the differnce between dmg mods

caldebog

caldebog

Lion's Arch Merchant

Join Date: Aug 2005

Righteous Invasion Of Truth (RIOT)

we all know that there are certain types of penlaties on ALWAYS permanant damage mods or jst basic damage mods.

so what is the best type and what cld be the big factor of it being differnt.

in my case,im battling between 15%>50 or 15% -10ar.

stuff like that.anyone can enlighten me?

Ashlae

Ascalonian Squire

Join Date: Aug 2005

W/Mo

Quote:
Originally Posted by caldebog
we all know that there are certain types of penlaties on ALWAYS permanant damage mods or jst basic damage mods.

so what is the best type and what cld be the big factor of it being differnt.

in my case,im battling between 15%>50 or 15% -10ar.

stuff like that.anyone can enlighten me?
it really depends on what you're using it for. My personal favorite is the 15% always with -1 health degen. That's generally the "least-bad" situation, as if you're grouped, particularly with henchies, you'll be getting over healed anyway generally. The -armor can turn out to be a LOT of damage, especially if you're getting focused on. The -1 energy is a huge penalty, especially for warriors, as it effectively halves your natural regen. -5 Energy isn't as bad, but I'm not a big fan of it. It's easier to overcome if you use a zealous sword build with hundred blades, or some sort of non-warrior energy regeneration.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I personally love the +15% always -5 energy characteristic. I found that, if you use gladiator's armor, the energy penalty really doesn't impact your gameplay a whole lot. I like this best for PvE and it's still pretty good for PvP as well.

The 15%>50% health mod is best suited for PvP play or if you always play PvE with very reliable monks.

The absolute WORST mod is the +15% always -1 energy regeneration - as a warrior, you already start with only 2 pips of energy regeneration. This makes maintaining ANY sort of permanent enchantment impossible, unless you want to abandon your energy skills all together.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

ok now to answwer YOUR question, get wahtever suits you, heres how it goes:

15>50%, very good, VERY flexible. the mod is almost always working, as warriors dont get attacked often, and when your health is below 50% either A) you die in a few seconds or B) you get healed from a nice WoH. get this so you can PvE, or PvP with the same weapon

15% always, -10 armor. IMO second only to 15>50. it is always working, but as i said, the 15>50 is basicly constantly working. -10 armor to a warrior is nothing as they dont get attacked much, and that comes from someone who uses a blood idol instead of a shield.

heres how it goes:
15>50: almost always working, great for PvP and PvE
15, -10 armor: always working, great because in PvP warriros dont get attacked
15, - 1 hp: very good, but if your not getting attacked its a waste of your monks energy. the monk has to worry about whos getting attacked, and periodically healing you up, which can take away from more important things
15, -1 energy regen: crap, blah, ew, gross
15, -5 energy: GREAT for adrenaline warriros, TERRIBLE for energy depentdant warriros, such as my warrior/blood necro with 39 energy that runes out alot

caldebog

caldebog

Lion's Arch Merchant

Join Date: Aug 2005

Righteous Invasion Of Truth (RIOT)

well that clears it up. thanks to all that replied.