Quote:
|
Originally Posted by Mraezk
I've found myself in a weird situation. After nearly three months of constant PvP, I've grown bored with it. My account is nearly fully unlocked so I have no real use for faction, and little desire for more fame at this point. In growing bored with PvP, I am left with two options; either shelve Guild Wars entirely, or try out some new things in PvE.
Naturally I would prefer to go with the latter, but being forced to play through the game yet again with limited choice over my build is a huge turn off. For example, I was considering trying a warrior. Right now I couldn't play something like an Eviscerate or Back breaker build from the start, or even try out new things, of course. No, I'd once again have to "make do" with what the game decides is available. Despite the fact that I've already earned and unlocked these skills beforehand. Somehow, doing that for a fourth time saps any and all interest I have in playing a new character through the game. I'm not asking for the moon here, just that perhaps my PvE characters could have a little bit of the freedom that my PvP characters enjoy. This is why I think ANet should really consider adding a new type of skill merchant to the game. One that sells every unlocked skill on your account for a modest price right from the start. Not hidden away in the second to last area where they would have little use or merit, but instead in plain view in every city past pre-searing. This way, folks could start new characters playing the build they want, instead of the build they're forced to use. As well, it would add a little meaning to unlocking skills and gaining/using faction for the folks who have four PvE characters already. This would also solve the problem of some skills (mostly elites) not being available until the very end of the game. At which point, beyond pvp, they often receive little use. It really does limit PvE fun, and replay, when your PvE skill selection is 1/10th of your PvP skill selection up until the game is mostly over with. The same should be said of items, but such a thing would probably spark even more outrage from the folks wishing to go back to selling 14% > 50 flatbows for 200k. Would being able to buy a customized PvP quality staff with unlocked mods from a PvE merchant really break the game? I don't think so, but I don't expect it ever be an option either. Being able to experiment with different secondaries earlier on would also help replay as welll, but that too is probably not an option. However, I do think selling unlocked skills early on is a logical and fair consideration. Pricing and costs could be used as a means of balance, if such is needed. As well, the merchant could be made to only sell to folks who've "finished" the game once already or some such. Personally I'd be willing to accept about anything to get this kind of early customization. Something like two plat and one skill point per skill would do. or five plat but no skill points, seems fair to me. Its certainly open to debate at any rate. The Yak's and Ascalon arenas could be mentioned by some as a reason against this, yet since both have been plagued with elites and forge armor rushers for the past three months, I see no real reason to even consider the effect on them anymore. As far as I can tell, ANet doesn't give a flying flip about issues with these arenas. I am also quite aware that we can go back and replay any mission at any time. I can't speak for everyone, but I certainly do not want to replay the game with the same character twice just for the fun of trying new skills. I do however fail to see why we should not have that option available on our additonal play throughs to start with. |

where on this forum have i heard that all the skills including the elites should be available from about halfway through the game so you wouldnt get those wonderful skills just as you finish the game with nothing to use them on?