished the battle instead of the henchies wiping. That said, there should be a switch to allow the player to control when they are to be res'ed.

There are other AI controls that need to be implemented mainly on the Necromancer MM (minion master) side of things. I like to use Death Nova, but it can be a daunting task to target a boneminion specifically among the 20 odd other names on the screen, let alone the one thats soon to die. It would be nice to have a icons or health bars under the enchantment/hex box that correspond to each minion. At least that way, an MM could target a specific minion for certain buffs or heals. I also find myself running for distances between mobs and losing 2 or 3 minions that I could have saved because I was unaware fully of how much HP they had left. If the minions ran infront of me, this wouldnt be a problem, but this could be remedied by adding a list of minions and their health bars.

Finally, if Anet thinks that better henchies would hurt GvG, then simply make 2 distinct sets. Make the better ones for PvE areas and keep the old ones for GvG fillins.

If any of this has been posted by others in the thread, I appologize as I havent read all 3 pages of posts. I hope my suggestions help.

I /sign this with my suggestions.

Thanks!

Geer

Ascalonian Squire

Join Date: Jul 2006

Allabonneur

N/Me

/signed

The AI of henchman is very low at this moment. Even minions are smarter and better to use in fights. So if you could give henchies some commands, then it would be more fun to have them in your party.

shexna

Ascalonian Squire

Join Date: Oct 2006

R/W

/signed. im tired of life pods vs henchman's, where the monk just dont ress me. but healing the henchman forever...