I wasn't sure what title to give this because I have a very broad question about my 2nd class. The question is almost like a logic game... with a twist.
4 possible characters, 2 classes each (primary & secondary).
I want to unlock all the skills for PVP mode.. so from the 4 characters, I need 1 class (primary or secondary) of all the different classes.
For whatever reasons (I do have reasons, but it's a bit of a story I won't bore you with), the MAIN/PRIMARY classes I'll be playing are: Necromancer, Monk, Elementalist, Ranger.
To further confuse matters, it has to be E/Mo (actually, that's just because I've already developed the E/Mo, and don't have the heart to delete it).
So, thus far I have:
E/Mo
Mo/???
R/???
Nec/???
meaning all the ???s combined must complete the set of {War, Mes}
At the same time, I don't want to "screw" anything up (eg I don't want to make a useless combination, or one that just isn't effective - I know being unique is fun sometimes, but I still wanna be effective/good/efficient).
At the moment, here are some of the "sets" I've been considering:
E/Mo, Mo/War, Nec/Mo, R/Mes
E/Mo, Mo/War, Nec/Mes, R/(anything)
E/Mo, Mo/Mes, Nec/Mes, R/War
E/Mo, Mo/Mes, Nec/War, R/(anything)
E/Mo, Mo/Mes, Nec/Mo, R/War
At first I was going to do Mo/Mes & Nec/War, but someone told me that /war for Nec is really not helpful.. and that a Mo/War & Nec/Mes(or Mo) would be less of a "total sacrifice"
But then, if R/War works (I don't know ANYTHING about R), I can just "dump" the War class on him and have more "idealized" Mo & Necs...????
Anyway, I KNOW this i a very opinionized question, with everyone having their different styles... but that's just what I want. Here all your inputs to help me form my own.
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