Healing Breeze versus Orison of Healing
Jetdoc
For all of you monk secondaries...I'm having a hard time choosing between these two for a quick self-heal.
The stats:
Healing Breeze: For 10 seconds, target ally gains health regeneration of 3-8 - 10 energy cost.
Orison of Healing: Heal target ally for 20-60 points - 5 energy cost.
At a level 10 healing prayers attribute, you're looking at a 7 pip Healing Breeze per second versus a 50 point Orison Heal.
Over the length of the spell:
70 health for healing breeze for 10 energy
100 health for orison of healing for 10 energy
That would lend to Orison being the better value for the energy. However:
Drawback - You have to waste another second casting Orison again
Benefit - You can Orison 3+ times during those 10 seconds.
I'm torn. I hate spamming Orison like that, but the energy cost on healing breeze seems a bit steep. Breeze DOES free up your hands for an additional attack during that time, but at the same time you lose the ability to spam Orison when your health is really down.
Thoughts?
The stats:
Healing Breeze: For 10 seconds, target ally gains health regeneration of 3-8 - 10 energy cost.
Orison of Healing: Heal target ally for 20-60 points - 5 energy cost.
At a level 10 healing prayers attribute, you're looking at a 7 pip Healing Breeze per second versus a 50 point Orison Heal.
Over the length of the spell:
70 health for healing breeze for 10 energy
100 health for orison of healing for 10 energy
That would lend to Orison being the better value for the energy. However:
Drawback - You have to waste another second casting Orison again
Benefit - You can Orison 3+ times during those 10 seconds.
I'm torn. I hate spamming Orison like that, but the energy cost on healing breeze seems a bit steep. Breeze DOES free up your hands for an additional attack during that time, but at the same time you lose the ability to spam Orison when your health is really down.
Thoughts?
Keure
Each health pip for Healing Breeze gives 2 HP, not 1.
As a self heal without Divine Favor, Orison isn't very good. Healing Breeze is more efficient and it takes up less of your time too.
As a self heal without Divine Favor, Orison isn't very good. Healing Breeze is more efficient and it takes up less of your time too.
tuperwho
For the healing breeze, isn't it 7 arrows of health regen? And each arrow is worth 2 hp/sec?? Thus, isn't it 140 health over the 10 sec., not 100?
I could be wrong, but that's my understanding. Also, I like it because it seems to heal at the same rate (or a little faster) than most pve enemies do damage. Thus, while it's preventing further damage (and at healing prayers of 12, I find that it actually is enough to do a good bit more than just damage prevention), you can easily bring that ally back to full health, or focus on other more dire allies.
edit: yeah, what the guy above me said
another edit: Make sure you note what kind of enemies you will be fighting. Against mesmers, the enchantment of healing breeze becomes a liability, whereas the spike heal is safer.
I could be wrong, but that's my understanding. Also, I like it because it seems to heal at the same rate (or a little faster) than most pve enemies do damage. Thus, while it's preventing further damage (and at healing prayers of 12, I find that it actually is enough to do a good bit more than just damage prevention), you can easily bring that ally back to full health, or focus on other more dire allies.
edit: yeah, what the guy above me said
another edit: Make sure you note what kind of enemies you will be fighting. Against mesmers, the enchantment of healing breeze becomes a liability, whereas the spike heal is safer.
I Farm Sigils
With an enchanting staff it adds 2 seconds to the duration. Bringing the total to 168 healing.
Jetdoc
Quote:
Originally Posted by Keure
Each health pip for Healing Breeze gives 2 HP, not 1.
As a self heal without Divine Favor, Orison isn't very good. Healing Breeze is more efficient and it takes up less of your time too. Ahhh...very nice. I didn't realize that...debate settled.
As a self heal without Divine Favor, Orison isn't very good. Healing Breeze is more efficient and it takes up less of your time too. Ahhh...very nice. I didn't realize that...debate settled.
Jetdoc
Quote:
Originally Posted by tuperwho
Against mesmers, the enchantment of healing breeze becomes a liability, whereas the spike heal is safer.
Very true. That makes me wonder whether the additional 40 health from healing breeze is worth the risk that you'll encounter enchantment strippers during you PvE sessions.
Again, if you spam Orison during those 10 seconds (assuming that you don't have an enchanting mod), you can achieve 150 health, but you just sacrificed 2 attacks. Seems like a pretty steep cost. But maybe the additional utility of knowing that your Orison can't be canceled is worth it.
Again, if you spam Orison during those 10 seconds (assuming that you don't have an enchanting mod), you can achieve 150 health, but you just sacrificed 2 attacks. Seems like a pretty steep cost. But maybe the additional utility of knowing that your Orison can't be canceled is worth it.
schutz
its also useful when hexed and have life degen so i will always keep it
Glasswalker
:: Shrug :: Bring both. Use HB until it gets stripped. Then use Orison. Sometimes (like if you get spiked) you might want to have both on you.
Jetdoc
Many of us Monk subclasses really don't have the space to carry two healing spells without sacrificing siginficant offensive abilities. Think about it...if you carry 2 healing spells and a ressurection spell, that only leaves five slots for your primary class abilities.
That's a steep cost to pay, especially if you have the inclination to use any other monk enchantments.
That's a steep cost to pay, especially if you have the inclination to use any other monk enchantments.
Howling Wind
If this is for a warrior, healing breeze is quite good, you won't be recieving much damage anyway and be healed quite effectively for 10s which during that time you can spam all your attacks. Its just not good against enchantment strippers, then can tare you apart with damage.
Keure
Allow me to make a suggestion, if you're not a w/mo.
Have you considered using Heal Area as a self heal? If you're a backline caster, or if you're taking damage from ranged mobs, the "healing enemies" part doesn't mean much. Good tactical use can also allow you to heal allies with it at the same time while minimizing its effect on the enemy.
It's a powerful insta-heal that also avoids the enchantment strippers.
Have you considered using Heal Area as a self heal? If you're a backline caster, or if you're taking damage from ranged mobs, the "healing enemies" part doesn't mean much. Good tactical use can also allow you to heal allies with it at the same time while minimizing its effect on the enemy.
It's a powerful insta-heal that also avoids the enchantment strippers.
audioaxes
dwayne's kiss > orison
use healing touch for yourself
use healing touch for yourself
Jamski
Monk secondaries have little benefit from a doubled DF bonus. :cute:
Crispie
If you use boon, or are a spammer, use Orison, if you dont, try Breeze. Btw, I prefer having both
Loquetus
as a monk primary
i usually take along
orizon, breeze, touch and heal other
breeze against degen, orizon for small heals, touch for self heal, and other for times where it's essential to heal fast and to heal alot
but then again i usually play heal/protect (pve) or heal/smite (pvp)
i usually take along
orizon, breeze, touch and heal other
breeze against degen, orizon for small heals, touch for self heal, and other for times where it's essential to heal fast and to heal alot
but then again i usually play heal/protect (pve) or heal/smite (pvp)
Arcador
When some target is getting heavy damage and you are healing monk, sometimes you cannot "stand the line" with normal heal patches (I've got an ally killed before the 2 secs of orison are recharged!), so you can shot some Breeze and during that time support with orison. You can save the ally but for 10 mana. It is special case spell, not pump spell.
Racthoh
Depends on the build IMO.
Suppose you're throwing around Life Attunements on your casters, Orison would be far more effective. If you have a high DF attribute, Orison will take advantage of that twice for the same energy cost as breeze.
Also consider Aura of Faith, WITH life attunement. That is one hell of a spike heal for 5 energy from the orison.
In favor of breeze, 20% longer staff wrapping (or whichever end it goes on) and Blessed Aura. 15 second breeze, heals for 50% more than a normal breeze.
Suppose you're throwing around Life Attunements on your casters, Orison would be far more effective. If you have a high DF attribute, Orison will take advantage of that twice for the same energy cost as breeze.
Also consider Aura of Faith, WITH life attunement. That is one hell of a spike heal for 5 energy from the orison.
In favor of breeze, 20% longer staff wrapping (or whichever end it goes on) and Blessed Aura. 15 second breeze, heals for 50% more than a normal breeze.
Keure
Arg, people, this guy is looking for a self heal for monk secondary...
twicky_kid
Quote:
Originally Posted by Jetdoc
But maybe the additional utility of knowing that your Orison can't be canceled is worth it.
its a spell and always be countered. that's the main thing you need to look at. if you can cover up breeze then>orison. when you use orison you have to spamm it constantly and if you are being attacked it won't do your any good seeing as most warriors are doing over 30+ dmg now of days. not to mention letting your target get away from you while you spam orison.
i'd take breeze and cover it with vigorous spirit or shielding
i'd take breeze and cover it with vigorous spirit or shielding
Age
Why not use your healing signet it gives more than orisons?Breeze is fine but you are going to have to keep pumping it all depends on the damage you are taking then you start loseing energy that you might need.
Jetdoc
Quote:
Originally Posted by twicky_kid
if you can cover up breeze then>orison. when you use orison you have to spamm it constantly and if you are being attacked it won't do your any good seeing as most warriors are doing over 30+ dmg now of days.
i'd take breeze and cover it with vigorous spirit or shielding I agree...I think I'm willing to live with the risk of losing healing breeze because of the cost of losing the ability to continue to deal damage that is taken away by spamming Orison.
It's true that spells can be interrupted, but you have to admit that Orison, due to its quick cast time, is really hard to stop unless you're spamming it every 3 seconds. Covering up Breeze is interesting, but at the same time you've just increased the cost of casting Breeze by 5 energy by doing so.
Regarding the Healing Signet (only available to Warrior primaries), I really hate the long cast time...I find that a good PvP (or PvE) group will interrupt that signet pretty easily once they see you do it once.
It's all very interesting, but again I agree that Breeze appears to be the better spell.
i'd take breeze and cover it with vigorous spirit or shielding I agree...I think I'm willing to live with the risk of losing healing breeze because of the cost of losing the ability to continue to deal damage that is taken away by spamming Orison.
It's true that spells can be interrupted, but you have to admit that Orison, due to its quick cast time, is really hard to stop unless you're spamming it every 3 seconds. Covering up Breeze is interesting, but at the same time you've just increased the cost of casting Breeze by 5 energy by doing so.
Regarding the Healing Signet (only available to Warrior primaries), I really hate the long cast time...I find that a good PvP (or PvE) group will interrupt that signet pretty easily once they see you do it once.
It's all very interesting, but again I agree that Breeze appears to be the better spell.
papercut
Breeze might be good for PVE, but it is horrible for PVP Tombs.
Age
You can use a warriors healing signet with warriors secoundary as it attributed to tactics.
I Farm Sigils
Quote:
Originally Posted by papercut
Breeze might be good for PVE, but it is horrible for PVP Tombs.
Try telling that to people that actually take and hold halls..
smurfhunter
Quote:
Originally Posted by I Farm Sigils
Try telling that to people that actually take and hold halls..
umm... hes right yknow? breeze is pathetic in tombs. if i see a team with monks using healing breeze it just means its time to settle back for an easy win
ive taken and held halls and ill say it for you if you want >.<
*note taking the halls doesnt mean too much nowr days, i took/held it like twice with a monk that used the infamous MENDING. lol we all thought he was using inspired enchantment but it was MENDING. we were like LOL. and he was rank 9. moving on....
ive taken and held halls and ill say it for you if you want >.<
*note taking the halls doesnt mean too much nowr days, i took/held it like twice with a monk that used the infamous MENDING. lol we all thought he was using inspired enchantment but it was MENDING. we were like LOL. and he was rank 9. moving on....
id0l
Quote:
Originally Posted by Age
Why not use your healing signet it gives more than orisons?Breeze is fine but you are going to have to keep pumping it all depends on the damage you are taking then you start loseing energy that you might need.
Simply put...
Healing Signet is a PvE heal (please don't flame, you can think what you will)...and only then is it decent for a STANCE warrior. Or, if you run from a mob. Or, tanking lvl 6 charr with your lvl 20 warrior.
I mean seriously, are you going to use a 3 second cast heal for max of ~140hp (not too sure on this; like it matters), that gives you -40 armor while casting?! That is a hefty price to pay, indeed, and the healing can and is often negated by damage recieved in the cast time. I shouldn't even have to mention what -40 armor does to a caster. 3 seconds with -40 armor and they could and probably will easily be dead if under any kind of assault - and isn't this why you would be using it in the first place?
Healing in PvP is done solely by your designated healer(s), secondary monks (but we all know, or should, that divine favor is critical for "real" healing), or your own specific class heals (necro has life transfer, ranger troll unguent, etc.). These last set of heals (class specific) are for the most part, crap (but not all) for actual healing, and should only be used if you aren't recieving proper heals in the first place (I'm sure we've all been there, and alot of times your monk is dead/disabled/etc.), or buffing an actual heal. Some of these "heals" are related to life draining and such, and it does help to relieve some pressure from the healer(s), but it is in no way a replacement for true monk heals with divine favor bonus. Although life draining "heals" are usually used only for the prime consideration of, well, draining somebodies life.
I have to say, my ranger can interrupt a healing sig the first time it's cast if I'm paying attention at all to what the person is casting. He MAY get one past me...but it'll be his last. I'll watch his skill display and as soon as I see it fade in the second time, bam, no heals for you!
Gotta love distracting shot.
Healing Signet is a PvE heal (please don't flame, you can think what you will)...and only then is it decent for a STANCE warrior. Or, if you run from a mob. Or, tanking lvl 6 charr with your lvl 20 warrior.
I mean seriously, are you going to use a 3 second cast heal for max of ~140hp (not too sure on this; like it matters), that gives you -40 armor while casting?! That is a hefty price to pay, indeed, and the healing can and is often negated by damage recieved in the cast time. I shouldn't even have to mention what -40 armor does to a caster. 3 seconds with -40 armor and they could and probably will easily be dead if under any kind of assault - and isn't this why you would be using it in the first place?
Healing in PvP is done solely by your designated healer(s), secondary monks (but we all know, or should, that divine favor is critical for "real" healing), or your own specific class heals (necro has life transfer, ranger troll unguent, etc.). These last set of heals (class specific) are for the most part, crap (but not all) for actual healing, and should only be used if you aren't recieving proper heals in the first place (I'm sure we've all been there, and alot of times your monk is dead/disabled/etc.), or buffing an actual heal. Some of these "heals" are related to life draining and such, and it does help to relieve some pressure from the healer(s), but it is in no way a replacement for true monk heals with divine favor bonus. Although life draining "heals" are usually used only for the prime consideration of, well, draining somebodies life.
I have to say, my ranger can interrupt a healing sig the first time it's cast if I'm paying attention at all to what the person is casting. He MAY get one past me...but it'll be his last. I'll watch his skill display and as soon as I see it fade in the second time, bam, no heals for you!
Gotta love distracting shot.
Artemis89
Take both? The reason why I use Healing Breeze ( Mine is 9 regen ) is for pve, I never tried it in pvp, is too keep the degen off. In the end of the game, I get pissed off using Orison on a 9 or > degen, then you have to use it again and again just to keep him alive, so use Breeze for degens, then Orison to keep the health stable.
Kyle
Me being monk primary in the random team arenas i basicly use breeze and orizon. (ascalon arena) thats it. Breeze is basicly used to counter the counjure phantism, bleeding, life siphon, and poision and orizon is to heal them. and it works out prety nice. Won a few flawless victories in a row with a not to good team. they just lived
smurfhunter
Quote:
Originally Posted by Artemis89
Take both? The reason why I use Healing Breeze ( Mine is 9 regen ) is for pve, I never tried it in pvp, is too keep the degen off. In the end of the game, I get pissed off using Orison on a 9 or > degen, then you have to use it again and again just to keep him alive, so use Breeze for degens, then Orison to keep the health stable.
wooo the ultimate tank! mending, breeze, and orison!! WOOT
wooo the ultimate tank! mending, breeze, and orison!! WOOT
Age
Quote:
Originally Posted by id0l
Simply put...
Healing Signet is a PvE heal (please don't flame, you can think what you will)...and only then is it decent for a STANCE warrior. Or, if you run from a mob. Or, tanking lvl 6 charr with your lvl 20 warrior.
I mean seriously, are you going to use a 3 second cast heal for max of ~140hp (not too sure on this; like it matters), that gives you -40 armor while casting?! That is a hefty price to pay, indeed, and the healing can and is often negated by damage recieved in the cast time. I shouldn't even have to mention what -40 armor does to a caster. 3 seconds with -40 armor and they could and probably will easily be dead if under any kind of assault - and isn't this why you would be using it in the first place?
Healing in PvP is done solely by your designated healer(s), secondary monks (but we all know, or should, that divine favor is critical for "real" healing), or your own specific class heals (necro has life transfer, ranger troll unguent, etc.). These last set of heals (class specific) are for the most part, crap (but not all) for actual healing, and should only be used if you aren't recieving proper heals in the first place (I'm sure we've all been there, and alot of times your monk is dead/disabled/etc.), or buffing an actual heal. Some of these "heals" are related to life draining and such, and it does help to relieve some pressure from the healer(s), but it is in no way a replacement for true monk heals with divine favor bonus. Although life draining "heals" are usually used only for the prime consideration of, well, draining somebodies life.
I have to say, my ranger can interrupt a healing sig the first time it's cast if I'm paying attention at all to what the person is casting. He MAY get one past me...but it'll be his last. I'll watch his skill display and as soon as I see it fade in the second time, bam, no heals for you!
Gotta love distracting shot. I know what healing signet does this why I compine it with endure pain when my health bar goes down i hit endure pain.I can solo the peach easly even with my Monk being both level 20s.It doesn't take me long to take group a charr out I use very good sword skills for this and don't need to heal up.I have seen screenshots of runners and not one of then use breeze.I don't have breeze on my PvE warrior so i can't compare it to signet as a monk secoundary you don't get breeze.
Healing Signet is a PvE heal (please don't flame, you can think what you will)...and only then is it decent for a STANCE warrior. Or, if you run from a mob. Or, tanking lvl 6 charr with your lvl 20 warrior.
I mean seriously, are you going to use a 3 second cast heal for max of ~140hp (not too sure on this; like it matters), that gives you -40 armor while casting?! That is a hefty price to pay, indeed, and the healing can and is often negated by damage recieved in the cast time. I shouldn't even have to mention what -40 armor does to a caster. 3 seconds with -40 armor and they could and probably will easily be dead if under any kind of assault - and isn't this why you would be using it in the first place?
Healing in PvP is done solely by your designated healer(s), secondary monks (but we all know, or should, that divine favor is critical for "real" healing), or your own specific class heals (necro has life transfer, ranger troll unguent, etc.). These last set of heals (class specific) are for the most part, crap (but not all) for actual healing, and should only be used if you aren't recieving proper heals in the first place (I'm sure we've all been there, and alot of times your monk is dead/disabled/etc.), or buffing an actual heal. Some of these "heals" are related to life draining and such, and it does help to relieve some pressure from the healer(s), but it is in no way a replacement for true monk heals with divine favor bonus. Although life draining "heals" are usually used only for the prime consideration of, well, draining somebodies life.
I have to say, my ranger can interrupt a healing sig the first time it's cast if I'm paying attention at all to what the person is casting. He MAY get one past me...but it'll be his last. I'll watch his skill display and as soon as I see it fade in the second time, bam, no heals for you!
Gotta love distracting shot. I know what healing signet does this why I compine it with endure pain when my health bar goes down i hit endure pain.I can solo the peach easly even with my Monk being both level 20s.It doesn't take me long to take group a charr out I use very good sword skills for this and don't need to heal up.I have seen screenshots of runners and not one of then use breeze.I don't have breeze on my PvE warrior so i can't compare it to signet as a monk secoundary you don't get breeze.