I took good damage, and delt a good bit with nice combos.
I'm now trying W/R.
If anyone has any good W/r pet using builds please pm me about it

Regards, Ashleigh.
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Originally Posted by Jamski
Mending.
Mending costs you 1 pip of regen. That's 1 energy every 3 seconds. It gives you 3 pips of health (at 8 healing). That's 6 health every second, or 18 health every 3 seconds. That's 18 health per energy, if you like. Compare with Live Vicariously. That's also 1 energy every 3 seconds. At 8 Healing that's 8 health every time you swing. With a sword/axe that's 3 swings in 2 seconds, or 36 health every 3 seconds, or 36 health per energy. Hey that's twice as good as Mending! Compare with Vigourous Spirit. This costs you a flat 5 energy and lasts 30 seconds. That's 8 health every time you swing. Over 30 seconds that's 360 health, or 72 health per energy. Hey that's four times as good as Mending! Conclusion - Mending is RED ENGINE GO GO GOing awful. |
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Originally Posted by Jamski
With a sword/axe that's 3 swings in 2 seconds
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Originally Posted by Jamski
Mending.
Mending costs you 1 pip of regen. That's 1 energy every 3 seconds. It gives you 3 pips of health (at 8 healing). That's 6 health every second, or 18 health every 3 seconds. That's 18 health per energy, if you like. Compare with Live Vicariously. That's also 1 energy every 3 seconds. At 8 Healing that's 8 health every time you swing. With a sword/axe that's 3 swings in 2 seconds, or 36 health every 3 seconds, or 36 health per energy. Hey that's twice as good as Mending! Compare with Vigourous Spirit. This costs you a flat 5 energy and lasts 30 seconds. That's 8 health every time you swing. Over 30 seconds that's 360 health, or 72 health per energy. Hey that's four times as good as Mending! Conclusion - Mending is RED ENGINE GO GO GOing awful. |
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Originally Posted by audioaxes
i dont agree that the warriors have to be complete tanks in pve.
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Originally Posted by wsmcasey
Besides from listening to the team and having a strategy, I really appreciate it when 1 warrior can take charge of the team and effectively call each and every target. This is the main reason I prefer the henches over normal pugs, because you can call targets and focus fire to quickly win fights. The warrior is a great and easy character to play, but most people that play warriors just don't have an effective strategy other than "me run, me hit stuff...uggg".
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, one good healer on their side can make the mobs last really longer and even be resurrected sometimes)
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Originally Posted by GuildWarsPlayer
It's 2 swings in 4 secs (1 attack per 1,33 seconds for a sword/axe). This makes your calculations go the other way round.
over 30 seconds (at 8 healing), mending will grant you 180 health, live vicarously 56 and spirit 56... Mending is far more better than the other two. |
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Originally Posted by GuildWarsPlayer
For the armor, the best choice for me is the ascalon helm (+1 tactic), galdiator chest, arms and legs (for the extra energy) and ascalon boots (for the damage reduction...). Stick a major vigor, major absoption, 1 minor tactic and 1 minor weapon (sword or axe) and you can get nice boosts for cheap.
And use a shield (preferably -2 absorb when enchanted). |

Everyone has there own setup i guess but this is what i use for the most part. I like to use over lapping skills and stances so when one wears the other is ready.
PEACE!|
Originally Posted by GuildWarsPlayer
For the armor, the best choice for me is the ascalon helm (+1 tactic), galdiator chest, arms and legs (for the extra energy) and ascalon boots (for the damage reduction...). Stick a major vigor, major absoption, 1 minor tactic and 1 minor weapon (sword or axe) and you can get nice boosts for cheap.
And use a shield (preferably -2 absorb when enchanted). |