Skills - Plague Sending

Guild Wars Guru

Wilds Pathfinder

Join Date: May 2005

You can view this database entry at: http://www.guildwarsguru.com/skill/234-plague-sending.
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Vampiric Greenhorn

Ascalonian Squire

Join Date: Aug 2005

the clan of shadows

N/Mo

why is this skill linked with curses it should be a no attribute 1

death leim

Academy Page

Join Date: Aug 2005

renegades of ascalon

N/Mo

vampiric, it shouldnt be attributeless it should be linked to blood magic instead of curses... no other necromancer skill sacrifices hp thats not in blood magic...

Zoe

Frost Gate Guardian

Join Date: Aug 2005

[New]

P/W

death: Blood of the Master and the Verata's spells all sacrifice health, and they're part of the death line.

Granamyr

Frost Gate Guardian

Join Date: Mar 2005

Mo/

Couldn't find a quest related to this skill or anyone listing a monster it could be capped from. Anyone found something different as I hate buying skills off of trainers.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Perhaps it is linked so that you can take advantage of fast cast and fast recharge items? Curses is the logical place for it that way. I hate unlinked spells, as there is no way to get a 20% fast casting/recharge with the unlinked spells.

Oh, By the way, although you are actually simply transferring the condtions, the game views this skill as "causing" the new condition, and as a result you can extend duration by using crippling, poisoner's and other such condition extending gear.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

But recharge is 0 for Plague sending.
It would only reduce casting time.
As for the attribute line, conditions causing necro skills are mostly in Death Attribute, no?

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by glountz
But recharge is 0 for Plague sending.
It would only reduce casting time.
As for the attribute line, conditions causing necro skills are mostly in Death Attribute, no? I was speaking generally about unlinked spells, of which this is but one example.

Death does have some condtion stuff, but it is logically connected to death - disease and poison (Death Nova and Virulence) for the most part, while the mystical ability to move any condition to me sounds much more like a curse - it isn't really death mastery the way resistance to disease, or the spread of disease, or noxious poisons from a dying person are.

It doesn't fit well with the idea of blood magic I find, and curses have Enfeeble and Enfeebling Blood, for weakness, and Chilblains (granted, this is a self inflicted condition), so they look like a reasonable place for it. I find it a good fit in curses, though it's hard to say why really - it just seems right there. If anything I'd think about moving Virulence to the curse line, I figure it's in with death at least in part because death is short on elites.

ZonerZ

ZonerZ

Academy Page

Join Date: Jul 2006

Where there is Justice, I will be there. Where there is war, my butt will be in Mississippi!

Rune Raiders [HIDE]

Rt/N

I'm no veteran of the game, but according to the factions manuscripts it belongs under Curses.

BhaalSpawn

BhaalSpawn

Ascalonian Squire

Join Date: Jul 2006

Canada

N/A and proud of it!

N/Mo

Why not simply remove the 10% hp sacrifice and put in a 50% chance of falure with 4 curses or less like the Plague Signet. That would seem to make a lot of sence and secure this spell's possition as a curse spell.