Joing a Guild - lesson for Newbies

Skult

Skult

Academy Page

Join Date: Mar 2005

Vancouver BC Canada

Army of Ascension

W/Mo

For all you newbies out there, joining a guild can be an exciting event that conjures up visions of adventure and camaraderie. For the most part this can be true resulting in a rewarding and rich gaming experience. However, joining a guild is something you should not consider lightly: It is a privilege and a responsibility requiring commitment and dedication.

I am alarmed at the number of startup guilds in GW with their creators running around all the districts shouting "Who wants to join a guild?" or sending you annoying unsolicited guild initiations! Then there are the inevitable "Hey how do you quit a guild" shouts - which I find rather amusing.

Bottom line, only a fool would join a guild without first doing some research on it.

Here is what not to do:

- Don’t join a guild because you think it’s a cool think to do
- Don’t join a guild because you think the name is cool
- Don’t join a guild because you think you will get all kinds of free stuff


Here is what to do:

- Ask if the guild has a web site (all established and credible gaming guilds will)
- Visit the web site and review the guilds history and mission statement
- Visit a guild’s forums and look for activity and post questions
- Hang out and adventure with guild members first to get acquainted with the guild

Once you have done your homework and researched a guild, you will be in a better position to make an informed decision, one that hopefully you will be happy with.

cc.pyro

cc.pyro

Frost Gate Guardian

Join Date: Apr 2005

Mayland

The Cheverly Crew

W/Mo

well....that was completely unneccesary if I do say so myself. But whatever floats your boat.

Skult

Skult

Academy Page

Join Date: Mar 2005

Vancouver BC Canada

Army of Ascension

W/Mo

Quote:
Originally Posted by cc.pyro
well....that was completely unneccesary if I do say so myself. But whatever floats your boat.
Thanks for the unneccesasary negative contribution to this post.

βlitzkrieg

βlitzkrieg

Lion's Arch Merchant

Join Date: Mar 2005

New Zealand

The Obsidian Kings

Me/N

...

Alot of new members prefer to join fun guilds with no obligations.

My guild I plan to get into PvP and recurit only the best. However, I have to get started don't I? Easiest way is to recruit noobies.

Draken

Draken

Krytan Explorer

Join Date: Feb 2005

The Exiled

Quote:
well....that was completely unneccesary if I do say so myself. But whatever floats your boat.
Well that was a completely uneccesary comment

You may not need to research a guild to the extent as suggested above but the point is don't randomly join a guild and expect good things to follow. Also i would like to point out that this game is a ton more fun with a guild.

cc.pyro

cc.pyro

Frost Gate Guardian

Join Date: Apr 2005

Mayland

The Cheverly Crew

W/Mo

You're right, my comment was unneccesary...

Anyway. I don't really care about the uber-super-mega-awesome website a guild i would join might have. Thats not important to me. These guidelines are really stupid because thats what you think someone should look for in a guild, not what me or the everyday person wants in a guild. I made a guild because I wanted one for my friends and I to be in, not one that is jam-packed with people who think they are god-almighty.

Quote:
It is a privilege and a responsibility requiring commitment and dedication.
You make it sound like I'm the presidents bodyguard, not a casual gamer who wants to have fun on the weekend. I mean if it was what i have quoted you as saying then it wouldnt cost 100g to make one and you'd have to comeplete some ultra-hard training mission. The game isnt called guild wars so only those with websites can have guilds.

Ellestar

Ellestar

Munchking

Join Date: Mar 2005

Russian Federation, Moscow

Ladder to Hell (ATM playing with Rus Corp)

Quote:
Originally Posted by Skult
- Ask if the guild has a web site (all established and credible gaming guilds will)
Wrong. Not every guild have members that think that it's more fun to make website than to play game. But forum is a must have in most cases.

Dantae

Pre-Searing Cadet

Join Date: Apr 2005

Great rules of thumb.

Only problem Ive had trying to use my other guilds i belong to as a foothold into a game. it just never picks up steam.

The website. Yes they are nice. But the most fancy website around doesnt make the guild. For my new guild I set up a temporary forum on my cimputer tech site untill i decide to build a new site.


Too bad these guilds make it hard to be a new guild starting out lol.

Kershent

Lion's Arch Merchant

Join Date: Apr 2005

Normally I do all those things, you know, do my homework before I join a guild. But I figured it wasn't permanent, so I responded to someone saying their guild was looking for members. Turned out to be a great bunch of guys, and I'm having a great time playing with them. Just know that there are exceptions to your rules.

spiritofcat

spiritofcat

Jungle Guide

Join Date: Mar 2005

Sydney, Australia

Order of the Sanguine Dragon [OSD]

E/Mo

With the integrated support for guilds, and the low setup cost it is inevitable that lots of people will start guilds just for the hell of it. As to what to do when thinking of joining a guild, it all depends on what you're looking for.
If you think it's cool to be in a guild, or you want a cool guild name on the end of your name, or want an interesting looking cape, then by all means, join a guild that provides for those needs.
If you want to join a very serious guild that has been around for years and has continued from one game to the next then yes, you should do some research as the original poster said.

Dantae

Pre-Searing Cadet

Join Date: Apr 2005

Well besides having a cool Guild Tag. [PvP]. (Hey I like it). Yeah i would defiantly say there are exections.

FUnny ive been playing so much i havent gotten any website open at all lol.

Wildfire

Wildfire

Ascalonian Squire

Join Date: Apr 2005

North Palm Beach, Florida

Quote:
Originally Posted by Skult
For all you newbies out there, joining a guild can be an exciting event that conjures up visions of adventure and camaraderie. For the most part this can be true resulting in a rewarding and rich gaming experience. However, joining a guild is something you should not consider lightly: It is a privilege and a responsibility requiring commitment and dedication.

I am alarmed at the number of startup guilds in GW with their creators running around all the districts shouting "Who wants to join a guild?" or sending you annoying unsolicited guild initiations! Then there are the inevitable "Hey how do you quit a guild" shouts - which I find rather amusing.

Bottom line, only a fool would join a guild without first doing some research on it.

Here is what not to do:

- Don’t join a guild because you think it’s a cool think to do
- Don’t join a guild because you think the name is cool
- Don’t join a guild because you think you will get all kinds of free stuff


Here is what to do:

- Ask if the guild has a web site (all established and credible gaming guilds will)
- Visit the web site and review the guilds history and mission statement
- Visit a guild’s forums and look for activity and post questions
- Hang out and adventure with guild members first to get acquainted with the guild

Once you have done your homework and researched a guild, you will be in a better position to make an informed decision, one that hopefully you will be happy with.
Well under your what to do list you talk about a web site, im sorry but you do not need a website, or forums for a guild or a mission statement, this is a game not a buisness, the point is to have fun, And you can do this without, forums, websites, or mission statements.

My Guild is simple No Jerks, have fun. See its that simple, and no we just dont say join Sexy although we do have the coolest name in the game, but we invite you into the guild. So for the last several years we have had no need for websites, forums, mission statements blah, blah, blah.

the point I am making is what you posted is not a What to do list and what not to do list, it is what you THINK someone should do.

Dont take this as a flame as it is not meant to be, it is merly pointing out the flaws in the post.

Method1

Method1

Pre-Searing Cadet

Join Date: Apr 2005

Actually I don't think he was telling anyone what to do. It seems more like he was making this post to offer his suggestions for anyone who might be looking for some.

There is nothing wrong with making informed decisions based upon digging up a little information. It isn't like it is a lot of work to check a few guild links and do a little research on a guild you think you might fit in well with.

If it really isn't a big deal to you, then it doesn't matter anyway but I don't think that his post deserves to be dragged through the mud for it. Even if you don't think it is, a guild is a committment. By joining a guild, you are saying "I want to game with these people." If that statement is untrue or uncertain then there was no point in you joining.

Rushing Wind

Rushing Wind

Lion's Arch Merchant

Join Date: Feb 2005

Within the dense fog of my own mind

Servants of Fortuna [SoF]

W/E

Thanks for your ideas Skult... really! Although everyone may not agree to them and think other methods are very useful it is good to know that someone was willing to put up his ideas on what you MAY or MAY NOT want to do before joining a guild.

I don't completely agree with all of them but, as Method stated, he doesn't deserve to be flamed for voicing his opinion. As the saying goes... "If you don't have anything nice to say, don't say anything at all!"

Chance Folly

Frost Gate Guardian

Join Date: Apr 2005

E/Mo

I disagree with the website bit too. Case in point: My guild does NOT have a website. But we're still a good bunch of players, and we've never had anyone leave due to a shoddiness in the Guild. Instead of (or in addition to) asking for a web site, I recommend asking the person how many members their guild has, how long it's been around, and why it was formed. These questions should provide better insight in to the guild.

Skult

Skult

Academy Page

Join Date: Mar 2005

Vancouver BC Canada

Army of Ascension

W/Mo

Quote:
Originally Posted by Method
Actually I don't think he was telling anyone what to do. It seems more like he was making this post to offer his suggestions for anyone who might be looking for some.

There is nothing wrong with making informed decisions based upon digging up a little information. It isn't like it is a lot of work to check a few guild links and do a little research on a guild you think you might fit in well with.

If it really isn't a big deal to you, then it doesn't matter anyway but I don't think that his post deserves to be dragged through the mud for it. Even if you don't think it is, a guild is a committment. By joining a guild, you are saying "I want to game with these people." If that statement is untrue or uncertain then there was no point in you joining.
Thank you Method.

It is not my intention to tell people what to do but rather I am offering advise to newbies who are all excited about joining a guild and before they take the plunge, they should know what they are getting into.

We obviously have different options and perhaps I am bias as I do have a Web design background so I think it is a good idea to have a web site but more importantly, I belonged to and was Guild leader of one of Everquest's longest running PvP All Troll Guild on the TZ server (over Three years) so I think I know what I am talking about.

Either myself or my predecessors would never run around shouting "who wants to join my guild". We wanted to be sure that whoever joined shared similar interests and would be a positive addition to the guild and not some moron - so a screening process for members is equally important as the guild screening process.

Bottom line: Make informed decisions and you will have less regrets later. And a web site is real helpful and beneficial recruitment tool!

Skult

Skult

Academy Page

Join Date: Mar 2005

Vancouver BC Canada

Army of Ascension

W/Mo

Quote:
Originally Posted by cc.pyro
The game isnt called guild wars so only those with websites can have guilds.
I never implied that. I am merely stating that a guild with a web site has a history and content to research which can be helpful in the decision making process.

Great that you made a guild for you and your friends, so then you are not one of those annoying people running shouting "Who wants to join my guild" none stop for hours...

Mallich

Ascalonian Squire

Join Date: Apr 2005

House Delletore

Me/R

Well, I think you have a point Skult, a very valid one actually. I think your ideas are well thought out, but I'm not sure if I'd target them at newbies since the average "new" player to an mmorpg probably needs to learn how to play before they can get into the more serious guilds, and some times the only place to learn to play is an open guild. That said I think it's great advice for people trying to avoid the fly-by-night guilds that will only last for a few weeks.

Personally I think the "Join my Guild" shouts are pretty harmless, and in some instances you pretty much have to do that to start building a guild. From my experience most of these guilds drop pretty quickly after launch as the game settles in, and the ones that don't usually turn out to be pretty good guilds. So I think it's just something we have to wait out, for better or worse.

And yeah, a web site is always nice, especially the forums, but I wouldn't consider it the most important thing for a brand new guild, although most long standing guilds have them. Mission statement though I'm not sure about. It may be good for some people but I personally don't want to turn my guild into a business, as in the end it's all for fun.

Skult

Skult

Academy Page

Join Date: Mar 2005

Vancouver BC Canada

Army of Ascension

W/Mo

Quote:
Originally Posted by Wildfire
Well under your what to do list you talk about a web site, im sorry but you do not need a website, or forums for a guild or a mission statement, this is a game not a buisness, the point is to have fun, And you can do this without, forums, websites, or mission statements.

My Guild is simple No Jerks, have fun. See its that simple, and no we just dont say join Sexy although we do have the coolest name in the game, but we invite you into the guild. So for the last several years we have had no need for websites, forums, mission statements blah, blah, blah.

the point I am making is what you posted is not a What to do list and what not to do list, it is what you THINK someone should do.

Dont take this as a flame as it is not meant to be, it is merly pointing out the flaws in the post.
Fair enough.

I am just attempting to share my experience with players new to the Guild concept.

I am glad you have streamlined your membership criteria down to just "No Jerks", but tell me, how do you know unless you have adventured with that player for awhile or gotten good feedback from other guild members. There is just no way to know for sure the head space of the individual behind the name but spending some time online together and not blindly recruiting will ultimately help the quality of your roster.

Skult

Skult

Academy Page

Join Date: Mar 2005

Vancouver BC Canada

Army of Ascension

W/Mo

Quote:
Originally Posted by Mallich
I personally don't want to turn my guild into a business, as in the end it's all for fun.
Having a web site does not imply that it is a business. I have designed many family oriented web sites from weddings to baby showers and these are not business oriented. A web site on this level is merely a conduit for information. And it can be lots of fun especially if you or any of your members are into creative writing; this is where you can establish the lore and background of the members for a true RPG experience.

Answer me this, which would you be more inclined to react to: "Hey who wants to join a cool guild" or " Knights of the Shinning Sword is accepting members, visit kotss.com for more info" ...

St0rM

Academy Page

Join Date: Apr 2005

England

Elite Casters Guild

W/Mo

i want to join a guild called blood eagles how do i get them to invite me into their guild

Carufin

Pre-Searing Cadet

Join Date: Apr 2005

Quote:
Originally Posted by Skult
Then there are the inevitable "Hey how do you quit a guild" shouts - which I find rather amusing.
I concur with all of your observations. However, people leave even the 'best' guilds for one reason or another.

So seriously, exactly how do you leave a guild in this game?

Crimson_VooDoo

Pre-Searing Cadet

Join Date: May 2005

For some people, all they want to do is get online for a couple hours a day for a few days a week and play with a bunch of people they are comfortable playing with. Not everyone is insanely committed to doing all the things you think a 'REAL' guild should do. Most people that join a guild are just looking for a people to have fun with and to help them be better. Now, for you and few other 'interesting' people out there (same people that go to Star Trek conventions) that's your idea of fun and it's ok. In the end, a truely successful guild is one where everyones' expectations of the guild are similar. So maybe what you should of said was, "This is what serious hardcore gamers into serious hardcore guilds should do before joining." Basically, find what works for you at your level and then stick with it.

Chill Out Dawg

Academy Page

Join Date: Apr 2005

I joined a guild by talking to a leader a lot in my pvp battles. He seemed really nice and I asked him if he wanted me to join his guild.. He said yes. After that, I was amazed at how good the system is in this game. I get to see who in my guild is on and how long it had been since they last logged on, I could talk to anyone in my guild... The great thing about this system is, guilds don't really need websites. My guild has about 30 people and we have done 2 quests together. I think it is a really fun part of this game and shouldn't be missed. And also, this game has been out for what? 4 days? Give it time.. Guilds will become more organized..

Btw I got a question.. Where do you go to pvp vs another guild?

Agolk2

Pre-Searing Cadet

Join Date: Apr 2005

once you join a guild, you cant quit?? what about the leader kicking you out?

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

I think the statement about a website is a little unfair. Not EVERY credible guild has one. Especially those that are just starting out, they might be just as good as any other 'credible gaming guild' but only with a few members to start, and only a few areas online, like a forum, to meet up and such.

I know that my own guild, if we ever manage to get any new members, will sort of try and help lower level members to get what they need to survive in the PvE world, then later once we get a few good groups, we'll give our hand at PvP for fun, tourneys, etc.

We're pretty simple, a little picky, but simple. We won't just take anyone who asks, we like to get to know people a little before we take them, which I think is a good thing, saves you the trouble of kicking someone out of a guild if they just aren't working out.

We just want to find people who can work together as a group, follow some form of orders or suggestions. [Not people who will run off unecessarily and get into a fight they cannot win, or without thinking a move over a little first], and we're hoping to find a few who'll be willing to get onto our teamspeak server, because it makes things ALOT easier when you're in a bind or in the middle of a fight to get help.

If I had to make a suggestion to 'newbies' or the like, if you're really intent on joining a guild, give a few different ones a lookie-loo to see which one might fit your style best, PvE/PvP/RP or other things.

Ok, well I'm done babbling on in this topic... o.o;

Skult

Skult

Academy Page

Join Date: Mar 2005

Vancouver BC Canada

Army of Ascension

W/Mo

It seems my post is even more poignant in light of the fact players appears to have difficulty "quitting" a GW guild ... I have not explored the guild process in GW yet but I have heard several shouts in game by players asking how to quit and now I see it mentioned here in this post.

Have the Dev's overlooked a guild "quit" option? If this is the case I am sure it will be eventually rectified because it is not fair to "Lock" players into a guild they no longer wish to be a part of, nor is it practical to have to wait for a guild leader to remove you.

Spooky

Spooky

Bokusatsu Tenshi

Join Date: Dec 2004

Bellevue, WA

KEA

E/Mo

People only need to click the little icon next to their name in the Guild list and select the option to Leave.

Skult

Skult

Academy Page

Join Date: Mar 2005

Vancouver BC Canada

Army of Ascension

W/Mo

Quote:
Originally Posted by Spooky
People only need to click the little icon next to their name in the Guild list and select the option to Leave.
LOL Glad so see there is such a simple solution Thank's Spooky

Wolfstagen

Ascalonian Squire

Join Date: Apr 2005

Virginia

No need to start acting like this is the VN boards; he was just trying to be helpful. Good post with some good pointers. No need to flame if you disagree with parts of the original post, just explain your opinion and give alternate examples.