Hey all I need alittle help here with a necro build. I have no experience with them at all but am looking to build a support character that can help our monks out a bit.
The main plan is for this character to get right up there with the 2 Wars on the team and help them out with heals and removing conditions. The monk will have to focus on him alot because of lacks of self heals but I wanted to put a few warrior skills in so atleast he can fight alittle. I am still torn between "Swift Chop" and "Flurry" to try and get the adren recharge faster cause if anything the only thing he brings to the fight with the axe is "Disrupting Chop" . Anyway any help would be appreciated.
Infuse Condition would be running at all times, after first death.
Verata's Sacrifice would be cast whenever allies get some conditions stacked.
and Dark Bond is there to make him tank alittle better
Class: Necromancer / Warrior
Attributes: (cost)
Soul Reaping: 0 (0)
Blood Magic: 11 (77)
Death Magic: 12 (97)
Axe Mastery: 5 (15)
Tactics: 4 (10)
Total attribute points used: 199/200
Skills:
1) Animate Bone Minions (availability) - (25,5,5) Exploit target corpse to animate two level 8 Bone Minions.
2) Blood of the Master (availability) - (10,1,5) Sacrifice 35 health. All adjacent undead allies are healed for 99.
3) Verata's Sacrifice (availability) - (10,2,5) Sacrifice 43 health. All adjacent undead allies are healed for 95. All conditions are removed from those allies and transferred to you.
4) Disrupting Chop (availability) - (6a,0,0) If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
5) Swift Chop (availability) - (5,0,8) If this attack hits you strike for +7 damage. If Swift Chop is blocked, your target suffers a deep wound and takes 7 more damage. Swift Chop cannot be blocked or evaded.
6) Well of Power (availability) (elite) - (15,3,15) Exploit target corpse to create a well of power at that location. For 17 seconds, allies within 39' of the Well of Power gain health regeneration of 3 and energy regeneration of 2. This is an elite skill.
7) Infuse Condition (availability) - (10,1,60) For the next 51 seconds, whenever you receive a condition that condition is transferred to the closest minion of yours instead.
8) Dark Bond (availability) - (10,2,60) For the next 52 seconds, whenever you receive physical damage, your closest minion suffers 75% of that damage for you.
Necro Build Help
[RDH]Zedicus
Barkam
I don't see how this build will help your monk. :P
cce
Quote:
Originally Posted by [RDH]Zedicus
Class: Necromancer / Warrior
Attributes: (cost) Soul Reaping: 0 (0) Blood Magic: 11 (77) Death Magic: 12 (97) Axe Mastery: 5 (15) Tactics: 4 (10) 1) Animate Bone Minions (availability) 2) Blood of the Master (availability 3) Verata's Sacrifice (availability) 4) Disrupting Chop (availability) 5) Swift Chop (availability) 6) Well of Power (availability) (elite) 7) Infuse Condition (availability) 8) Dark Bond (availability) |
Second, assuming that you even go with death magic, you've got well of power (an elete slot totally wasted) -- corpses are already scarse, you ain't going to have enough as it is.
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[RDH]Zedicus
Quote:
Originally Posted by Barkam
I don't see how this build will help your monk. :P
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