Skill bar suggestion. Skill sets like weapon sets.

funkho

Ascalonian Squire

Join Date: Sep 2005

E/Mo

I don't know about you guys, but I like to switch my toon's build mode all the time. I'm sure I'm not the only one who would like to see this... I'd love skill bar presets just like weapon sets... Only changable in town, of course... But just like weapons sets. You could select skill sets and customize them in the same fashion. It goes hand and hand with the removal of attribute refunds. That way, I can put my e/mo into prot/smite or earth shaker mode more easily. There are many reasons for this.

1. Sometimes, I forget some skill I was using last time I was in one mode.

2. Personally, I make extensive use of the number keys to cast spells. Sometimes, I put my spells on the bar, but in the wrong spots, so I keep miscasting.

3. Most importantly, I hate looking through my skills to find all the skills that I need.

Also, to the second point, I would love to be able to move my skills around on the number keys when i'm not in town. I don't need to switch out skills, as I know that would be disruptive to the overall game. I just want to be able to shuffle them around the number keys.

Anyone else interested in skill sets like weapon sets? I looked through the forum, but didn't see any other posts. My bag if I missed it.

lishi

Forge Runner

Join Date: Jul 2005

\signed

X-Bomb

Wilds Pathfinder

Join Date: Jul 2005

Black Widow [Wi] / Team Dangerous [DnG]

W/Mo

/signed

Black Helll

Black Helll

Academy Page

Join Date: Jun 2005

Unholy Nirvana ( UHN )

N/Mo

/signed

mrmojo

Academy Page

Join Date: Sep 2005

LLJK

W/Mo

/signed

ocoini

Frost Gate Guardian

Join Date: Apr 2005

yup, been suggested befor .. BUT!

\o/ signed

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

/signed and what about including attribute points, too. That way, if the skills you change are from diff. attributes, they fix accordingly.

schutz

schutz

Banned

Join Date: Jul 2005

wales

W/Me

i think there should be a 9th skill, but you are only allowed res'es in there only

Zexion

Zexion

Wilds Pathfinder

Join Date: Apr 2005

Warrior Nation [WN]

N/Me

/signed, and yes, include attributes in the skill set

_Zexion

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Suggested by me before, so I'll /sign the hell out of it.

Audhumla

Frost Gate Guardian

Join Date: Jun 2005

Oregon

The Shattered Hand

N/R

Great idea, sounds way convenient, especially if att points were a part of it. Only slight hitch is that it;s just that much more info for ANet to store on their servers, os a limit of 5 or so per character would probably be in order.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

/signed

Chev of Hardass

Chev of Hardass

Wilds Pathfinder

Join Date: Mar 2005

Under a rock

zP

Me/

Well I agree that this is a good idea, and it would seem the three or four petitions I have signed are forgotten again.

So,

/Sign

asd334

asd334

Frost Gate Guardian

Join Date: Jun 2005

Black Rose Sanctuary

N/Me

its not too bad of an idea but it doesnt matter if i sign it but i never really had a problem with that

Asgaroth

Pre-Searing Cadet

Join Date: Jun 2005

AoT

N/Mo

signed, this would be incredibly helpfull.

Raz Silverwing

Raz Silverwing

Frost Gate Guardian

Join Date: Aug 2005

Questionable Knights [QK]

/signed

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

/signed

OMG this is a damned good idea

Catalin Dracul

Frost Gate Guardian

Join Date: May 2005

[DSA]

W/Mo

/signed

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

Eh... could put their time into more useful ventures. Ever since they changed the standard view to Attributes (which it should have always been), I haven't had any complaints. Since when I change any skills I'm basically having to change my attributes too, I don't really see the point (for me anyway).

xcutioner

Lion's Arch Merchant

Join Date: Sep 2005

Plano/Texas/USA

NN - No Names

R/Me

/signed

As many times a day I have to change my monk or ranger, to smiting/protection, pure healing, flameslinger, fragility, energy denial, conditions, interrupter, or pure runner, this would literally save me 2-3 minutes running thru my skills, reseting my skillbar, and checking my attributes.

emil knight

Lion's Arch Merchant

Join Date: May 2005

Chicago,IL

The Knights Of Temerity

R/Mo

Next time use search, but still:

/signed

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

/signed,

Personally if i find a build that works i take a screen shot of my "hero" window and everything. But then its a bunch of glancing back and forht setting the skills.

X-Bomb

Wilds Pathfinder

Join Date: Jul 2005

Black Widow [Wi] / Team Dangerous [DnG]

W/Mo

bump .

Mercenary662

Academy Page

Join Date: Sep 2005

R/E

/signed

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

/signed.

Swarnt Brightstar

Swarnt Brightstar

Krytan Explorer

Join Date: May 2005

Mongolia!... But sadly Florida

Rulers of Mythology <ROM>

R/Mo

/signed

I suggested this previously, everyone ignored it, again

Zubrowka

Zubrowka

Frost Gate Guardian

Join Date: May 2005

I don't believe in using a standard skill set. People should adjust their skills depending on the mission and team composition. I would rather see some interface tweaks that makes it easier to swap out skills. For example, it'd be nice if a skill would automatically get added to the first available slot when you double click on it in the skills window. That'd reduce the amount mouse movement when you're switching say from protection to healing. Another thing I'd like to see is easier skill announcement. Control-click on a skill when in town and you're say "I know how to use XXXX" in teamchat.

Jaakon

Pre-Searing Cadet

Join Date: Sep 2005

/signed

Mashu

Academy Page

Join Date: May 2005

I do not know why this is not implemented already?

/signed and rated 5.

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

/signed, this should definately be in the game.

m1970c

Ascalonian Squire

Join Date: Aug 2005

UK, Cheltenham

Martins Merry Men

E/Me

OMG Great idea /signed

mikechap

mikechap

Banned

Join Date: Jul 2005

in bankrupcy

N/Me

/signed

Alana

Alana

Academy Page

Join Date: May 2005

Servants of Fortuna [SoF]

E/Me

/signed

Especially since they have (hooray) eliminated the attribute refund points. Now switching builds is easy, fast, and free! Because of this, I find myself switching builds frequently, and I'd love a way to be able to quickly choose a particular build (completely with attributes and skills) that I have saved and enjoyed.

Mighty fine idea!

Iere

Frost Gate Guardian

Join Date: Sep 2005

Midnights Revenge [MiRe]

Mo/Me

Yes please!

I often find myself having to reskill and attribute my Iere just so I can prot rather than heal, or smite rather than prot. And when I use henchies, I go almost full mes, and that in itself takes up a lot of my time ("sh--, what was the build I used last time?!").

/signed.

fires Scape

fires Scape

Academy Page

Join Date: Aug 2005

R/

/signed

kalaris

Frost Gate Guardian

Join Date: May 2005

Warrior Nation [WN]

W/N

/signed,

Although if its not implemented I'd still be happy with the attribute refund change =)

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

/signed

burai

burai

Lion's Arch Merchant

Join Date: May 2005

Fishermen's Haven

W/

/signed

SALESMAN

SALESMAN

Ascalonian Squire

Join Date: Sep 2005

London

Geeks Army[GA]

W/Mo

/mc signed

Also /signed for me mate who was talking about something like this last night in game!