Skills - Plague Sending

1 pages Page 1
G
Guild Wars Guru
Wilds Pathfinder
#1
You can view this database entry at: http://www.guildwarsguru.com/skill/234-plague-sending.
You may add your comments in this thread.
V
Vampiric Greenhorn
Ascalonian Squire
#2
why is this skill linked with curses it should be a no attribute 1
d
death leim
Academy Page
#3
vampiric, it shouldnt be attributeless it should be linked to blood magic instead of curses... no other necromancer skill sacrifices hp thats not in blood magic...
Z
Zoe
Frost Gate Guardian
#4
death: Blood of the Master and the Verata's spells all sacrifice health, and they're part of the death line.
G
Granamyr
Frost Gate Guardian
#5
Couldn't find a quest related to this skill or anyone listing a monster it could be capped from. Anyone found something different as I hate buying skills off of trainers.
Epinephrine
Epinephrine
Master of Beasts
#6
Perhaps it is linked so that you can take advantage of fast cast and fast recharge items? Curses is the logical place for it that way. I hate unlinked spells, as there is no way to get a 20% fast casting/recharge with the unlinked spells.

Oh, By the way, although you are actually simply transferring the condtions, the game views this skill as "causing" the new condition, and as a result you can extend duration by using crippling, poisoner's and other such condition extending gear.
glountz
glountz
Jungle Guide
#7
But recharge is 0 for Plague sending.
It would only reduce casting time.
As for the attribute line, conditions causing necro skills are mostly in Death Attribute, no?
Epinephrine
Epinephrine
Master of Beasts
#8
Quote: Originally Posted by glountz
But recharge is 0 for Plague sending.
It would only reduce casting time.
As for the attribute line, conditions causing necro skills are mostly in Death Attribute, no? I was speaking generally about unlinked spells, of which this is but one example.

Death does have some condtion stuff, but it is logically connected to death - disease and poison (Death Nova and Virulence) for the most part, while the mystical ability to move any condition to me sounds much more like a curse - it isn't really death mastery the way resistance to disease, or the spread of disease, or noxious poisons from a dying person are.

It doesn't fit well with the idea of blood magic I find, and curses have Enfeeble and Enfeebling Blood, for weakness, and Chilblains (granted, this is a self inflicted condition), so they look like a reasonable place for it. I find it a good fit in curses, though it's hard to say why really - it just seems right there. If anything I'd think about moving Virulence to the curse line, I figure it's in with death at least in part because death is short on elites.
ZonerZ
ZonerZ
Academy Page
#9
I'm no veteran of the game, but according to the factions manuscripts it belongs under Curses.
BhaalSpawn
BhaalSpawn
Ascalonian Squire
#10
Why not simply remove the 10% hp sacrifice and put in a 50% chance of falure with 4 curses or less like the Plague Signet. That would seem to make a lot of sence and secure this spell's possition as a curse spell.