As a result, those who've participated -by and large- have experienced a fair deal of trends, learned ALOT about the dynamics of the game, and generally had a fair deal of fun to boot.
In response to questions about "Ladder stagnation," that is, the situation of Top Ranking Guilds becoming bogged down in the amount of wins they've incurred and essentially *ceasing* to GvG - thusly, implanting themselves in a top ranking and causing a domino effect all the way down the totem pole, Arena.Net has responded by announcing an Official Ladder Season - a literal wiping of the chalkboards to allow new and fresh competition and even chance. This idea has been embraced by the GuildWars community.
Now, why stop there? Surely, shouldn't individual renown be treated equally?
With the addition of skill balances (



With the opening of the new ladder season, why not reset Fame alongside with Guild Ratings? While this idea may strike a chord with a small amount of players, those whom I've openly discussed the idea with (mind you, these players ranged from rank 10 to 3) have supported it - albeit with an immediate acknowledgement that, in the perfect world, it'd be implemented.
Bear with me for another moment - what percentage of /rank 9+ players these days earned their emote without Ranger Spirit Spam builds? Let's hop ahead two months from now - what percentage of /rank 6+ players earned their emote without IWAY? Do not be mistaken, I'm not coming down on these builds...I'm just illustrating a point that with the essential "balance" of PvP should be a complete follow-through on behalf of Arena.Net.
As an afterthought, wouldn't it be sweet if there were more /rank 6+ emotes? If /rank were an authoritative system, it'd be nice to add a little more order to it. And, besides, we all love those emotes.
Thoughts and constructive criticism are appreciated, but please refrain from testimonials of "I earned my /rank 9 without <insert build>." I'm not accusing you of cheating. The intention of this post is to hopefully bring about a potentially missed aspect of a completely balanced PvP game.
Last but not least, please rate this thread accordingly.
